Archetypes of a Guild: The Guild Egoist

veruca-salt

Some of you may remember my article about the 5 Archetypes of Healers back when I was still a guest poster here.

I was watching a conversation on twitter between a few of my friends and it got me thinking. Like every social clique a Guild has certain roles or social archetypes that people can be categorized as. This post series will explore some of the more common ones you may encounter in your travels through MMOs, as well as offer suggestions on how to deal with some of the less savory. These posts come from a request made by Valkrierisen and Firewillow. I’ll add a disclaimer here, this is based on my observations over many years of multiple MMOs and pen and paper tabletop groups.

Today I’d like to talk about one of the bad personalities that people sometimes adopt, the Guild Princess. A Guild Princess is for all intents and purposes a  Prima Donna. This role is not gender specific in the sense of the player(both men and women can and do fit this role), but it’s almost always a in game female toon being played. The princess can be a destructive force in a guild, they can undermine authority and leadership, hold raids from starting on time, and can cause guild drama that can become something akin to Jerry Springer.Keep in mind this is an extreme, but it is something I’ve seen many times.

Now there are a few different varieties of a Guild Princess, lets take a look at them shall we?

The Prima Donna

This guild Egoist will usually attach themselves to the vulnerable player base of the guild, usually honing in on the more socially awkward ones first. They can often be found grinding or questing with this person and talking to them late night either in chat messages or even ventrillo/teamspeak. Prime targets are officers or people with power within the structure.  Once the person is enthralled enough, they move onto the next person. Sometimes they will find the other females in the guild and begin to cultivate friendships. They will often hide behind “solidarity” and try to build a  bond between the players, often times using a sob story or tear jerker to cement it. As with the first point, females in power or who are married to/dating someone in power in the structure is primary target.

This leads to two paths. First the person can and will usually try to use these relationships to get themselves elevated to a position of power, maybe a class lead or lower officer. If they can’t obtain the rank, they will settle for using the friendships they’ve had to get what they want, be it a raid spot, loot or the shunning of a guildie. If someone disagrees with them or doesn’t give up a raid spot or loot the princess wants, they will often times complain or cry to friends about how unfair they were and thus begin a social shunning of the “offender”. This same person will flirt with multiple males in the guild and sometimes throw them at each other when one has outlived their usefulness. They also have a tendency to think of their raid performance as above reproach and when presented with numbers indicating the level of improvement needed or that they are causing wipes, will often have a million excuses that are not their fault. They will often have long periods of being absent, especially during new encounters, but will still expect full loot rights.  Watch for canned responses, vague answers or sometimes even re use of an excuse.

How to Deal With the Prima Donna

This brand of Egoist is in the game for power. They want it, they want to be the center of it. There are a few ways to deal with it. If you notice the behavior above, tell your GM or a trustworthy officer right away your concern. The biggest thing for this one is to be proactive. Point out their behavior early so it gets noticed is key, this puts people on guard and allows officers to intervene if needed. This also helps to guard the rest of the guild from this behavior. Warn your close friends too, point out their interactions with other people as examples. Don’t get sucked into the sob stories that they lay out.  The worst thing you can do with this one is to do nothing at all.

The Vapid Vixen

This one is used to getting their way because they are a “female” in game. They use their sexuality to get what they want, be it loot, raid spots or whatever. When they don’t get what they want they are prone to pouting or tantrums. They are pretty much the spoiled brat of the guild. During raids they will often talk over encounter instructions, they often die to void zones, possibly even wipe raids all the while chatting away. They are used to being the center of attention and do everything they can to keep it, be it causing drama, holding up raids, talking with anyone that listens or even spouting random snippets or comments in chat or on vent. Anytime the lime light shifts away from them they try to do something to get it back, negative or positive it doesn’t matter as long as all eyes are on them. They are a disruptive force but often times it’s not intentional, they are just used to everyone dropping everything for them and expect it to continue on no matter where they are.

How to Deal With the Vapid Virago

If this behavior is proving disruptive quite simply, ignore them. They make an offhand comment not pertaining to the conversation? ignore it and continue on. They make a comment in vent or talk over instructions? stop talking. When they ask what’s wrong say nothing and continue on with the instructions. They throw a tantrum? After a short while they tend to learn that acting out gets them no where and they settle down. If they don’t settle down they tend to leave to find another stage to perform on.

The Wolf in Sheep’s Clothing

First of all I’d like to say that I respect any man capable of role playing a female accurately. I myself play a female toon, but I’m not certain I could ever accurately portray that in an RP environment.

