Priests: Moonshroud or Merlin?

Patch 3.2 whipped out two sets of craftable gear: Bracers and chest pieces. Got a few inquiries about it on Twitter about it. Figured I’d do everyone a favor and outline my thoughts on it here:

Moonshroud

Here’s the Moonshroud set:

Royal Moonshroud Robe

Royal Moonshroud Bracers

Merlin

Merlin’s set:

Merlin’s Robe

Bejeweled Wizard’s Bracers

As you can clearly see, the Moonshroud set offers Spirit whereas Merlin’s contains haste. The spellpower and crit ratings remain identical.

Now if you were a healing Priest wondering which of these to create for your sets, there’s some things I’d like to remind you of before you go off dropping your hard earned gold.

Spirit’s been nerfed. Holy Priest mana regeneration’s been nerfed. Spirit is not as strong as it used to be. Do keep that in mind.

Speed is life. The faster your spells go off, the higher the odds that your heals will catch a player before they die.

Socket bonuses aren’t always the greatest. You do not have to socket your gems according to the bonus. There is no law saying that you have to do that. Sometimes socketing against the bonus yields a higher benefit.

So what’s best for me?

As Discipline: I lean towards Merlin’s set. I won’t need the Spirit as it doesn’t provide me any additional bonuses anyway. For gem choices, I prefer having a large pool of mana to work with. I would socket straight 4 x 20 King’s Amber on the chest and the bracers.

As Holy: Not much difference here. I’d approach it the same way as Discipline. I’m all about the mana pool and stacking loads of intellect. Others prefer Spellpower, Spirit, MP5 or Haste gems. Perhaps even a combination of all of them. I wouldn’t say that’s wrong.

It’s just a matter of preference. I top out at around 2700 spellpower during raids. Most of it’s going to over healing anyway. I may as well reallocate some of those points towards a larger supply of mana or increased speed. It’s not like players suddenly gained 7000 health and that bosses are magically knocking out 80% of a raider’s health to warrant that increase in spellpower.

Why Exclusive Info is Dangerous

This post is a fairly serious one and it talks about my personal viewpoint when it comes to exclusive info and things like “scoops”. I hope it’ll offer some insight from this blogger’s perspective on why certain things have to be done the way they are and why secrecy is important (along with some arguments for it).

It’s a topic that has irritated me extremely to no end.

As a student, I’ve always been taught to cite my sources when it comes to papers or projects. I know that Syd would otherwise agree otherwise I’d be screwed over for plagiarism reasons. But this isn’t the same type of sources we’re talking about.

No, I’m referring to informational sources. People with inside and exclusive information about things that not everyone (such as the public) can know at the moment.

Before I continue, I need to make a disclosure and a disclaimer.

Disclosure: In case you didn’t already know, I’m a regular columnist for wow.com. I contribute their Raid Rx and Spiritual Guidance columns.

Disclaimer: My perspective does not represent any part of the wow.com staff, it’s affiliates, owners, or anyone related to the organizations therein. They’re just my own.

Wow.com has recently run a few questionable stories. A lot of players were skeptical about some of the stuff they had been reading and some even go as far as to harassing a few writers about where they hear this information from.

Now skepticism is good. Don’t get me wrong. I encourage everyone to really think about what they’re reading, where it’s from, and it’s reliability. Last thing that I’d want to happen is to see anyone falling for anything and being humiliated over their gullibility. What really annoys me is being asked to list who gave out the information that we know.

Honestly, do you really think naming a source is going to change your thoughts or feelings on that? Whether you believe it or not is entirely up to you and I don’t know how saying that Joe Smith from marketing told me is going to make that any more believable.

Even if I stated something as outrageous as Pandaren and Murlocs being playable and reported that it was none other than Ghostcrawler himself that e-mailed me that? It wouldn’t fly anyway.

So if you think that the favourite news site you go to for information (I don’t care if it’s wow.com, wowraid.com, MMO Champion, World of Raids or what have you) is lying to you, please consider the following before making a request to name where the juicy gossip comes from.

