Which MoP Heroics Should you Run?

The heroics at level 90 won’t be as punishing as the initial heroics for Cataclysm or Burning Crusade. In fact, they’re designed to be the rough equivilent of normal mode instances right now in Cataclysm.

Now if you’re anything like me, you’re looking for the fastest way to ready your character for raiding. The first option is to power up your professions or buy crafted gear. Second would be to grind out as much reputations with the various factions and purchase rewards that way. The last tried and true method would be to run heroics.

For us priests, Gate of the Setting Sun has potentially 7 drops that you can use. Some of the items may not have spirit, but you can reforge into it as necessary. Siege of Niu Zao Temple has 6 items that will provide any upgrades over quest greens and blues.

Shaman healers will want to try their luck in Scholomance and Temple of the Jade Serpent. The temple has 7 items (although 1 of them has a really low drop rate as it’s an epic weapon) whereas Scholomance has 6.

Pickings for druid and monk healers are slim. Temple of the Jade Serpent has the most leather drops followed by Siege of Niuzao and Shado-Pan Monastary.

Paladin healing plate just seems to be all over the place. Avoid Scarlet Halls and Temple of the Jade Serpent if you’re looking for purely plate armor drops. Stormstout Brewery’s your best bet if you’re looking to get the most chances on gear.

Each dungeon has a notable quest or two attached to it. While they’re not the greatest rewards, it’s a good way to replace that marginal green item you’ve been using since level 87.

Below I’ve compiled and organized a list with relevant healing gear drops from heroics. It’s divided up by armor and item type. Enjoy!

T = Trinket
W = Weapon
R = Ring
O = Off-hand
C = Cloak
N = Neck

Gate of the Setting Sun

 

Cloth Leather Mail Plate Other
Saboteur Kip’tilak Fallout-Filtering Hood
Striker Ga’dok Bomber’s Precision Gloves Airstream Treads
Commander Ri’mok Leggings of the Frenzy R: Viscous Ring
Raigonn 1: Frenzyswarm Bracers
2: Shoulders of Engulfing Winds
Swarmbringer Chestguard W: Carapace Breaker
O: Shield of the Protectorate

 

Quest: That’s a Big Bug!
Reward: Cloak of Collective Thought

 

Mogu’shan Palace

 

Cloth Leather Mail Plate Other
Trial of the King Hurricane Belt
Gekkan Hexxer’s Lethargic Gloves Glinktrok Sollerets C: Cloak of Cleansing Flame
Xin the Weaponmaster 1: Regal Silk Shoulderpads
2: Soulbinder Treads
Mind’s Eye Breastplate W: Firescribe Dagger
N: Mindcapture Pendant

 

Quest: A New Lesson for the Master
Reward (All 430): Watchful Dreamer’s Trousers, Dreamer’s Vigil Leggings, Leggings of Clever Entrapment, Legplates of the Scattered Tribes,

Quest: Relic of the Four Kings
Reward (All 430): Cuffs of the Endless Shadow, Bindings of Impeccable Strategy, Armbands of the Reawakened, Lost Heritage Bracers, Bracers of Inner Knowledge

 

Scarlet Halls

 

Cloth Leather Mail Plate Other
Houndmaster Braun R: Beastbinder Ring
Armsmaster Harlan
Flameweaver Koegler Vellum-Ripper Gloves Bradbury’s Entropic Legguards W: Melted Hypnotic Blade
R: Vithrak, Gaze of the Deadman
N: Temperature-Sensing Necklace

Scarlet Monastary

 

Cloth Leather Mail Plate Other
Thalnos the Soulrender Forgotten Bloodmage Mantle
Brother Korloff
High Inquisitor Whitemane 1: Leggings of Hallowed Fire
2: Whitemane’s Embroidered Chapeau
Incarnadine Scarlet Spaulders Crown of Holy Flame W: Greatstaff of Righteousness
R: Triune Signet

Scholomance

 

Cloth Leather Mail Plate Other
Instructor Chillheart Shadow Puppet Bracers
Jandice Barov O: Metanoia Shield
Rattlegore Rattling Gloves W: Necromantic Wand
Lilian Voss Leggings of Unleashed Anguish Shivbreaker Vest
Darkmaster Gandling Gloves of Explosive Pain Shoulderguards of Painful Lessons T: Price of Progress