With that said, this category is for the guys who play females toons and pretend to be female to get what they want. Their main motivation is usually one of the two aforementioned items (see Prima Donna and Virago above). Either they want power, or they want attention and they are using the pretext of a female toon and supposed female player to get them. Pretending to be female lets them prey on the socially awkward of the guild and fill the role of a Devious Diva or Vapid Vixen. They tend to be very open about sex and sexual conversations and will launch into graphic detail if prompted. They tend to be a bit more flirty, refuse to talk on vent (usually with an excuse of shyness or no mic), and tend to be promiscuous in the guild.

Dealing With the Wolf

The same rules for the Virago and the Prima Donna apply here with an added items. If they are being disruptive and causing issues and you want to get rid of them, catch them in the lie. Get them to talk on vent or make a comment that outs them. Usually they disappear shortly after they are found out to start over again somewhere else. It’s not easy but once it’s done they are 99.99999% likely to leave and be gone for good.

The guild princess can be a very disruptive force in your guild. Identifying them early can save your guild a ton of drama and keep things together. Letting them run rampant can splinter the guild and potentially the friendships that you’ve built up. I’ve seen it happen, and it’s not pretty. Find your guilds “Bad egg shute” and help direct them towards it.

Have you had to deal with a Prima Donna in guild? Have any interesting stories or experiences to share about a Guild Egoist?

Until next time,

Sig

Image of Veruca Salt from Willy Wonka courtesy of Paramount Pictures

5 Phases in the Cycle of Drama

on-a-boat

I am not happy.

To be frank, I’m really annoyed.

There’s a player I know who is distraught with another player. They’re both able to work together, but that’s not the issue at hand. The behavior of one player irritates the other.

There are two problems. Those of you who are or who have been in guilds will recognize it. I’ll give you a quick excerpt of the conversation in a second. For the first time, I face palmed.

“What were the problems?” I asked.

“I can’t tell you.” He responded.

“How am I supposed to fix the problems if I don’t know what they are?” I questioned.

“I don’t know, man.” He squawked.

“Can you at least tell me who they are so I can try to talk to them and get to the bottom of it?” I urged.

“No because I don’t want to rat them out or they’ll be mad at me.” He wailed.

“So let me get this straight. There’s people in our guild who are slightly disgruntled. You can’t tell me why or who because you don’t want to rat them out.” I observed.

“Yes.” He croaked.

Note: I was reading a PDF with over 300 ways to say “said” and decided to try some to break into the habit.

Can you see how toxic this type of behavior can be?

I don’t even know who the other dissatisfied players are because he doesn’t want to tattle. This isn’t grade school. We’re supposed to be civilized and mature people with the ability to talk to each other.

If they can’t trust their GM, then maybe they should shop around until they find a guild and a GM that can be trusted.

Now I know everyone has a tolerance meter. Some players are able to put up with and deal with a lot more crap than other people. It’s not something that can be taught. As a side note, GMs must have an amazingly high tolerance meter.

Here’s a look at what I deem the cycle of drama:

cycle2.001

Join a new guild. This is the stage where low drama player has just entered a new guild after being promised an environment where they can flourish and share goals with their new found guild mates. Things are generally good as a new guild functions like a breath of fresh of air.

Experience discomfort. Now that the new player has grown familiar with the players and atmosphere, they start noticing some aspects of the guild that they don’t like. Perhaps they find a certain player coming on too strong. Perhaps the style of looting isn’t done how they prefer. Maybe the leadership isn’t all that great. Whatever it is, the problem is significant enough to disturb them.

Code of silence. The new player vows to not let themselves be the cause of any dramatic events. They will try their best to deal with it and move on. Meanwhile, the rest of the leadership proceeds onward with the belief that everything is okay. This is the really critical stage and it could span days, weeks or even months.

Climatic triggering event. Enough is enough. It has gone too far. The guild member has reached breaking point. After a long period of time trying to keep it in, the guild member discovers he has reached the limit of his tolerance. An even triggers and months of frustration pour out possibly causing serious damage to the integrity of the guild.

Guild quitting. Once step 4 happens, step 5 happens pretty soon thereafter. The player has made a mess of themselves and an embarrassment. They’re so unhappy that leaving and starting fresh somewhere is the only logical course of action remaining.

And then the cycle starts a new.

It’s time to break the cycle. Veer away from step 3 and talk to someone. Otherwise you know what will happen next.

Next, there are two statements here that irritate me to no end.

“I don’t want to rock the boat.”

Before I became a GM, I agreed with this sentiment. I didn’t want to cause any problems. I didn’t want to force anyone’s hand. Confrontation is something I didn’t want to deal with. I’ll just grit my teeth and deal with it as best as I can. The GM’s already got a ton of Talbuk dung to deal with. No sense in giving him any more.

