Shaman Tier 9 Aesthetics

WoW.com did a little post comparing the Alliance to the Horde Shaman tier 9 pieces, I’m sure you’ve seen it by now, if not it’s worth the read.

The tier 9 stats are good so far, but I really think they dropped the ball on looks. Lets take a quick peak at them

Alliance:

mmocwow-t9a_shaman

Horde:

mmocwow-t9h_shaman

Just look at them, it’s nothing to write home about. The alliance one though just makes me very sad. If you go back to my old post Why Play a Shaman? I posted a picture of a bunch of  the tier sets up to Tier 7, add in Tier 8 and we’ve had a hell of a good run with some nice looking gear. (with in my opinion one exception, but more on that in a second). I was excited for the new tier set and was interested to see how they would do the faction specific gear. Let me share my opinion with you.

Alliance Set

I’ll be honest. I don’t like it. I’m kind of ok with the helm, but the rest is just…. blah! Looking at the set it reminds me of another odd set we had back in the day, the Stormcaller’s Garb (also known as Tier 2.5).

Here’s a picture of it:

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In a time where Tier 2 and Tier 3 sets were around, this set just seemed out of place. Thats how I feel with Nobundo’s set for alliance. The set lacks anything distinctly “Shaman”, honestly to me it feels more like a Druid set look-wise.

Where is the power of the elements? Tier 1, 2, 3, 5, 6, 7 and 8 all have very obvious signs of elemental power coursing through it. Tier 4 was a little subtle with its touches of elemental power but it was still there (the water orb effect of the shoulders). So you have Stormcaller’s Garb and Nobundo’s gear which both lack anything that is distinctly “Shaman”.  Give me lightning or caged fire! Something! Anything that says “The spirits of the elements flow through me”! The color scheme as well is something that is lacking. Teal, orange and Purples? blech! Give me a color scheme that makes sense! Also, my faction symbol is a lion’s head roaring, why not make it more prevalent then two small icons on the shoulders?

Horde Set

Horde fared much better then alliance here. Very clear Elemental influence, Color scheme is solid with Blues and Reds worked into the metal coloring. Faction symbol dead center on chest (just like the old Tier 2 set!). The set might be very similar to the Cataclysm Set (Tier 5) but I’ll forgive them that because it looks pretty cool still. My only gripe is it doesn’t seem horde enough. Now I’m sure I’ll get flamed for saying this, but to me the height of Shaman gear was Tier 2. That set was amazing, particularly going to talk about the shoulders. Carved Wolf faces with lightning crackling over them? Not only did that scream shaman it screamed Horde (at least to me) I would have liked to have seen some animalistic reference in there. All in all though, much better then the alliance set.

I think this was an ok effort, but I find myself lacking any motivation to wear the pieces. Sure I’ll get them and use them during raids, but I think I might have to resurrect a “vanity” set for general use when not raiding.

How about you? What do you think of the sets? What do you like or don’t like about them? What would you like to see?

Until next time,

Sig

Images courtesy of mmo-champion

Of Heroes and Villains Part 3

daredevil109

In Part 1 we took a look at hero classes and made some speculation as to the next expansion. In Part 2 we took a look at how the Death Knight hero class was introduced into the game. In part 3 here I’d like to talk a little bit about the hardest part of the hero class, balance.

When designing classes for any game, balance is always an issue. Even years after classes have been established sometimes things need to be tweaked. The goal is to make sure no one class is so powerful that it becomes the only one anyone plays. Essentially trying to keep the class from becoming a “Mary Sue” of the game. We’ve seen this over the years with balancing and re-balancing of all the classes, as well as in burning crusade giving the faction specific classes to both factions (Shaman and Paladins playing for both teams). When you add a hero class to a game it’s really hard not to make it into the favored child. At the same time a hero class should add a new mechanic or do something in such a way that people stop and go “oh, that’s just cool” . With Death Knights this was the addition of Runes and Runic Power.

When Wrath of the Lich King beta went out, I could not get my grubby hands on a key fast enough, I was dying to try out the new Death Knight class. I rolled my toon and found myself climbing the levels. Each build of the beta Death Knights got what some of us refer to as “Flavor of the Month” builds. In these builds one tree was emphasized over the others to test that tree out. The idea is if you make the first two sub-par, everyone will play the third. This is an old technique in beta testing to gather data. For example, in one of the Wrath builds Scourge Strike was hitting for close to 6k damage at level 65. This happened several times and each time players dutifully left their feedback and devs took it all in.