 

Quest: An End to the Suffering
Rewards (All 440): Patchwork Flesh Armor, Coldforge Carapace, Ghoulskin Vestments, Darkmaster’s Spare Robe

Shadow-Pan Monastary

 

Cloth Leather Mail Plate Other
Gu Cloudstrike Star Summoned Bracers Leggings of the Charging Soul
Master Snowdrift Quivering Heart Girdle
Sha of Violence Gloves of Enraged Slaughter N: Necklace of Disorientation
Taran Zhu Robes of Fevered Dreams Darkbinder Leggings Blastwalker Footguards Mindbender Plate Gloves R: Ring of Malice

Siege of Niuzao Temple

 

Cloth Leather Mail Plate Other
Vizier Jin’bak Hood of Viridian Residue Girdle of Soothing Detonation
Commander Vo’jak Bombardment Bracers Chestwrap of Arcing Flame
General Pa’valak Breezebinder Handwraps Siegeworn Bracers T: Vial of Ichorous Blood
Wing Leader Ner’onok 1: Breezeswept Hood
2: Whisperwind Spaulders
1: Belt of Totemic Binding
2: Airbender Sandals
W: Gustwalker Staff

 

Quest: Take Down the Wing Leader
Reward: Hardened Resin Pendant (Neck) or Mantid Eye Amulet (Neck)

 

Stormstout Brewery

 

Cloth Leather Mail Plate Other
Ook-Ook Bracers of Displaced Air Barreldodger Boots T: Empty Fruit Barrel
Hoptallus C: Cloak of Hidden Flasks
O: Bottle of Potent Potables
Yan-Zhu the Uncasked Fermenting Belt Uncasked Chestguard Sudsy Legplates R: Alemental Seal

Temple of the Jade Serpent

 

Cloth Leather Mail Plate Other
Wise Mari Treads of Corrupted Water Waterburst Helm
Lorewalker Stonestep Leggings of Whispered Dreams Sunheart Waistband
Liu Flameheart Flameheart Sandals C: Cape of Entanglement
Sha of Doubt Paralyzing Gloves Chestguard of Despair Neverdare Shoulders W: Je’lyu, Spirit of the Serpent
N: Mindbreaker Pendant
W: Staff of Trembling Will

Are run speed enchants still necessary?

**Image of RoadRunner and Wile E. Cyote courtesy of Warner Brothers**

Do runspeed enhancements matter in raids?

  • Yes (61%, 207 Votes)
  • Murloc (26%, 87 Votes)
  • No (14%, 47 Votes)

Total Voters: 341

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Interesting topic that has come up over the course of the last few days. In Wrath it was mandatory for every raider I know to have some form of run speed enhancement either in the form of a boot enchant, talent that increased speed, or a meta gem that increased your run speed. In many cases if you didn’t have one, you didn’t raid.

A couple days ago, while auditing the profiles of our soon to be raiders, the question came up as to whether or not we really need the running enhancement anymore. The thought that sparked this was basically that with the unforgiving mechanics of Cataclysm in full effect, will that little extra run speed actually matter? Take Magmaw for example, he has two abilities that the raid needs to get away from. His little volcanic eruption that summoned parasites, and will throw you into the air high enough to cause falling damage on top of the initial fire damage. The other ability boils half the room alive, causing massive damage.

In the recent 10 mans I’ve run, I noticed that the vast majority of people did not have any form of increased run speed. Shockingly enough, the only deaths we had were some tank deaths resulting from learning the healing of a new encounter, and well, that’s pretty much it. No one died to parasites, explosions or being boiled alive. Now before you say anything, while I love my guildies and raiders, some of those in attendance have what I like to call “shiny object syndrome” and even they were able to avoid “standing in the bad”. Now I have also seen many people even with the run speed boost die to something that was telegraphed because they didn’t move early enough, leaving the run speed boost doing nothing.

