Chakra: Renew is Gone

Note: the tooltips in the quoted text boxes do not reflect the current changes to the abilities they describe.

Since 4.0.1 changes were even announced, I was overwhelmed with anticipation to try a Holy spec. Now, I’ve been Discipline since before Wrath of the Lich King dropped, and I’ve loved the entire playstyle (minus that “bubble spam” thing). When I saw the Chakra ability, as well as the corresponding Holy Word: Chastise states, I started to digitally salivate. I’ve always enjoyed classes that had a wealth of abilities to use (which is why I never rolled a Paladin — KIDDING!!). In the “lame duck session” before Cataclysm, I’ve been experimenting with the new playstyles and adapting to the new juicy mechanics that have been laid out for us. Chakra Heal has potential to be real potent. Chakra Prayer of Healing offers a beautiful and useful “stand in the good” zone, as well as an AoE Healing buff. Chakra Smite has been amazing for farming meat, mats, or anything else for which I need to “nuk da mobz”.

Chakra Renew has been a bit ambiguous to me. I understand that Renew is a very powerful tool in a certain-specced Holy toolbox, but its implementation into Chakra kind of baffled me. Now, I *like* to think I’m a pretty creative guy, but I just couldn’t really see the use or fun in it. Maybe it’s because I come from a Discipline playstyle, but I didn’t see a need to constantly spam renew beyond just blanketing my 10man raid. Well, we were given this nugget of info (thanks MMO-Champion):

  • Chakra no longer works with Renew. No longer costs mana. Sanctuary (Prayer of Healing, Prayer of Mending) now increases healing done by your AoE spells and Renew by 15%. (Old – Only increased AoE spells by 10%)
  • Effectively, they’ve killed Renew’s exclusivity with Chakra and teamed it up with Prayer of Healing, adding in Prayer of Mending, too. You’ll get more healing out of Renew, but remember that you have to activate it with Prayer of Healing or Mending. You cannot activate your steroid-juiced HoT by hitting that Renew key. Patience, grasshopper.

    Because of this change, our State of Mind talent has been altered:

  • State of Mind no longer affects Renew, affects Prayer of Mending instead.
  • Now, I use Prayer of Mending almost always on cooldown out of habit. Adding this into extending that Chakra state will benefit a lot of Priests out there. If the best play for a certain encounter is to keep that Chakra going, I’m not too big a fan of spamming one button to extend it. I think a change like this could also be implemented in our Heal Chakra or Smite Chakra. Only add one additional spell to extend it. Chakra Heal could also be extended by Greater Heal, a spell that we don’t really spam anyways. Chakra Smite could be lengthened by Holy Fire as well, since it’s impossible to spam it while it’s on cooldown. Here’s an image of the new tooltips (thanks, Matticus!):

    All in all, I’m pleased with the change. As it stands right now, I don’t use Renew Chakra as it is and didn’t see much use in the future. However, as would be my luck, I’ll step into that first Cataclysm raid encounter and think, “Man! I wish I had Chakra Renew back for this fight!” C’est la vie.

    Do you feel the alteration of Chakra and State of Mind are changes for the better or worse? Are you going to miss the Renew Chakra?

    Healing Roundups and We Got Our Drakes!

    Not quite sure where to go or what to read? Feeling overwhelmed? Yeah, I feel the same way too. Don’t worry though. I’ve got all the healing related stuff right here for you to brush up on. Next few weeks will be exciting with all the new systems.

    Druids

    Lissanna’s restoration healing guide (Restokin)

    Keeva’s restoration 4.0 guide (Tree Bark Jacket)

    Paladins

    What Holy Paladins need to know for 4.0.1 (Kurn’s Corner)

    Priests

    WoW Insider: SG’s Reforging, gemming and GCD tactics for 4.0.1 priests (WoW Insider)

    4.0 Survival Guide – Holy & Disc Specs, Glyphs and more (Tales of a Priest)

    Discipline 4.0.1 guide (Malevica)

    Shamans

    Resto Shaman’s Guide to 4.0.1 (Life in Group 5)

    Augments

    Gem conversions for 4.0.1 (Revive & Rejuvenate)

    Addons

    No Stock UI has a nice compilation of addons that healers and raiders will find useful. Bonus: Updated for 4.0.1.