Reputation is on the line. You know, contrary to popular belief, no site wants to be known as full of lying crap. It’s against their interest. There is no viable reason why I as a blogger would want to lie to you. We’re not out to get you. If there’s some cool stuff out there that can be reported, it will be reported. If a site gets it’s information wrong, or worse intentionally lies to get traffic hits, that’s a line where once crossed it is difficult to get back. We want you guys as readers and fans. We want to share the information, the exclusives and the scoops. And if the sites are wrong, the internet will have a field day. Everyone likes to “rub it in”. It’s a big risk to the reporting site if they misinterpret or misread something.

Careers are at stake. Can’t remember where I got this from. It caught my eye on my Twitter timeline. USA Today (a news organization) has a policy section on the use of unnamed sources. It’s a great list and it displays the rules that their reporters and journalists are bound under. You can bet that most other news sites will have something similar to this. I don’t think gaming news sites have anything as detailed but you can bet there is serious editorial oversight especially when it comes to reporting information from a source that specifically asks not to be named. I respect and understand the policy that reporters should do what they can to name where they get information from.

But if someone’s job is on the line, that there is an ethical line that I am personally not willing to cross. Given the option between disbelief at information or accusations of lying versus the surefire termination of someone’s job? I’ll take the former. I cannot in good conscience condemn someone to lose their job because a bunch of people want to know who my source is. It doesn’t matter to me. If it were me, the fact that I am willing to report what I hear on a large news organization should already speak volumes about how trustworthy that information is. It’s not like every tip or lead is followed up on everytime an email is received.

The USA Today policy says to be as specific and as precise as possible. Understand that it is well within the realm of reason that anything more revealing than “anonymous source” could be enough to fry someone. These are real people with real jobs and real families. Don’t lose that perspective.

If permission was given to release a name, a position or job title, it wouldn’t be a problem. Sadly that’s nearly never the case.

Think about pot odds. It’s a poker term that doesn’t really mean anything in this context. But probability plays an effect here. The hockey rumor site run by Eklund over at Hockeybuzz is an example I’d point to. Eklund uses a 5 point system to assess the strength of the trade rumors he hears concerning hockey.

Here’s a quick example. It’s not the actual way it’s done, but it gives you an idea.

  • E1: 1 reliable source that’s not related to the players or teams involved.
  • E2: More than one E1’s. Different people from different teams.
  • E3: A source that is directly related to the players and teams involved.
  • E4: More than one source with ties to players or teams involved.
  • E5: Deal is 100% complete and is awaiting announcement.

That system is used as an indicator as to where and at what level the information that Eklund receives should ranked at. It doesn’t necessarily mean it’s going to be true. Sometimes deals change.

In the WoW context, if one major site reports something, it could be a mistake or it could be wrong. If multiple sites report something at around the same time, you can bet that something’s up. I don’t suspect every player in this business is using the same set of sources that the other guy is using. I don’t actually know. I’m not important enough to warrant any and I’m not a big enough fish in the pond to get first crack at stuff.

By that same token, when one organization hears from multiple sources that are close enough to the situation at hand, then something is up and it warrants investigation. If the sources are gold, expect to hear about it. There’s a lot of oversight involved when it comes to breaking news like this. Everything gets triple checked. Every bush is beaten, every tree gets shaken.

Anyway, that’s my viewpoint on the whole matter. I will never compromise anyone’s life or career like that. And I won’t lie, the job does suck. You know of some cool feature or storyline coming up and you really want to share it. But you can’t. Because someone else gets screwed. That kills the joy in it. I don’t normally break news. I love doing speculations and stuff and that will be labeled clearly. But unless I get the greenlight to break something, I won’t. It’s the job of the big news sites to tell you what they they know (within reason). They don’t have to tell you where. You don’t shoot your only milk producing cow. Otherwise you don’t get any more milk.

