Of Heroes and Villains Part 2

killingjoke

Last time we talked about the hero classes of Warcraft 3 and the build up to wrath where we got our first hero class, and I would like to thank everyone that chimed in. Today I’ll talk a little bit about implementation of the hero class.

Let’s face it, Death Knights set the bar pretty high. When you first start a Death Knight a few things happen. First of all you are in your own little corner of the old Eastern Kingdoms map, and in this corner you’re given a multi-phase instance to learn about your class. This in and of itself is pretty amazing. Think back to when you first started your character as a level 1 freshly born into the world. Your area was open to the world, at level one you could in theory run your brand new human all the way to Iron Forge if you felt so inclined.

With wrath, the Death Knights were born into servitude of the Lich King himself, already having established themselves as heroes of the horde / alliance but falling only to be returned in undeath. Being under the Lich King’s thumb you are forced to do things rather then given options, you can’t choose to skip the entry quests and just run to Iron Forge, instead you’re given a story to play out. You’re forced to do tasks for NPC’s that you’ve tried to kill in the halls of Naxxramas.

This feels like a rail shooter to some people and I have heard a fair share of complaints about it, but I personally love it. It forces you to immerse yourself into the character. You’re given beautifully crafted quests to give you gear and talents and a mount and most importantly, a foundation of skills for your character. The quests also give you the foundation of a story and they have a weight of lore about them.

To me that might be the most important thing about these quests, the lore. I’m a lore junkie. I love quests that just drip with story or dialogue with an NPC from the previous Warcraft games. When the Caverns of Time instances and Karazhan were released I was quite giddy (still waiting on the bottom half of kara there blizz! *shakes fist*) and they still remain among my favorite instances. Here we get the story of one of the branches of the Death Knights. We get to interact with Darion Morgraine a character who is at the center of an amazing selection of lore. Go ahead and give it a read http://www.wowwiki.com/Darion I’ll wait, it’s worth it.

When you’re done with all the quests you are treated to an amazing battle between the forces of Ebon Hold and those of Light’s Hope Chapel. When the dust settles you are welcomed to the site of Darion’s redemption and the cleansing of the Ashbringer. He breaks the bonds of the Lich King and swears to bring him down. The Death Knights are then required to purge the Ebon Hold of the forces loyal to the Lich King and then are sent to seek forgiveness with the leader of their faction before the game begins as normal.

What This Means

Even when Burning Crusade was released, both new races were given staring areas that you could skip if you wanted to. You didn’t have to learn anything about them really except that the Blood Elves were emo and the Dranaei were high and mighty hoof people.

Here you were forced to interact with and further along the lore of the game.  The entire starting package for the Death Knights set the bar very very high. Your introduced into a multi phase instanced area were layers are placed and removed to create a seamless environment.  You further along the plot of the entire game, you get to interact with Boss mobs in a way that is new and entertaining (Listening to Noth complain was hilarious) and you get to watch the story of the world change in a way it hasn’t in several years. I mean toppling the plot of Kil’jaden and besting Illidan was fun, but it doesn’t have quite the feel of watching the Lich King lose one of his greatest commanders or the Ashbringer placed in the hands of Tirion Fordring and cleansed or an entire new faction be born on the spot knowing that you’re going to be coming for Arthas in his place of power. Those just feel epic.

Any new hero class introduced into the game from now on will have large shoes to fill. Their introduction into the world will have to be something special and captivating as well as potentially innovative. This is arguably the most important point for a player with the class as often times it will be the deciding factor as to whether or not they keep playing the class. Personally I think the next best bet would be Keepers of the Grove and the Emerald Dream, because I can’t really think of anything else at the moment that would seem quite so epic or immersive.

I give Blizzard big kudos for doing the starting zone of Death Knights incredibly well.
What do you guys think? Did you enjoy the starting zone? Do you think any other hero class could make a comparable introduction?

