Reinvigorate Your Blogging Self with These Ideas

reinvigorate-blog-ideas

New site design is coming along extremely well and I’m very pleased with the progress so far. It’ll definitely go up within the month. Check the bottom of the post for a sneak preview. School begins for me tomorrow which means I’ll have more time to write since I won’t be working as much.

So what’s up, fellow bloggers? Got the no-beta-key blues? Running out of things to blog about? It is definitely the calm before the storm. I know several blogs are hitting that hibernation period where they’re just waiting it out until there is stuff to write about. I suffer from the opposite. I have too many ideas but not enough time. But if you’re stuck and still learning for something to blog about, let me try to help!

I have something called an inspiration file. Its basically a jumping point that I use whenever I’m in need of post ideas. Any idea I ever have whether it is good or bad goes in there. If I hit a snag one day where I’m stuck, I’ll pop it open and see what’s in there that I can use. Sometimes you can chain one post idea into another idea or break it down into multiple posts. I’ve had a habit in the past of trying to be too complete when it comes to posts and this is one way of breaking them up into smaller chunks.

Don’t even worry about credit. Take an idea, twist it, manipulate it, turn it into whatever you like. Its yours to use and abuse as you see fit. Let it grow and evolve.

Your guild

It doesn’t matter if you’re a GM, an officer or just a guy within the ranks. There will always be players interested in policy making and guild experience as a whole. Are you satisfied with it? Any changes you’d like to see made? What are some other day to day observations?

  • Making Roster Changes
  • Lessons You’ve Learned
  • A Shift in Loot Policy
  • How not to Evaluate Potential Applicants
  • A Day in the Life of Your Guild
  • How to Break the Ice with New Players

Your Class

Everyone loves to read about class news and class mechanics. With the expansion months away, there is still time to teach new players (or alts) the fundamentals of playing. Or heck, if you have a burning question about a specific class, throw it to your readers. There just might be someone out there who can give you a hand with it.

  • How to be an Expert <Class>
  • Being a <Class> in a Raid
  • Mastering <Class> in PvP
  • Common <Class> Mistakes
  • Why You Picked Your Class Instead of a Different Class

You

Time to dive into some introspection. This could range to just about anything in regards to you. Is there something you wanted to get around to but couldn’t? For me it would playing Shadow. No matter how much I try, I just can’t seem to do it. Maybe you’ve had a problem during your experience in WoW like an argument with a player or managing loot. How did you resolve it?

  • Things You Wish You Knew How to do but Couldn’t
  • One Shotting Procrastination: Your To-Do List Before the Expansion
  • A Personal Guide to Staying Happy in WoW: What Does it for You
  • Are You a Socially Responsible Guildie?
  • 5 Tips to Never Be Late for a Raid Again
  • Managing Your Server Reputation

Your blog

Your blog is your soap box. Take good care of it! What are your future goals? What type of readers are you appealing to? If you’ve been around for a few months and have developed a steady readership (which doesn’t have to be enormous mind you), ask them what they want to read about. Do not under any circumstances accept “Whatever you want” as an answer. At the same time, it does have to be a topic you’re interested in writing. Lastly, ask yourself if you would read your own blog. If you wouldn’t, figure out why.

  • Upcoming blog plans
  • What Would You Readers Want to Read About?
  • Your Blogging Goals

Fill in the blanks

Here are a few generic ideas that you can take and apply to any topic of your choice. I’m sure you can fill in the blanks and come up with something, right?

  • 15 Tips to …
  • The Truth Behind …
  • How I did …
  • How to <do something> Like …
  • A Constructive Criticism of …
  • Myths About …

Other miscellaneous ideas

Tell a story about yourself or your activities. Everyone loves reading about humorous stories (They Laugh When I Wanted to DPS – But When I Rolled a Ret Pally…).

Interview someone in the community. There’s a whole slew of intriguing personalities around the WoW blogosphere (or podcast crews as well). What’s the worst thing that can happen? That they say no? Plus its a great way to develop friendships. I should fire up my 20 questions series again. Those were so much fun.

