8 Great Rules to Follow for Forming Your Pickup Raid

With the release of 2.4, I’ve taken the opportunity to organize Magtheridon and Gruul’s raids (with Dager’s help, since he’s the best pally on Ner’Zhul). For the most part, they are considered pickup raids in the fact that they do not consist entirely of my guild. Rather, we go through an exhaustive step-by-step process in order to filter out players and ensure loot fairness as much as possible. In today’s post, I want to highlight what was done in Mag’s encounter from start to finish for players who wanted to set up their own polished and successful pickup raids.

So why Mag?

Personally, I like to refer to him as Bagtheridon. In addition to 3 set tokens, he drops 3 badges, a 20 slot bag, and a bag filled with epic and blue gems. My motive for going in there was getting a 20 slot bag along with an epic gem. Other than badges, it’s the only early way for guilds to get gems unless they go take cracks at Hyjal or Black Temple.

"Before anything else, preparation is the key to success."
Alexandar Graham Bell

Set a time in advance

First, pick a time and day that will not conflict with your official raid. We don’t officially raid anything on Saturday and I know that we have players in the Eastern Time Zone. In my case, I picked a time of 4:00 PM on Saturday. This allowed ample time for people to run any errands they had before hand and allowed them to risk not losing the rest of their evening. I made a point of mentioning every day that I was organizing a Mag’s lair run on Saturday so that my Guildmates would know.

Handpick your players first

When you’re selecting the players to form the raid, want to ideally choose the players that you have raided with in the past or know by reputation due to their Guild. I started out initially with Carnage players. Many of them have alts that I knew would be interested in getting gear from Mag. Once I filled it out with players from my Guild, I started turning outward to players that I know. In this case, I alerted both Dager (Blue Moon) and Agrona (Fallen Heroes) that I was organizing a Mag run and asked if they were either interested or had players in their guild interested in going. I was able to cobble together an effective raid using no more than 3 guilds. In a fight like Mag, you’ll want a composition along the lines of:

  • 4 tanks
  • 8 healers
  • 2 rogues
  • 2-3 warlocks
  • assorted DPS

Again, adjust your raid group as needed.

Prioritize your positions

In an encounter like Mag, there’s a minimum number of tanks and healers that you need in order to successfully complete the encounter. I wanted at least 4 tanks since I knew Dager would be able to handle 2 of the initial ads (Prot. Paladin). For healers, I wanted to be conservative and take 8. Make sure you leave those slots reserved for those roles. The worse thing that can happen is where you have to ask a player to leave because you need a healer instead.

Start invites early

Even though I scheduled the raid for 4 PM, I started forming the raid at 330 PM. Because like life, you cannot control all the variables and it is better to err on the side of being early then being late. Forming a pickup raid is not quite the same as forming a guild raid. You never know which players might have to leave early or cannot commit. Our Mag raid didn’t begin until 430 PM. Yes, it took us an hour to form the raid and get everyone here. To be fair, I was munching on food and delegated some quick tasks to my assistants since we were missing a few more players.

Macro assignments

If it’s important, macro it. You don’t know what kind of players you are getting. You don’t know if they’re actually listening on vent or not. You just don’t know them. If it’s important to the success of your raid, macro it for easy repeating.

Some things to consider macro’ing:

  • Vent server: randomventserver.nationvoice.com :: 10001 :: PW – worldofmatticus
  • Loot rules: This might take up 2 different macros depending on how extensive it is. But you will want this in your library of macros for easy repetition. See below.
  • Tanking assignments: Hold your tanks by the hand. Write down exactly what marked targets they’re supposed to get.
  • Healing assignments: Once your tanks know who to go after, make sure you set up healers for the appropriate tanks. It’s okay to double shift healers. I put myself on the 1st, 4th, and 5th ad tanks. I set up a Druid to look after the 3rd and 4th ad tanks.
  • Cube clickers: Very important to have – /rw TEAM CLICKERZ: KAYPASSA RYANDAN GHETTO FAVRE YEESH

Having macros in place allows you to answer questions with ease. Plus if something isn’t working properly, you can go back in and adjust it without having to rely on your memory. I know I can never remember which healer is on which tank unless I write it down.