When wrath went live, Death Knights were good. Scary good. They had superior mitigation, better cooldowns and better DPS it was hard not to love them. As a healer I loved healing them, it took a lot less effort then the other three tanking classes. But therein lay the problem. When listening to all the feedback and launching it’s first hero class, Blizzard arguably made them too good. Look at all the patch notes from Wrath’s launch to now. Death Knights have been revised several times in an effort to bring them closer to the other classes, including recently where the cooldown on Icebound Fortitude is being increased to match other tanks.

It’s hard to find that sweet-spot. You want the class to feel epic and new and shinny, but you don’t want people to stop using the ones you’ve already made. It’s a very fine line to walk and it’s very difficult to do it right. With Death Knights even after they’ve been normalized I still love playing them. I love the way the Runes and Runic power system works. It’s incredibly intricate and allows for a free flowing rotation that let’s you be reactive rather then just spam a key sequence or a one button macro. It’s fun so I’ll always like to play it.

If Blizzard introduces another hero class, they are going to have to be careful to make sure it’s properly balanced. Let’s say they introduce a new healing class, it would have to be balanced so that it did not over power the other four healing classes. At the same time the mechanics of it would have to be something innovative or new to keep it fresh and exciting. Same goes for another ranged physics DPS class. If one was added it would have to be balanced as to not overshadow hunters, and at the same time provide a new way to deal that damage that is fun. (for the record I really like the idea of another ranged physical DPS class!)

It’s a tough to add new classes without overlapping or overshadowing the ones you’ve created before, but I have faith Blizzard will be able to do it again and will do it better then they did Death Knights. Death Knights just had the bad luck of being first out the gate =D

So what do you think? Do you think they can balance another class in? What would you like to see as a new mechanic?

That’s it for today, Until next time,

Sig

Image courtesy of Marvel.com

Goblins and Worgen – Neutral Faction (or a Third?)

We’ve got the Alliance and we’ve got the Horde. Recent information from the latest PTR suggests that there may be two additional races that we’ll be able to play. Granted there isn’t a whole lot of solid stuff out there about this. The entire premise is based off the simple fact that new Halloween masks are being added.

It feels like a red herring. Or a decoy.

But all the same, I can’t help but wonder. I’m trying to remember as much of the history and lore as I can from way back in vanilla. The Alliance first saw signs of the Worgen in Duskwood. Someone summoned them. They’re supposedly from a different planet or plane of existence (not Azeroth). Was it Arugal that summoned it first? Or was it that Night Elf chick with the Scythe (Can’t remember the name, I know someone who reads will know more)?

Then we have the Goblins. Very mercenary. Counterparts to the Gnomes in terms of engineering and ingenuity. They remind me of the Ferengi from Star Trek. Already thought of an interesting racial for them.

Obtain 0.5% additional gold from all sources

Daresay it fits the theme quite well. I don’t quite see these guys as a one side or the other deal. I don’t see the Goblins teaming up with the Alliance or with the Horde. I’m not sure if there’s enough lore or background on the Worgen to determine which side they’d join either. One theory I’ve read is that the Greymane wall wasn’t enough to contain the plague (or some sort of mutational virus). Gilneas is now infested with Worgen as a result. Gilneas wasn’t exactly friendly to the Alliance either. Come to think of it, I don’t recall them ever joining the Alliance. Their King said they’d fight it out on their own without getting involved with the other Alliance nations.

Which then leads me to wonder that if these two races are indeed a part of the next expansion, I suspect the players who roll these races may get a chance to choose which side they wish to join at a certain time or level. Or they could simply not join at all and remain their own faction. So a Goblin Priest (which just sounds really damn unlikely) could join either Horde or Alliance or fly solo. Maybe a player can choose to be neutral the lifespan. Another idea is that these two races could switch allegiances – at will. Now that’d be an interesting twist to add to the game. We know Blizzard’s planning on introducing faction changes anyway.

Some crazy stuff here. It’s all a bunch of speculation. All from the fact that new Halloween masks were introduced. It could be nothing, it could be something.

Blizzcon approaches. We’ll see if this means anything.

Of Heroes and Villains Part 2

killingjoke

Last time we talked about the hero classes of Warcraft 3 and the build up to wrath where we got our first hero class, and I would like to thank everyone that chimed in. Today I’ll talk a little bit about implementation of the hero class.

Let’s face it, Death Knights set the bar pretty high. When you first start a Death Knight a few things happen. First of all you are in your own little corner of the old Eastern Kingdoms map, and in this corner you’re given a multi-phase instance to learn about your class. This in and of itself is pretty amazing. Think back to when you first started your character as a level 1 freshly born into the world. Your area was open to the world, at level one you could in theory run your brand new human all the way to Iron Forge if you felt so inclined.

