Keeping Up With The Paragons

One of my major character flaws is that I am a relentless overachiever. I don’t know how to be bad at something. When I find myself in situations that involve concepts that I’m not grasping or that I don’t understand, I get very frustrated and I start to lash out. At the same time, I also don’t know how to stop and enjoy any achievements that I have earned for myself, because I’m always chasing the next big thing.

It’s really tempting to buy into this behavior, in a game like WoW. All around you are examples of people who are possibly doing better than you. Realm forums have progression threads, Twitter is abuzz with bloggers and other players boasting about their achievements and discussing strategies, the Dungeon Finder has a minimum iLevel to participate in certain activities. All of those things can conspire to bring out a nasty voice in your head that screams “You’re not good enough!”

I remember during the heyday of Icecrown Citadel , I took a three month break from the game. I was severely burnt out. I wasn’t sure I wanted to heal anymore. Hell, I wasn’t even sure that I wanted to play the game, period. I went into hiding with a friend’s guild and decided to try the more casual side of things for once. It didn’t take long for people from previous guilds to find me and for them to try and engage me in conversation to find out what I had been up to all this time.

Ex-guildie: “Well, well. Oestrus. What marvelous things have you been up to lately?”
Me: “Oh you know… I’ve been leveling a shaman alt that I really enjoy and my guild is raiding. They raid three days a week and it’s fun.”
EG: “Fascinating! How far into Icecrown Citadel are you?”
Me: “We’re on Sindragosa, actually. It’s going really well!”
EG: “Well, well. Heroic Sindragosa! It’s good to see you’re keeping up with the rest of us!”
Me: “Erm, no. Regular Sindragosa. Just… regular.”
EG: “Oh dear. You haven’t even gotten a Lich King kill yet?”
Me: “I did on 10 man! See?!”
EG: “Heh, nobody counts 10 mans as progression and I’ll bet you haven’t even completed your Val’anyr yet.
Me: “But we’re doing hard modes on 10 man and I have 23 fragments and I’m pugging Ulduar for the rest and…”
EG: “Pugging Ulduar? Tsk tsk. How the mighty have fallen!”

I didn’t know what to say to that. I went from being a top tier raider in some serious minded guilds to wiping week after week on Sindragosa, followed by the Lich King, when other guilds were six months ahead of that (at least) in terms of becoming Kingslayers and pugging Ulduar in my spare time. Nothing I could say in my defense seemed to hold a candle to not only the criticism I was facing from others, but the criticism I was directing at myself. Needless to say, that nasty little voice in my head was having a field day.

“They’re really great people!” “That’s nice, they can’t even kill the Lich King.”
“I have a lot of fun here!” “Failing is never fun.”
“I have responsibilities and I manage stuff.” “It’s not your job to do that.”
“They’ll get it eventually.” “They will never get it.”

I didn’t know how to deal with the fact that there were people in guilds I used to be in, that I may or may not have ended on good terms with, that I knew I was as good as or better than that were seeing more content than I was. That infuriated me. I should be there. That should be me. I deserve those things! Why don’t I have that?!

So, I left that guild and joined a guild on another server that I ended up seeing a lot of progression with, very quickly and then I found myself in the opposite situation. My inner monologue now went a little something like this:

“Look at this great gear I have!” “You were fine without that gear.”
“I finally have my Val’anyr!” “Yeah, but now the other healers hate you for it.”
“We’re #5 on the server!” “For how long?”
“They really like me!” “These people are not your friends.”

In my never ending quest to be the best and show up my rivals and frenemies that I had made through the years, I blinded myself to what I really wanted in this game. I wasn’t even sure I knew what I wanted. I gave up the opportunity to run with really great people, who liked me for me (and I can be a handful), where I had some small amount of power, responsibility and clout and I threw it all away for a few more epics, a handful of extra boss kills, some credibility and a bump to my image. Was it really worth it?

I have learned a lot in my travels and before joining my current guild, I had a revelation of sorts. I want it all. I want to be in a guild where I can be myself and be around like-minded people, who want to raid and see content, but not at the cost of being something we’re not or being less than human beings. I don’t want to be at the pinnacle of progression, but I don’t want to be scraping the barrel in terms of that, either. I want to be relied upon and trusted and given some amount of responsibility, to share my opinions and thoughts on how I think things should be run or could be improved upon. I want to be part of a guild with strong leadership that I can rely on and that I can put my faith into and that I know has the best interests of myself and the guild in mind. I don’t feel that’s asking for too much.

