How to Get What You Want From Your Guild

See that image up there? That is one annoyed looking cat. Looks as if someone took away his toy or threatened him with a bath. That’s the same look I exhibit when someone comes complaining to me.

But hey, it comes with the guild leader territory.

Listening to complaints. It probably takes up around 15% of communications.

(Actually, file that post idea away. “Percentage of matters that occupy guild leader time”). 

Most of the time, it’s just hot hair or someone wants to get something off their chest. Generally, complainers aren’t really taken seriously. But y’know? Every so often, there’s a legitimately dissatisfied player.

If you really want to lodge a solid complaint, you need to identify if what you want is an actual change or you just want to vent.

Too often in guilds, players are exposed to people complaining about something.

Maybe it’s someone’s performance.

It could be their lack of attendance.

Perhaps the raid just takes too long to get going.

You know, if you’re looking to secure some kind of change in policy or the way things are done, then effective complaining is called for. If it’s for the second reason (emotional comfort), then really, all you’re looking for is someone to listen to you.

My advice? If you’re going to complain because you want something done differently, figure out exactly what your end game is. The most ineffective complaint is the one where there’s no objective.

What is the end result of your complaint?

Here’s some examples:

  • Consistent faster pulls
  • Less off-topic discussion during raid
  • More booze during break

Once you figure out the outcome, identify the person capable of delivering it. You don’t harass the Warrior if you don’t have any food or water, right?
If I’m on the receiving end of a complaint, I instinctively put up walls because I know what’s coming. Being conscious of this, when I’m lodging a complaint to others (a legitimate one, mind you), I make an effort to be calm and polite.*

Ask yourself this.

Are you looking for results or the satisfaction of being right?

* My friends have picked up on this. When they notice I‘m super extra nice, they immediately get suspicious.

When following through with your complaint, start off with a cushion. This is a statement that prevents your target from feeling that they’re being attacked. Follow it up the meat and potatoes which contains the concern that you want resolved. Then finalize it with a statement proving that you’re not crazy or insane. You want that statement to prove that you are a reasonable person who would greatly benefit from the assistance.

Here’s a fictitious example:

Problem: Concerned about excess, off-topic chatter during a raid.
Solution: Additional focus on the encounters that matter

“Hey Jarvis,

I appreciate the hard work and energy you expend running the raid. Our raid group is an energetic and talkative bunch of players. Can we get them to tone it down during progression boss encounters? The raid would proceed much smoother and efficiently allowing us to get out earlier and awarding everyone precious relaxation time.

Bonus: They get to socialize in a less pressured environment.”

Signed,
Buster

Let’s break it down.

I appreciate the hard work and energy you expend running the raid.

Jarvis is the raid leader. This guy puts up with just about everything and is the linchpin. He might not get too many pats on the back but this is your way of recognizing the little things he’s doing.

Our raid group is an energetic and talkative bunch of players.

You’re reframing and putting a positive spin on the problem. The raid tends to discuss stuff that’s not relevant to what’s going on. This could be due to excess energy or a lack of focus. But, hey, you don’t really know the root cause. Maybe they’re just hyper from all the gummy bears.

Can we get them to tone it down during progression encounters?

Now we’re getting to what you really want. For the sake of your sanity and to prevent yourself from verbally destroying someone, you’re asking the boss if he can do something to calm players down. Maybe all they need is a firm reminder. Who knows? You don’t care how it’s done as long as it’s done. I will add that it’s a nice touch to offer a solution or two that you feel might work.

The raid would proceed much smoother and efficiently allowing us to get out earlier and awarding everyone precious relaxation time.

This is where you appeal to the rewards section. As my uncle Lawrence Reciprocicus always asks when someone calls on him for a favor, “What’s in it for me?”

You want to offer something mutually beneficial that your target would appreciate. In this case, a smoother raid and an earlier clear time.

Now the next time you feel the urge to throttle someone or want to stab a pen through your raid’s eyes, consider voicing your concerns to your leaders first. You gotta do it with discipline and serenity! Violence is never the answer!

Making Connections

You’ve figured out why you should blog.

You worked hard on naming conventions for your blog.

You learned the nuances when writing for the internet.

You’ve mastered Writer’s block.

And you learned to… just get off your ass and write.

But despite applying all the technical and promotional techniques that you learned, you’re still not quite getting the comments you’re looking for. The traffic isn’t reflecting the effort and work you’re putting in. No facebook likes, Google +1’s, and no retweets. In fact, you’re gradually contemplating throwing in the towel.