Ask a question. You never know what will happen when you ask a question and let the comments write the post itself. Then you can cherry pick the most insightful and turn that into a post.

Bonus: 10 Questions for a Blizzard Developer. You have a chance to sit down with a dev. What do you ask them? What do you say to them?

If you’re really stuck for post ideas, you could also write your own idea post ;). Anyway, this list is just the tip of the ice berg. I didn’t even go into detail about addons or raiding yet.

But hey, if you do take inspiration from any of these, drop me a line. I’d love to read it (and link to it in the future)!

And yes, the preview I promised you.

wom-50

All I can say is just wait until the entire thing is ready. WoM 5.0 is almost here!

In Defense of the New Tree of Life

When Blizzard first announced the changes they were making to Tree of Life in the upcoming expansion, the Druid community experienced its own mini-Cataclysm. The main gripe seems to be more about the loss of another “true” Druid form, than it is about the mechanics of the talent. The reasoning behind the Dev’s decision  is that being one of the maybe two capstone abilities for Resto Druids, Tree of Life was pretty boring. Yes, it gave you a new form, but the benefits of the talent in its Wrath iteration read like a list of lower tier talents. Assuming the math supports the Blue’s statements, the reduced mana and increased healing it offers only bring us in line with other healing classes. Not really the huge benefit you expect from a must have talent.

The new version of Tree of Life as it is in the beta, including the recent announcement that the snare is probably being removed, provides quite a few situational uses for Resto Druids, and makes the talent far more useful and class defining than before. First, lets take a look at what the new talent brings to the table:

Tree of Life:

Shapeshift into the Tree of Life, increasing healing done by 15% and increasing your armor by 120% but reducing your movement speed by 50%. In addition, some of your spells are temporarly enhanced while shapeshifted. Lasts 45 sec. 5 minute cooldown. Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Thorns, Wrath.

Enhanced Spells:

Wild Growth: affects 2 more targets
Regrowth: instant cast
Lifebloom: 2 applications of Lifebloom
Entangling Roots: instant cast and increase damage by 200%
Wrath: cast time reduced by 50% damage increase by 30%
Thorns: not yet implemented

The first change may not be apparent in the tooltip. The 15% increase to healing should be a larger boost than what you are currently seeing in Wrath, due to the fact that Druid healing power is being brought closer in line with the other classes without Tree of Life figured in. Because it is now a cooldown, the healing bonus can have more impact than if it was a passive bonus like the current live version. But the most obvious, and interesting, change is the enhanced spells. Not only do some our healing spells benefit from this, but some Balance spells as well.

Where I think that the new version really shines is how many different uses I can see for it. It truly went from a set it and forget it toggle, to a spell that can give you different advantages depending on when and how you use it. I really see it adding

Playing Catchup

The most obvious way I see Tree of Life being used, is as a way to catch up when massive damage or some other raid situation causes you to fall behind in healing. The ability  to heal extra Wild Growth Targets, complete a 3 stack of Lifebloom much faster, and cast Regrowth instantly, all combine for a very powerful boost to your healing when damage gets out of control. This also seems to apply to both raid and tank healing, assuming Druids are healing in Cataclysm the way the devs have been describing.

Healing On The Move

Druids are already known for being good healers on the move, but this makes us even better. By using this cooldown in high movement situations, you will add Regrowth to your instant cast arsenal, while also increasing the effectiveness of Lifebloom, and hitting more targets with Wild Growth. While the design of Cataclysm raids will determine how often you will use Tree of Life in this manner, I am sure there will be plenty of times that you are the only healer capable of truly healing on the move. This should be a good way to make up for other classes deficiencies in this area.

Damage Boost When You’re Not Healing

One of the design trends for healers in Cataclysm seems to be dealing damage when your not healing. So the bump to a few of our damaging abilities is in interesting touch. Now I am not saying this is an effective use of your cooldown in most raid situations. However, in times in which you outgear content, or in 5 man dungeons where it is not necessary to have the increased healing every boss, this can give us a nice DPS bump. I see this as more of a fun way to use the cooldown, but who knows what Blizz has in mind for the new raids.