Until next time,

Sig

Image courtesy of DC Comics

The Northrend Beasts Encounter

Here’s a video of the fight courtesy of WoWRaid (and Irae). Check out the different abilities and the loot table.

European players get a treat as they got to check out an encounter on the EU PTR (unannounced I might add).

This appears to be one of the first encounters you’ll find entering raid aspect of the coliseum. The sequence here is that it’s 3 sets of mobs that come in one after the other. A Hunter provides the video perspective here (and wow, I’ve never seen those kinds of numbers before but then again, I’ve never played a Hunter). It looks to be an encounter that’ll take a little under 9 minutes or so give or take.

Gormok

Seems like a straightforward tank and spank. I noticed the Hunter had to switch fire periodically. Looked like he was targeting members of the raid and trying to shoot something off. That’s some serious precision right there.

Acidmaw and Dreadscale

These damned Storm Peaks snakes again. I thought I had seen the last of them in the cavern when I was getting all the Oil and stuff out of there. Figures they’d be back again.

Icehowl

The first thing I noticed about his abilities is that he does a ~70000 damage headbutt followed by a stun. Oi vey.

Looks like you’ll be engaging all of these bosses one after the other with little to no reprieve. I can’t wait!

Of Heroes and Villains part 1

BatmanSpiderman2

Unless you’ve been under a rock for the last few weeks you’ve likely heard about Blizzard obtaining and copyrighting domains and trademarks surround the name Cataclysm. wow.com has been doing a great job keeping up on it .
The registering of the domain and copyrighting the name has sprung all sorts of speculation in the community. Some are calling it the name of the next expansion and a reference to the Maelstrom, the aftermath of the Well of Eternity exploding. Others speculate that it is the name of the next MMO that Blizzard has been working on (I have my own theories on what that one is, but that’s another post). All the buzz has produced one important truth. With Ulduar here and Yoggy being trampled, and with the tournament around the corner we are definitely getting ready for the announcement of the next expansion. Regardless of where the expansion takes us, one of the most talked about things has been what the next hero class will be. Today I’d like to talk about hero classes for a bit, this is the first in a series of three posts.

Back in the days of Warcraft 3: Reign of Chaos many of us were marveling at our new hero units. Some of us lucky enough to be in beta got to experience them before they were level capped (A lvl 14 mountain king > scourge fyi). It added a new depth of strategy to the game we all loved. This solidified even more as we got into The Frozen Throne and saw the story unfold.

When World of Warcraft came out there were many of us that were disappointed to not see hero classes present in the game (hell, we had to wait until patch 0.6 to be able to play Druids!), but we did ok and trudged along. When the announcement for The Burning Crusade came, the community was full of speculation and hopeful murmurs that hero classes would be in the game finally! Again we were let down, but we sucked it up and kept trucking. Then came the announcement for Wrath of the Lich King, and with it the announcement of our first hero class, the Death Knight. I’ll be honest I was giddy and eagerly followed their development. When I got to play around in the beta I was not disappointed. The way they were packaged and presented to us was amazing and it had a way to immerse you into the story line. The way your character broke out from under Arthas and went back to their faction was great. The entire story surrounding them was amazing and most importantly, their arrival signified two things. Hero classes were indeed real, and their arrival has changed the story of the world we play in.

Now that we are looking for the next hero class, lets take a quick gander at the actual list of Hero units from WC3.

Alliance

Horde

Scourge

Night Elf

Neutral

Quite a few of them right? Some of these are already in the game in the shape of NPC’s or bosses, and a few are already playable. Looking at the list above you can figure some of them out see Paladin’s are already a playable character, as is Death Knight. Archmage abilities can be found on regular mages now (with mass teleport being replaced by portals in a way). Lots of the Shadow Hunter abilities found their way over to Shaman, and various others are represented by NPC’s strewn about the dungeons and cities of Warcraft. Take a look around and see who is where.

So what do you think the next hero class will be? Do you think it’s one of the ones on the list? What do you think of hero classes in general?