What gives?

It’s because you’re missing a crucial element. A few weeks ago, I signed up for a Webinar from John Morrow, associated editor from Copyblogger.com. It was a free, 2 hour session discussing elements of traffic and community building. I figured I’d share the notes I took.

What we’re taught

Content: Write awesome content. The logic is if you keep writing amazing and helpful stuff, you’ll get noticed and your viewership will start skyrocketing.
Promotion: At the same time, you need to promote your posts. Ask for links, retweets, shares, etc. If people don’t know you exist, they’re not going to read your or share your stuff. So you have to do what you can to get known.

You get jillions of readers if you can combine them effectively.

The equation

Content + Promotion = Readers

But, this equation is missing something.

It’s off slightly. Content and promotion are both important, but there’s a missing component of the formula. You can still write smashing hits and you can still get those mentions, but it might only work for the short term and it doesn’t help your overall strategy of your blog.

It’s about the Connections

This is what the actual equation is.

Content + Promotion + Connections = Readers in the bajillions

Jon used best selling authors as an example.

The easiest way to write a best seller is to already be a best selling author. Guys like Seth Godin and Stephen King don’t need to ask for agents, or be booked to TV shows. People just already know who they are. The reasons why new authors struggle is no one knows who you are. You have to fight to get an agent, a publisher, an interview and so forth. This works the same way for bloggers.

“If you deleted my blog and all my subscribers (I’d be sad for one), but it’s not the end of the world. Because over the past few years, I’ve built relationships with all the popular bloggers in the world. I could still do in a flash.”
-John

The real key to blogging isn’t who you know. The key to blogging is who knows you. No matter how good your content, or how awesome it is or how hard you work, it’s not going to matter.

If you don’t have any influential connections, it’s not going to matter.

Popular bloggers ignore you because they don’t know you. If you email a blogger asking for a link to your site, you’ll most likely be ignored.

If you think about it, we do the same thing.

You scan through your emails and look for the senders you recognize. Anyone you don’t know, you end up ignoring or skipping over. Popular bloggers get on average 100+ emails (some go to 500+) per day. The reality is, most bloggers don’t often respond via email (at least, not right away). We respond to people we know. You have to get lucky with them opening your email to help you out. That’s not a situation you really want to be in which is why why link building won’t work.

If they don’t know who you are, it’s impossible. They have to know you first in order to get you links.

Let’s talk about twitter

What’s supposed to happen is you share your link with your friends. They share it with their friends and then it goes viral and snowballs it.

Wrong. That’s not actually how it works.

The posts don’t start with people with few friends. It’s not actually consistent. It’s like winning the lottery online. The way viral posts usually happen is they go top down. They get other people with big followings on twitter to share it with their followers and to their friends on twitter. And then their followers. It starts with the top people and works down.

The 3 C’s

Your goal must be done in these 3 steps in this order.

Step 1 — Connections with list owners

Connections means that those bloggers know your name. They’ve read your work. They’ve had a conversation with you. They think you’re smart and they like you.

No, this doesn’t mean a connection on LinkedIn.

Now list owners means people who have a huge twitter following, high RSS counts, a large emailing list, etc. They’re all different types of lists. You need to get THOSE people to like you because they can help spread your content to their followers and readers.

Step 2 — Content creation

Create awesome content targeted specifically at their audience, point out how it’s relevant to their audience, and ask them to promote it. You can’t just write great content and “hope” someone stumbles upon it. You need to have a connection in mind.

Step 3 —  Convert visitors

Ideally, you’d be able to offer your readers something of value. Blogs in other niches hook up readers with like an EBook, a report, or something but unless you’re really intense about it, I wouldn’t stress about that.

When it comes to subscriptions, Jon advises that email is way better than RSS. The engagement level and retention of email over RSS is about 20 times more valuable.

But, you should offer both types anyway. Make sure they’re full feeds.

This is the wrong order

  1. Content
  2. Connections
  3. Convert

Instead, the actual order should be:

  1. Connections
  2. Content
  3. Convert

The problem is you start as nobody. How do you become a somebody?

The answer to this is guest blogging!

Jon discovered that this is the only strategy that consistently works for every topic, every blogger, every niche. Some strategies work for certain topics and bloggers, but guest blogging is good for everything. If you guest on a big blog, and you write a mindblowingly amazing post, readers are going to say that post is awesome and they want to read more.