Why get the one guy who’s willing to share juicy insider information fired? The chances of getting access to such insider stuff would essentially be shot down to 0. No one would want to ever talk to me again if I did something like that. That would place me at a disadvantage to my “competition”.

I sure as hell would never tell you guys that Hogger’s mustache told me that Zul’Drak is getting a new raid level instance.

(I might have made up that entire last line).

(Or did I?…)

State of Chain Heal 2:”Hail to The King, Baby!”

ash2es_phixr

Alright you Primitive Screwheads, listen up! You see this? This… is my boomstick! The twelve-gauge double-barreled Remington. S-Mart’s top of the line. You can find this in the sporting goods department. That’s right, this sweet baby was made in Grand Rapids, Michigan. Retails for about a hundred and nine, ninety five. It’s got a walnut stock, cobalt blue steel, and a hair trigger. That’s right. Shop smart. Shop S-Mart. You got that?

I simply can’t resist making Army of Darkness references, especially with all the WoW movie talk  and everything circling Sam Rami. This also mirrors a conversation I had with a guildie the other night on the current state of Restoration Shamans and where we are after this most recent patch. For some reason it always makes me think of Army of Darkness and Bruce Campbell, each time I chain heal I feel the urge to yell “THIS. IS. MY. CHAIN HEAL!”

Patch 3.2 brought with it not only a new instance in the coliseum, but a slew of Restoration Shaman changes that helped bring our healing up a little bit. Back in May I responded to a very lengthy thread with my own thoughts on chain heal, and in truth shaman healing as a whole. A lot of people thought we were broken in a bad way and were QQing about how it was time to re-roll. I stood up for us and said, yes we need tweaking but we aren’t broken. Patch 3.2 brought us that tweaking. In 3.0 and in 3.1 Shaman were given a slew of other spells to round out our healing and move us further away from the Haste / MP5 Chain heal spamming model of the Sunwell days. Blizzard did an amazing job doing that… but swung a little too far and inadvertently took Chain Heal down a few pegs to the point that we were having a very difficult time keeping up with AE damage in hard modes. Many Shaman were getting passed over to bring in other healers, that was bad news and quite frankly made me a sad Shaman. Then the man himself Ghost Crawler chimed in and said that changes were coming but they had to ride the knifes edge to not over power Chain Heal and make it the only spell we cast. Congratulations sir I dare say you guys did a fine job!

Lets take a look at what made the cut, First let’s look at Chain Heal.

Chain Heal: First of all, the Range between target was increased. 12.5 yards between targets is pretty good. It’s better when you consider that this is a smart heal and directs itself to a healing priority list and makes sure those who need it get it. This gets even better when you add in the Glyph of Chain Heal which lets it hit another target for a grand total of Four at a time! Now add in the change that between jumps the amount healed only is reduced by 40% (down from 50%) and you have yourself one sexy heal again.

But wait, there’s more!

Chain Heal was made very attractive again, but there were some other changes that compliment this as well.

Improved Water Shield: Not only does this give mana back on crit heals from LHW, HW and Riptide, but now it includes Chain Heal! The other good thing about this, is when you gain the effect, it doesn’t burn an orb. This is great news because that means it’s one less GCD you have to burn, which means that much more healing. This helps fix a lot of shaman mana problems, and ensures we can hang with paladins and disc priests for that near infinite mana.

Tidal Force: Another change that included chain heal. This now gives, HW, LHW and Chain Heal 60% additional critical strike rating. This also goes well with the next change

Nature’s Swiftness: The major change here is the Cool down. It’s been reduced to 2 minutes down from 3. This is huge in fights where you’ll need a fast chain heal or a fast healing wave more often (Hodir comes to mind). Having this available 1-2 more times a fight is a big boon to us.

Tidal Waves: Again this was changed to give a different bonus to LHW. When you cast riptide or chain heal, this bad boy procs. Before it gave a haste rating to LHW, now it gives it an additional 25% crit chance. That again is pretty huge considering everything we have that procs off of critical healing.

