No Attunements: It’s a Good Thing

Remember Burning Crusade? It was WoW’s first expansion. Whole new continent to explore. We were able  to challenge Illidan for supremacy of Outland. Heroics were introduced for the first time. Content was difficult and everyone was going through it at a manageable pace. Progression felt like progression because it seemed like stuff would take forever to do and you had to wait for everyone else to catch up.

We’re not talking a simple BRD run to get attuned for Molten Core, either. We’re talking full fledged chains and reputation requirements.

Seriously, the only real “fun” aspect of the system was that you could lord it over other people who couldn’t do it. I’m ashamed to admit it, but I used to be one of those people.

“Oh what’s that? You can’t get into Serpentshrine? Sorry to hear that man, I gotta go raid it right now.”

I wasn’t proud of who I was then. But I was young, I didn’t know better, and it felt like a status thing to me. I could get into this one instance that only a select few people could get into. Tempest Keep was like the prefect’s bathroom of Hogwarts that only the best and hardest working could get into. It was another way to measure and compare your character’s “worth” against others.

Look at this diagram below (Can click to expand).

830px-WoWRaids

Look at what a mess the entire Burning Crusade tier was.

You had to get keys and hit revered with certain factions just to hit different raids. The benefit attunements came with is that the players who went through the entire gauntlet were well trained at the end. They put in the hours, the wipes, and were well equipped to handle the raids. The attunement process took them through so many instance runs that they had to inevitably gear up through drops or valor that by the time they finished, their character could survive and contribute to the raid.

Not a bad raiding initiation and training process.

Pre-nerf Shattered Halls.

Pre-nerf Shadow Labyrinth.

I’m hoping challenge modes return or exceed that level of difficulty.

Actually, I will grant that there is one thing I liked about the way everything was laid out. Progression was clearly laid out. There wasn’t a recommended path or anything, but you clearly knew based on the quests received what you had to do in order to get to the end. Cataclysm was a little more open ended at max level. Call it a hunch, but when given too many options or choices, I suspect people might freeze up and not where to go. I believe it’s called Decision paralysis. Does it apply? Maybe. So much selection and not knowing where to go.

I’m hoping Mists will have some signposts that offer some insight on where you should go first.

With the first raiding tier of Wrath, you could waltz into Obsidian Sanctum then onwards to Naxx. But only after taking Sapphiron’s key could you assault Malygos in the Eye of Eternity.

So bottom lining this, I’m not in a rush to see Attunements return. But I’m not opposed if a minor gating mechanism was in place for select bosses. The way Algalon’s was setup or Sinestra is one way you can place a pseudo-attunement in place. In addition, I was internally debating with myself the idea of either select guild attunements or account based attunements. Not sure what conditions or settings would have to be in order to pull it off, but it’s something in the back of my mind.

Happy 4th of July, Everyone!

Being Canadian, I don’t celebrate it, but I know many of my American friends do. Was down in the States over the weekend (Portland, to be exact). Beautiful drive on the way down. Anyway, just wanted to add to celebrate responsibly and don’t get too hammered out there.

Highlight of that trip? Bacon maple donuts from Voodoo Donuts. What a recommendation. I wish I had more time to stay and explore the city.

Idea: Release Mists with No Raids?

I can’t take credit for this idea. All I remember is someone tweeted me the link to a forum post on a prominent WoW community and I can’t for the life of me remember which thread/poster/tweeter it was. If you’ve seen the thread before somewhere and you got the link handy, do me a favour and link it in the comments.

This is why you should never trust memory. Or at least, never trust mine.

The basic premise is to launch Mists without accessible raid instances right away. You can still PvP, do heroic instances, and all the other end game stuff available.

But don’t open up raids right away.

Why would you do this?

Because it helps even the playing field across the board for raid progression. At the start of expansions, the most progressive guilds tend to be the ones that hit cap immediately and get into raids as soon as they can. Let’s make it a little more interesting. Open raids up after week 2 of release. This gives time for players that can’t take the 72 hours off straight from work or school to level to max at a more forgiving pace.

Then when the raids do become available, there’ll be a little more competition for assorted boss firsts for server and world.

Would make things livelier, that’s for sure. It wouldn’t be the first time some form of artificial gated content was implemented.

Yeah? Naw? Wanna get in there ASAP and leave everyone else in the dust or do you favour a fair start for as many players as possible?

EDITntzolev saw it here first – http://www.youtube.com/watch?v=GGx92MoaWEA

Updated Tier 3 Priest Talents – Power Word: Solace

A big beta update today with changes to classes. Priests received some extra love in the tier 3 section of talents. The tier 3 row consists of abilities that help restore mana.

