4 Strategies Later, HM Zon’ozz Down

Progression stonewaller Zon’ozz has been taken down at least. Feels like the Sindragosa of this tier.

We tried using individual soakers with no luck.

Having one large group standing on Zon’ozz’s butt didn’t work.

We tried splitting into a ranged and melee group and actively removed debuffs. Nope, no dice.

Then we just rolled down our sleeves and brute force healed phase 1 without worrying about running out or dispelling. Amazingly, that did the trick.

Conquest’s next efforts will be focused on heroic Blackthorn on the gunship. We’ll be taking shots on it tonight and raid boss Logan has the strategies all laid out. Fun part’s going to be ensuring all the players have gone through it.

Any individual tips or pointers are appreciated (if you have any). We do have a few approaches in mind but we’ll be making our first shots today.

Phase 2 healing

When the raid splits into four different groups to handle the tentacles, there tends to be one healer assigned to each group to keep them all alive. DPS players have to do their part in shutting down and interrupting tentacles as best as they can. Your job as a healer is to keep them alive long enough to do it.

As a Holy Priest, I switched from Chakra: Sanctuary to Chakra: Serenity. I valued the instant, single target healing over the raid healing benefits. It felt as if some players were taking more damage than others. With everyone in the raid taking constant damage, I lit off Binding Heals targeting two different players and activating Serendipity for a hasted Prayer of Healing on the group. If one players got too low, I leaned heavily on Serenity to give me the buffer I needed to propel their health back up to manageable levels.

Ran out of steam

After we got Zon’ozz down, I felt this incredible burden just lift off my shoulders. I’m sure everyone in the raid felt the same thing. At this stage, I had to tag out and attend to some personal business. I felt the next few bosses were on farm and that there shouldnt’ve been much difficulty in getting by.

Nope, I was wrong. The crew had a hard time getting by Hagara.

Looked like the raid that night hit it’s peak against Zon’ozz and most of the players just ran out of energy.

I remember reading a study once where the idea of patience and willpower is finite. There were two groups of participants in a room that had chocolate cookies and other type of desserts. Some participants were allowed to snag some cookies. The people who were in the willpower test group were asked to eat radishes instead. After that, both groups were given a skill testing puzzle.

The catch? The puzzle couldn’t be solved. Those in the radish group gave up much quicker and easier than those in the chocolate cookies group.

I wonder if there’s a relationship.

Introducing the Conquest Gaming League (Pet battles!)

Conquest Gaming League

With pet battles on the horizon, it’s only fair to create a competitive environment where the best pet breeders and trainers can go to test their skills. I wanted to create something for the guild to participate in and have fun with. One thing I’ve always wanted to do was set up my own online league. It would be complete with full pre-season, regular season, and playoffs.

You can check out the league site here. It’s not completely finished or operational yet. If you mouse over some of the links, you can see what the layouts and such will look like when it’s in full swing.

The vision

Nothing’s set in stone yet, but here’s what I have going in with. Each season begins with 2 weeks of preseason followed by 8 weeks of regular season. At the mid season mark, move ups may be considered. Playoffs will begin shortly after regular season play concludes. The top 8 players with the most points at the end of the season will advance to playoffs. Each week will consist of two matches on different days against different opponents for a total of 16 matches for the regular season.

Each match will be a pet battles duel consisting of a best of 3 series between two opponents. Each playoff match will be a duel consisting of a best of 5.

Currently, there are no level or pet restrictions. That may change though as we move closer to release. You can switch pets as needed in between individual matches.

The league may consist of multiple tiers depending on how much player interest there is (Like an Open and Invite division, for instance). Already, there’s a number of questions going on through my head about to handle things like disconnects and such.  I hope Blizzard includes a way to track match records against players.

Other games?

The guild has a massive interest in both Starcraft 2 and League of Legends. Right now, I’ve got divisions open for those but they’re going to be for the guild and guild friends only for now. I’m hoping to do a full test run of the system by starting with a month long SC2 1v1 league season. Want to make sure I have a handle on everything okay both from the administrative and front ends. Ultimately, players will be able to report their own matches, upload screenshots/replay files for results, and so forth.

(I’ll have to find me some Starcraft 2 guinea pigs though to help supplement the players).

Will it work cross server and faction?

It should.

Pets are eventually going to be account bound. Theoretically, I could create a level 1 character on any server and any faction to duel the host player.

Prizes?

Probably not right away. The league’s going to start off in a closed environment first available to guildies and friends. After that, once things stabilize, I may open up registration.

Although, I did toy with the idea of playing for the Conquest Cup. … Which would be a jock strap, heh.

Anyway, still more work to do. I’m hoping everything all comes together and works out.

So, interested?

Spirit Shell Change: Burst Bubble Spam!

Spirit Shell: For the next 15 sec, your Heal, Flash Heal, Greater Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec.

