Get a Bear Mount: 10 Tips on Beating the Zul’Aman Timer


Image courtesy of Daino_16

The Zul’Aman timer run is one of the most difficult challenges in the game. If executed perfectly, you’ll find yourself with a brand new bear mount along with a host of other extra epic goodies. You have exactly 45 minutes to kill the first four bosses in Zul’Aman if you intend to get that bear mount. I haven’t been able to get a bear mount yet myself, but I’ve learned a few tricks after talking to a couple of guildies and from my own experience.

Be Overgeared

This is a real big no brainer. If you plan on beating the timer, you should be almost out of T5 level gear and into Black Temple/Mount Hyjal gear. That means your Kara/Gruul/Mag gear has got to go. In fact, you shouldn’t even need ZA gear.

Know the fights

Again, also a no brainer but there is no time to explain. You have to know the encounters by heart because it simply takes too long to explain it.

2 Healers

Yes, you read that correctly. Bringing three healers is almost essential just to completing the instance. To bring 2 healers would almost be suicide! But believe me, by bringing only 2 healers, that extra DPS will go a long way in netting a bear mount.

Prot. Paladin, Feral Druid, Fury Warrior

This is the suggested tanking group. Your Prot. Paladin’s going to shoulder most of the load. Your Feral Druid will be switching back and forth from DPS to tanking as necessary. Your Fury Warrior is just going to lay the smackdown on everything. Trust me on this. If you can find an awesome DPS warrior, you’ll be amazed at how fast trash can drop and go down. Furthermore, less down time without having to get mana back.

Group Make Up

Consider running 2 Warlocks and 2 Shadow Priests to increase longevity and overall damage. This was recommended to me by a Guildie who has successfully done it.

Skip the Chests

Yes, seriously, skip the chests. Don’t open them until after you success or your failure. The clock is ticking while you handle the extra loot. Just get everyone to get their badge, and haul ass to the next one. The chests will still remain there untouched and unopened while you’re plowing through the bosses.

Group Loot

While we’re speaking about loot, don’t use master looter. I’m assuming that there is little if any upgrades for you in this instance. Set it to group loot instead of master loot so that you don’t waste precious time handling rolls and timers and such. If a player wants it, hit need. If not, pass it. Get your DE’er to greed it. Except you might want to consider master looting the bear when you get to it

Use your cooldowns to minimize downtime

I’ve mentioned it before but you cannot skimp out on cooldowns. This is especially true as a healer. Remember our Shadowfiends have a 5 minute cooldown between use. Innervate is 6 minutes for Druids. Heroism is 10 minutes. Evocate is 8 minutes. You get the idea. Be very liberal in their use. You can’t spend a lot of time drinking. It’s literally pull, after pull, after pull.

Shortcuts

Check out these screenshots:

Zul'Aman Shortcut Outside Lynx

Zul'Aman shortcut path for Lynx

Recognize the location? This is the area leading up to the Lynx boss. There are a couple of huts on the left side that have no mobs inside them. Those windows might look small, but rest assured you are small enough to jump through them. Anyway, there are 2 such hits. The one shown above is the first. The diagram above is a very crude reconstruction. But hopefully, it will give you a better idea of what you need to do. If executed properly, you will bypass about 2 pulls which should save you between 1 minute to 2 minutes.

There’s another shortcut amongst the trash pulls leading to Dragonhawk. I’ll see if I can nab a few shots of it or even make a quick video about it in a future post.

Stable Core

If you plan on doing this run, you have to find a stable group of people to run with. Start off doing non-timed runs but try to keep the people the same. You don’t want to pug any players at all. Get the team chemistry going. I’ve communicated with my other healers enough to know who is healing who without having to ask. But playing with 9 other people you are familiar with is a good thing to do.

Good luck! I expect screenshots of you on your bear when you pull it off!

Prayers Were Answered

 

We prayed long and we prayed hard. Even though it took 9 attempts, I had a feeling the big loot god in the sky smiled upon us (after deciding to slap us around a bit). But then he pulled the rug out from right under us. What a cruel joke. Like honestly. First he picks the same guy like three times in a row. This is a guy who has NEVER seen the fight before and JUST got briefed on it 5 minutes after we got there. Not only that, after kill him we only get one real piece of loot.

Sure enough:

Totem of Ancestral Guidance
Shadowmoon Destroyer’s Drape

 

I look forward to seeing the Twisted Blades of Zarak drop next week.

I’d also like to point out that I did 2860 DPS on that encounter and was 2nd on damage meters. 150 APM (actions per minute) helps a lot. I will definitely have to make a video for this stage. This is like the only encounter in the entire game where I get to DO something aside from healing! *squeal*

Liveblogging the Raid

I wanted to try something new today. It’s going to be a fairly eventful 5.5 hours tonight. It occurred to me that anyone who has never raided in 25 mans might not know what it’s like. The atmosphere, the players, the fun, it’s different then normal WoW playing.

15:55 – All the players are holding position outside the instance summoning stone. The plan tonight is to hit up SSC, TK, and Azgalor with whatever time we have remaining. This is going to be an interesting night since we’re trying out this Resto Druid and Resto Shaman. The mood sounds good. Everyone’s cheery and upbeat. Even though we’re tired of SSC and TK, we still have to do it for attunements and trials of these new players.

