Healing Through the Burst Damage

Some people call it spike damage.

Others call it burst damage.

Whatever you want to call it, this attack does a ridiculous amount of damage within a short time frame and coordinated healing is going to be required to counter it. It’s one of the basic attacks any boss will throw against your party and yet when I join pickup raids, these attacks are enough to drop most tanks. Either they forget to use their survival cooldowns or their healers forget to burst heal them.

Why don’t we look at some burst damage examples just so you get an idea?

Instant, high damage attacks

Flame Breath – Halion
Shadow Breath – Sartharion
Fusion Punch – Iron Council

What these types of attacks have in common is that they have the capability to 1-shot your tank if their health is too low. They’re fairly quick and you might not have enough time to prepare for it. In the case of the dragons, you need to rely on a visual cue with regards to the way they tilt their head up.

How to counter it: Your tank healers should always keep a HoT up on them at all times. Don’t even worry about over healing at 85. There is always going to be incoming damage and their health isn’t likely to stay at 100% for most of the fight anyway. Expect your tank to hover around the 70-90% range. Use whatever visual cues you have to your advantage. Expect to work with the tanks on this one if you’ve been wiping to it for most of the night. Have a survival cooldown ready for each application. Each healer or tank or DPS with a cooldown needs to know where they are in the list. It helps to have a leader bark out which player’s cooldown is next.

Individually, you’ll want to try to time your 2.5 second long big heal to coincide when the attack lands. It takes a bit of practice, but it’s doable. Eventually, after multiple tries and attempts on a boss, you’ll get a handle for the rhythm.

Channeled, high damage over a period of time

Plasma Blast – Mimiron
Frost Blast – Kel’Thuzad
Harvest Soul – Lich King

These types of attacks last over a period of a few seconds. The Frost Blast ability does 104% of a player’s health in seconds. Sometimes, there is no warning on these either. The initial tick or two will usually go off and your healers have 1 second to find out who the affected player is, 1 second to target and start the cast, and another second for the heal to land. By the 4th second, that player is usually dead.

How to counter it: First thing you want to do is make sure that the boss ability shows up as a high priority debuff on your raid frames. This way, you can use your peripheral vision and quickly determine which player is afflicted. This is where HPS actually matters. That boss is going to do an X amount of damage to your tank in a span of a few seconds. If you can hold off and mitigate or heal through the damage, you are golden. The trick with these? Sometimes it isn’t possible for 1 healer to do it on their own. The incoming damage is either too much or the healer’s spellpower and other stats aren’t high enough to counteract it. This is when your healing team needs to plan this out ahead of time and have 2-3 healers automatically focus the tank when that boss ability is used.

In one of the future encounters, the Omnichron Defense System has an boss where they will spend about 3 seconds targeting a player with a laser. After the 3 seconds are up, it shoots a huge jet of sustained fire at that player. I had a tough time tackling it on 10 man and it put a huge dent in my mana reserves.

Being able to counter these various forms of burst damage is going to be a key skill for your team of healers. It doesn’t hurt to practice or at least visualize how you intend to go about it.

Now the question is, how does your class deal with spike damage? Remember it doesn’t necessarily apply to just raids. There are going to be 5 man encounters where the only healer you have to rely on is yourself to keep that tank alive. You don’t need to keep players topped off. You just need their health bars to be somewhat filled. Topping off can always be done after the fact.

[VIDEO] A Preview of Cataclysm Raid Healing

Cataclysm raid healing (Watch in a larger resolution if possible)

No post for today but I figured there were a number of healers out there who really wanted to see what raid healing would be like in the expansion. Here’s a video which includes the first two bosses from Bastion of Twilight on 10 man. I narrated the entire video (and if you’re tired of my voice, by all means, feel free to mute the audio) explaining what was going on and what I was doing.

I also learned how to do slow motion action which I’ve put to great effect towards the end. Don’t miss out on Life Grip in action!

Twitter followers get to watch my videos first (along with those who can find the elusive World of Matticus facebook fan page). I usually use them as guinea pigs a litmus test to see whether or not I should publish a video here.

Lastly, the official guild announcement regarding the rated BG team. 

Chakra: Renew is Gone

Note: the tooltips in the quoted text boxes do not reflect the current changes to the abilities they describe.

