Where in the Blog is Lodur?

As I’m sure you’ve heard by now I’ve had the good luck to join the team over at WoW.com. Today I was originally going to post another installment of It Came From The P.U.G. but instead I’d like to take this morning and do a few things.

First I want to thank everyone! Honestly I wouldn’t be where I am without your support and your readership. It really drove it home last night when I was reading through some comments and email I received where people who applied for the Resto Shaman position informed me they put a caveat in their applications that should I apply, I should be hired instead of them. I mean really, how often do you hear someone say that? “You should totally hire me… unless this other person applies!”. Let me tell you, it doesn’t happen often if ever. All the well wishes I received (and still am receiving) all the congrats and good lucks, it’s overwhelming and really drove home how many truly amazing people I’ve met since I started blogging. I’ve gone from Lodur to Joe and I just want to thank you guys so much for everything.

Second, I went out for some delicious Poutine (yes it’s a food thank you Canada for it!) after my raid last night with a guildie and friend. We were sitting around talking about various things from healing assignments to loot to what I was doing for my birthday this year. He asked a question “So, For The Lore, World of Matticus, Way of the Totem and now WoW.com. What are you going to do with all that?”. It’s a question I’ve received at least a couple times over the last 24 hours. So for those of you asking about what Lodur will be doing now here’s some information.

  • I’ll still be posting here on WoM. It might not be as frequent as before but it will be there. Besides Thespius and Mimetier have been doing a great job and you’ll have plenty to read 🙂
  • The posts here will be less Resto centric. More pug stories, more raid strategies. For all things restoration specific I’ll be posting them over at WoW.com
  • I’ll still be doing my weekly podcast ForTheLore. Make sure to listen to this weeks episode as my Warcraft section pretty much convinced two people who quit the game to come back.(Or close to it)
  • I will still be posting on Way of The Totem with my story pieces for Lodur.
  • I’m not going to get an ego about it. I love writing, when I started blogging it was to help provide information to people and offer other opinions than what was out there already. I am going to continue to do that, but I wont forget who my friends are.
  • I’m sorry to say that contrary to popular belief this does not allow me to hand out ponies. I wish it did =(
  • Yes I’ll still be looking for reader input. Both here on WoM and for WoW.com. I write for you guys after all is said and done and knowing what you want to read helps a lot
  • Yes I’m still working on my own video game and hope to have a beta test soon for you all to enjoy!

With that you can see I’m not going anywhere, I have plans to be around for a long time here and elsewhere. I just hope I can keep pumping out the quality for you guys.!

Now for some reader input. Ladies and gents it’s that time of year for Dear Lodur. This is your time to shine folks. Send me some questions either here through the contact form or DM me on Twitter and I’ll pick some to showcase.

Once again thank you everyone! Look later in the week for another P.U.G. story and keep on rocking out!

Until next time!

 

(p.s.that picture at the top for the article, yeap that’s me with my metal face 🙂 )

 

 

Lodur Joins WoW.com

Not sure if you’ve heard the news, but our very own Lodur’s signed on with WoW.com and will be providing his usual Resto Shaman expertise in the newly expanded Totem Talk.

Congrats!

Last I heard, he’s also willing to accept suggestion columns for Resto Shamans. Well Lodur, since it is that time of year, here’s what I want to see from you:

“How to seduce that elusive shaman”
”13 uses for totems that will satisfy your partner”
”Tail management for the new guy”

Although, those will never see the light of day.

Also, finally beat Mass Effect 2 and got the super good ending. Now I can spend my time back on WoW.

Quarians are hot. There’s something about masks and environmental suits.

It Came From The P.U.G.!:Voted Off The Island

For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure!

This week I bring you a story of a monumental event. Something so earth shattering that babies cried, women ushered their children home and men cowered before it’s terror inducing visage! You may need to sit down for this… ready? Lodur was vote kicked from a heroic group! Now I’m sure there are some questions about what happened and what was the build up. Here goes my tale of woe.

I’ll start by saying yes I was healing, and yes the mace was equipped. I was decked out in my shiny new T10 loot after freshly enchanting and gemifying them. I queue up and promptly my invite button pops up. I join the group and off I am to an adventure… or so I thought. The screen load shows the Pit of Saron and I’m a bit excited. I enjoy healing the place and it beats out Gundrak any day of the week! The instance loads and I’m looking around for the rest of the group. I notice that most of the mobs have been cleared. This is red flag number one. My immediate response, in a joking tone of course

“What did you guys do to the last healer?”