    Beru’s Addon List

    Don’t hesitate to suggest other resources that you think other healers might find informational.

    And bloggers, you have my express permission to plug your own stuff.

    Unrelated

    25-drakesr

    We scored our ICC 25 drakes last night!

    And one of my hunters accidentally cast a buff which automatically knocked him off his mount. Extremely comical moment, actually. My timing was pretty good.

    I originally planned on healing the entire encounter with three healers, but the current raid composition didn’t allow for it. Instead, we used our previous 4 healing setup. It consisted of a holy priest (me), discipline priest, holy paladin and shaman.

    The first clutch moment of the night occurred during the defile phase. Valks were inbound. I was busy stacking the raid with Renews before I realized I lost all mobility.

    “Matt’s picked up.”

    I looked up at the second valk, and noticed it zeroing in on the other discipline priest.

    “Ann’s picked up.”

    At this point, I was thinking to myself it couldn’t possibly get any worse. Two healers out of four locked out?

    “Rykga picked up.”

    Crap. There goes our holy paladin. Wait, that’s three healers! I barked out for an immediate use of defensive cooldowns. Barkskin and other such skills were used while the DPS desperately muscled to get us free as quickly as possible (and to their credit, they did).

    After something like 25+ attempts over the past few weeks, we were able to secure our drakes. Only took us something like 5 sets of Vile Spirits. Did it with 3 Boomkins. That helped immensely.

    Still recruiting for Cataclysm. May not have any immediate openings now, but if you’re looking for a raiding guild, look me up.

    Reminder: Updated Dispel Mechanics

    Just wanted to post a quick reminder of the dispel changes. Every healing class has the capability to remove harmful magic effects from friendly targets. You may have to talent into it somewhere, but it is possible.

    In encounters going forward, any highly important buffs that need to be removed will come in the form of magic. Other negative debuffs will annoy the raid or make life a little more difficult, but they will not get to the point where the encounter becomes literally impossible to do.

    For example, if Lich King were to become a Cataclysm encounter, Necrotic Plague would be a magical ability so that any healing class could remove it.

    Druids

    Remove Corruption – Removes a curse and a poison (Removing magic requires the Nature’s Cure talent).

    Paladins

    Cleanse – Removes a disease and a poison (Removing magic requires the Sacred Cleansing talent).

    Note: Protection and retribution paladins cannot cleanse remove magic.

    Priests

    Dispel Magic – Removes 2 harmful spells from allies or 2 buff spells from enemies.
    Cure Disease – Removes a disease.

    Note: Shadow priests cannot remove diseases in Shadowform but can still dispel. No change to Body and Soul. It will still remove a poison if you Cure Disease yourself only (Won’t work on others).

    Shamans

    Purge – Removes 2 buff spells from enemies.
    Cleanse Spirit – Removes a curse (Removing magic requires the Improved Cleanse Spirit talent)

    Note: Disease and poison removal abilities have been removed. Yes, that includes the totems.

    Mages, warriors, hunters and warlocks (Fel Hunter) have no changes to their dispel mechanics.

    Actually, come to think of it, Necrotic Plague is still going to be a disease in post 4.0.1. That means the only way to remove it is by having a priest or a holy paladin in the raid.

    Oh dear.

    Hopefully, it’ll be hot fixed so that it becomes a magic effect or something. Unless they don’t expect anyone to raid past 4.0.1. Right?

    Raiding discipline specs for priests in the Cataclysm 4.0.1 patch

    disc-401-header

    If your guild still has intentions on raiding when the Cataclysm pre-patch occurs (patch 4.0.1), then you might be at a loss as to what to grab when you’re Discipline. I’ve got 2 specs for you to keep in mind today: 1 for straight support and 1 for farm content

     disc-401

    31/3/2

    Link to talent tree here

    This is the one I would select if I was working on newer/progression oriented content still (any hard modes or getting Arthas down, for example).

    Notes

    I did not get Archangel and Evangelism.