I really feel like after all this time that I may have found the right guild for me. Of course, I’m probably jinxing it by saying that and I will have a seriously hearty laugh if things fall apart four months from now and I’m guildless and using this blog as a way to find a new home. But it feels right for now. It’s mighty tempting to go on to the websites of other guilds and see what they’re doing. I still seethe a little bit when I see what others have that I don’t. I still have to resist the urge to feel bad about myself and to secretly see if they’re looking for holy priests anytime soon. The temptations and frustrations are still there, but I’m working on quelling those and appreciating what I have. We start officially raiding in 25 mans next week and to say I’m hungry for it is an understatement.

I want it. I want it so bad that it hurts. I want to kick ass and have a slew of stories to tell. I want to share advice about my experiences and what I have learned. It will happen in time. I know it will. For the first time in a long time I am happy with what I have.

You should be, too.  And if you’re not maybe it’s time for you to also re-examine what it is you want out of your guild and try to find out if it’s there.  If that doesn’t work, it may be time to move on.

It Came From the PUG: Could you turn that macro off?

Recently, Mike Sacco wrote about how kindness in a PUG pays off. In truth it does, quite a bit. Taking a little time to explain fights, and explain CC and such to new players is always a good idea. After all, we were all noobs once right? Let me give you an example from my recent travels.

I’ve been leveling my hunter now that I’ve started raiding on the Shaman. Lodur is Justice Point capped, and there’s nothing more for him to buy or really do except the daily heroic for Valor Points. I queue for a random dungeon on the hunter with a guildie while I’m questing, and after about 30 minutes, we get Vortex Pinnacle. The tank, the healer and the other DPS are all from different servers. As we start the instance, the tank asks us if we’ve been here before, because he has not. Before we even make the first pull he asks what we can CC in the group, and what marks everyone wants as their own personal CC marker. The healer admits he’s never been here before and asks that we keep him apprised of any surprises before we encounter them.

I’m floored at this point. Weeks of PUGs have left me slightly jaded with tanks careening in ignoring or breaking CC, and just leaving me awful messes to clean up. The communication in this group was absolutely flawless. We walked the paladin healer through the encounters, and the tank’s main was actually a holy pally so he spent some time explaining spells and stats for the healer. It was honestly the most informative, and best communicating group I’d been in to date. Because there were clear lines of communication and education, the run was smooth, having zero wipes, and was truly just enjoyable. My other guildie commented to me at the end of the run that it was the “Best damn group” he had had since Cataclysm’s release.

Now, while being patient and communicating is always a good thing, there comes times you have to draw a line in the ground so to speak. Take for an example a daily heroic I did with Lodur just recently. I was set to heal, and was able to pull three DPS from the guild, but no tank. We queue up in the LDG tool and get Heroic SFK as our instance, and a tank that had very, very low health. To put this into perspective, fully buffed Lodur sports around 115-116k health. This tank, a warrior, had 119k health fully buffed. Now, I honestly gave this guy a chance. I already know he juked the system to be able to queue for heroics, but hey, maybe he’s actually good right?

We set our CC marker out, and shackles go out, stuns hit home, and the tank charges right in and breaks all CC. He promptly dies. We run out, reset, come back in. He hasn’t even released. I res him up, and we politely explain that he needs to not break CC or he will die. He says he understands, but low and behold on the very same pull he charges in and breaks CC. I try one last time to explain to him about CC and he just leaves group. We re-queue and get another tank, this time we get a DK tank with 160k HP. Already looking better, he’s got the requisite tank gear and looks like he should have a handle on what’s going on.

We go in, and make it to the first boss. First boss goes down, and we start making our way to the second boss through the courtyard. The pulls go very well until right before entering the kitchen. The tank decides he’s going to pull the adds on him into the kitchen, aggroing the pack of servant, the cooks and everything in between. Needless to say it’s a wipe. We explain to him he’s got to slow down a little and watch what he pulls giving CC time to go off and healing time to situate. His only reply is to go careening back into the packs. At this point either the person is just very dense, or being an ass on purpose. We kick him from the group and the last one makes it all the way through.