Arenas/Battlegrounds

Arguably there is no area of the game better suited for situational abilities than Arenas and Battlegrounds. Where this talent truly benefits you in PVP is with its flexibility. Especially with the removal of the snare component taking away the one drawback that would keep you from using it in PVP. Lots of team members taking damage in a 5v5? Pop it and go to town with your raid healing spells. Someone being focused fired? Use it for the extra boost that can often be the difference between winning and losing. Got that last opponent on the ropes and want to help finish them off? This is a perfect time to cast Tree of Life and spam your enhanced Wrath.

In the end the beauty of the new Tree of Life is all its nuances and flexibility. Find the right time and way to use it will be a challenge at first, but in the long run you will gain far more benefit form it than the current design. As far as the loss of a true Druid form goes: Is it really worth it to lose a great spell, just because we don’t want to heal in our ugly caster forms? I hope the answer for most players is no.

Epiphanize is the co-host of the Raid Warning Podcast and is currently leveling a Druid in the Cataclysm beta as well as playing one as his main.

Where in the World is Spirit Link?


So, it has certainly been a busy week around the office so to speak. The announcement of the Cataclysm beta has everyone chomping at the bit, eagerly awaiting their invitation to what is sure to be one hell of a party.

Since the announcement of the beta there has been a flood of information. Among that information was many tidbits about Restoration shaman. I did an analysis of those updates over on wow.com feel free to check it out. The one thing that has been missing from all of this information has been Spirit Link.

Spirit Link was the original 51 talent in the restoration tree in the first Wrath of the Lich King beta build. I fell in love with this spell very early on, and was looking forward to using it in a raid. It was, however, not to be. Shortly after the second beta build of Wrath the talent was taken away like a jealous father stealing his daughter away in a tower prison, replaced by our now glorious Riptide. I still pine for Spirit Link however. I often wonder if, when I look up at the lonely stars at night, if  Spirit Link is somewhere looking up at the same stars missing me. Don’t get me wrong, I love Riptide, but my heart still belongs to Spirit Link.

When we got the very first set of class previews, Blizzard developers stated that they were going to try and bring Spirit Link back. The restoration shaman community was incredibly receptive to this, and there was much rejoicing. I know I danced a little bit at the news. So we eagerly awaited the announcement of its presence. When the beta information was released, I am sad to say that Spirit Link is MIA. There have been no official statements as of this post as to why it was not included this round, but I have a few suspicions.

The reason the spell was removed from the Wrath beta is that it was hard to balance. here was the original wording of the spell.

Spirit Link (Rank 1): You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.

That is pretty interesting right? The problem was two fold here. First, the spell had no duration limit aside from the damage cap. So you could set it on two targets and just let it be. Second, the damage cap was either too low (2200 damage would be one swing from most bosses) or too high. Finding a sweet spot was always a problem as it was either way too weak, or way too powerful.

My guess is that either it is NYI (not yet included) or they are still having problems balancing it.  In the Wrath beta  it could be stacked and made damage mitigation moot. “Non def capped tank? We have three shaman NO PROBLEM!” type deal. I will be highly interested to see if it makes it to live, because I love it so much. If it doesn’t make it to live, it will surely still be the one that got away.  It was interesting and a brand new mechanic to play with. I love it like a fat kid loves cake, and I’m a fat kid that LOVES his cake. As a bonus here’s a video of the spell in use in the Wrath beta.

So what do you guys think? Want to see this spell make it live to Cataclysm? How would you balance it? How would you change it?

Also this week, my buddy shane has written a new Google Chrome extension called Armory Links. It allows you to look anyone up quickly and easily in any of the various armory and gear checking sites. You should check it out, I know I love it and use it frequently.

And if you’re heading to BlizzCon and are interested in custom badge art, be sure to swing by Ginny’s site and check out her stuff. She does great work, and I know she’s working on a custom Lodur piece for me as we speak.