There’s no question about it, the game is much more punishing than it was before. Part of this is due to the new raid and boss designs, the other part is that healers can’t compensate like we used to. Before, if you got caught in the bad, the faster you got out of it, the more likely we could power heal through it. Now though, if you get caught in the bad, even for a few short seconds, you’re pretty much likely to be much raid-kill.

So that leads us to today’s question. Is the run speed enhancement really necessary anymore? Do you think it outweighs the other bonuses you can use in place of it whether it is +Haste or +Mastery to boots? How about talents? Not only do we have the lovely poll at the top, but I’m looking forward to your comments on this one.

My Vision of Tier 11 Priest Armor

Oh yeah, I’m sure you know who this guy is. His name is Altair from Assassin’s Creed. Cataclysm isn’t even close yet and already I’m day dreaming about my tier gear. Anyway, this idea came from leveling throughout Uldum. I was inspired by the deserts and the Egyptian themes.

I’m hiding my helm if we’re getting a turban though. Do you know how long I wore my Spellweaver’s Turban for back during Vanilla? Too long! What do you want your tier 11 to look like?

Show Your Holy Priests Love With a Glowing Twilight Scale

Not happy with your trinkets?

Feeling disappointed about your lack of throughput?

Getting teased by other healers in the raid?

Then get yourself a Glowing Twilight Scale today!

In all due seriousness, this is one of the best trinkets you can get. If you can snag one of these, you’re virtually set for the rest of the expansion. Let’s ignore the spellpower bonus for now and look at the proc alone. Every time you use it, your direct heals will cause the target of your heal to heal both themselves and friends within 10 yards.

Not quite sure which spells will activate it?

  • Prayer of Mending bounces
  • Prayer of  Healing
  • Circle of Healing
  • Power Word: Shield glyph

That’s not including your direct healing nukes. But yeah, it will trigger off each target hit by your AoE spells. In theory, you can overlap your raid with these HoTs within seconds. It’s called Twilight Renewal.

It will also activate Trauma’s proc.

I’t’s something like 356 HP per second for 6 seconds. Multiply it by 25 players in the raid, and you have a large number.

At least, in theory. And you don’t have to be a theorycrafter to understand that you’re providing a lot of painkillers and Asprins to your entire raid during those 15 seconds that the trinket is activated.

What it won’t work with:

  • It doesn’t seem to work with Glyph of Holy Light for Paladins (needs confirmation)
  • Riptide (Sorry Shamans)

The HoT effect is amplified by the ICC zone wide healing buff. It doesn’t seem to gain any benefits from your character’s spell power.

Here’s a comparison from the logs of select volunteers on Plus Heal.

A Discipline Priest on heroic Sindragosa 25 (Time elapsed: 6:30)

twilight-disc-priest

A Holy Paladin on heroic Sindragosa 25 (Time elapsed: 7:24)

twilight-holy-pally

A Holy Priest on normal Sindragosa 25 (Time elapsed: 7:06)

 twilight-holy-priest 

It’s difficult to create lab conditions, but this is the best I can do. Two of the encounters were on heroic and one was on normal for Sindragosa. Just a few things to note though:

When the trinket is activated, you gain Eyes of Twilight (which is when your heals get amplified and start spreading around). In this example?

  • Discipline Priest – 3 activations
  • Holy Paladin – 2 activations
  • Holy Priest – 4 activations

The heal gains for Holy paladins aren’t as bad as it’s made out to seem here. I think if they all used it the same number of times (like 3), we’d see fairly close margins. Maybe within 2-3%? I’m still going to bet money that a Holy Priest has the slide edge in terms of proc maximization (and purely proc maximization).

So who does it go to?

Give it to your best healer.

If they’re all equally deserving of it, and you want to approach it from a raid min maxing perspective:

  1. Holy Priest
  2. Resto Shaman
  3. Disc Priest
  4. Resto Druid
  5. Holy Paladin

At least, that’s my personal take on it. You’re free to assign it however you like and you’ll want to look at any number of combinations such as who needs it, attendance, looks, etc.

Anyway, don’t be like me and give it to a Holy Pally who quit the guild within the next week because he wanted to devote his time to PvP instead and joined a straight PvP guild.

Any Holy Pallies or Mages out there? We’re looking for some really excellent ones. Bonus points if you can do the invisible thing on Putricide.