Another good example of how patience pays off also takes place in heroic SFK. Me and a guildie queue up for a random, get SFK and the tank is a warrior, who looks right about where they should be on health and gear. Before we start the pulls the warrior says “Hey I’m a little rusty at tanking so any help will be appreciated.” We start our pulls and everything goes really well. We explain the first and second boss and make our way to the third boss of the instance. Most people hate that boss, it is arguably one of the hardest to manage in all of the heroics right now. There’s just a lot going on. We explain the fight and the mechanics and mark the adds. We explain what to avoid and how to move around it etc. Full run down. First pull winds up in a wipe, tank gets smeared and we release and run back in. Tank asks what went wrong and how he can improve it. We go over what happened and find out he can’t see the desecration. We walk him through enabling projected textures, and pull again. This pull goes way way better, and we get the boss to about half before the adds start running wild. After we recover from the wipe, the tank asks again what he can do to fix the problem. We develop a strategy that has the tank running from door to door picking up adds. After the boss dies on the third attempt, I’m ecstatic, and the tank is ridiculously happy.

Right there, simple communication and patience beat the hardest boss in the zone. So there’s a moral to this story, next time someone is doing something wrong, or maybe doing it in a way that isn’t the ideal way, take a minute or two and try explaining to them calmly and clearly how to do it or offer suggestions to improve the outcomes. Be constructive in your criticism and pay attention to how you say it to them. A little patience and kindness can lead to a smoother run. Now if they wont listen or are just jerks well… there is a kick button for a reason.

As an added bonus, I’ve begun livestreaming my exploits in the LFG system late night, and early on Sundays and Mondays. Check my Twitter for when the streams start, or periodically swing by my Livestream Channel.

Dual Unto Others

In a perfect world, we would all be fortunate enough to run with only our guildmates in Heroics and find that perfect unison of one tank, three DPS and one healer that could create that magic and that would ensure those hours of farming gear and Justice Points are nothing short of a blissful experience.

In reality, some have an easier go of it than others. Depending on who is online and who is already spoken for, you may find yourself being one of those stragglers who is forced to throw your lot in with the Dungeon Finder to get what you need. As DPS, the queue times can be unbearable. Not to mention the fact that PuG Heroics already have such a small chance of success that just downing the first boss can be seen as a huge victory.

Some enterprising DPS have decided to use their dual specs to become something that would allow them a much easier time of finding random groups to farm Heroics with – those of tanks and healers. Unfortunately, if not done correctly, this can create an even more painful experience for all involved. So, without further ado, here are my tips on how to use your dual spec to the fullest while trying to do Heroics.

Lesson #1:  Do Your Homework

If you’re planning on playing the part of a tank, healer or even DPS, when that’s not your natural role, you need to at least make sure that you can at least perform said role at an adequate level for the content that you are about to do. You won’t get very far if you can’t generate or hold aggro, if you can’t keep 4 other people and yourself alive or if you are not putting out the DPS to kill things fast enough.

Take a look at what others of your desired class/spec are doing, in terms of talents and rotations. Understand the mechanics and what the abilities associated with that spec are used for. I would put in just as much time learning your dual spec as you would put into your main spec, for something like this. If you’re not going to do it well enough to help your group succeed, then you’re basically doing all of this for nothing and that’s not good!

Lesson #2:  Look The Part

Once you have gotten into the right mindset to really understand the role that you’re trying to become, you then need to make sure that you are just as convincing on the outside as you are on the inside.

If you’re planning on becoming a temporary tank, make sure you have pieces that are fitting for a tank and that you have a generous amount of health and other attributes (like dodge and parry) to be able to take some hits.

If you’re aiming to become a healer, make sure you have pieces that a healer would wear. Anything with Spirit on it is going to be assumed as something that a healer would want, so make sure you have plenty of that on you. Make sure you’re not wearing any trinkets or using any meta gems that would be terribly obvious as DPS caster only.

If you’re in the rare bind of being a tank or healer attempting to DPS, possibly due to too many others like yourself in the guild needing upgrades and not enough runs to support them, make sure you are hit capped or as close to it as possible. If you play a class with CC capabilities, get comfortable using those abilities and become familiar with the symbol assigned to you for marking purposes. Watch your aggro and focus fire the correct mobs down, when it’s time to do that.

Lastly, make sure your gems and enchants go with the role that you are trying to perform, too.