Here’s another analogy he used.

Think of it like an opening act for a major concert.

You’re performing on stage for someone like The Rolling Stones and you’re the first act.

The act of writing a guest post for a popular blog, those bloggers will love you. These posts get you introduced to other popular bloggers and influencers as well. This does NOT mean commenting. This means an actual article to give away to big popular blogs. We’re talking like 1500+ words. You write a popular post for one of these blogs and they edit it for you and give you feedback.

As an aside, if you ever get a chance, take your original version and put it side by side by the edited version. Ask yourself what changed and why.
The smartest thing you can do is link directly to your page (If possible, link directly to a page that offers something cool, like a webinar, or a report, etc).

Make connections

I want to re-emphasize one more thing.

Network the hell out of everything.

Make friends.

Get contacts.

Know people.

Connect.

It is the universal skill of all universal skills. So many opportunities will be available to you. This is one of the lessons my dad instilled in me when I was younger (actually, this was second after knowing my 12 x 12 multiplication tables). While you’re never going to be best friends with everyone you meet, it doesn’t hurt to be on relatively good terms with everyone.

This isn’t even about blogging. Things like academic openings or even job postings? Amazes me how much of that stuff is behind closed doors. Who you know can make a way bigger impact on your life than what you know. You never know when a blogger’s brother’s wife is looking to hire someone for a specific position that happens to coincide with your goals.

You never know what doors will open from that one blogger who takes you under their wing, or from that one guy who retweets your post.

On the other hand, if there’s nothing wrong with burning bridges as long as it’s done for the right reasons. Alas, that’s beyond the scope of this post.

“More business decisions occur over lunch and dinner than at any other time, yet no MBA courses are given on the subject.”
– Peter Drucker

Raid Leading 101: 3 Important Communication Tips

Last week, we covered some of the basic pro’s and con’s to both 10- and 25-man raid styles. Thanks everyone to their input and comments. I’ll be updating the post soon to get those new items in there! This week, we cover the art of communication.

Now that you’ve donned the crown of Raid Leader, you have to pontificate with your subjects… meaning you have to talk to your raiders. This sometimes can be the hardest aspect of the job. You definitely have to be more “on the ball” than the other people on the team. In my time as a raider, and also as a Raid Leader, I’ve always found the best Raid Leaders have been great communicators.

Choosing Your Style

When I raid, I like a positive and friendly environment. In raid environments, I usually do best when people are laughing, smiling, and overall having a good time. This is a game for me, and although I take it seriously, I work hard to make sure people are having fun. As a Raid Leader, I try to impress that upon my raiders.

It’s on you, as Raid Leader, to decide how you’re going to motivate your team. Positive reinforcement? Brow-beating? Drill Sergeant? I’m particularly biased towards the positive reinforcement, but I also see the benefits of other styles as well. Think of it this way:

  • You can take each good thing from a wipe and build on it. Encourage that kind of behavior or style of playing. Praise the healers for an excellent job handling that attempt, even if they ended up wiping.
  • You can point out the faults in each attempt, in an effort to discourage that from happening again. Even take it farther and threaten substitution if it happens again. Point out that if the mage doesn’t move the split second he needs to, he’s getting replaced.
  • You can be the strong, silent type. No news is good news. Set your assignments, and let the raiders discover what went wrong.

Either way you go, you must be aware of what kind of style you possess. This will easily decide what kind of raiders you’re going to have. There are plenty of raiders out there that enjoy different styles of raiding. Some like tough competition, some like the team environment. Be conscious of the tone you’re setting, whatever that may be.

Your Intentions

Just like in the olden days when a gentleman would court a lady, they would state their intentions. You must do the same. This goes back to our discussion on motivation. Have you been honest with yourself about your motivation? What do you want to achieve? How do you want to go about it (all things we’ll eventually cover)? You need to be up front with your raiders on what the goal of this adventure is:

  • What size are you going with? 10 or 25?
  • Are you going to work towards heroics? or just normal?
  • Are you bringing close friends? or are you valuing performance over history?
  • What sort of attendance policy do you intend to have?

By setting out the groundwork to your raiders, there’s very little room for guessing on your part. When you talk things out, it solidifies it in your own mind. Also, all of your raiders and potential recruits will know what they’re getting into, and what to expect.

Honesty is the Best Policy

An awesome line from my favorite movie, Swingers: “Respect my ass. What they respect is honesty.” The same holds true for being a Raid Leader. You need to be a straight shooter. If you want someone on your team, you need to be up front about it. If something’s not working out, you gotta speak up.