16:01 – We’re all in. Resuming where we left off at Leo.

16:04 – WIPE: The trash pack right before Leo? We killed off two of the mobs and one of our warriors blew a fear. It’s right next to his last stand. I’m guessing he panicked. One of the mobs feared directly into Leo’s goons. Cue Benny Hill.

16:15 – Leo engaged. We’re trying something new and using a Paladin tank instead of a Druid tank. The general thought here is that the Avenger’s Shield toss will help center Leo better.

16:22 – Leo down. Yup, worked like a charm.

Tsunami Talisman
Champion and Defender glove tokens

16:30 – Let the long Vashj explanation begin. Benching the Prot Pally and bringing in another Holy Priest. 3 new healers. This will be rough.

16:45 – Still explaining Vashj. We’re packing 8 healers today instead of 7. Might be a little longer then usual. At least these new guys are double checking. A couple of them have never done it but they know the theory. I’m going to say we do two wipes before we move on.

16:50 – Vashj engaged. It’s about time.

16:57 – WIPE: Some confusion on where some of the new DPS stands as well as positioning. We’ve had a player die in phase 1. Absolutely unacceptable with 8 healers. No one should be dying that early. Rebuffing and stuff now.

17:24 – WIPE: Badly timed net in the middle. Getting overwhelmed. I’m going to start up my fraps.

17:45 – Vashj down.

Krakken-Heart Breastplate
Lightfathom Scepter – Guild first. Went to our Resto Shaman
Defender and Hero token

17:50 – Forming up outside of Tempest Keep.

18:00 – Inside TK now clearing to Al’ar.

18:16 – Glancing at recount, our top 3 healers are within 0.4% of each other. They’re our resto druids and shamans in particular.

18:32 – Al’ar engaged.

18:41 – WIPE: Some idiot blew up the phoenixes during phase 1. Good game.

19:00 – Pseudo Wipe: Al’ar despawned. That’s the first time it’s ever happened.

19:17 – Al’ar down.

Fire Crest Breastplate
Talon of the Phoenix
Phoenix-Wing Cloak

19:48 – Trash to Al’ar cleared. Boy do I feel uneasy about this. New healers. Not only that, they’re new to the encounter. No amount of homework will ever prepare anyone for a boss fight. There’s about an hour and 10 minutes left in the raid.

20:14 – I got benched. We have one too many healers and we need to get these guys keyed. I spent the past 20 minutes explaining to each individual healer what to do, who they’re healing, and etc. I don’t normally handle assignments but the main guy’s sick so I opted to help him. What’s even stranger is that I’m doing this remotely. When’s the last time you heard of a healer assigning heals when he’s not in the raid?

20:21 – WIPE: Amazed they lasted this long. 35 minutes. Hmm…

20:44 – They’re on phase 5. Everyone’s still alive. I think they almost got it.

20:49 – Kael down. Wow, I can breathe again. Our MT died at 1% but there was enough alive to finish him off.

Royal Cloak of the Sunstriders
Twinblade of the Phoenix
Champion and Hero token

20:54 – We took down Vashj and Kael down in one day with 5 new players who have never done those fights before. That’s absolutely amazing. As a result, now we’ll hopefully never have to back and kill Vashj and Kael ever again. We’ve also signed a new resto shaman, resto druid and a mage to an entry level raiding contract. Score! Thanks for reading! (All 3 of you guys!)

Silly SSC Mistakes

I’ll have to skip out on my usual digest post this week sadly. It’s exam week and as a result, lower time spent. Don’t expect anything else until Tuesday evening.

This is the kind of stuff that can easily turn a 3 hour run into a 6 hour run. Kudos to the folks at Fallen Heroes for allowing us to borrow their instance (Lurker down). In this really short post for today, I’m going to let you in on some of the stupidest mistakes that top tier raiding guilds can make. You look at these errors and mistakes and it seems so plainly obvious. But when you’re actually in there in the heat of the moment, things can go from bad to oh crap at any given moment. We popped into SSC due to the lack of manpower for Hyjal ops.

Hydross

Wipe 1: Shadow Priest stood on the wrong side of the “line of scrimmage”. He didn’t wait the requisite 3+ seconds for our tank to secure Hydross. Sure enough, Hydross crossed and we pulled 8 elementals. Positioning is oh so very important! Make sure you stand on the side that Hydross is on. At least if you pull, you won’t make 4 new friends!

Tidewalker

Wipe 2: Simple miscommunication here did us in. We were at the 27% mark and our bear tank was going to mosey Tidewalker up from his spot and tuck him into the side between the pillar and the wall. Problem? Healer’s didn’t hear the tank. Yeah the onus was probably on our end to move up with him. By the time we realized what happened, he had already parked himself out of line of sight and took several shots to the face. He did call out that he was moving him in vent. Unfortunately, no one heard him. So if you’re in charge of calling out a particularly relevant and important piece of information, make sure you speak up. If you call it out and don’t so much as get an acknowledgment, yell it louder until you do.