The One That Got Away

The other day I had the good fortune of talking with our friends over at Wow relief and our conversation got me thinking about something.
Some of us have been around for a long long time in this game. We’ve lived through PTRs and Betas and now two expansion with a third on the way. We’ve seen many things change and many things come and go, and things that were promised to us never come to be. I got to thinking what I would love to see added to the game for my class. The answer actually comes from the Wrath of The Lich King beta.

Back in Beta, restoration shaman had a rather interesting 51 point tallent to play around with. It was unique and new and fresh and odd and I loved it.

Spell_Shaman_SpiritLinkSpirit Link (Rank 1): You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.

This little baby was awesome in my eyes. The concept behind it and the possible strategic uses of it, especially considering the health pools of both Druid tanks and Death Knights  intrigued me. It wasn’t your normal everyday spell. As a healer we’re used to playing healing triage as well as Cast X spell get Y result + / – a little. This you know the values but you can effectively use this to shift some raid damage around. Alas this was not meant to be and it was replaced by Riptide, which is a very good spell, but doesn’t lend itself to the same sort of mysterious awe that Spirit Link gave me. With cataclysm coming back I’d love to see this come back as a mastery spell or some such. It was a fantastic concept that I’m sad to say got left on the cutting room floor.

So, with that I turn it over to you our readers. Anything you want to see desperately added to the game? Why? Did you find something in a Beta or PTR that you wish would have made it to the live servers?

That’s all for today, until next time Happy Healing!

Sig

Aion Beta Review From a WoW Player’s Perspective

Mage

I feel like I should put a disclaimer on this article for WoW fanboys and fangirls, because I am about to shower some praise (and criticism, of course) on a different MMO. I pre-ordered the regular edition of NCsoft’s Aion a couple of months ago, and I’ve been participating in some of the closed betas. Today I’m going to share with you my impressions of the game and speculate about its future playability. I’ll say upfront that I’m not planning, at least for myself anyway, to replace WoW with Aion. I’ve promised Matticus that I’ll stick around in WoW at least long enough to kill Arthas, and I hold to that. However, if Aion is as good as I think it might be, it might become the focus of some of my “casual time.”

The Art of Aion

The number one draw of most games for me is their art. WoW has largely been an exception to this rule. I would call the WoW graphics pleasant, even charming, and I certainly appreciate the ease of running WoW on my machine, but I’d never say that the WoW visuals are breathtaking. I gravitate toward strange, beautiful, and strangely beautiful images, and I was quite pleased to find that Aion has something of the look of a Miyazaki movie. In particular, the pastel desert style landscapes in early Elyos zones recall the visuals of his film Nausicaa of the Valley of the Wind–a longtime favorite of mine. Below, you can see a screenshot of my character hovering over Verteron, which is an early quest hub. I like the mountains and glacial valley in this particular scene, especially as it’s punctuated with prehistoric-looking animals–it gives the world an ancient feel that I appreciate. Some zones are much more pastoral, but in general, the color palette is more muted that WoW’s–it uses more pastels and seems to prefer yellow and brown over blue and red. This look gives an overall impression of age and decadence, which fits the story quite well. After all, according to the game’s lore, we’re supposed to understand that the once-flourishing world was literally split in two by cosmic warfare. The game’s visuals, on the whole, support that claim. I have played mostly Elyos side, but poking around about in the Asmodean starting area I can say that the cooler palette of Asmodae continues the eerie feel of the game as a whole.

hovering

Character Customization

Aion’s spectacularly sensitive character generation tools have probably gotten more press than any other aspect of the game. Unlike WoW, which essentially gives a player a few pre-determined models to choose from, Aion lets the user play with proportions of face and body and minute differences in color to render truly unique player characters. I will say that I still like WoW’s character creator. I’ve logged lots of hours creating my alts and then testing their hairstyles and movements. I also spend much more gold in the barbershops than anyone ought to. However, my need to create compelling characters was not really satisfied until I found Aion. I spent at least 6 hours on character creator, making one unique face at the start of each of my beta gaming sessions. I wish I’d taken screenshots of all the characters I created and destroyed, but I was able to make a mixture of face and body types that referenced different ethnicities. I’ll show you my three favorites: my sorcereress, my cleric, and my ranger.