Healing Way:  This change was bigger then a lot of people I believe have noticed. Prior to the patch it placed a buff on your target that increased healing from Healing Wave. No other target benefited from it except for the one with the buff. This made the spell primarily a nuking tank heal spell. Now however it adds a flat increase to the healing output of the spell. A 25% bonus is nothing to scoff at. This allows you to work it into your spell rotation and make sure everyone you hit with it gets the added bonus of the talent

Ancestral Healing: This used to add armor. Now it adds a 10% physical damage reduction on any person you critically heal. This procs off of every crit, including Earth Shield crit heals. Look at the other above changes. The increased crit rate, the talents that add crit and make your heals faster combined with this? You could be rolling that 10% reduction over almost the entire raid with some smartly placed chain heals and liberal use of your talents. This is huge because it helps take environmental damage and even it out for the rest of the healers. This means less mana consumed trying to catch up and top people off and overall greater raid survivability.

Putting it all together, you get a rather complex and complete toolkit with which to heal your raid. We solidify our position as one of the games best swing healers, we can put out some very very good AE healing, or can spot heal on the fly. We can take over tank healing duties, or simply roll between them all. The changes to the spells make sure we are competitive in hard mode raids, but aren’t limited to casting a single spell over and over again. Personally I think the devs did a great job with us this patch. I feel they did a great job balancing Chain Heal out while not letting it overshadow all the other spells we have at our disposal. The synergy our class has always enjoyed is still there. Personally I’ve seen somewhere between a 350-450 hps increase in throughput, which puts us on par with the other healers, I’ve been able to keep up better with area effect damage and have been able to nuke heal a tank as needed. Healing is still challenging and fun, but I don’t feel underwhelmed by the shaman’s ability to keep up.

How about you? How has your healing been since the patch? Do you think they did a good job with the changes? What would you change, add or remove that the devs didn’t? Do you feel confident to head into a hard mode encounter and give it your all?

That’s it for today, Until next time Happy Healing

Sig

Image courtesy of Universal Studios

Feel free to follow me on Twitter

Healing Crusader’s Coliseum: Lord Jaraxxus

jaraxxus

Lord Jaraxxus is the second boss that will be available this week for Coliseum raiders. Take a look at the video below. Be advised that it’s in German. Couldn’t find any other ones around (if you manage to find one, please post it in the comments below). The video shows the Lord Jaraxxus fight from a an off tank perspective. It looks to be a very healing intensive fight.

Breaking down abilities, execution, and healing below.

Abilities

Fel Fireball
Inflicts 18038 to 18962 Fire damage and an additional 7800 to 8200 Fire damage every 1 sec for 5 sec.
Fel Inferno
Periodically inflicts Fire damage to allies within 15 yards for 6 sec.
Fel Lightning
Strikes an enemy with Legion Lightning that arcs to another nearby enemy. The spell affects up to 5 targets.
Fel Streak
Inflicts 8288 to 8712 Fire damage.
Incinerate Flesh
Burns the flesh off your bones! Absorbs the next 70000 healing received and decreases damage dealt by 50% for 15 sec. If Incinerate Flesh is not removed before it expires it will cause a Burning Inferno.
Burning Inferno
Burning Inferno inflicts 3120 to 3280 Fire damage every 1 sec for 5 sec to all friendly targets. The Burning Inferno is caused by Incinerate Flesh not being removed before the duration expires. Incinerate Flesh is removed after absorbing 30000 healing.
Infernal Eruption
Lord Jaraxxus summons an Infernal Volcano which causes Infernals to spawn.
Legion Flame
The Legion Flame inflicts 3900 to 4100 Fire damage every 1 sec, also you are creating a Legion Fire every 1 sec for 6 sec.
Legion Flame
Inflicts 6825 to 7175 Fire damage.
Nether Portal
Lord Jaraxxus summons a Nether Portal.
Nether Power
The Power of the Nether increases magic damage dealt by 20% for 30 sec.
Touch of Jaraxxus
The Touch of Jaraxxus inflicts 3900 to 4100 Shadow damage for 12 sec and causes nearby players to be effected by Curse of the Nether.
Curse of the Nether
Inflicts 4388 to 4612 Shadow damage every 1 sec for 15 sec.