Be sure to check back for part 2 of Heroes and Villains,

Until next time

Sig

Image courtesy of www.comicbookmovie.com

How do You Ask Mages for Water?

Water. Without it, all raids would become excruciatingly longer as healers would have to halt and gas up after every attempt. I don’t know about you, buy the raids I’m in tend to have a lot of biscuit-hungry players. They just devour the entire table. Sometimes we have to ask for single conjures.

And let’s not begin to even talk about that guy.

Oh yes. You know who I’m talking about.

He’s that guy who always accepts that summon late.
He’s that guy who never realizes there’s a table (or a fish feast) on the ground and asks for one after it’s completely disappeared.

Or he just plain forgot to loot the table. In the past, I’ve always found the raid I was in to be under the Bystander effect.

…social psychological phenomenon in which individuals are less likely to offer help in an emergency situation when other people are present. The probability of help is inversely proportional to the number of bystanders. In other words, the greater the number of bystanders, the less likely it is that any one of them will help.

Ever get in a raid with like 5 Priests and wonder why the raid hasn’t gotten Fortitude yet? Because each Priest expects one of the other Priests to do it, thereby saving them precious candles. I noticed its the same thing with mages and any other player with biscuits. Some of them conveniently AFK or spin around in their chair not sharing.

So instead of asking Mages for Water, I simply walk up to the closest Mage and pop open trade while saying "Need gas!”. Most of them usually figure out what I’m after. I trained the guild mages well after all!

Here’s another thing. How many biscuits do you really need? Do you really need four stacks of biscuits? You’re telling me you go through that many in a single raid? I go through 1 stack usually. On serious wipe nights, it’ll hit the tail end of 2 stacks.

If every raider took 2 sacks of biscuits instead of 4 stacks, then we’d have enough stacks of food to go around. Don’t be so greedy! Eat what you take! Stop burning through Mage reagents to conjure that stuff!

And don’t get me started on the players out there that have almost no bag room and choose to throw away perfectly conjured biscuits just so they can loot some random trash loot to vendor later. At least pass it on to someone else.

Oh yes. I know you exist.

Anyway, enough with that rant.

How do you ask Mages for water?

Online Gaming Addiction Part 2 – Signs and Symptoms

oga-signs

This is a guest post by Professor Beej. Part 2 of 3.

In my last post, I chronicled my ongoing experiences with Online Gaming Addiction that have led me to the point where I am now—I’ve realized I am addicted, and I am trying to rid myself of the problem.  Today, I intend to go through the signs that initially helped me realize that I was (and still am, but to a lesser extent) addicted to the hobby in which I have to this point invested eleven years of my life.

If you think that you or someone you know might be addicted to online gaming, then ask the following questions. These are the four points that predominantly signaled that I had a problem.

Has your personality changed?

It’s a given that over the course of our lives, we all change, and sometimes that change is for the worse.  Online gaming addicts, however, change for the worse in a very dramatic way, albeit one that might be gradual enough that it goes unnoticed by the addicts themselves.  The personality change will probably appear stress-related or just mild crankiness for the first little while, but it might actually stem from a “withdrawal” from the game world.  If the personality change persists and grows steadier while the person is away from their game, yet appears perfectly normal while logged on, then it could be a sign of online gaming addiction.

As I grew more engrossed in World of Warcraft’s world, I became more of a jerk to those around me.  I was more snide, more sarcastic, and I had very few pleasant things to say about anything or anyone that was not directly related to my success or enjoyment in WoW.  It was really like the nice guy I had been all my life had been transplanted with a completely different personality.  The more time I spent away from my virtual life in Azeroth, the less amenable to reality I became.  As soon as I was logged in again, however, I was chipper and happy and joking all night long.  I would ignore friends during the day, yet I would pester them for instance runs later that evening.