Archangel has been removed from the talent system and has been folded into Discipline only, so no worries for Disc Priests there.

From Darkness, Comes Light received no changes.

Mindbender

Mindbender receives a slight change to the mana return and cooldown.

Old

Cooldown: 3 minutes
Mana: 4% whenever Mindbender attacks

New

Cooldown: 1 minute
Mana: 1% whenever Mindbender attacks

When I used it on beta, it returned ~40080 mana. Each swing from Mindbender returned 4008 (10 swings). I like the cooldown change the most. Even though we don’t get as mana whenever we use it, the shorter cooldown helps offset that. On an 8 minute encounter, you could use Mindbender 3 times:

0:00
3:00
6:00

But since you can use every minute, you’ll be able to take advantage of it more often. Shadowpriests are going to love it since they’ll get more opportunities to line up their cooldowns in conjunction with it.

Power Word: Solace

This is the new talent replacing Archangel.

Power Word: Solace
Level 90

40 yd range
1.5 sec cast

Strike an enemy with the power of the heavens, dealing 1978 to 2219 (+ 40% of SpellPower) Holy damage and restoring 2% maximum mana.

The damage from that spell is peanuts. You’re not going to be using this spell for DPS, that’s for sure. Reminds me of Telluric Currents. I’d switch to Power Word: Solace if I run into encounters with periods of there being little to no healing being needed. Gives me time to go all out with intense healing before switching to Solace to help restore my mana back.

Apparently, Shadow has a version:

Mind Siphon
Level 90

30 yd range
1.5 sec cast

Call upon the shadows to siphon energy from an enemy, dealing 1978 to 2219 (+ 40% of SpellPower) Shadow damage and restoring 2% maximum mana.

Which is weird because the in game talents say that if you switch to Shadow form, Power Word: Solace actually turns into this:

Shadow Word: Insanity
Level 90

15.0% of base mana
40 yd range

Instant

Blasts the target for 664 to 700 (+ 65% of SpellPower) Shadowfrost damage, and causes your shadow damage-over-time spells to erupt, dealing up to 100% additional damage per damage-over-time spell on the target but removing them in the process.

So I’m not sure what the final word on it is, but I don’t think Shadow needs a mana regeneration spell with the other tools they have available (Shadowfiend, Dispersion, Hymn of Hope). I’m more inclined to think Shadow Word: Insanity is Shadow’s answer to the loss of access to Evangelism and Archangel.

Professionals in your Guild

If you’ve been around in a guild long enough, you’ll be exposed to people with a diverse array of hobbies and people who work in varying fields.

I’ve raided with two Doctors (Ph.D professors).

I’ve raided with soldiers.

I’ve raided with politicians.

Policemen, Firemen, and ambulance personnel (EMT, I think?).

I’m almost positive that I’m not the first to have raided with someone who’s in IT in some capacity. Actually, I’d argue just about every guild had someone who’s worked in IT, or some related position.

Take advantage of their knowledge outside of the game. I once clogged a toilet and had a plumber guildie who taught me how to unclog it. My lawyer guildie gave me some helpful pointers helping me ace my US law class years ago. There’s no harm in networking with your own guild because you never know if they can hook you up with something or get your foot in the door somewhere.

Now if I could build a dream team of guildies based solely on their real life jobs, here’s what I would pick.

Lawyer

They might not be able to represent you or officially give you legal advice, but they can help you with suggestions and what’s right or wrong. Alternative: Police officers.

Mechanic

Totally not a car person.

Travel Agent

I like planning trips and vacations, but it gets a little overwhelming at times. Would be great to tap into the insight and tools of a travel agent.

Plumber

Really though, any person with a tradeskill would be a plus. They can give you pointers on home improvements or helping you troubleshoot problems.

Chef

Having a foodie on hand who can throw in tips about meals or getting started would be nice. Bonus points if they’re stars on the grill, too.

Bartender

For the times you need to loosen up and need drink suggestions. And they make great listeners.

Accountant

Someone to help with taxes every year!

Philanthropist

That’s just self explanatory :).

Retail

This one’s a little more common then you think. Nothing wrong with the occasional family and friend discount here and there. I’ve seen guildies hook up other guildies with tech hardware just to help boost their computer performance in game.

IT

Can’t forget these guys. They’re the ones that can help you resolve any computer issues and give you tips on upgrade suggestions as you need them.

Now if you do take advantage of the skills, you should show appreciation somehow. If they’re a player in the same area and they offered you a discount on something, use the money you saved and take them out to lunch. That’s just one example.

What about you? Have you ever tapped into the expertise or field of a fellow guild member? Or on the other side of the fence, have you offered benefits to your guild?