Mistress of Pain

Mistress’ Kiss
Next spell with a cast time interrupts that school for 8 sec and causes 8288 to 8712 Shadow damage.
Shivan Slash
A whirling attack that deals 75% weapon damage and pierces through armor.
Spinning Pain Spike
Leaps towards an enemy, grabbing them and inflicting significant Physical damage.

Execution

You’ll need 2 to 3 tanks for this. Have your main tank set up shop directly in the middle of the arena. The ranged and the healers will need to fan out to help mitigate Touch of Jaraxxus.

Melee DPS will be interrupting Fel Fireball. If it connects, it needs to be dispelled.

It looks to be a fairly simple tank and spank encounter.

But wait! There’s more!

You thought Black Temple was the last time you’d see these lovely ladies. Your off tank needs to keep his eyes open for a portal. A Mistress will emerge from one and it will need to be picked up. The video shows the Mistress being tanked on top of Lord Jaraxxus. Presumably so that melee DPS will be able to add extra damage from AoE hits and the like. The pain strike move appears to be random. Casters (healers especially) need to keep their eye out for Mistress’ Kiss. I’m assuming it will wear off after some time. Don’t cast if you’re hit by one.

There’s also Infernals that need to be tanked. I’m not sure if it’s possible for Infernals to appear at the same time a Mistress of Pain is up. It’s always a possibility. The 10 man video shows 3 Infernals that spawn. Not sure how the 25 will be like. The Infernals could have more health or there could just simply be more of them.

I suggest melee players divide themselves up in two groups not exceeding 3 players. Put 1 group on each leg of Jaraxxus to help mitigate the Fel Lightning attack (Chain Lightning).

One more mechanic is the Legion Flame. If a player gets it, they will be generating flame patches on their position. Whoever gets it needs to get clear of everyone else and just start doing circles to get the patches away from the rest of the raid. Luckily it only lasts 6 seconds.

Healing

I’d suggest stacking 6-7 healers the first time through.

2 healers on the main tank, 1 on the off tank and have the rest on the raid. Advise even placement of healers across the room: 2 on the left, 2 in the middle, 2 on the right.

I think the melee players are going to need a dedicated healer but I’m confused by the wording of Fel Inferno (damage to Jaraxxus allies or to us?).

There is a lot of raid damage coming in. It looks to be a brute force healing type of encounter.

The biggest threat to the raid is largely going to be from the Incinerate Flesh + Burning Inferno combination. Whoever gets affected by Incinerate Flesh needs to be healed up. 30000 damage. Shields won’t count I don’t think.

Healers, you are going to need to do some think-healing on the go. It’s very difficult to set up healing assignments for a fight like this as there’s so many sources of damage coming in. Play it by ear. Take initiative and don’t be afraid of healing the wrong person. It doesn’t matter what the name of the spell is since they’re taking damage anyway.

Good luck in there! Again, post any observations you see in the comments below (corrections are good too)!

Thirty One

Wow. Just wow.

In case you have no idea what I’m referring to:

I don’t know that I would say we want tanking niches. I ultimately am agreeing with what you’re saying, but once we say "tanking niches" players have visions of the DK who parks outside of Icecrown until boss 4, 17 and _31_ (yes, IC is that big).

– Ghostcrawler

So any ideas on the types of bosses we’re going to see in there? Speculation is always fun. Makes me wonder if we’re going to see faction specific bosses. Maybe 6 Horde and 6 Alliance depending on which faction you’re on.

All I an think is that those raid lock out extensions are going to come in real handy.

Say it with me.

Thirty one.