Make your loot rules known in advance

A surefire way to tarnish your reputation is by mishandling loot or misinforming your raid group. By setting your loot rules in advance, then the raid can at least hold you accountable. If someone raises an issue at the end regarding loot, you can also say that loot rules were mentioned beforehand and by coming into the raid, they waive any rights to complain about loot after (but that’s the law student in me).

Here’s an example:

/rw Loot rules: 1 Item per player
/rw NEED: Primary spec 1st
/rw GREED: Off spec 2nd
/rw Mag’s head: Free roll
/rw =============
/rw If 2 or more of the same tokens drop, top rolls get it.
/rw BAG and GEMS gets randomed 1-25 according to Saph’s Window

I allow players to free roll Mag’s head as I don’t know who has done the quest before and who has not. Typically when going through the rolls, I call out the name and highest roll number on vent so people know who is highest. If someone else rolled higher, I’m hoping someone else in the raid can correct me. During rolls, I also initiate a countdown from 5 down to 1 followed by a cut off dash. Any rolls that come after the dash do not count. I will not accept late rolls because they have 5 seconds to look at the loot being offered and decide whether or not they want it. We don’t have all day to stand around for players to ask opinions of their Guildies and friends on whether or not they should roll for it.

With regards to the 2+ same token policy, I set it this way so that I don’t have to sort through rolls twice. On the other hand, you could make the case that this allows players with low rolls a second chance at getting the set item that they want but that has both it’s upsides and downsides.

The random 25 policy on bags and gems is there because I really don’t want to go through everyone’s rolls 5 different times. After the 20 slot bag is taken care of, the gems are next. They appear in a nice, green bag that you have to open and extract the gems from (I had 3 epic gems, and 2 blue gems).

1 item per player is there to minimize any possible accusations of favoritism. This means that at least 10 different players will walk away with some kind of loot.

Notice that the loot rules and policies here are designed to be as neutral and self-explanatory as possible in order to encourage repeat raiders. Since I plan on making this a weekly operation, it would be very stupid if I changed the loot rules in the last minute or set them in an unfair fashion. I might prioritize loot in the future, but it’s extremely important for me to be as fair and objective as possible when it comes to handling loot. The last thing I want to get is a bad reputation.

Make sure everyone stays during loot

We did Gruul’s lair right afterwards and right after Gruul dropped, we had a Defender token drop. A portal was immediately established for those that didn’t need any loot so that they could get out. The Priest who won decided to pass in favour of giving it to one of the tanks who also rolled. That tank in turn wanted to pass to a different Priest who might have benefited from it.

It was a noble act that the players did in order to pass the loot to the undergeared players. But the 3 players that did roll took the portal out! As a result I could not loot it to them! This indecision resulted in the token going to someone else who had no interest in the piece and did not even roll.

So, for you players that have any interest in attending pug runs, here some quick lessons for you:

  1. Don’t ever leave until all of the loot gets handed out. You never know when a better geared player will pass the item to you.
  2. Either want something or don’t. Please don’t roll on an item and then pass afterwards.
  3. Roll before the line, not after it.

Know when to cut losses

Finally, establish a cut off point. Either pick a number of wipes or pick a time when you will call the raid. Pickup raids certainly aren’t worth the time or frustration of progression runs. A good number is calling it after 5 wipe or 90 minutes. It might be disappointing for sure, but realize that eventually you’re going to hear a chorus of "I gotta go!". Once that happens, the hunt for replacements is going to either take too long resulting in more people leaving or just not happen at all due to attrition and fatigue.

Oh, and if you’re wondering about the above image, yes Canadians do play volleyball during the winter.

5 Barriers of a Raid Healer – Part 5: Healing Against Your Will

 
Image courtesy of andrewatla

Each Saturday for the next five weeks, I will be writing about one barrier of the raid healer. Healers are often overshadowed and looked over since we are expected to simply know what to do. With luck, this five part series will help you to become a better raid healer whether you are a varsity or a freshman.