Lesson #3:  Stick to the Script

It can be mighty tempting to want to fall back into your normal mindset in a group. You see that death knight made some strange talent choices or that the feral druid is letting his bleeds fall off too soon. You have experience. You know these things!

Except you’re there to tank. A little advice or a friendly suggestion is fine. Getting into blow by blow explanations and possibly even arguing with them over how things are done is purely bad form.

This rule seems exceptionally true for healers that place themselves into a DPS role. It can be tempting when you see life bars going down to stop what you’re doing and throw heals in rapid succession to save the day. That’s not why you’re there, though. Granted, if the run is on the unmistakable path to a wipe and you feel that you can possibly help save the day, by all means. I would expect any DPS to do the same thing. That should be a rare occurance and not a habit.  However, if you can cleanse something (such as a curse, poison or disease) that your healer cannot cleanse, then by all means, cleanse away!

Things not dying fast enough means the fights go on longer than they need to, which taxes the healing and can cause other problems. In short, do what you came to do, unless the situation absolutely calls for it.

Lesson #4:  Come Clean

There are some professions where you’re not immediately panicked by seeing someone wearing a trainee tag. The cashier at the grocery store. The busboy at a restaurant. That kind of thing.

Then there are those where you really don’t want to know that this is somebody’s first time doing a particular task. The person drawing your blood at the doctor’s office. The pilot flying the airplane you are on. The minute you discover they may not have that much experience is exactly when you start to doubt you’re in good hands.

With that in mind, feel free to state that this may not be your primary spec, but that you do feel confident enough to play it and don’t be afraid to ask for pointers.  This will go over a lot better than people assuming that you are a main spec tank, healer or DPS when you clearly are not.

Lesson #5:  Don’t Quit Your Day Job

At the end of the day, you’re doing this because you have to. You may enjoy what you’re doing, out of necessity or because it started to grow on you. But, remember why you’re really there. You’re there to get a shot at some gear that nobody else can use or to farm the Justice Points you need to buy better gear, so you can be ready to raid that much faster.

Do not get so attached to your dual spec that you start insisting on doing it in your actual raids. Do not think that because you made the most of your dual spec to get through a difficult time that you automatically know more about that class/spec than those that have been doing it since a previous expansion.

In closing, the journey towards becoming the best you can be so that you’re ready to raid should be an enjoyable one. You should be looking forward to watching your stats grow and your abilities hit harder or heal for more and it shouldn’t be something that you dread doing.

Slipping into a role that you don’t normally perform is not for everyone. Some people would rather deal with longer queue times than put themselves in a situation they’re not entirely comfortable with. Listen to your gut. If you know deep down that you don’t feel confident in the idea of tanking or healing (or even DPSing) or you know you don’t have the desire to put in the work to really give it your best shot, don’t do it.

Stick to what you know and what you enjoy. If you can still do that, while ensuring you are on the right path to being the best you can be, then you’re doing the right thing and don’t let anyone tell you otherwise.

Thanks for reading and happy hunting!

It came from the PUG: Tanks but no tanks.

The life of a healer in Cataclysm is new, exciting, and often times terrifying. The new expansion does something quite well, it makes healing really really hard. Since hitting level 85, I quickly geared up for healing and DPS just in case a guild group had a DPS slot available. Guild groups have been an absolute delight. Coordinating CC, figuring out new mechanics, and having a blast in new content and trying for achievements. Random groups however have been, to be honest here, full of suck.

This is mostly due not to the new healing mechanics, but to the new requirements in CC management and smart tanking. Over the course of the last week, I have queued for random heroics as a healer at least three times a day. This endeavor has met with slightly less mixed results than I would have anticipated. In the vast majority of cases the tank has been the problem. Not waiting for CC assignments or for the CC to go off. Breaking CC early, or to be perfectly honest here, pulling like a jack-ass. Now what I mean by this is that the tank is either pulling multiple groups, not waiting for the healer to have mana, not conserving mitigation cooldowns for when they are needed and generally ignoring any sort of logic or strategic approach. This is what I like to call the “Wrath Tanking Mentality”, which will be referred to from this point on in the post as WTM.