    1 point in Inner Sanctum was needed to put me over the top in order to get Power Word: Barrier, although that point can be used anywhere in that tree.

    I opted for Empowered Healing instead of Divine Fury. At level 80, you’re not really expected to use the updated Cataclysm healing model anyway. That changes when you hit 85, of course. Although the health of players may jump up slightly (and the pools aren’t even finalized yet), I think the harder hitting heals are still better. I’m not using Heal much myself even though I grabbed Strength of Soul.

    Darkness in the Shadow tree makes up the last 2 points. It was simply a filler for 2 talent points. Seems like it speeds up the times of all priest spells instead of just the shadow ones.

    If you’re having mana issues, you might want to consider switching to Veiled Shadows. I honestly haven’t played much with it, but it could be the difference between having 1 shadowfiend in an encounter or 2. Again, its just an option.

    The base talents are fairly self explanatory, but you have 5 points or so points you can shuffle around between Empowered Healing, Divine Fury, Darkness and Veiled Shadows

    Playing it

    Power Word: Barrier has a 3 minute cooldown. Use it where it can do the greatest good. Expect to see the bubble burst within a second or two of some type of AoE damage (which is the point).

    If no one is in immediate threat of dying (anything less than 80%), and if you’re looking for a filler, use Heal on your recently shielded tank. Don’t rely on Heal too much as the method to spring someone from the brink of death. It would be used as a way to speed up the Weakened Soul Process.

    You’re still using the Power Word: Shield, Flash Heal, and Penance spells the most.

    Above all else, keep a close eye on your mana bars and adjust your spell usage accordingly. I think Discipline priests will have the easiest transition (alongside resto shamans) when it comes to healing in the next patch.

    What about spec number 2?!

    disc-401-a

    33/3/0

    Link to talent tree

    This is the spec you’re using if you want to heal but help accelerate the DPS process a little bit. You have other strong healers in your raid and you will only pinch in when necessary to help. Don’t expect to crack top 10 DPS here or anything.

    Notes

    You’ve got the full Archangel and Evangelism combination going.

    Completely skipped out on Inner Sanctum.

    No access to Inner Focus.

    Divine Fury is used for faster Smites.

    Playing it

    When you’re in DPS mode, simply build up Evangelism stacks to maximum and let it hold. When you reach a stage in the encounter where you need to do some healing (say after a Festergut explosion or after a bunch of ghosts from Lady Deathwhisper obliterated your raid), trigger Archangel. This gives you back some mana and more importantly it increases your healing by 15% (assuming full stacks). Use that time to get your tanks back up, your healers to full, and anyone else that’s low.

    Its a fairly straightforward spec. It might take an encounter or 2 to fully adjust and appreciate the DPS side of things.

    Feel free to post any alternative specs or suggestions in the comments. How are you liking the look of the Discipline tree so far?

    Discipline’s Tier 10 4-piece Joke

    Haha!  Hey!  Hey!  I got a great one for ya! 

    “What do you call a 5% buff to Power Word: Shield?”

    “Insignificant.”

    Wait!  I got another one!

    “Name something fun, interesting, and awesome that gets replaced by something as mundane as a bowl of rocks?”

    “The Priest Tier 10 4-piece Set Bonus.”

    Let’s bring everyone up to speed.  Not all priests are at a place where they can experience, or even look forward to the set bonuses of the current tier.  The current Tier 10 4-piece is as follows:

    Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.

    Avalonna at talesofapriest.com has a great write-up of how beneficial this was to Holy Priests.  Now, I have very little knowledge of Holy, since I’m primarily (and almost solely) Discipline.

    From a Discipline standpoint, this was amazing as a tank healer, or even a Discipline raid healer.  Follow me on this one, as it’s my first attempt at something resembling theory-crafting.  I apologize in advance if my numbers are off a little bit.

    The “Math”

    Penance is 16% of your base mana.  You get 3 pulses of healing.  I can crit all 3 for ~14k.  Flash Heal is 18% of your base mana.  With Glyph of Flash Heal and Improved Flash Heal, it’s less.  I can crit and get about ~9k (with a 3-stack of Grace).  Penance is relatively cheap, and heals more than Flash Heal.