Those around me every day never really noticed this behavior.  I just seemed occasionally grumpy to them.  It was my parents who noticed it growing worse and worse on my visits home from college.  It took my mother saying “I don’t like who you’ve become since you’ve gone to college.  You’ve really become a smartass” to really make me look at my life and realize that I was going in a direction that I hadn’t even noticed, nor had anyone else.  My personality was worsening too gradually for friends who saw me on an everyday basis to really see, but when my parents only saw me every three weeks or so, they would notice that I was getting surlier with each visit.  My time away from WoW was becoming less and less pleasant, and my demeanor showed it.

Do you interact with your family and friends in a different, more negative way?

Online gaming addiction not only affects the addicts themselves, but also the people with whom they interact and how they interact with them.  If a person becomes addicted to an online game, real life can begin to seem like a distraction, and he or she can begin avoiding or cutting short responsibilities and engagements just to get a little extra time in the virtual world. In addition to my being cranky with my friends and family, I would also interact with them differently than I ever had before I became so engulfed by the game.  Gaming addicts’ interactions with others are often limited to online chats and channels without their realizing it.  If you or someone you know has stopped most offline socialization and typically only communicates through the game, then there is a good chance that person might be experiencing some level of addiction.  I’ve been in this situation before. 

In college, friends would rent or buy DVDs and bring them over to my house to watch as a group; I would be in the back room alone playing WoW while they occupied my living room, laughing and having a good time.  If my friends wanted to go eat dinner, I had to make sure it didn’t conflict with raid times or something else I had scheduled in game, otherwise I would not go.  I figured I could get all the socialization I needed in-game.  I would miss birthday parties, barbeques, and weekend road trips because I had a raid scheduled or just would have rather been playing my game than doing something that wasn’t WoW.  When I went home to visit my parents, I would set my laptop up on their coffee table and raid, barely paying attention to them (even as my dad recovered from heart surgery), because I could not stand to be offline and miss a raid for any reason.

The culminating incident occurred after I graduated college.  The girl I was dating at the time moved back in with her family who lived over three hours away from our college town.  I decided to spend one last summer at college instead of moving home.  She wanted to come visit me and stay with me a lot over the summer, but I told her no.  I told her I wanted to “spend time with friends and just play my game.”  She would ask over and over again, but I would still refuse to see her.  That summer, I would spend on average 15 hours a day on WoW, really only leaving the house for food.  I never even realized until afterward what was going on and that I was alienating my closest friends.

When I said I wanted to “spend time with my friends,” I meant I wanted to instance and raid with them.  My real-life interaction with friends and family dropped to nearly non-existent, and when I did see other people, I was unfriendly and always thinking about being back online.  Combined with my sour mood that had been slowly developing over time, some friends got fed up with me, and we still do not talk that often.  Other friends stuck with me, and I eventually was able to patch up relations when I realized how badly I was affected by this addiction. 

Have other hobbies been tossed to the side and forgotten?

I mentioned this briefly in my previous post, but it has always been one of the prime symptoms that made me realize I was addicted to online gaming rather than simply mismanaging my time.

One of the primary qualifiers of an addiction is the physical or psychological need to place it over other aspects of one’s life, no matter the consequences.  In the case of online gaming addiction, this “hobby” can entirely overshadow other hobbies and interests to the point where the addicted person simply has no other life.  While not as damning as impacting one’s base personality or social skills, online gaming addiction can lead to tunnel vision where the gamer thinks that nothing else is worthy of his or her attention.

In my case, I stopped reading any books for pleasure or, really, for school.  I would Sparknotes anything I had an assignment for in order to make as much time as I could for gaming.  Not only was my school reading impacted, but I see gaps in my journal of books I read for entertainment where there are months on end where no new entries are made, and I feel bad about that because I was an English literature major in college.  Reading has always been one of the things I do for fun.  When I became addicted to WoW, no book could even hold a candle to the entertainment I thought I was getting.  I claim to be a huge Harry Potter fan, even wanting to dedicate part of my doctoral research to the series, but when books 5 and 6 were released, it took me a good week to two weeks to finish them instead of the hours or days it took most of my friends.  I just couldn’t stand the thought of doing anything but being on WoW.