char creator
This is my sorceress, whose name I won’t reveal because I intend to use it when Aion goes live. I created her to look like the main character of the novel I’ve been working on for longer than I’ll admit. So what I have here is a character who’s supposed to look innocent despite a rather odd appearance–prematurely white hair and goth makeup. I couldn’t resist adding the elf ears as a nod to my favorite characters in WoW. The result is more eerie than a generic Galadriel elf type, and I’m very pleased to run around on this character. The character animations and movements have a sort of dainty quality to them that I’ve enjoyed immensely. The picture below is the resting (restoring mana) animation for my character, and I have to say, she looks a bit like Alice in Wonderland in that pose.
resting

The next character is my cleric, which is the game’s main healing class. I couldn’t resist giving her Syd’s parsley-colored hair. She may be the most beautiful of the three characters I made, but I will have to say, of the three her face is closest to the preset values and thus there are probably many others like her out there.
Cleric

My third character, a ranger, probably took the most time to create, because I used a photograph of a Civil War general to help me approximate the look I wanted. It’s possible to spend hours and hours tweaking an Aion character to look like a photograph. Not all faces can be imitated, and the basic faces do have a certain similarity to each other. I’m not sure how good a job I did with the limited options, but my ranger does have sort of an archaic look that I just love.
Ranger

Basic Gameplay

So far, so good, right? Well, if one never looked beyond the quality of the art and character customization in Aion, it would be easy to say that it’s a great game. However, the finesse of the art is not matched by smooth gameplay. I found the basic controls in Aion to be similar to WoW and pretty workable, but I also made extensive use of macros and remapped most of my basic abilities for easier reach. I’m used to dpsing with a certain set of keys in WoW, and I made similar bindings for my sorcerer. However, Aion is certainly playable out of the box. The only exception to this is that the flight controls are automatically mapped to Page Up and Page Down, which are two keys I simply can’t reach if I’m using my mouse. Other than that, the only thing that’s truly egregious about the controls is that the left mouse button is used for click-to-move. Thank goodness that’s easy to unbind. I miss holding down left click to look around as I do in WoW, but that’s a minor thing. My Razer Death Adder mouse with its two thumb buttons simply doesn’t work with Aion, and that’s a pretty big disappointment. I had planned to put my health and mana recovery functions over there. From what I’ve read on the forums, the Logitech gaming mice do work. Sigh.

There are a few other little annoyances related to moving around and doing things in the world. I’m used to WoW, which has cleaned up its interface considerably, so I get frustrated with Aion’s more primitive system. In general, I would say that the controls in Aion are slower. The global cooldown occurs after, not during, a spell’s cast time, so to a WoW player a rotation will feel slow. Gathering also takes a considerable amount of time and uses a clunky animation, as does resting. Picking up quest items can be frustrating because of the game’s phasing system. While questing, you can change channels in order to better share the space with many players. However, I think this causes problems with looting quest items on the ground, as very often your character can’t interact with an object that you can see. In addition, every time you loot a quest item, you have to click a dialog box that says its ok to loot an untradeable item. This gets very annoying while solo questing.

The other thing that bothered me during questing had to do with my character’s voice animations. My sorceress talks too much, and she utters nonsense phrases that unfortunately sound a bit like words in English. I didn’t play the last closed beta, so I have no idea what the North American/European vocals for casting, resting, and hp/mana recovery sound like, but from what I’ve read, they use the same nonsense syllables as in the Korean version, just pronounced in a less “Asian” style. I hate to say it, but I made fun of my character all throughout the betas for her gibberish. For example, when I casted a nuke, my character said something that sounded like “Kick in the PANTS!”, and when I used a bandage, she declared that she was “shittin-n-pissin.” It’s too bad that I need my game sounds to play well. Here’s hoping that the character voices were localized for the NA audience in a thoughtful manner. We’ll see when the final version of the game is released. I don’t think I can play a character that constantly needs to relieve herself (and tell me about it).