What is WTM you may be asking. Well, it’s the idea that heroics are stupidly easy, and require no forward thinking. That as soon as you reach maximum level, you are ENTITLED to the loot contained therein, and the actual running of the dungeon is merely a formality. This honestly wasn’t a problem the first few days as Blizzard instituted a gear requirement before even allowing people to queue randomly for the dungeons, but as players figured out how to raise their GS early the queues began to get worse and worse. In Wrath it wasn’t uncommon for a healer to just say “go ahead and pull 1/2 of the zone, I’ll be just fine.” or some variation therein. Honestly as a fresh 80 running heroics, very few reports of having difficulty healing existed. In Cataclysm though, it’s all about conserving mana, using the right heal for the job, and having a group that avoids all unnecessary damage while following CC assignments. As a healer you may have experienced this, but WTM is very very strong right now. I fear that the learning curve may actually be too steep for some people. I fear this, because inevitably what these people do is cry the loudest for dungeons to be nerfed, and they are very very quick to blame healers. Let me share with you some lovely examples from this week.

Day 1 of heroic ready healer

Throne of Tides: First boss

The tank was a warrior with LESS hit-points than my healer. My healer clocks in at 106k health right now, the tank only had 105k This was red flag number 1. I would have vote kicked him on the spot for that, but he had a voting block with two other guildies with him. We make it to the first boss through all the trash and it feels like a miracle. The tank seems to be made of paper, until I inspect them and see they are still wearing some ilvl 251 gear mixed in with sub-par greens. How this person got into the instance is a mystery to me at the time, but I go along with it. After all I’m a shaman and made of infinite win right? The first boss has a couple abilities that will tax a healer, and outright kill a stupid DPS. One of these abilities is a geyser that she casts beneath a player. You have ample time to move out of it, but if you don’t it will deal enough damage that it will one shot you. Funny thing here is, the first time she casts it even after being warned what it was, the tank does NOT move out of it and dies. That’s right folks, the tank. His comment “You suck healer you should have healed me through that.” I calmly explain that it is an instant kill and he needs to move off of it, and luckily one of his guildies backs me up on this. He drops the matter. The boss also has a phase where she summons three adds, two casters and a melee. The mage polymorphs one caster and I hex the other, which is pretty much standard operating procedure at this point. The tank, tags ALL three adds breaking the polymorph and the hex. The tank proceeds to die, and I am promptly vote-kicked from the group. Clearly both wipes were my fault. I write it off, tack myself to a guild group and a call it a night.

Day 2 of heroic ready healer

Halls of Origination: First Pull

The tank was much better off than the first one. Also a warrior he had a considerably larger health total, and his gear looked to be on par for heroic content. I was feeling optimistic about this run right until the first pull. This pull consists of five mobs that all do many different things. Usually the group marks 2-3 for CC and burns down the two biggest threats fast while pulling out of line of sight. The tank for this run however, rushed blindly in. No CC went out, and we had none besides my hex that could withstand damage so it was a wipe. Second attempt, someone in the group explains what we need to do, and this time we get our CC’s off . The tank however goes rushing in and dies a fiery death as he runs out of my healing range. Third attempt, the tank rushes in, and drops group as soon as everything is angry with us. Right gear, wrong mentality. I do some random heroics with guildies, call it a night.

Day 3 of heroic ready healer

Grim Batol: First boss

Interestingly enough, I got in this one as DPS. I forgot to uncheck DPS from the previous night’s heroic runs with the guild. We get to the first boss easy enough, I explain the fight on heroic and we engage. The healer, a holy priest, is doing a kick ass job and things are going great. Umbriss kicks into high gear and smears the tank pretty good. We wipe, go back in, tank drops group. We get a second tank and the same thing happens. I ask if he’s saving mitigation cooldowns (which I already know the answer to thanks to oRA3) and the only response I get is that the tank drops group. We get a third tank and the same thing happens. oRA3 in all cases shows me that the tank is just blowing tanking cooldowns at odd times. Times when healing isn’t tight and damage is manageable. This bothers me quite a bit and after three more failed tanks all doing the same exact thing I just call it a night and go to bed.

This continues on for what seems like many, many days. Now, not every experience was bad and there was some shinning hope here.