I get a response from the rogue of the group

“Horrible healer we vote kicked him.”

Ok, I’m willing to give them the benefit of the doubt. Mainly DPS folks have been rolling in as healers to get quick frost badges so it wouldn’t surprise me too terribly if that’s what happened. I see they are over at the Ick and Krick encounter and make my way over. We buff up and pull. Things go smoothly until two things happen. First I notice the prot warrior is taking a whole lot more damage than he should be and his health is only at 29k total. Second thing that happens is the poison nova. The rogue tries to cast Cloak and run but instead becomes a stain in the ground. Not believing that you can release and come back while the encounter is happening , they wait dead. We’re doing fantastic though otherwise until the boss marks the hunter and chases after them. The hunter then proceeded to drag the boss back past it’s threshold point and the boss leashes… at 1%. Ok, stuff happens I’ll just res the rogue and we’ll get started again right? Wrong! As I’m sitting to drink so I can resurrect the rogue, and before the tank is ready, the hunter pulls, runs to us and then casts FD. Needless to say I got squashed with the rest of the group. We run back in and drink and buff and get ready for round two. I inspect the tank and see he’s in some pretty low tanking gear… and a bunch of dps gear. I make a mental note of the fact he’s not defense capped and look to see I still have 7 minutes left on my LFG debuff. Time to soldier on! Before we’re ready again the hunter pulls, this time the tank picks it up and we proceed as normal. The rogue dies again to poison nova but this time we kill the boss.

This happens two more times with various mobs on the ramp leading to the final leg of the instance until finally I say something

“Dude, stop pulling.  I need to drink and you’re wiping the group .”

It was then I noticed something I had not noticed before. All of them were in the same guild. Everyone stopped moving and there we were sitting at the base of the ramp leading to the collapsing tunnel. There’s this long, hanging silence while we sit there and then next thing I know I’m booted from the group!

Back in Dalaran I’m in shock at what just happened. Seriously I got kicked because I called the hunter out on pulling and doing stupid things! I look up at my buffs and notice the debuff was just wearing off and that I can re-queue, but still… wow just wow.

Luckily the next one I get is full of people who communicate and pull sensibly. All from different guilds but all with the same rough gear level. We plow through Halls of Lightning, I get my two Frost Emblems and we part ways.

Seriously I’m alright if you want to do wacky things in a guild run. One of our DPS raiders rolled a healer so when I’m on my tank I like to do silly things (within reason) to mess with her (Hi Jaha!) but we always laugh about it, and I never do it when it’s a non guild run. If there is even one pugger in the group I try my best to behave. But to be kicked for calling someone out on pulling and feigning while watching the group wipe, that dog just won’t hunt monseigneur!

Any interesting P.U.G. stories from this week? Good, bad, awesome or terrible? That’s it for today folks.

Until next time, Happy Healing!

 

Image courtesy of CBS

Are Easier Heroics Better in the Long Run?

Image Courtesy of Geico Insurance

The patch 3.3.2 includes a few amendments to Heroic Dungeons and how they’re played.  Entire packs of mobs are being deleted.  Bosses abilities are being shortened or being made less frequent.  Fight mechanics are being made easier.  In essence, Blizzard is giving us more opportunities to blow through these dungeons with little to no effort.

I’m an educator at heart.  Seeing as though my life “endgame” is to be at the front of a classroom, it’s important to me that people learn the skills necessary to go through life.  How to write a proper business letter, how to analyze a novel or article, or how to put your thoughts in order and present them in a proper argument.

How does this translate into WoW?  Teaching players how to follow a kill order, how to manage small and large cooldowns, or how to CC a mob.  Remember some of the cardinal rules of this game that we’ve all learned?

  • If the ground changes, get out of it. Pretty standard stuff, except for rare circumstances
  • If the boss starts spinning with his huge weapon, move away from it.
  • If a really annoying mob is causing havoc, CC it. If possible, avoid DoT’ing it.

We learn these the hard way.  And, we have to utilize and execute what we’ve learned in the current content.  Ground changes?  Sounds like Rotface’s ooze pools on the ground.  Spinning mobs?  Marrowgar.  The need to CC a mob?  The mind controls in Lady Deathwhisper.

“You are not prepared!”

With the level of difficulty amongst the endgame content, more and more groups are getting frustrated with the lack of skill within the community of 80s.  I equate this to meeting people in the real world that don’t demonstrate even a sliver of mastery of their native language (slang and colloquialisms are fun choices but shouldn’t be your foundation).  How do you get through school without being able to speak or write properly?  How do you get to start raiding without having a knowledge of the fundementals?