So far, I have covered:

Barrier 5: Healing Under Duress

"It’s choice – not chance – that determines your destiny."
Jean Nidetch

I firmly believe that different people are catered for different skills. Some players are meant to DPS. Some are meant to heal. Some are destined to stand toe to toe with a boss and his attention for as long as possible. Then there are the rare few who excel at any task demanded of them. These players are special. Why? Because not everyone can fulfill dual roles. Need an extra tank? Drop 50 gold for a Paladin’s respec and they can do it in a pinch

Unfortunately, not all of us can fulfill dual positions like that. My friends and guildmates can tell you I’m a worldclass healer but I can’t DPS worth crap.

Now imagine the reverse.

Let me introduce to you the Raid Leaders dilemma:

  • Short a healer
  • Excess DPS
  • Does not want a pickup player

The thought process going through his head is to take a DPS hybrid and ask that player to switch to a healing spec. If the player has no qualms or issues about doing so, then by all means go for it. But you should realize that this is only a temporary solution to a temporary problem. Sooner or later, the grind of switching back and forth between holy and DPS is going to take it’s toll on that player. The fact is, that Shadow Priest you asked to go holy does not want to raid holy.

So why is he doing it? Two reasons:

  1. Wants to raid
  2. Wants to progress

Loyal guild members will obviously take the hit to go forward because they want to see some real progress made. But it’s not the best thing to do. Players that have DPS’d their entire WoW career undergo a period of adjustment. They need to get familiar with spell cast sequence, positioning, healing strategy and so forth.

I’ve seen extreme cases where GM’s have asked players to either respec or risk not raiding. I understand where they are coming from since some encounters require a certain number of healers. Depending on your server, you might have a limited pool of talented players to choose from. But don’t force a respec in the name of Guild progression. The player you get after the respec could be turn out to be a disgruntled player who will not enjoy his new role in the game. Given enough time, the bitterness could result in that player leaving the Guild. You are now back in square one without a healer. Instead, you have suffered a net loss of a player.

Solutions for the GM

Recruiting is the first viable option. If you can somehow find yourself a full time healer, then you will never need to ask a DPS player to respec again.

This one might be not-so-smart option, but consider grabbing a pickup healer from a different Guild. It might be possible to find a healer who isn’t raiding that week or anything with their Guild to fill in a spot for you. Do your research in armory and do some background checks of that player.

Solutions for the player

Assuming you don’t want to heal, make it known right away how long this arrangement can go on for. Give a set number of raids or pick a date. Having a deadline will apply a bit of pressure to your GM to get the ball rolling instead of not actively looking and being lazy. But have a talk with him or her and let them know that if it continues to go on, you’ll have to consider leaving and looking for another Guild that’s more receptive of your abilities.

To All New Guilds Entering Hyjal

Welcome to hell.

If you ever by some miraculous chance get to Archimonde, please check to make sure you have your tears. Every time you enter the instance when you die, check to make sure you have your tears.

Seriously.

Or else I will tear your head off if you are in my raid.

That’s already happened tonight.

Twice.

I am quite angry.

Our raid leader of all people Blori, forgot to check his tears and got cratered on the subsequent attempt.

Michael, one of our Elemental Shamans, didn’t have his tears either at that point.

But in his case, it was expected.

I hate you Hyjal.

I hate you very much.

Going Priestly in Patch 2.4: Things Adam Holisky of WoW Insider Forgot to Mention

priest-forgot 
Photo courtesy of Carey Tilden

A couple of days ago, WoW Insider had a quick summary article on Priests and what they can look to expect in 2.4. Although Adam Holisky was able to nail some of updates that were made to the Priests, there were a few things that he might have glazed over. But don’t worry! Matticu^ will save the day!