I’ll also mention a couple of minor gameplay issues that certainly aren’t game-breaking but might be off-putting to WoW players in particular. When it’s time to learn new skills in Aion, bring a notebook. They are learned on a system similar to Warlock pets’ old grimoires, using spellbooks. It’s easy to miss one or buy the same one twice. I haven’t leveled a character enough to get into the stigma system, which is analogous to specs in WoW. It seems pretty strange and exotic to me.

The other thing that might discomfit WoW healers in particular is a combination of a poor healing interface (think Vanilla WoW) and a lack of support for mods. You simply can’t modify the interface, except with macros. I think mouseover macros would work for healing, but I didn’t try them. The interface made me glad I’d decided to play ranged dps, which even in WoW is not heavily dependent on UI mods.

I’d have to say, though, that the biggest annoyance for any WoW player will probably be the chat commands. They simply aren’t the same / commands that we’re used to, and I end up doing a lot of right clicking and menu searching when I want to say something to a party member. I’m sure I’ll learn the system, but from what I’ve seen talking to others is simply not as easy as it is in WoW.

Flight

Besides the character creation engine, Aion’s biggest selling point is its flight mechanics. At level 10, your character ascends as a Daeva and receives a pair of spirit wings. The drawback is that these wings sometimes work and sometimes don’t–and mostly, they don’t. Many players will use The Lore to explain why flight is sometimes not allowed. There’s some mumbo jumbo about how I have to have pieces of aether nearby to pop my magical wings. I am highly cognizant of the arbitrary nature of The Lore, and I will tell you now that the reason that flight is so severely limited while leveling in Aion is lack of imagination. It’s simply easier to design a ground-based game than one that uses vertical space. I get it, but I end up feeling very ripped off by the limits on flight. First, you can fly for only one minute at a time, and the takeoff animation is going to take up 6-8 seconds of that. Second, gliding, which is basically flying downward with limited use of your controls, only extends this time slightly. Third, once you land, it takes another full minute to restore your flight time. One minute of flight on, one minute off.

I can tell already that flight in Aion is going to be primarily a combat technique. It’s far too limited to be used for travel purposes, even with the flight time extensions that are available in potions and upgraded wings. I wish that the developers had decided to keep combat on the ground (especially PvP combat) and let flight be used as a convenience. As it stands now, flight in Aion doesn’t feel like freedom. It’s actually more efficient to run on the ground if you’re trying to get somewhere. If you want to feel truly free in flight, there’s nothing like the druid flight form, which I’ve been enjoying in WoW for quite some time. I love to shift and reshift, falling in my elf form and catching myself in bird form. That’s just not as easy to do in Aion. I’m hoping for future changes to this aspect of gameplay as it’s one of the most common complaints from North American beta players. However, as the game is already up and running (and wildly successful) in Korea and China, I don’t expect changes before the NA release in September.

One thing I will say about flight in Aion–it’s pretty stylish. Here’s a screenshot that captures the elegance of it. My character uses her extended legs as a sort of tail when she floats, and it reminds me of Nausicaa on her glider.

nausicaa_imitation

Factions

Aion has two factions, the Elyos and the Asmodeans. Some call them angels and demons, but both groups are perfectly good and perfectly beautiful. I focused on Elyos for my own beta gameplay, but it was a difficult choice and I may revise it later. If I wanted to, say, make a character that looked just like Syd, I’d go Asmo. In the end, the choice will be mostly aesthetic. Do you prefer a white/blue wing palette or a black/purple one? Would you rather look more or less human? Elyos is kind of a vanilla choice, I admit, but I chose them primarily for their resplendent white wings. However, as I’m planning on being a casual player, I’m pretty sure I’ll check out both sides. My guess is that Elyos will be more numerous when the live servers open up, but I could always be wrong.