Since 4.0.1 changes were even announced, I was overwhelmed with anticipation to try a Holy spec. Now, I’ve been Discipline since before Wrath of the Lich King dropped, and I’ve loved the entire playstyle (minus that “bubble spam” thing). When I saw the Chakra ability, as well as the corresponding Holy Word: Chastise states, I started to digitally salivate. I’ve always enjoyed classes that had a wealth of abilities to use (which is why I never rolled a Paladin — KIDDING!!). In the “lame duck session” before Cataclysm, I’ve been experimenting with the new playstyles and adapting to the new juicy mechanics that have been laid out for us. Chakra Heal has potential to be real potent. Chakra Prayer of Healing offers a beautiful and useful “stand in the good” zone, as well as an AoE Healing buff. Chakra Smite has been amazing for farming meat, mats, or anything else for which I need to “nuk da mobz”.

Chakra Renew has been a bit ambiguous to me. I understand that Renew is a very powerful tool in a certain-specced Holy toolbox, but its implementation into Chakra kind of baffled me. Now, I *like* to think I’m a pretty creative guy, but I just couldn’t really see the use or fun in it. Maybe it’s because I come from a Discipline playstyle, but I didn’t see a need to constantly spam renew beyond just blanketing my 10man raid. Well, we were given this nugget of info (thanks MMO-Champion):

  • Chakra no longer works with Renew. No longer costs mana. Sanctuary (Prayer of Healing, Prayer of Mending) now increases healing done by your AoE spells and Renew by 15%. (Old – Only increased AoE spells by 10%)
  • Effectively, they’ve killed Renew’s exclusivity with Chakra and teamed it up with Prayer of Healing, adding in Prayer of Mending, too. You’ll get more healing out of Renew, but remember that you have to activate it with Prayer of Healing or Mending. You cannot activate your steroid-juiced HoT by hitting that Renew key. Patience, grasshopper.

    Because of this change, our State of Mind talent has been altered:

  • State of Mind no longer affects Renew, affects Prayer of Mending instead.
  • Now, I use Prayer of Mending almost always on cooldown out of habit. Adding this into extending that Chakra state will benefit a lot of Priests out there. If the best play for a certain encounter is to keep that Chakra going, I’m not too big a fan of spamming one button to extend it. I think a change like this could also be implemented in our Heal Chakra or Smite Chakra. Only add one additional spell to extend it. Chakra Heal could also be extended by Greater Heal, a spell that we don’t really spam anyways. Chakra Smite could be lengthened by Holy Fire as well, since it’s impossible to spam it while it’s on cooldown. Here’s an image of the new tooltips (thanks, Matticus!):

    All in all, I’m pleased with the change. As it stands right now, I don’t use Renew Chakra as it is and didn’t see much use in the future. However, as would be my luck, I’ll step into that first Cataclysm raid encounter and think, “Man! I wish I had Chakra Renew back for this fight!” C’est la vie.

    Do you feel the alteration of Chakra and State of Mind are changes for the better or worse? Are you going to miss the Renew Chakra?

    Holy Word: Sanctuary vs Efflorescence

    I love using Holy Word: Sanctuary on players in melee only to find that the Efflorescence from druids already beat me to it. Both effects can easily be stacked on top of each other for extra AoE healing. Great times for this would be on Blood Queen or on Festergut, for example.

    On the other hand, I’ve found that it can be a redundant AoE overheal especially when the affected players aren’t taking that much damage. As a priest, I can place a Sanctuary down wherever I like. A druid can just about do the same, but the flowerbed only appears beneath the target of their heal.

    Already in raids, I’ve been in situations like this:

    eff-vs-sanc

    Blue dots represent players. The large, transparent circles represent the area of the AoE healing effects. A well placed Sanctuary can cover players standing far from each other but Efflorescence is limited to the target’s location. Has anyone else seen cases similar to this? I just find it funny in a sense. Come on guys! Recognize that these circles are good things to stand in! As a guideline, I think druids have melee players covered. Holy priests can park Sanctuary on range if the melee isn’t in need of it. Thinking ahead to Sindragosa for tonight, I have a feeling we’ll be stacking these for players at melee range.

    Side note, I participated in beta tests for Blackwing Descent and Bastion of twilight on sunday. They’ll be appearing on WoW Insider sometime soon. Great encounters, Omnitron especially. Blizzard has not shown any signs of lacking any raiding creativity yet. Lots of promise for us raiders.

