Tanking and Healing Prince the easy way

The Prince engagement is a royal pain in the ass (excuse the pun). A lot of players have difficulty with the randomness. It’s an extra variable that causes unneeded stress and can force the most disciplined of teams to lose focus and scatter Aside from his Enfeeble and Shadownova’s, the boss would be an easy takedown. It’s the damned Infernals which throw everything into disarray. After pugging with a few groups, I’m amazed to still see people attempt to do it how it was meant to be done: running around aimlessly.

But wait! What if I could guarantee you that I could take his Infernal’s out of play entirely? That you would no longer have to worry about Infernal’s affecting your main tank and raid? That would certainly make the fight all that much easier, wouldn’t it?

You know that the Infernal’s AOE strikes deal damage in a circular fashion. The platform is a square (kinda) with a few odd cracks along the sides. If you can position the tanks and the raid into such a position, then you would be free from the random variables being thrown at you.


best shot I could take of prince and the raidI’m sure many of you are already aware of the Prince’s M.O. (Modus operandi), therefore I won’t comment too much about that. If you examine the various screns littered throughout the post, it should give you a rough idea of were to position yourself and the raid to avoid infernals. When you’re running into the room, the raid stands on the far left wall with the tank placed further up. You’ll need to wiggle and adjust a bit until you can find that sweet spot.

Might take you a wipe or two to get it.

An infernal between the raid and the MTIf you have unfortunate cases where an Infernal lands between the MT and the raid, your melee guys are to fallback to the rest of the group and sit out for the fight until the Infernal’s gone. Have them throw knives or bandage or something. But whatever they do, ensure they pull back. There is a small margin of error in this positioning. As healers, too close against the wall means you do not have line of sight with the tank. Too far out puts within range of Infernals. If your tank can find the spot and your raid can get to the right location, you will take no damage from Infernals whatsoever and will not be required to move.


Where the raid isPhase one is a walk over. I advise you to put a Paladin on Dispel duty. You want to conserve your mana for more important parts of the fight later. Maintain your hots at all times. Refresh them when necessary as soon as the last tick hits. The moment you go into Phase 2, coldowns should be blown. This needs to be the fastest 60% -> 30% takedown ever. I have seen cases where tanks can eat 20000 damage within seconds.

Overheals are important. Do it. When you get down to 70% mana, use your shadowfiend. Mana potions need to be used to help supplement when necessary. Don’t go into each encounter with less then 4 mana potions (I blow no more than 3). The most important thing is to get out of phase 2 as fast possible. You’re still going to have Infernals drop on you, but they should not be damaging you.

Tango down

Once you push into phase 3, ease off the gas pedal for a little bit because the worse part is over. With Prince’s damage output back to phase 1 levels, there isn’t the feeling of panic or terror. However, his axes start chopping away at your raid team. Assuming your team consists of three healers, ensure that you have at least two people on the MT and one healer on the raid. Ideally, the axes healer will be the person with the lowest amount of mana greater than zero (a healer with no mana is generally useless). The axes don’t deal a lot of damage, so it should be no problem for healers with 10% – 20% mana in THEIR gas tank.

The most crucial change listed is your tanking position. With the Infernal’s out of play, then running around the room is no longer required. Rinse, repeat, acquire phat loot.

On another note, I met another girl today in real life who plays WoW. Go figure. Addenum: I found a map which displays what I’m talking about perfectly. Courtesy of flavaguild.com.

Introducing Another Feature Writer, and Healing in PvP

With the advent of examinations and other academic nightmares approaching, I found myself hard pressed to solo blog. Enter Pwyff: Restoration druid, PvP Veteran, and friend. He maintains his own blog over at Gameriot while allowing me the pleasure of relaying it to my viewers whenever applicable.  

Today’s column comes from Pwyff. It starts with healing in Player vs Player combat. If you’re already aware of this, just skim it and come back next time. He’s working his way up from the bottom. Expect to see more advanced topics coming soon. If anyone figures out what an Ooglar means, please tell me.

Top 3 PVP Rules as a Healer:

1.) Don’t be fancy!
I sometimes find that healers will get too caught up trying to bait out CSes and interrupts. Quite simply, I’ve seen a WAR+PAL team go down because I decided to go Bear and intimidate the heals. The Paladin spent so much time watching me and trying to fake out an interrupt that his Warrior died while I sat in Bear and looked threatening. If you’re going to bait, fine, bait, but don’t be stupid and fancy with your stopcasting macros.