With wrath, the Death Knights were born into servitude of the Lich King himself, already having established themselves as heroes of the horde / alliance but falling only to be returned in undeath. Being under the Lich King’s thumb you are forced to do things rather then given options, you can’t choose to skip the entry quests and just run to Iron Forge, instead you’re given a story to play out. You’re forced to do tasks for NPC’s that you’ve tried to kill in the halls of Naxxramas.

This feels like a rail shooter to some people and I have heard a fair share of complaints about it, but I personally love it. It forces you to immerse yourself into the character. You’re given beautifully crafted quests to give you gear and talents and a mount and most importantly, a foundation of skills for your character. The quests also give you the foundation of a story and they have a weight of lore about them.

To me that might be the most important thing about these quests, the lore. I’m a lore junkie. I love quests that just drip with story or dialogue with an NPC from the previous Warcraft games. When the Caverns of Time instances and Karazhan were released I was quite giddy (still waiting on the bottom half of kara there blizz! *shakes fist*) and they still remain among my favorite instances. Here we get the story of one of the branches of the Death Knights. We get to interact with Darion Morgraine a character who is at the center of an amazing selection of lore. Go ahead and give it a read http://www.wowwiki.com/Darion I’ll wait, it’s worth it.

When you’re done with all the quests you are treated to an amazing battle between the forces of Ebon Hold and those of Light’s Hope Chapel. When the dust settles you are welcomed to the site of Darion’s redemption and the cleansing of the Ashbringer. He breaks the bonds of the Lich King and swears to bring him down. The Death Knights are then required to purge the Ebon Hold of the forces loyal to the Lich King and then are sent to seek forgiveness with the leader of their faction before the game begins as normal.

What This Means

Even when Burning Crusade was released, both new races were given staring areas that you could skip if you wanted to. You didn’t have to learn anything about them really except that the Blood Elves were emo and the Dranaei were high and mighty hoof people.

Here you were forced to interact with and further along the lore of the game.  The entire starting package for the Death Knights set the bar very very high. Your introduced into a multi phase instanced area were layers are placed and removed to create a seamless environment.  You further along the plot of the entire game, you get to interact with Boss mobs in a way that is new and entertaining (Listening to Noth complain was hilarious) and you get to watch the story of the world change in a way it hasn’t in several years. I mean toppling the plot of Kil’jaden and besting Illidan was fun, but it doesn’t have quite the feel of watching the Lich King lose one of his greatest commanders or the Ashbringer placed in the hands of Tirion Fordring and cleansed or an entire new faction be born on the spot knowing that you’re going to be coming for Arthas in his place of power. Those just feel epic.

Any new hero class introduced into the game from now on will have large shoes to fill. Their introduction into the world will have to be something special and captivating as well as potentially innovative. This is arguably the most important point for a player with the class as often times it will be the deciding factor as to whether or not they keep playing the class. Personally I think the next best bet would be Keepers of the Grove and the Emerald Dream, because I can’t really think of anything else at the moment that would seem quite so epic or immersive.

I give Blizzard big kudos for doing the starting zone of Death Knights incredibly well.
What do you guys think? Did you enjoy the starting zone? Do you think any other hero class could make a comparable introduction?

Until next time,

Sig

Image courtesy of DC Comics

The Northrend Beasts Encounter

Here’s a video of the fight courtesy of WoWRaid (and Irae). Check out the different abilities and the loot table.

European players get a treat as they got to check out an encounter on the EU PTR (unannounced I might add).

This appears to be one of the first encounters you’ll find entering raid aspect of the coliseum. The sequence here is that it’s 3 sets of mobs that come in one after the other. A Hunter provides the video perspective here (and wow, I’ve never seen those kinds of numbers before but then again, I’ve never played a Hunter). It looks to be an encounter that’ll take a little under 9 minutes or so give or take.

Gormok

Seems like a straightforward tank and spank. I noticed the Hunter had to switch fire periodically. Looked like he was targeting members of the raid and trying to shoot something off. That’s some serious precision right there.

Acidmaw and Dreadscale

These damned Storm Peaks snakes again. I thought I had seen the last of them in the cavern when I was getting all the Oil and stuff out of there. Figures they’d be back again.

Icehowl

The first thing I noticed about his abilities is that he does a ~70000 damage headbutt followed by a stun. Oi vey.

Looks like you’ll be engaging all of these bosses one after the other with little to no reprieve. I can’t wait!