It wasn’t just books, either.  I mentioned earlier how I would avoid watching movies on DVD my friends would rent because I couldn’t justify not being in-game for those two hours.  TV was no different.  I could not justify the time to actually sit down and watch any shows.  I thought a DVR would fix that once I left college, but my DVR is filled even today with TV shows I refuse to set the time aside to watch because I spend so much time on various MMOs.

Even though this aspect of gaming addiction only directly affects the addicted players themselves, it can have far reaching consequences that can impact others when the addict’s habits and interests are shared with friends and family, as in my previous example.

Is it hard to concentrate on anything not involving the game?

Online gaming addiction is a mental addiction rather than physical, obviously.  There are no drugs being ingested and no body chemistry alterations, but the mental pull that online games have on the addicted is just as powerful.  A surefire sign of gaming addiction is when a person is participating in an activity entirely unrelated to the game, yet constantly draws parallels and references to it.  This symptom can also lead to diminished performance in other aspects of the addicted person’s life because he or she simply cannot (or will not) put forth the effort required to excel at anything but gaming.  Since no other aspect of life is as fulfilling to the addicted, why exert the energy required to concentrate? 

Sometimes, it’s not an active lack of concentration, though.  When I was in my worst stages of it, I could not help where my thoughts led.  I could have been in the middle of class, and I would be writing out gear lists or talent specs I wanted to try out.  I might have been at dinner and interrupted the conversation with yet another WoW related train of thought, even when the discussion was nowhere around it.  I could not concentrate on other aspects of my life, even when I tried.  When I did try, I was trying to relate them to the game so I could increase my enjoyment.  If I could not relate them in any way, I would consistently have my mind drawn back to the game because that was where I would have preferred to be.

Just like an addict’s social life, academic and professional lives are also at risk from being too engrossed in an online game.  Productivity and GPAs can severely drop as a person falls unchecked into an MMO.  I was always a student at the top of my class, with more A’s than B’s and never anything lower than that.  When I was at my worst, however, for the first time in my life, I began making C’s.  I just didn’t care that I hadn’t studied for that German vocabulary quiz because I had finally been on top of DKP and earned my Tier 2 shoulders.  I wouldn’t have been able to concentrate anyway even if I had studied because I would be thinking about having to farm consumables or which alt to level or any of a hundred other things that made WoW more appealing than homework (or any other part of my life).

Jobs are just as easily lost from lack of attention as grades; being too engrossed in writing out specs, checking forums, and reading MMO blogs are easy ways to waste time at work that could jeopardize one’s position.  If those aren’t available, then simply having one’s mind elsewhere, concentrating on the game and what “needs” to be done there when the working day is done, can severely limit productivity.  In the worst case scenario, lack of concentration at work can cause one’s job to be lost because the work being paid for is not being done.

If you or someone you know constantly references an online life more than their real one or is consistently distracted when outside of the game only to rush to log in whenever the day is done, that person might be addicted to a game.

Conclusion

These are only a few of the ways that Online Gaming Addiction can affect a person’s life and those around them.  These are the four most prominent in my case.  This is, by far, not an all-inclusive list, but the ones where I have experience recognizing that something is wrong.  I have personal experience with each of these four symptoms, and through the help of my friends and family and a good bit of willpower, I started to figure out that there is a wide world outside of my computer that really is more fulfilling on every level than the “life” I had thought I was building for myself online. 

And therein lays the problem.  Recognizing that I had a problem was not the same as actually doing something about it.  No matter how much I knew I was addicted, I was still addicted and had to do something about it.  So the next and final post in this series sorts through a few methods of reaching a sustainable balance between gaming addiction and a functional life.

Image courtesy of sundstrom.