2.) Be aware of your surroundings! Don’t simply watch everyone’s HP levels all the time!
Keeping aware of where that Warlock is so you can line of sight a key fear is the sign of a good healer versus a bad one. If you see an enemy Druid getting focus fired, and he goes Bear; stay out of line of sight! This can severely cripple the Druid’s ability to get away from everyone by Feral Charging you.
If you see a Paladin or Priest trying to get close to you, run away! A lot of the time, they’re trying to get in that HoJ or Psychic Scream that will put a severe dent in your capabilities to do things. Keeping aware of your environment while healing ultimately leads to an increased capability of healing as well.
Furthermore, by keeping tabs on where your players are, and keeping communication lines open, you can create advantageous scenarios by positioning yourself in key protected areas where you can predict your players to be, and then get off heals. Finally, it prevents you from getting LOSed by your own team when they panic and try to run away.

3.) Keep everyone topped off, or as high as possible.
Only in very specific battles is mana efficiency valued at even near your capability of keeping an individual alive. Thus, while I’m sure it does pay to be as mana efficient as possible, do not make it your priority. Your priority should be always trying to keep your teammate(s) out of burst HP levels. That is to say, out of the level in which a team can consistently ‘burst’ your player down via a full out CD spam, or even a Mage pet nova, frostbolt, ice lance vomno. The logic stems from the fact that having no mana is better than having nobody alive. At least, last I checked.

Top 3 PVP Rules as a DPSer:

1.) Don’t be fancy!
This comes a second time around for the arena DPSer by the simple that some individuals tend to get carried away trying to create some kind of insane vanish immune cheapshot full-parry-chun-li-special type of thing. If you don’t think you can do it, and in attempting to do it, you mess up your chances at bursting someone down, don’t do it.

2.) Control is often greater than DPS!
This is always and constantly true. As, say, a Warlock, you may feel completely inclined to set up your full UA dot cycle on everyone within your grasp, but if this means that the Mage can’t sheep anything, you have to ask yourself; should I really be UAing the Pally?
The answer is no, so stop fucking doing it.

3.) Trust your healers!
As a DPS, you may find that when you get to a scary low digit of health, you’ll panic and turn Sword+Shield Defensive tanking (thus losing your team MS), burn a talent to get the heck out of there, or quite simply, run.
Don’t do it! Keep your healers in consistent line of sight, and always trust that they’ll let you know when they can’t heal you, or when they’re controlled, or when you’re out of line of sight. Arena is a team game, so always trust that your teammates will support you! This in turn will give you greater confidence in pulling off your bursts, because you won’t suddenly find MS missing on the target because your Warrior is hiding behind a pole, spell reflecting moonfires with his sword and shield.

Healing a Raid: A Priestly Perspective

To end off the week, I will help all of you budding raiding priests who have never joined any groups larger then 10 (AV an exception). Yeah, you the one who has never once set foot inside MC or BWL or Naxx or Zul’Gurub or any of those old fun instances that we used to do before. By the end of this column, my hope is that you will be able to excel and surpass the expectations of your raid leader.

I wont touch on the spells specifically and what they can do. You leveled from 1 to 70 on your own. If you don’t know the capabilities of the tools at your disposal, then you have no business playing a Priest. But I will guide you on when you should use them.

Your raid makeup could consist of a variety of different healer classes. More often then not, you as a priest would make up several of those slots. Let’s now for the sake of argument pretend that you’ve been assigned the dreaded task of maintaining te health of your raid as opposed to healing a single person. It’s such a daunting task healing 4 other players in a party. Now you’re responsible for 24 others. What do I do?

Let’s check out the toolkit. There’s a reason why Blizzard gave us to much stuff to work with.

Renew: Cast this on targets that have taken hits but are not expected to take damage again. Examples would include mages, hunters, or other ranged DPS (maybe rogues). It’s a relatively cheap heal over time spell where you don’t need to tie up your 1.5s cast time or our 2.5s cast time. But don’t forget to stack these up with Renews from other priests. Our main tank sometimes has up to Renews on him at any given time.

Flash Heal: I tend to downrank my heals a little bit here for two reasons: 1) Reduces mana cost 2) Less overhealing done. I’ll use a flash heal between ranks 4 – 6 depending on the situation at hand. In some cases, I will use a max rank flash heal just because tanks are taking so much damage that my heals are only maintaining his health instead of restoring it up. Used mainly on players taking damage frequently such as the main tank or in an emergency.

Greater Heal: The big brother of Flash heal. This one I keep max ranked. You don’t have to. Its entirely up to you and your playing style. Drop these ones on your main tank or your assigned healing target.