The Technical

  • The amount of players that can be Mass Dispelled has dOubled. Unfortunately, I don’t believe the radius has improved in size any. At least during phase 2 of the Zul’Jin fight, you’ll only need one Priest to Mass Dispel now.
  • Power Infusion: Perhaps this is the one change that could very well fly under the radar. Discipline Priests are still considered a rarity in raids. Unfortunately, it can’t be stacked with other haste-like effects (IE, Heroism) but with the proper coordination, I do think it can be chained one after the other for longer periods of heavy fire power. Is it possible to PI a mage, then pop Heroism, then blow Icy Veins or some such? To my Knowledge, there are no drawbacks or debuffs. Lucky mage that would be, I think.
  • Silent Resolve: Nice. It now affects more spells. Too bad most Priests I know don’t spec into Silent Resolve. Why? Because real PvE Priests know how to manage their aggro. If you’re PvPing, I totally understand.
  • Kirk broke this news first courtesy of an email he received. Now I may be Asian but my math skills are T-E-R-R-I-B-L-E. He’s calculated that with the rigt talent points in the Disc tree (namely, Enlightenment) there is a potential for 33% mana regen to continue in combat.
  • I notice I don’t have to drink as often during raids. Before, I topped out at around 296 MP5 while casting with consumables. Now I hit about 340ish with full ‘onsumables.

The Gearical

  • When (and I do mean when, because I know everyone’s going to want to hit exalted) you manage to grind your way up, there’s a nice neck piece just waiting for you. It’s the Shattered Sun Pendant of Restoration. It goes for a c0ol 23g. The only stats it has is Stamina. So you don’t get Int or Spirit. It’s also got some healing on it. For some reason, I smell Holy PaladiN trinket, but I could be wrong. Anyway, it has a chance on heal to proc a different effect depending on whether you are Ald0r or Scryer. The Aldor proc is known as Light’s Salvation which increases healing done by 220 over 10 seconds. The Scryer proc is known as Arcane Surge which instantly heals a target for 618 – 682 (Source comments: WoWDB, WoWHead, WoWWiki). This item is listed as level 115 which is supposed to be on par with Shining Chain of the Afterworld. I’m going to assume that there is a hidden coldown of some sort, but I have yet to find out what it is. I won’t be replacing Lord Sanguinar’s Claim, that’s for sure.
  • Finally there is now a purchasable blue 1H for freshman 70 Priests to use. You won’t have to rely on the auction house to pick up the Essence Focuser. For a nominal fee of four daily quest rewards (43g), you can have K’iru’s Presage.
  • Vial of the Sunwell. Obtainable in Heroic Magisters Terrace. It’s got nice MP5 on it, and it’s a guaranteed 2000 heal every 2 minutes. I’m not too sure about this one, to be quite honest.
  • Start saving up or pumping out Primal Mooncloth. You’ll need it for both the Robe of Eternal Light and Hands of Eternal Light. They require 20 Primal Mooncloh and 18 Primal Mooncloth respectively in order to craft. The items are bind on pickup. Sweet deal for the lucky Sunwell Raiders.

The Face Melters

  • With the changes made to haste, I think Shadow Priests are going to take a good hard look at that as a stat to invest in since it alters global cooldowns. Hey! Shadow Priests! Is haste changes good or bad? Educate me so I can educate everyone else! I don’t have an idea!

No doubt I’ll have forgotten a few important other important things. Suffice it to say, this latest patch does have a few things all of us varsity Priests or otherwise can look forward to. Any other substantial, earth shattering changes that raiding Holy Priests might stand to be aware of?

SRETCARAHCNEETHGIETSOPEHTNITIDIHI?ELZZUPEHTEVLOSUNAC

5 Things Jack Bauer Taught Me About Raiding

Jack Bauer 
Photo courtesy of Kiefer-Rocks

I’m into the whole action hero counter-terrorism deal. I read a lot of Tom Clancy  (Rainbow Six) when I was younger. I like to play special forces oriented shooters when I’m not playing Warcraft. I check out 24 every so often when it’s showing on TV. Jack Bauer is one of my favourite fictional characters. Hell, if I could have the guy as my Guild leader, I’d be all over it. I mean sure he’s a little intimidating, but if you can look beyond his torturing and his willingness to kill, he seems like a nice guy that gets things done.