Classes

There are eight classes in Aion, but there are only 4 starting classes: Warrior, Mage, Priest, and Scout. Each of those classes subdivides into two specific classes at level 10. Essentially, a player’s choice of role is deferred for 10 levels.

In the beta, I’ve played Sorcerer, Cleric, and Ranger. I liked all three, though I’m going with Sorcerer for my main. None of the leveling content is going to present much difficulty for WoW veterans. There are slightly different mechanics. For example, all classes depend on chain attacks for much of their damage. A chain sequences my spells for me. When I hit one of my nukes, I have an option to follow it up with a second special attack. I find the chain attacks really useful. The special abilities are on a cooldown, and what happens over time is that the chains themselves push the player into a rotation that looks something like 1-1-2-2-1-1-1-2-2 without theorycrafting it out. It’s a very tidy way to do things.

As far as class choice goes, I’m going to try to match up Aion classes with their WoW equivalents. Be aware, though, that I’m mostly going by forum posts as I haven’t personally played everything.

Warriors

These guys are your typical buckethead plate wearers (I kid) and the tanks of Aion. The two subtypes are Templar and Gladiator. As far as I can tell, the Templar is the most like a traditional tank, like the warrior of Vanilla WoW. The Gladiator seems to be a bit more like a Fury warrior in tanking gear. However, I haven’t played either of these. The only thing I’ve learned from grouping with them is that the taunt function (called provoke I think) actually raises threat with a mob when it’s either crowd controlled or already focused on the tank. That’s pretty different from WoW.

I have a feeling tank characters will have no trouble getting PvE groups, but I will warn that PvE is not the focus of Aion. Tanks may be fairly strong in PvP, but they’re not widely considered OP in that capacity at the moment.

Mages

The mages divide into Sorcerer and Spiritmaster at lvl 10, which seems to correspond pretty well to WoW’s mage and warlock. I love my sorceress. She is a true glass cannon and comes equipped with multiple means of crowd control and several heavy nukes. I will warn that magical damage can’t crit, so sorcerers should expect to do heavy sustained damage without any spectacular bursts. Sorcerers are strong in all aspects of the game, but they are also delicate. In PvP, they are heavily dependent on getting the jump on opponents, and in PvE groups, they will pull aggro early and often with their CC spells. Only play this class if you’re good at making money and patient when you die.

Spiritmasters are much more durable than Sorcerers and thanks to the cute pets, probably better at soloing. I also hear they’re strong in PvP. I’m not interested in this class myself because I detest controlling my warlock pet in WoW, and from what I read, the Spiritmaster pets take even more micromanagement.

Scouts

Scouts divide into Assassin and Ranger, roughly correspondent to WoW Rogues and Hunters. Assassins (surprise, surprise) are strong in PvE solo content and downright dominant against some classes in PvP. From what I read, good assassins are pretty much a hard counter to the sorcerer. Like any other class, they are dependent on surprise for an easy kill. Rangers are far more delicate than the WoW hunter, but they have the potential to be great in PvP. They are less desired in PvE groups than the Sorcerer, and they also tend to be a bit of a glass cannon in that environment–but this game isn’t really about PvE. The Ranger can stealth, and the ranger can crit–so he or she is a force to be reckoned with in PvP. I’ve played a ranger a bit, and I will say that the one thing that will keep me from making one my main is the movement buffs and debuffs. The ranger doesn’t kite in quite the same way as a WoW hunter. Moving forward will give me a damage bonus, while backing up or strafing will give me a speed/damage debuff. A ranger also can’t really toggle autoattack to weave between shots–I keep having to spam it, resulting in a sore left wrist. I would say that sorcerer and ranger are very similar, but sorcerer is a bit easier (for me anyway) to learn.