Take Ahn’kahet (AKA “Old Kingdom”) for example.  Jedoga Shadowseeker is the boss that floats in the air, summoning an add to sacrifice.  If she succeeds, she hits a temporary enrage.  I remember wiping to that when people first started doing heroics.  The tank had to manage a cooldown; the healer was spamming big heals. This fight demonstrated the need for DPS to turn up the heat to down the add.  Even I as a healer would Smite/Lightning Bolt the add.

Now, it seems that Madame Shadowseeker only does this once.  Does this just mean everyone blows all their cooldowns (Shield Wall, Survival Instincts, Frenzied Regeneration, etc) to endure her short enrage and then they’re done?  The key to earning respect as a player with me is demonstrate a finesse of your skills, not be all RAWR OMG WTFBBQ DPSPWNAGE!!  You can be great player and still utilize all of your classes abilities efficiently.

“Time is of the essence!”

As these Heroics are being made easier and easier, that means people will be blowing through them faster and faster.  Making the value of the gear that people are getting lower and lower.  Follow this math:

Average of 4 badges (+ 2 from random) = 6 badges per run.

Clearing an instance in 15 minutes means 24 emblems an hour.

A whole set of T9 costs 210 emblems.

210 emblems / 24 emblems per hour = 8.75 hours.

Even if you play 3 hours/day, you could have full tier 9 in 3 days.

Given that, do I think it’s possible to really have a grasp of how to exist in a raid setting, possibly having an aspect of the fight rest on your shoulders?  I won’t say a flat-out “no”, but I’m hesitant.  I learned how to play my class through dungeons and heroics.  A fight like Rotface or Blood Princes is going to confuse players that haven’t had the ability to build an understanding of their class.

Consider it a slightly less horrifying version of a person who just bought their character on eBay that day.  Regardless if you’re a completely new player, or just levelling an alt, I fear that we’re starting to lose the building blocks to being a good raider to the ease of too much convenience.  (Sidenote: Notice I said “too much”.  I’m all for crafting the game so everyone has a shot, but there is a point when it goes too far.  I don’t want to go back to the days of needing to run alts through Karazhan to begin the gearing process for Black Temple.)

It’s like the economy (I know, a touchy subject).  If you start pumping more gear into the game faster, it devalues what’s already out there.  I guess the good thing is that people will be less freaked out by GearScore.  If everyone has a high gear score, more emphasis will need to be placed on player skill.  What good is a high GearScore if everyone has it?

“Lazy Sunday!”

“…WAKE UP IN THE LATE AFTERNOON!”  Sorry, a little sidetracked.  I love that skit.

Anyways, with Blizzard making things easier and easier, I fear they’re going too far.  ICC trash is already becoming AOE-able.  People are complaining about there being too much trash (yet, people complained about Trial of the Crusader not having ANY trash and being too boring).  Oculus is getting even bigger rewards.

I don’t want this game to become “just go in and blow stuff up”.  I like the challenge.  I like the dedication.  I like the workout.  I like the strategy.  Do I know how to create a balance with this?  Of course not.  If I did, I would be working for Blizzard.  I just don’t want the laziest crowd in the game to win over the hearts and minds of the game designers.

Now, I enjoy the mechanic of earlier ICC wings getting easier over time, allowing less progressed guilds to see the endgame content, but the latest epidemic of clueless raiders is troublesome to me.  How do you make the game more appealing to everyone, while still teaching those fundemental rules that we’ve all learned over the years?

What do you think?  Do you feel heroics are being made too easy?  How do you promote an understanding of class and basic fight mechanics amongst your raiders?

Why Slacking Helps You Raid

I confess. My raiders and I have been bashing our heads against a brick wall for a couple of weeks. Our heads have been filled by the red mist ‘o wrath. We’d got the first wing of Icecrown Citadel on farm but our next focus, Rotface, ‘brokseded’ us time and again.

The brick wall suddenly came down on Sunday night. We had an experimental snipe at the Princes and then marched into the Plagueworks to slaughter Festergut and have a positive pop at Rotface. So what happened to stop us seeing red?

Change.

What change has that effect, I hear you cry? Did we change players? Did we somehow plunder a trove of 277 gear? Did we hardwire exact playing requirements into our members while they slept? Not at all. We merely tweaked one of our raiding practices: breaks.

I’ve always said they’re important in raids – it gives your raiders a chance to breathe. Sunday night taught us that organised breaks are even better.