I’ve learned this first hand as a Raid Leader. **STORY TIME** When I was running the original Team Sport raids, we had a warlock that was never up to snuff. We tried to be up front from the beginning about what we expected of the raid team, and we knew that this warlock wasn’t up to it. Nice person, and fun player but just didn’t have the extra “oomph” to raid at the level we wanted to. Constantly long AFKs, not paying attention in fights, etc. Since we let it go on for so long, it had become acceptable to this player to act like that. When it came down to saying that we wanted to move forward but without the warlock, we were met with some unnecessary drama.

Essentially, if we had been honest up front regarding what we expected and that the warlock’s behavior wasn’t what we were looking for, we would’ve saved a lot of trouble. Now, within the Raid Team, I have little to no problem telling people that not signing up is unacceptable, or that not having food/flask is not gonna cut it. I’m not a jerk about it, but I’m honest with my raiders about what I expect of them on the team, and when they’re not getting invites or raid spots, they should know why.

How have you stepped up to the task of communicating to your raid? Are there any alternate methods/tips you’ve used that have been particularly efficient?

3 Points of Effective Raid Communication

This is a guest post by Blacksen of Blacksen’s End. Rumor has it this raid leader likes to play funky motivational music before every raid. Don’t forget to check out his blog!

Communication in raids has always been important. For most guilds, this means using some form of voice communication. Several fights require that all raiders are able to hear their raid leader and then make a tactical response. You need to hear about tank swaps on Festergut, Putricide, and Sindragosa. You need to hear requests for tanking cooldowns. You need to hear sudden tactic changes as the fight is moving. You need to hear your other healers when they’re debuffed on Sindragosa. The list goes on and on… Regardless of the fight, really, communication is a key element to successful end-game raiding.

I’ve struggled with communication at several points throughout my raiding career. A lot of guilds pitch that they "want someone who will talk on vent," but the reality is that communication can be intimidating for members, especially if they’re new. For raid leaders, it is essential to communicate effectively with your raid. I’ve found that effective communication made the difference between a wipe and a kill on several occasions.

What to Communicate

What to communicate can be a challenge for a lot of guilds. Whenever anyone says something on vent, be it the raid leader or some key members, the main goal is to have it invoke a significant and positive response. Simply put, you want things said during a boss encounter to evoke a response. Conversely, things that aren’t going to evoke much of a response shouldn’t be said on vent.

Bad example: Don’t call out inhales on Festergut. Very few people will respond (at most, 1-2).
Good example: Calling out tank changes on Festergut. Not only do your tank healers respond, but your hunters and rogues will also switch their misdirect targets.

Bad example: Don’t call out “run-out” after the pull-in on Sindragosa. By the time you say that and it’s both heard and processed by your raiders, the damage will have already been done – your raiders are either already running or already dead.
Good example: Calling out "pull-in soon, get ready to run out" on Sindragosa. Players who would have been tunnel-visioning are made more aware that they’re about to need to turn their camera and run.

Plan it out

Plan out what you’re going to communicate before the fight. One of my most common mistakes as a raid leader is not planning out communication before the pull. In the past, I’ve had an expectation that everyone will know what to communicate, and that’s all we need. With every new fight, however, I find something that’s not really obvious but probably should be communicated. Tell people before the pull exactly when they should talk on vent.

One thing that a lot of people can struggle with is balancing specific calls with general calls. Whenever you’re making a raid call, you need to know when to specify something and when to speak generally.

Bad example: Tanks asking "can I get a cooldown?" The term "cooldown" is too broad. Does intervene count as a cooldown? Raid-Wall? Guardian Spirit? Pain Suppression? Which cooldown do you actually want? The raid needs to specifically know. Asking for just a “cooldown” could result in getting multiple cooldowns wasted by stacking on top of each other.
Good example: Tank asking “can I get Guardian Spirit?” Now we know which cooldown you specifically want.

Bad example: On the Lich King’s Valk’yrs, it would be bad to say "I need a backup stun.” This risks random stuns getting thrown out on all the Valk’yrs by random people. We need to know which Valk’yr needs the stun, and who you want to execute it.
Good example: Saying “Thine, backup on Square.” Thine, a specific raid member, now knows that he needs to execute a backup stun on square.

Specific raid calls are another area in which raid leaders risk becoming unclear. In some cases, it’s better to speak generally rather being specific.