    4.0.1 shaman glyphs and an Ode to Sentry Totem

    Sentry totem is gone. Too often those who love us and hold us dear go before their time =(. Seriously though I already miss sentry totem. I did use it for a few things, like disarming bombs in SoTA. My recent grief over the loss of my beloved companion sparked the idea of composing an epic poem to commemorate its passing. Special thanks to @ianbroadfo for the inspiration on this one, and William Blake for composing the original.

    Totem! Totem! sitting tight;
    in the flag-room, on the right.
    What designer’s hand or eye;
    dare remove you from my UI?

    In what distant Aerie Peaks,
    What found on weathered wing and beak?
    On what wings dare he aspire?
    What the hand dare seize desire?

    And what purpose misunderstood.
    Could twist the grains of thy wood?
    And when thy eye began to seek,
    What dread loss, this feeling bleak?

    What the stone work? what the gain?
    In what forge was thy brain?
    What the anvil? what dread light?
    Do steal this purposeful insight?

    When the Titans threw down their blaze,
    And blinded heaven with their gaze,
    Did they smile, this lost to naught?
    Did they who made the totem wrought?

    Totem! Totem! sitting tight;
    in the flag-room, on the right.
    What designer’s hand or eye;
    dare remove you from my UI?

    So yes, I will miss sentry totem. That little bugger was actually pretty useful. With the new patch, not only did Sentry Totem go away, but we got a bunch of new glyphs and a new glyph system. Check out Matt’s post on the the new system and priest glyphs for the run down. So what do shaman glyphs look like after the patch? Let’s take a look!

    Prime Glyphs

    Prime glyphs are the ones that give you the most improvement to your specialization.

    Those are the prime glyphs you’re likely to be interested in. The restoration ones are pretty self explanatory, but you’re likely asking; “But Joe, why is Shocking and Lightning bolt on the list” ? Easy answer, because of Focused Insight and Telluric Currents. Let’s face it, if you get to a point where you out-gear a fight, you’re likely  throwing around some DPS to help out. At this late in the current expansion, unless you are a fresh 80, you’re likely to have content that you out-gear. Whether it is a heroic or a raid, these may be choices for you depending on what you’re doing. The most common setup I’m seeing among resto shaman is Earth Shield, Riptide (which just makes the spell ridiculously efficient) and Earthliving Weapon. Plan to move one of them to Water Mastery when Cataclysm drops, but until then mana isn’t an issue.

    Major Glyphs

    They augment your abilities, but not a large degree as prime glyphs.

    Some interesting options here. Grounding Totem is in the list simply because there are a surprising number of boss abilities in heroics and raid that can absorbed by grounding totem. The fun of the glyph is that it makes it into a spell reflect. Nothing says I love you like throwing a fireball back from where-which-it-came-from. Hex is on the list because, well, we have a CC and its awesome. If you find yourself using Hex a lot *cough*heroicladydeathwhisper*cough*, this may be a good choice for you. Frost Shock is on the list again because of FI. Most common setup I’m seeing throughout the resto community is Chain Heal, Healing Stream Totem and Healing Wave. When Cataclysm goes live, you may want to swap one out for Totemic Recall just for mana conservation purposes.

    I have to be honest, out of all the glyphs we got, I like the Healing Stream Totem one the best. I mean, I’ve always been a fan of HST, even before it was the cool-kids thing to do. The fact that it can add a series of resists is just beastly. It heals, it provides resist auras, it’s like a pocket paladin but with less QQ (I kid, I kid!).  With about every fight now having some form of elemental damage, there’s no reason not to have this glyph.

    Minor Glyphs

    These have little impact on your chosen role.

    Basic stuff really, removal of reagent needs, and a shortening of our character class hearth cooldown. The new kid on the block though is Arctic Wolf. This turns your Ghost Wolf into a ghostly version of the winter wolves found throughout Azeroth. This glyph was originally slated to be released in Wrath alongside another glyph that allowed you to transform into a black wolf. They were scrapped before release, but at least one has found its way back. This is important for two reasons. One, it marks the inclusion of fun flavor items to help personalize your character. Two, it just looks cool!

    Glyphs are becoming more about personal choice rather than what is best, which quite honestly is how it should be.

    How has your patch 4.0.1 experience been so far? What do you love? What do you hate? Do you miss Sentry Totem too?