Priest 87 Ability: Spectral Guise

httpv://www.youtube.com/watch?v=jQFbhyAcQHw

Spectral Guise is the current spell all Priests gain at level 87. as a talent at level 60.

Spectral Guise
30 sec cooldown

Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks.0

It seems much more suited towards PvP action than anything else. I can see it coming in handy for PvE stuff while you’re questing or if you’re one of the few people left alive in engagement.

What would help improve this illusion is if my clone taunted or if it casted a placebo spell dependant on my spec (Flash Healfor 0 or Mind Flay for 0).

Here’s a direct link to check out the video.

What do you think of Spectral Guise? Something you’d use?

Mists: Further Priest Changes on the Horizon

Ghostcrawler commented on a Discipline feedback post earlier today.

To summarize the key points:

  • Confirmation that Spirit Shell is a spammable absorb that won’t be as powerful as Power Word: Shield. On beta, it fills the Heal role which is not very satisfactory. They are exploring the option of having it fill the Greater Heal position instead.
  • They’re exploring ways to bring Rapture back in.  However, they want it to scale with Spirit so that Discipline Priests don’t neglect Spirit on their gear.
  • Power Word: Barrier mana costs are comparable to Divine Hymn.
  • They’re exploring ways to reduce the mana cost of Mass Dispel but the spells is quite powerful and they’re considering the inclusion of a cooldown aspect.
  • Players running through dungeons and raids are saying they have problems casting big heals and they are looking into this problem.
  • The priest talents are still not finalized and will be undergoing further refinement.
  • Glyph of Penance sucks. Glyphs as a whole are incomplete and continue to be developed.

Personally, I find it refreshing to see GC back in action again offering glimpses into the world of game balance and the various developer thought processes. Rapture’s a way cool mechanic and all, but with the other changes and such, I’m not sure if finding a way to restore it back in Mists is a real priority.  Do you agree with the problems and solutions that are in the process of being implemented?

New Priest Talent: Feathers from Heaven

Feathers from Heaven talent in action

httpv://www.youtube.com/watch?v=ikGj14si3RQ

Feathers from Heaven replaces the previous Levitate talent that we had at level 30.

Feathers From Heaven
40 yd range

Place Heavenly Feathers at the target location. Each Heavenly Feather causes a single nearby friendly target to gain 60% movement speed for 4 sec.  Only 3 Feathers can be placed at one time.  Accumulates an additional charge once every 10 sec.

I place a feather on the ground. If a player runs near it, they get a temporary speed boost. Unlike Alysrazor, they don’t need to click it. They just need to be within range of it. You can not cast it around objects (line of sight issues). You can cast it while moving. So if you need to get somewhere really fast, just drop them in rapid succession to get you or a friendly player from point A to point B fast.

Since you’re limited to only 3 charges, you can’t use a whole stack of them one after the other. It takes time for it to recharge.

Here’s a direct link to check out the video.

Wha’cha think? Is this talent going to appeal to you? If it were live now, which bosses would you use it on?

How Spirit Shell Works

During dungeons when Spirit Shell is fully absorbed, it is only healing for 1. Do you know if this is a bug or if they intend it to not heal the target when fully absorbed?

– Rave31211

Received a few comments and questions from people wondering about the use of Spirit Shell so I’ll do my best to clear it up some.

When Spirit Shell is on a player, it places a shield on them. After 8 seconds, the shield wears off. That player is healed for 80% of the absorb amount remaining.

If the shield gets completely absorbed, the player gets healed for a whopping 1 health point (I guess it rounds up). There’s a few problems with it right now:

  • It can’t crit
  • It’s a really long cast time for a low benefit
  • You can’t see the benefits in your raid frames
  • Doesn’t add Grace (Thanks FtenEQ)

Derevka has added his own thoughts on Spirit Shell and created a forum thread in the beta forums expressing feedback. I don’t expect this to be the final version.

Running Out of Mana? Here’s One Reason

My Google reader is set to examine various search terms allowing me to keep a pulse on what’s going out there with Priests. One search result that popped up on my reader involved a holy priest. Their problem was that they kept running out of mana. No matter what they did, they had a really hard time sustaining the necessary healing required for that instance.

Out of habit, I looked up their priest on armory.

Problem solved.

No enchants, no gems, or other augments.

It almost feels like really new players take for granted the power that augments provide their characters. Do you think Blizzard balances instances around the fact that your character should have enchants and such? Maybe the harder 4.3 ones, but not the entry level heroics.

Back to the story, it turns out I wasn’t the only one who spotted the lack of character investment. When others pointed it out, the player commented by saying they didn’t have the money to afford it.

At least they have an answer to the first problem.

New players, if you want to start hitting up the harder stuff, start investing. Even if you can’t afford a Power Torrent, you can probably snag a Heartsong. Can’t do 20 stats? Settle for 15. Don’t need 65 mastery when cheaper 50 haste options exist. No sense socketing an epic red gem on a blue quality item when a gren quality red gem will do the trick for now.

Even if they’re not the best improvements money can buy, at least they’re still an improvement.