    With full raid buffs and the Borrowed Time proc, my Flash Heal cast is ~1 second.  With Glyph of Penance, the cooldown is down to 8 seconds (thanks to the lovely Penance nerf we had a while back).  So, you’re telling me I have a chance to reset an 8 second cooldown with a 1 second cast?  Yes, please! 

    Not to mention that Avalonna also points out in her post that this Flash Heal! proc doesn’t have an internal cooldown.  It’s possible that you can have a string of Flash Heal -> Penance -> Flash Heal -> Penance -> etc. etc.  Even without worrying about Grace, this becomes pretty powerful. 

    The Fun

    When I was first looking at the likelihood of getting my Tier 10 set, I was salivating at the mouth for a cool and interesting 4-piece bonus.  Look at what we’ve had in the past:

    Tier 7 – Reduces Greater Heal cost by 5%. (Discipline doesn’t really utilize this in most circumstances.)

    Tier 8 – Casting PW:Shield grants 250 spellpower for 5 seconds. (Obviously useful for Discipline.  Kinda “meh” for Holy.)

    Tier 9 – Increases Divine Aegis and the initial hit of Empowered Renew by 10%. (Blizzard gets the idea to involve both specs.  Still, marginal increase.)

    So finally, we get a Tier bonus that’s interesting, challenging to work with, and it gets tossed under the bus.  If it was deemed overpowered, a simple fix would be to either shorten the window needed to cast the Flash Heal, or reduce the chance for it to proc to less than 20%.  I feel that completely redesigning it was a bad move on Blizzard’s case.  People need to understand that this game is organic.  I personally enjoy having to tweak my playstyle a bit to get more “oomph” out of my healing.  The Tier 7 set had me speccing into Divine Fury and utilizing a Borrowed Time-hasted Greater Heal for a while.

    The Replacement

    Our incoming Tier 10 4-piece set:

    This bonus now increases the effectiveness of the caster’s Power Word: Shield and Renew spells by 5%.

    Sorry, I just gagged a little while reading it again.  Blizzard has gone the “easy route” and just given us a static stat increase.  As far as Discipline goes, it’s a sad one at that.  Thanks to math from Zusterke, I’m able to whip out some numbers for you.

    Let’s say you have 3000 spellpower, raid-buffed or not.  Your glyphed Power Word: Shield will total 8,813 (as of right now).  At 3200 spellpower, it’s 9,177. 

    With this new “buff”, those numbers change to 9,254 and 9,636, respectively.  You’re looking at a 441 and 459 jump.  Even at 4000 spellpower, you’re only increasing your shield by 532 points of absorption.  With how bosses and mobs hit, this is hardly worth even considering. 

    Even if you’re able to keep up PW:S on the raid the WHOLE time, you’re preventing only ~11,500 extra damage every 15 seconds. 

    Hence, this bonus is far from worth it to me.  Dawn Moore wrote up on WoW.com her initial thoughts on the changes.  She writes:

    “Still, the buff is exceptionally good. The only problem with it is that so many priests who turned their back on the tier gear for other badge items (such as shadow’s tier gear) with better itemization are now going to be screaming bloody murder.”

    I disagree with the phrases “buff is exceptionally good”, “only problem”, and….well, hell, I disagree with her.  I really don’t know any Priests that I game with or interact with in the blog/twitter communities that were against the original set bonus.  If anything, those that were on the fence about the bonus were quick fans once they actually acquired the bonus.  This news of “4-piece hatred” came out of nowhere, as far as I’m concerned. 

    Then again, I’m just one person.  It looks like I’ll be going the route of dropped loot, crafted pieces, and off-set badge gear.  This particular Priest isn’t too thrilled about the change.

    Other Thoughts:

    Lilitharien from Divine Aegis

    Bati from Holy Nova NOW!

    Miss Medicina’s “To Bonus or Not to Bonus”

    How do you feel about it? How does this affect your gearing strategy as you make your way through the content?

    Email: elder.thespius@gmail.com | Twitter: @Thespius