Fathom-Lord

Wipe 3: My fault but my hands were absolutely tied. I think the worse time to get a disconnect in WoW is DURING a pull. What makes this worse is that I’m the only healer on the Hunter tank. You can kind of imagine how that worked out. I noticed too late that we were standing around much to long and vent was far too quiet. This was right after a ready check, as well. It just goes to show that players can fail under the most ordinary and routine of situations.

Leotheras

Wipe 4: Oddly enough, we didn’t even wipe to Leo personally. We wiped to his 3 cronies in front that kept him in place. True it had been about 6 – 8 weeks since we last foray’d into SSC. We also had 3 players that we’re trying to key up to increase utility. Like a bunch of sheep, several of the players stacked up in one area attempting to DPS down Leo’s mobs. What they forgot were the AOE mind blasts that those mobs cast. Every once in a while, players need to be reminded that they are not supermen. Just because you’ve picked up flashy T6 level gear does not mean you can stop doing the simple lessons that kept you alive in the first place. In this case, it was to take down 1 at a time.

Lady Vashj

Wipe 5: We breezed through most of phase 1 and half of phase 2 with no real difficulties. As luck would have it, we hit a crimp in our plans when our Strider kiting Warlock bit the bullet and went down. Our Shadow Priest took a multishot to the face. I also think we lost a mage there at some point. It all took place within a space of 10 seconds. The boss took a note of that and called a wipe immediately so that everyone could run to the stairs. What he erred out on was that our Shadow Priest got the call for a battle res and our warlock chewed down a soul stone to get back up. What was a deficit of 3 players was now of 1 player. We might have had an outside chance for that. I think what happened here was that our Raid Leader made a judgment call far too early without ascertaining what kind of resources were free to get the dead players back in action.

Wipe 6: This one takes the cake for the most stupidest wipe of the night. We forgot to change it from group loot to FFA loot. The first core was only lootable by our MT who is busy trying to stave off the Naga’s coming up those stairs. By the time he got to it, it had already despawned. Repeat that another 2 times and you can see that we were way behind the game on that one and would have been eventually overwhelmed. There are encounters where FFA looting is a requirement. Make sure you check to see if the encounter you are doing is one of them!

3 Approaches to Guild Progression

Progression

Does this sound familiar? Your raiding Guild has been at the same boss for a while and you’ve reached a wall. Night after night your Guild continues to throw themselves at the boss to no avail (Does 40 raids and 40 wipes sound familiar?). Some of your raiders begin to show signs of frustrations to the point of threatening to leave if there are no additional signs of progress.

Some players are so inherently selfish and don’t seem to understand what progression truly means.

The Definition of Progression

My Guild has been stuck on Kael’Thas for the past several weeks dating back to early December. I know I’m not the only one that had problems with him. But we killed him and that’s the bottom line.

Or is it? Are boss kills the only way to measure progression?

That’s the first thing that needs to get changed. Your perception of what progress means has to change. As boss encounters become more complex, the measuring stick must also become more complex.

Progression used to be measured in boss kills a week. Some Guilds and players still follow this old school belief.

It’s time to change it. By changing your approach to progression, then you will a suitable way to benchmark your Guild and set realistic targets . Consider looking at progression in 3 different ways.

Percentage

Last week, you took Lurker down to 80%. This week, you brought him down to 50%!

Congratulations! That’s progress!

Players appear to be a lot more negative lately from what I’ve been noting. It’s either “kill” or “wipe” and nothing in between. Thinking like that is poisonous and dangerous.

The bottom line is that your Guild knocked a progression boss down by 30%. Don’t let the naysayers get you down by saying “but oh we didn’t kill him this week!”

Use that criticism as motivation to edge him down another 10%. Start thinking glass is half full and not half empty. By chipping away slowly at the boss, you’ll eventually kill him

Phases

Bosses like Lady Vashj and Al’ar within the encounter. There are different steps to take during each phase in order to reach the goal of downing a boss. I like to think of them as mini bosses similar to the last boss in Arcatraz.

Think back to your days in school when you were assigned to write a large paper. Instead of rushing from start to finish, the boss fight should be broken up into chunks.

Your progression can be measured by how far you get through these stages. You beat down Lady Vashj phase 1 and now you’re working on getting the cores to the generator to shut down her shield. Think of each successful core as an individual step along the way. Last week, you got down 1 core successfully. This week, you were able to get 3 down.

That is progress.

Player Survival

As a healer, I have always preached about this in my blog:

I don’t care how much spell damage or healing you have. If you’re dead, you’re useless to the raid.

The longer people stay alive, the easier the encounter is. Simple concept right? This can also be applied in the Zen of progression. What’s the difference between having 3 DPS dead and 3 DPS alive between the transitions from phase 3 to phase 4 on Kael’Thas? They represent 12% more player activity. Sure you can easily get to phase 4 with only 3 players dead. But if you have them alive, it sows confidence that yes your Guild can this with the healers you have available.

I measure my personal progression how many players I can keep alive until the raid buckles.

To Summarize
  • Don’t be a downer
  • Look at the bright side of the raid
  • Progress in any shape or form is good