Really regular breaks. We announced to our band of brigands at the start of the evening that we’d be calling a three minute break every 30 minutes, and that we’d like them to be sure to wait until then for quick AFKs for drinks and the like.

Wow, every 30 minutes? Those are a lot of breaks, I hear you cry. It’s a wonder we got anything done, right? Wrong.

Give yourselves regular chances to slack – that is, relax – and you’ll come back after the break more focused than had you pushed on and sat for an hour, two hours, wiping. Your head won’t be full of red mists so there’ll be room for useful things like remembering to move out of slime spray.

Movin’ n’ shaking. Several of my guild play in the same room on raid nights. Usually during a break we stare at the computer screens and brainstorm tactics in increasingly stressed tones.

Instead we decided to test out a terrifying concept during breaks: moving away from the computers and out of the room. We strongly recommended to our raiders that they do the same. We found that the simple change in space and environment again helped us to feel fresh and focused when the break was over. Even just moving about and stretching helped relax some tension. If you have time and inclination to fit in a few actual exercises, you’ll feel all the more responsive in the raid.

Time, gentlemen. After each break we announced the time of the next one. Sounds simple, but I think this was the key to the whole break renovation. Raiders need their creature comforts, right? And if they don’t know when a break’s coming then they’ll slide off after wipe 20 and get the drink they desperately need or the smoke to relieve stress. Meanwhile the rest of the group grumbles while waiting for them to return from their unannounced break.

By announcing break times, we’re allowing raiders to plan ahead. It means they don’t need to feel guilty about making the group wait on them. importantly it also gives them some control back over their own comfort. Our lock wants coffee? He knows the next break is in 10 minutes and can hang on until then.

Content breaks. I don’t mean a break in gameplay. I mean mix your encounters up to get the balance right between learning the fights and actually still having fun. You’re sick to the back teeth of bouncing on Festergut? Right, about time you take your raid to meet the Princes. Perhaps later on go to pay Rotface a visit.

You’re not being inefficient by not forcing yourselves to sit there and practice a fight: quite the opposite. Cut yourselves some slack if you’re working hard and not getting anywhere; you might find you slaughter the next encounter you head to and earn yourselves a morale boost. That’s efficiency.

 

These are small changes but could be useful to any raid group out there. You’re a 3 year-old guild running your A team? Or perhaps you’re running a PUG (breaks are not a PUG killer any more than giving your raid a little bit of trust, but such PUG raid myths is a topic for a future post). In my opinion these changes are crucial for any sort of raid group. Why? Let me explain what I think a well-run raid group is:

  • It’s a social activity. If someone in our group is not having fun for some reason we get uncomfortable and more stressed. Then Rotface smashes us more easily, morale plummets, stress goes up. Vicious circle. Having a break allows us to peel ourselves away from the stressful game environment and remember that it’s a social occasion, too.
  • It’s a team sport. Sure, we don’t leave the comfort of our computer desks and run up and down a pitch for several hours. We do work together using tactics, formations and roles to achieve a common aim. Sports benefit from breaks; think of the oft touted stories of football players eating oranges at halftime, or a weight-lifter taking breaks between sets so they can achieve their best for longer.
  • It’s a company. Wait, that sounds a little mercenary – try ‘organisation’. Either work. Like most companies, we expect our members to perform a certain job and they’re paid for successful tasks with emblems – and occasional epic perks. We invest time and effort to skill-up our members so that they can achieve goals, and improve all the time. We provide a safe (and because it’s a game, fun) environment for them to perform their tasks. All of these are good practices for a company, at least according to a particular book (see below) on company organisation. And like any good company in accordance with this book, we’re flexible enough to cut them a little slack to give them room to be their best.

A person will work better, be more focused, if they feel they are trusted and have some space to relax. Running around like a headless chicken or battering your head against one encounter is not healthy. The benefits extend to groups of people, too.

“The difference between the time it takes you to [achieve your next progression] at ‘all prudent speed’ and time it would take you ‘at breakneck speed’ is your slack. Slack is what helps you arrive quickly but with an unbroken neck.”

– Slack, T. Demarco, page 208 (and a book I thoroughly recommend to anyone wanting to change their raiding style)

What do you think? Does this sound like a useful nugget for your raid setup? Have you been wanting to try something like this for a while and been worried that you’d not cover as much ground? Do you think I’m completely wrong and sticking on one encounter until you’ve got it is best? Or, possibly, do you think the wisdom of this vs. encounter battering is dependent on how many nights your group raids?

 

This is a post by Mimetir, a boomkin and restorman of a raid leader on The Venture Co. (EU). You can find my twitter feed here.