Day 5 of heroic ready healer

Heroic Deadmines

This was the first time that the group was all from random servers and guilds. No repeats of anything. The composition was a druid tank, me healing, a hunter a mage and a warlock for DPS. A lot of viable CC in this group, and best of all, they all listened. We worked together through the whole instance. For every one of us it was the first time setting foot in it since the change. We looked up encounters, made up our own strategies and fought all the way to the end. The druid was an amazing tank watching my mana closely and knowing when it was safe to pull and when it was time to sit back and take a break. Honestly I was impressed with the way the group was communicating without voice chat and getting along. Through normal conversation I find out that the group is made up entirely of players from the vanilla days who used to raid 40 man content. This is new and exciting to me as recently I’ve been running with “wrath babies” so it was good to reminisce about the good old days. We get to the end, figure out the cookie fight without looking it up, earn a few achievements and then begin the VanCleef event. I call it an event because, well, it is very much so an event and not a boss fight (coincidently, Kudos to you on this one Blizzard, A plus all the way on this fight). We get through a few wipes and then we realize it’s already 5 am and we just can’t keep going anymore. We drop group, but it was seriously the best healing experience I’ve had so far in a heroic, and one that hasn’t been replicated yet.

Long journey, but here’s the short of it. Healing is much harder than it was before. Most healers in my experience are making the transition pretty well thanks to the strong healing community feeding information into the media. Tanking and smart DPS is an entirely different story now. I don’t say this a lot, but right now the fail boat has a lot of passengers. I know there will always be a string of bad runs, or players that haven’t been keeping up on every change, but it feels as though we really do have a lot of players behind the curve.

Is the tanking learning curve too steep? Is WTM too strong after having used it for two years? What experiences have you had as a healer in the LFG system? Have you encountered the WTM a

That’s it for now, I’m going to head back in to the LFD tool with my head up and my mana potions stacked high. I’ll be sure to bring you back some awesome, and awful stories. Until next time, happy healing and may your mana be plentiful.

Leveling a Resto Druid in Cataclysm – Part I

Epiphanize is the co-host of the Raid Warning Podcast and is currently leveling a Druid in the Cataclysm beta as well as playing one as his main.

With two new races to choose from as well as a new, improved leveling experience, there are going to be a lot of new Druids come Cataclysm. From revised abilities, to the new specialization system, starting a new Resto Druid is going to be far different than it is currently in Wrath. In this series, I am going to cover how things have changed leveling a Resto Druid, starting with level 10.

Specialization

The biggest change for low level players is the specialization system. At level 10, you will be asked to choose one of your 3 talent  trees. This is where you will place at least 31 of your talent points, as you can not unlock any other trees until you’ve spent 31 points in your specialization tree. Upon choosing this specialization, you will be granted an ability geared towards your spec, as well as two passive bonuses. As a Resto Druid your granted ability will be Swiftmend. Previously available at level 40,  Swiftmend will drastically change how you heal at lower levels. At level 10, it heals for 204 hit points, costs 14 mana, and has a 15 second cooldown.

Along with Swiftmend, you are also granted 2 passive abilities as a Resto Druid. The first is Meditation, which similar to its  predecessor Intensity, allows you to regen mana at 50% of your normal rate while casting. Your second passive ability is simply called Restoration Druid, and reduces the pushback suffered while casting Healing Touch, Regrowth, Tranquility, Rebirth, and  Nourish. This is similar to the old Tier 1 talent Nature’s Focus, but adds Rebirth to the mix. Even at level 10, I believe Blizzard  has succeeded in making you feel more like a Resto Druid than before Cataclysm. These two passive abilities cost 3 talent points each, with Meditation unable to be maxed out until level 22.

The Rest Of Your Toolbox

Along with these bonuses is your normal toolbox that includes Rejuvenation, Healing Touch, and Swiftmend. This gives you a well-rounded toolbox for a low level healer. 1 HoT, 1 big heal, and 1 emergency heal. I am pretty excited that Blizzard decided to teach low level druids the Swiftmend mechanic, as it is not available to the other healing classes. Overall, it looks like Blizzard is succeeding in simultaneously improving the leveling experience, while teaching Resto Druids how to use some of the more advanced abilities they will need when raiding. Even at this low level, you should start being able to get a good feel for tank healing in 5 mans, as well as have the added benefit of not running out of mana every pull while leveling thanks to Meditation.

In the next part of this series I will be taking a look at the next major leveling milestone, The Looking For Dungeon Tool, and how these changes affect Resto Druids healing low level dungeons.