Cool! Not less than half a day since I posted that we were expecting Spirit Shell changes, they went and changed up the design of it entirely. In terms of absorb values, my guess is that they’re going to be a 1:1 value. So if you heal for 10000, you’ll be creating shields for 10000.

Instead of a spell that directly creates a shield, they’ve given us an ability that turns most of our healing spells into shield spells. Interesting design change. Can’t wait to try it in action. At least we now have a clear toggle between the times when we need to restore health and the times to create shields. Nifty ability though because even if the raid is at near full health, Disc priests can easily toggle Spirit Shell on and blanket the raid with shields and add that extra health buffer to everyone.

I suppose this is one way to shield spam the raid!

And as promised, Rapture removes the cooldown on Power Word: Shield.

Spirit Shell, Will We Find a Use For You?

Gryphonheart posted an awesome idea for Spirit Shell. Have Spirit Shell trigger the original Spirit hell’s healing component when it lands.

Honestly, I don’t really get why Blizzard is opting to cap Spirit Shell stacking when it’s mechanics seem to better lend themselves towards making new Spirit Shell casts on a target force the previous shield to expire (and thereby instantly trigger its healing effect) instead. That kind of system just makes more sense to me, since it would effectively cap the absorption numbers while allowing Disc Priests to more effectively use Spirit Shell as a direct analogue to Greater Heal.

At present, the current beta build has Spirit Shell replace Greater Heal. What I’ve been doing is dropping Spirit Shell on tanks before following it up with Heal and Flash Heal to get their health up. Forgot to weave in Penance.

Whoops.

Some of the difficulties you’ll find with Spirit Shell is that the time it takes for the heal to kick in is too long. 8 Seconds? Feels like an eternity. Cut duration down and give that a go or give us a way to detonate the shell at will to trigger the healing component whenever we want.

Besides that, we should be seeing another Spirit Shell change kicking in soon it seems.

In the (hopefully) next build you receive, Discipline again has Greater Heal, Strength of Soul, and Power Word: Shield with no cooldown. We are also trying something really different with Spirit Shell. Let us know how it feels.

Discipline Feedback

Does Your Blog’s About Page Answer These 7 Questions?

Bloggers who are just starting out tend to either write one of these About Pages hastily or outright forget them entirely. Some of the reasons I’ve seen include this type of thinking:

“Readers are smart! They can figure out what kind of person I am by reading all of my posts if they want to.”

The problem with that line of logic? You run the risk of readers not caring or not interested in you long enough to read your posts in the first place. Having an informative about page can go a long way. It gives you a chance to be transparent about your intentions and let your players know a little more about you.

Who are you?

Include the online handle you’d like to be addressed by. Unless your name is actually admin, you’ll want to reflect an identity that you wish to use. Some people like to use their real names. If you’re a gamer (and I bet you are), add a little information on the games you play and the classes or roles that you stick with. If you’re a part of a guild, tell us a little bit about them.

What’s your gender?

Now before you pounce on me, I’m not saying that it’s significant. Being a dude or a woman isn’t going to affect your blogging skill. But, I’ve been burned before in the past because I used the wrong noun when I’ve linked to or wrote about other bloggers. You can ask Cynwise and Lilpeanut. Otherwise, you may end up being referred to as an it!

Have any social media pages?

If you use Twitter or have a Facebook page for your blog, consider including those. Other solid choices could be your Pinterest, Google+, or your stream page (Own3d or Twitch, for example).

What is your blog about?

Lay out your primary focus. It’s not a problem to deviate once in a while and add a personal post or two that isn’t related to your main niche. But if you have a home and garden blog, I expect to see more posts about that instead of fashion related topics. You don’t necessarily have to restrict yourself. But if your best friend asks you what your blog is about and you can’t explain to them in 10 seconds, then you might want to refine that some.

Why should we read it?

It’s a similar thought process to the above question. You can say you write for entertainment. You can say you write to teach others. It can be as something simple as offering your personal insight or perspective about a game or something structured like full guides and tutorials on accomplishing a specific goal.

What are your interests?

Add a bit of personality! If you’re comfortable with it, share a few interesting things about yourself. It’s cool to find out that both you and a blogger share an interest and a similar past time. Do you play Magic? Do you watch Community? Own a Mac? You get the idea.

Do you have a picture?

For privacy reasons, I don’t suggest sharing your own photo unless you’re really comfortable with the idea. But since you’re on this blog with an interest in blogging, I’m going to make the presumption that you’re interested in some form of gaming. Consider using a digital avatar of your main character in your game in a wicked pose. It’s not a necessity, but don’t underestimate the little things.

Going to cap off the post with a few examples of excellent About pages.

Examples

forthelore

 

healbot

 

bossypally

 

pon-about

 

about-jared