Bad example: Saying “Blistering Cold soon” on Sindragosa. This tells us nothing about the response or how most raiders conceptualize the pull-in.
Good example: Saying “Get ready to run out” on Sindragosa. This tells us what’s about to happen and the needed response.

Bad example: When an aura mastery is needed, it’s pretty cluttering to say “Warel, use aura mastery shadow.” Most of the time, it’s obvious which aura mastery is needed.
Good example: On phase 3 of Professor Putricide, all I need to say is “Warel, go” and he takes care of the rest.

Consistency

Be consistent with raid calls. While a lot of my friends have joked about how I sounded like a broken record player, the fact is that consistent calls lead to a consistent response.

Bad example: On Heroic Lich King, saying "Shadow Trap Ranged" followed by "Trap on healers plus ranged." Each call requires processing – your raiders can’t build an association between the phrase and the response.
Good example: On the Lich King, saying “Necrotic Plague in 3” every single time necrotic plague is about to be cast. This instantly prompts your members to be aware and ready for the impending debuff.

Lastly, let’s talk about how raiders should communicate. Getting raiders to communicate the way you want can be very difficult, but once they get into the loop of things, most of them will execute everything great. The most important concept of raider communication is telling us what needs to happen, not what already happened.

Bad example: On the Lich King, a disc priest calling out “I’m picked up” generally doesn’t mean anything. It requires your raiders to connect “disc priest is picked up” to “oh, this infest is going to be bad.”
Good example: Saying “Watch Infest.” Now all of your raiders immediately know the consequences of you being in a Valk’yr.

Bad example: On Sindragosa, having a healer say "I’m Unchained" means nothing. This requires all other healers to know everyone else’s healer assignment.
Good example: Saying "Watch Group 4" gives us information. Now all healers know the consequence of you being unchained: group 4 needs more healing.

Bad example: Saying “Oh S***” on any fight. Random expletives don’t give us any information and just put people on edge. We need real responses with real information.

Note: Matt is extremely guilty of this. Don’t do it.

Your raiders will also thank you if you tell them exactly what you want said. Tell them the exact phrasing you want. This will lead to a more consistent environment and thus more consistent responses. It takes the burden off of individual raiders for coming up with what you want said, and will likely make them very happy.

Nearly every hardmode raiding guild has a vent atmosphere during fights. If you find yourself wiping due to seemingly random things, see if communication has an answer. Communication is generally an easy problem to address as it has very little to do with tactics or individual skill, but more preparation and consistency. You can sometimes beat the more challenging elements of a fight just by clearer and regular communication

Review: The Guild Leader’s Handbook, Mimetir Perspective

“Because it takes a village to slay a dragon.”

You might look askance at me for getting excited about that sentence. I wouldn’t blame you. It’s the blurb on the back of the Scott F. Andrew’s Guild Leader’s Handbook.

I admit I got quite excited when the opportunity to get a copy crossed my inbox. I’ve been involved in leading online communities in games for near on 10 years now, but I know I’m still learning about leadership and communities all the time; the nature of the games and roles within them is one of constant change. I figured that I might well learn  from Andrews’ book and at the least it’d be an interesting read.

I know Lodur’s already shared his thoughts on it here but I’m going to, too. Not because I know Scott Andrews (I’m not affiliated with him or WoW.com in any way, convoluted or otherwise) but because if you visit this site you and I may well have something in common: an interest in guild leadership. And if that’s the case, you could do with getting yourself a copy of this book. And, to be on the safe side, a pinch of salt.

First and foremost I must salute Andrews. Guild or online leadership is a topic which many people would consider frivolous; Andrews approaches it with the solemnity and respect it deserves. His writing style manages to convey that all the way through the book.

At every turn we’re reminded – no really, guild leading is Serious Business, no joke. Players are real people: so are you. That’s something I respect and it’s something I’m continually harping on about as a misunderstood fact of online communities. Another tune I regularly pluck is that these games are meant to be fun – again, Andrews keeps ‘fun’ as one of the integral principles throughout the book, constantly reminding his readers that having fun is one of the main aims for both themselves and their charges in the communities they’re building.

Saying that, his writing style isn’t *too* serious. The Handbook’s very readable thanks to a style which flows well, explains concepts immediately and simply, and gets to the point in short and understandable sentences. In this way the Handbook is very accessible to anyone from new or prospective guild leader to old hand, or even a player with no intention of leading. Andrews also cross-references his material between sections, enabling you to flick back and forth as your interest takes you.