He’d roll a Warrior, I bet.

There’s a lot of important lessons you can find from his quotes throughout the years and I feel that raiders would benefit from it. Potential new raiders would also benefit from the wisdom of Jack Bauer. So what is he trying to tell you? What is he trying to say? I will do my utmost to translate his words into something you can understand and interpret.

[to Audrey, who was held by the Chinese for a few months]
Jack Bauer: I know what it’s like to feel like it’s never going to end.

Welcome to raiding. It’s a huge time investment. You almost never know when it’s going to end. After a while, you’re going to wish that it will end especially on marathon nights when Guild leaders are in their "just one more attempt" mood. There will be nights where you will wipe repeatedly for a long time and it really is going to feel like it’s never going to end.

But hey, Jack Bauer was in a Chinese prison for 20 months. You’ve only had to wipe on Kael for 6 hours. Suck it up and move on, soldier.

[from Season 5 preview]
Jack Bauer: If you don’t tell me what I want to know, then it’ll just be a question of how much you want it to hurt.

At the top of my blog, there is a banner with five glowing words that encompass the overall principle that I hold dear not just in Warcraft but in life: Power Through Knowledge and Reason. Only with knowledge can one understand power. But only with reason can that power be used wisely. There are some things that players must know when raiding. There are gimmicks, traps, toys, and other random garbage being thrown our way. We have to know what they are. If we don’t know it, then we can’t prepare ourselves for it. If we don’t have a clear understanding of what we need to know, then it will hurt us big time.

Jack Bauer knows just about everything. If there’s something Jack Bauer doesn’t know, he’ll torture someone until he finds out. You just have to get off the couch and do a bit of reading and watch some videos.

Nina Myers: You’re lying.
Jack Bauer: Yes I am. But you’re still going to have to trust me.

Trust is a hard thing to do in a raid. No one likes to trust their fate on the ability of other players. If you’re like me, you’re a control freak and you want to be the only factor that affects your own fate. We don’t have that luxury in raids. I don’t deliver my promises all the time, but that doesn’t mean you shouldn’t trust my ability as a healer. Could you imagine what raiding would be like if no one trusted each other? Tanks would constantly break CC targets because they didn’t trust hunters to control them. Priests would bust fears on nearby mobs. Mages would blow ice block and blink cooldowns because they wouldn’t trust healers to keep them up. Nothing would get done! Sometimes you have to place your e-life in the hands of others to get what you want: phat lewt.

Of course, Jack Bauer doesn’t trust anybody. He doesn’t trust his friends, coworkers or his own government. Unfortunately, none of us are skilled as Jack Bauer when it comes to getting things done.

Jack Bauer: That’s the problem with people like you, George. You want results, but you never want to get your hands dirty. I’d start rolling up your sleeves.

Raiding has some seriously enticing rewards especially to those that want to be the best. But you can’t just waltz in there and expect to get things handed to you. You have get down there and do the work on your own. Skill and talent or hard work and effort? I’d rather take the latter, personally. You can’t expect to stand there and spam one button to do the job, unless you’re a Resto Shaman. Going AFK isn’t going to cut it either. Raiding means that you have to seriously raid and work hard. Often times, it isn’t the most glorious of roles but someone has to do it.

From this, we learn that Jack Bauer is like most people. He rolls his sleeves up. Except when he rolls his sleeves up, it’s because he doesn’t want to get blood on his shirt.

Jack Bauer: I like working with you, Chase; you’re a nice kid. But don’t you ever come into my office and talk to me like that again, do you understand me?

There’s a certain kind of unspoken rule that needs to be followed when raiding. You should never openly question your raid leader. If he asks for help or suggestions, that’s okay. But never, ever override or tell others to do something else that the raid leader has already committed the raiders to do. That is a big giant no-no. You don’t talk to him in a condescending or disrespectful manner either. Because at the end of the day, he’s still your superior. If you want to continue raiding with the Guild you’re in, you better be able to follow those rules or else you won’t be in that Guild much longer.

Jack Bauer doesn’t take crap from anybody.