And I’m sure most of you would agree. Your GM’s are harried as they struggle to go from raid to raid trying to make sure everything’s running as smooth as possible.

Until one day, you (the exasperated player) decided that you have had enough. You are done putting up with the kind of crap that you have had to endure. You set your alarm for 2 AM before going to bed. Hours later, you wake up to the sound of Wham’s Wake Me Up Before You Go Go, log into WoW, and quietly leave the guild while everyone is asleep.

“I’m not the only one who feels this way.”

That just expands the problem even more. Now it’s a trust issue. Loyalties here are torn between the players who said something in confidence versus the GM trying to salvage and remedy the situation.

Everyone wants to be a rebel. No one seems to like or respect authority. At the end of the day, the GM’s just a regular player as well. It’s a shame. It really is. It’s a thankless job that’s hard enough already without having players that conspire by passively resisting. It’s making management difficult.

I wish people weren’t as shy. I wish they’d be willing to stand up and grow a spine. Normal and sane GM’s aren’t going to kick you out or feed you to the sharks if you rock the boat. The ones that do aren’t the ones you want to play with anyway.

Snap out of it!

I am begging you. If you have a problem with someone or something, talk to your GM. They are the last line of defense. If there’s nothing you can do, then you are free to go. But until you as a respectable person can take that step to explore every possible option to resolve your differences, then you’re going to continue to be handcuffed. The cycle will repeat itself. Contrary to popular belief, we don’t have the capabilities of the NSA or the FBI. We can’t wire tap your computer. We’re not psychics.

If your GM doesn’t know what the problem is, he can’t solve it. By with holding it now, it’s going to be made even more catastrophic later. If you respect your GM that much, then you should go have a talk with them in private. If a resolution can’t be reached, at least you tried.

But the fact remains, it begins with the guild members. Once the guild member speaks up, the ball can get rolling. Someone has to open a dialog. Too often, silence is interpreted as nothing wrong. But it could also mean nothing is right.

Whatever happens, happens. It’s the actions and choices that people make which matter. Sometimes there really is nothing that can be done. I accept and I understand that. What kills me is when no one ever tries to cooperate.

It’s disappointing.

Story of a Textbook Gquit

goodbye

I had an opportunity today to work through my RSS reader and I spotted this post from Herding Cats. It was about how to quit your guild. The first part of this post contains a story. The second part contains a breakdown of what happened during the departure process that I liked.

I’d like to share an example of a gquit. There was a Warlock in my guild who is a top quality player in my books. We rewarded him well and he repaid us in kind by performing well. He was instrumental throughout many of our raiding first kills.

It was a quiet Sunday night. I was at my desk curled up with my copy of Watchmen. My character was logged in flying from one side of the world to the other. It was an estimated time of seven minutes.  My speakers were piping in random music from iTunes. I think it was Jessie’s Girl by Rick Springfield. I heard a distinctive beep. I glanced up and realized I had an ingame instant message from one of my Warlocks.

“Hey, can we talk?”

My hands turned cold. And it had nothing to do with the fact that I live in Canada. Something I learned very quickly on the job here as a GM is that whenever someone asks for your permission to talk to you, it’s generally bad news.

The song ended and another one started.

*Tiffany – Think We’re Alone Now starts playing*

I sat up and placed a bookmark. Laurie just called up Dan for dinner with the permission of Dr. Manhattan. I took off my glasses and sat up straight and reached for the keyboard.

“Yeah, what’s up?”

“I’m leaving the guild.”

Seeing those words no longer phase me anymore. I used to feel a twinge of sadness. I’ve grown accustomed to seeing people come and go. Yeah they’re people. Yeah I’ve played with them. But I never really knew them. I never took the time to appreciate what their other interests were. What kind of drink do they prefer? How do they like their coffee? Is their toilet paper dispensed over or under the roll? It’s as if I’ve set up up a subconscious defensive mechanism where I keep everyone at arms length to reduce any pain that might happen. The less I know and the less close I get, the easier I can shrug it off and move on.

Ex girlfriends are a good lesson.

“Okay. It’s going to suck without you. Good luck. Anything I can do to change your mind?”

“No. The raiding schedule just doesn’t fit anymore. I know you plan on ramping the raid days to four. I can no longer commit to that and I’d rather take the time now to look around to find myself a guild that I can.”

*The Rolling Stones – Paint it Black starts playing*

“I understand. Thank you for taking the time to do this. I know you have a few alts. You’re more than welcome to keep a couple around to hang out with us from time to time.”

“Thanks. I’ll take you up on that.”