Priests

I bet you thought I’d play a priest, didn’t you? So did I. I have to say that I like both the Cleric and the Chanter, the two flavors of priest, pretty well, but I need a change. Cleric reminds me of a holy paladin, which chanter could best be compared to enhancement shaman. The Cleric has a smite spell, which I find pretty funny, and they do low damage while being very survivable. My fiance played a cleric in beta, and paired with a sorcerer, a cleric is definitely a force to be reckoned with. However, he got a little frustrated at the slow pace of soloing. The chanter is quite different from other classes in that it’s primarily styled as a buffer. Now, that’s supposed to make a chanter very desired in groups, but there’s not that many of them around and I’ve never played with one. I’d say the chanter is the closest thing Aion has right now to an underpowered class. If healing floats your boat, go with the cleric. From what I’ve read it seems like playing a chanter would be somewhat like leveling a druid in Vanilla WoW–cast Rejuv, and then melee stuff in cat form. I hope it would be more fun than that, but I’m pretty sure it’s not for me.

Professions and Gear Augmentation

Unlike WoW, Aion lets players level up all the crafting professions, which run the usual gamut of armor and consumable making, almost to full. You can only Master (i.e. max out) one profession. Leveling a crafting profession is quite costly, and the economy is harder to “read” than WoW’s because the currency, Kinah, is exchanged in such high numbers. A calculator is necessary for would-be crafters and Auction House speculators. I think the AH is called the Broker in Aion, but I have trouble remembering. In any case, Aion crafting will be slow to level, because all crafts have chance to fail–and if they do, you lose your materials. I’m a very patient person when it comes to grinds, so I’m looking forward to tougher profession leveling–but I am going to bar my hot-tempered fiance from going near the crafting district. Oh, and you can fail at socketing gems as well, destroying millions of Kinah-worth of mana stones. . . and from all reports, chances of failure actually increase with higher-level items. This is a very hardcore crafting and item enhancement system, folks, so be patient with it.

PvPvE

As I’ve said at least twice, this is not a PvE game. The whole purpose of leveling is to get to the Abyss, where you can earn Abyss Points for participating in kills on enemy players. The best armor in the game is earned exclusively through Abyss points–so you tell me where the focus is. From what I’ve read, the Abyss is less like a formal battleground and more like the old epic battles at Southshore. Opposing armies zerg each other, and strength in numbers is the way to win. Aion’s neutral faction, the NPC demon Balaur, always come to the assistance of the outnumbered side. I’m reserving judgment on this one until I see how it works. It could either be great fun, or it could be buggy and easy to exploit. In any case, if I play Aion for any length of time, even I will have to PvP.

Game Economy

It seems to me that most things in game–from great craftable gear to mana potions–can be bought pretty easily either from the Broker or from player stores (the equivalent of trade chat). The values for Kinah seem really inflated to someone used to either United States currency or WoW currency. It wouldn’t be strange to see an item sell for, say, 10 million Kinah. I think the choice of “Kinah” is unfortunate because of the ambiguity with the abbreviation K for thousand. We’ll see how the game and game terminology shakes out. Players may end up abbreviating Kinah KI or KN to disambiguate.

There are certainly gold sinks in the current game. Crafting is probably #1. I am planning on mastering alchemy, as sorcerers are really dependent on mana potions, and I’m usually good at selling things. However, it’s unclear whether selling will ever be profitable in Aion as, over time, players can become self-sufficient by leveling all the consumable professions almost to the max. We’ll see. My darker prediction is that with high prices and few ways to earn, gold buying will become really common.

The other gold sink is death–analogous to repairs in WoW. Each time a player dies in PvE, experience is lost unless you’re willing to pay…and I always am. As a sorcereress, I die a lot. I’m just going to have to find a way to make the Broker system work for me because I’m simply not going to either buy gold or stop dying so much.

Conclusions

Aion is not a perfect game. Neither is WoW. I’d say on the whole that WoW suits me more as a player–large scale PvE raiding is just something that Aion doesn’t offer. I’d also say that I vastly prefer WoW’s interface and mod-using capability. But for PvP or leveling content I might go with Aion. It feels like time for a change, at least for a couple hours a week.