PW: Shield: There appears to be much controversy over the usage of this spell. Philosophically, I disagree with many other priests on how and when it should be used. I’ve said it before and I’ll say it again: Your duty is to the raid. If spamming shields every 40 seconds is the only way to do it, then you spam it and you like it. Usually though, I will cast it if a tank jumps from 100% to 40% (or any number below 10000 health). These bosses hit like a freight train on afterburners. I’ve seen players get taken out with an 8k crit followed up by an 11k special attack. I am one paranoid priest.

Prayer of Healing: Don’t spam flash heal 5 times to heal your party. It’s a huge waste of time. Just drop a Prayer repeatedly until everyone’s back to full. 3 seconds on a prayer versus 7.5 seconds on flash heals. Usually, once the boss executes some sort of AoE damage which nails your group, you’ll want to cast this.

Prayer of Mending: Use in case of an emergency. The amount of damage it heals is a little more then the amount of damage received. But I am referring to a normal hit not a special attack at will knock off a good portion of the tanks health.

In case of emergency, break open glass

You’ll remember the other day I wrote about what Priests should do in the event they have pulled aggro. Here’s the other side of the equation: What to do if the tank has less than 10% health and in imminent danger where he could die and wipe the raid. Follow this process to ensure maximum possible survival.

1 – PW: Shild (Prevent further damage)
2 – Prayer of Mending (Mitigate further damage done)
3 – Renew (Constant heals)
4 – Flash Heal (Fastest way to heal. We’re concerned about time now)
5 – Repeat step 4 until he’s back up. Use shield’s again if your assignment’s health is questionable.

Other Healers

Usually, if there’s other healers on the tank, you’ll have no idea what kind of spell they’re casting. But here, time is of the essence. Drop flash after flash until he’s back in the game. Let other healers drop the big heals. Either way, get your assignment topped off. If you and your other heal happen to both drop big heals simultaneously, there’s a 3 second window where the tank could get critical’d and spontaneously die. You don’t want this to happen so be on the safe side and spam flash.


So here, I took random screenshots through the past few raids with our raiders at various stages of decay. More often then not, you’ll encounter such similar situations. Take a look at them and think to yourself what you would do, who you would heal first, and why.

Here is shot number one. Light damage has only been applied to the raid. Matticus (Mallet) is in the uber healing group. Lang is down 25% (our main tank) and Bdon (an off tank) has also sustained hits as well as the rest of the melee DPS in his group. Although you can’t tell, I have Lang selected. But it looks like Cheever also has him selected too. So my play here is to deselect and drop a prayer of healing to top off the group. Then I’d probably take care of the rest of the DPS.

This shot was taken too late. But look at the assist window on the right. This shows us who is healing Lang: All five of us. If that happens, just move off of him and take care of someone else, like Bdon.

Ah, our first casualties of the night. Going to save my own skin and heal myself. There’s no real danger at this point so long as the tanks are still alive. We lost a healer (with 6 left) and an off tank (with 3 left). No big loss, no sense of panicking.

Again, cursor on Lang shows that I’m not the only one on him. Renew, Prayer, move on. Let the Priest and the Paladin on him take over with flashes and greater heals. Dropped renews on everybody on group 5 and group 3 that was wounded. Keep the shield cooldown on standby in case Lang gets spiked again.

Now we’ve got some real pressure applied to the raid here. A lot of damage has been done and the raid is in various health states. I included my target of target of target window along with my Nature Enemy Cast Bar (NECB). Seeing how my group is wounded, I light off a Prayer of Healing. Then I noticed Mirri was also in the process of casting and is closer to getting the heal off. I cancel my prayer, and default to healing the tanks starting with Lang and Bdon. Once they’re up, I ease off and begin my renew cycle on DPS.

Now we’ve got some serious problems. We’re down a healer and the tanks are taking serious damage (465 doesn’t seem like much). When you get to a case where you have multiple tanks with relatively low health, pick one and stick to it until they’re topped. I chose Blori and called out in vent “I’m staying on Blori”. This cues the other healers and frees them up knowing they don’t have to worry about him as much. For example, now Mirri can heal Bdon or Dager can heal Lang without needing to rotate flashing Blori. Communication is important. Let the rest of the healers know who you’re healing.

This one was a big giant leap of faith. One of our healers is offline and one of the tanks is under enormous stress. Notice that my target is Maeve. Also take a note that there is only one other healer besides me who has Maeve targeted. Bdon is a hit away from going under. But seeing as the assist window only shows two healers out of six who have Maeve targeted, it stands to reason that the other 4 must most likely be on Bdon. There is no other player in the raid who is prioritized higher then he is. Although there is no way to say for sure (unless I clicked him to determine the assists), I do believe it’s a logical conclusion to make.

In any case, you may or may not encounter such situations like that in the future. Hope this column helps you deal with any scenarios that show up. Remember, don’t panic. Keep your cool and prioritize.