The Handbook’s carefully thought out sub-sections also aids its accessibility – they help split up the text, as do the regular diagrams and tables dotted throughout the book neatly reinforce his points. All of this helps Andrews to mint his topic as one not to be snorted at.

As to the material itself – there’s no doubt that Andrews is a veteran of leading online communities. I was impressed right from the introduction as Andrews goes straight for the jugular, calmly asserting the dichotomic challenge that guilds pose for their leaders. After all, guilds may be part of a virtual or ‘unreal’ realm but they are populated by real people, whom, as Andrews points out, guild leaders can’t physically see. I’d not often considered this or its ramifications before, but he’s right – not being able to see your members face to face, and able to gauge whether their body language is trying to tell you something, or if they’re only smiling with their mouth – these are things which make online leadership at once both more personal and more impersonal. As Andrews rightly recognises – a unique challenge, but not one impossible to get right.

There’s a lot of his wisdom I both like and wholeheartedly agree with. As a bit of a ruffled-feathers veteran myself I recognise that I – and others – can become entrenched in views on the game, playstyles and player expectations. So I was pleasantly relieved to see that Andrews expertly manages to keep an objective and unbiased voice throughout. His comparison of the machinations of guilds of different sizes is well explained – but then he moves on to a potentially volatile definition – that of ‘hardcore’ and ‘casual’. I’d disagree to some extent with his definitions – by his definition my own Kingslayer raiding group would be casuals – but the topic’s a good example of where he manages to tread a minefield without putting a foot wrong.

Andrews successfully illustrates most of his points with examples. He talks about player types and gives examples of how different types might interact. Crucially he also underlines the fact that players – again, as real people – aren’t as simple as to be a single player type, but rather composites. It might have been easy to forego this point in the name of generalisation: happily Andrews notes it. It’s a good example of little details that guild leaders have to watch out for and which might not cross our minds until it’s pointed out, possibly quite sharply. The Handbook rescues us from being thrown in at the deep end in numerous murky ponds.

Saying that, there are a few points where Andrews’ advice appears clunky. When talking about how to prepare for raids as a raid leader he basically recommends that one tell the group everything about the fight. Personally I’ve found that breaking down a fight into what each role (tanks, healers, DPSers) need to know is popular both in my active raid group and PUGs. In my opinion dumping all the information on people just drowns them in it, but giving them the bit that pertains to them makes it bite-size. He then goes on to talk about the importance of morale and constructive communication in post-combat raid leading, which I thoroughly agree with.

My biggest qualm with the Handbook is that it generalises a tad much. Sure, Andrews is presenting a guide applicable to all types of communities in all types of MMOs – he has to generalise a bit. But if you’re using the book in relation to a specific game you may well need a pinch of salt. For example, Andrews’ recommendation to be recruit by going out among strangers and recruiting is all very well and good, and worked brilliantly for me in WoW a year ago. Nowadays if you showcase your leadership abilities in a LFD PUG in WoW many people will think you’re being weird or pushy – and tell you that. Regardless of peoples’ reactions to a stranger from another server being social at them, the game simply doesn’t facilitate re-grouping with prospective recruits cross-server at present.

He also goes into some depth about the differences between raid and guild leading. This is the only time that I wholly disagreed with his expertise. He suggests raid leading and guild leading are a completely different kettle of fish (who puts fish in a kettle anyway?); in the former role you need to be prepared to shout at your raiders. Whether it’s due to different experiences or just his need to generalise, in my opinion Andrews’ wisdom fails him here, as my Kingslayer group stands as at least one example of a raiding style which succeeds at endgame content without screaming at or chewing over my raiders, which he seems to suggest all raid leaders will have to be prepared to do. If this is what he meant I believe him wrong – if not, I believe the text misleading. I’d quite like to hear Andrews’ take on that!

All in all, sodium chloride taken into consideration, I think Andrews’ book is a timely addition to the MMO world – and to my own bookshelf. His closing thoughts are as grounded as his opening ones and underline the fact that MMOs are a reality; whether or not individual MMOs can keep up or fall by the wayside, MMOs as a genre will be around for a long while. They provide something for us as players – the chance to partake in, create and resolve conflict situations – which ties them, as a platform, to us as real individuals.

Lodur gave publication details for the Handbook in his post but just in case you missed them;

The Handbook retails for $24.95 US ($31.95 CDN). It can be purchased directly through the publisher’s website.