Exit strategy. Two words that came to mind. I watched Ocean’s 13 earlier that day. With every heist, there is an exit strategy. How do you plan to leave? It can be done via stealth. Slip away when no one’s looking around. Alternatively, you could hide in broad day light and in plain sight when everyone is present. It’s one thing to break into the vault. It’s a whole new ball game entirely when trying to break out.

“I’d like you to at least leave a message. The others will want to know about your departure. How and when you want to leave is entirely up to you.”

“I should leave now. I don’t want to cause a big commotion. I’ll put up a forum post.”

And with that, he is Conquest no longer. The first thing that comes to mind is that I’m going to have to go look for another Warlock. It seems cold, doesn’t it? It’s like misplacing your favourite pen and looking for another one right away without giving any thought or care to what happened to your favourite pen.

*Young MC – Bust a Move*

Minimizing drama requires the understanding of both parties. This is a textbook example of a player leaving and a GM not escalating. Here’s why:

An acceptable reason was provided. It doesn’t matter if a player is getting married or if he’s going on vacation to Cancun (which I hear is nice this time of year). The fact that he provided an answer to the “Why?” question is always a plus. I know most GMs can accept and move on if a player leaves suddenly out of the blue. But deep inside, we all want to know why. We want to know what went wrong and if it was preventable. The first thing that comes to mind is that it was our fault.

He came to me at a non-peak hour. No raids were scheduled that night. I wasn’t doing much of anything else. I was idle. As opposed to talking to me during a raid or during an important event like a team huddle with my healers, he came to me at an acceptable time when I wasn’t otherwise engaged with anything else.

He left quietly and decisively. There was no hesitation or second thoughts or doubts. The quiet part doesn’t bother me as much. I don’t mind it so much if someone leaves during the middle of the day when there’s a lot of players on. I personally don’t think that’s dramatic. I know some GMs prefer otherwise. It really depends on the player in question and how they conduct themselves when they leave.

No hard feelings. Strictly business. It was nothing personal. Events become dramatic only if a party escalates it to such a level. You keep dramatic events to a minimum by keeping a cool head and staying calm. Drama only happens if players let it happen. Even then, some people would still consider this a dramatic event. That’s just a difference of opinion.

The door was not completely closed. He was a valued member of the team. I allowed his alts to remain if he so wished so he could still hang out with some of the friends during his off time. If his situation changes, he’s welcome to apply again.

Image courtesy of Spiralz

What’s In a Name

Wynthia copy

 

My guild made the decision to transfer to a larger server – seems like the opposite of the trend right now, what with all the free transfers to small servers, but we’ve found that recruiting and raiding at an end-game level are infinitely more difficult when your ONLY recruiting source is off-server, and you have to do all your own farming due to artificially high AH prices.

A few days ago, our officers told us they had narrowed it down to two servers, and the idea was bandied around that we may want to reserve our names.

“Silly. I’m the only Wynthea on the armory, and have been for years. The level 11 is my alt. No one will have my name.”

I’m sure you can guess where this is going.

Someone – either in my own guild as a joke, or, more likely, from our rival guild on our old server – registered my name.

I am not amused.

(before you ask why I think it might’ve been the other guild, quite a few of our more prominent members’ names were also registered. Uncommon, not found on a cool t.v. show or book names.)

Aside from my identity as associated with World of Matticus, I have an email address, a twitter, and a close affinity with this name. I know many people *cough*Matt*Cough* are perfectly comfortable hitting the “random” button, and wearing whatever comes out of it for the rest of their toon’s life.

I am not. I spend, quite literally, hours naming a character that I plan to play extensively. Hours.

I research the meanings, the language of origin, and imbue the name with a personality before the character selection screen even comes up.

Trivia, for the interested: Wynthea, meaning “healer” is a Welsh-spelling of a Hebrew name. My mother’s family is Welsh, and my own real name is Hebrew. The name holds quite a bit of significance for me.

My character is currently named “Wynthia.” Not a huge distinction, I suppose………. and one that I will remedy as soon as possible. But it bothers me. A lot.

Anyway, if you’re looking for me, I’m currently Wynthia *wince* on Firetree.

Oh, wait, I guess I should make this more than a Rant-post.

If you are considering creating a character, for RP purposes or not, but you want a name that actually carries weight, and means something – “noobpwnerx” I’m looking at you – there are some really great resources on the vast interweb. First, though, you need to have an idea of what you want.

Wyn’s character-naming guide

1. Start thinking about what you want the character to be, and to do. Before I name a character, I come up with an attribute I’d like the name to mean.

For example, if you’re creating a character to PvP, you may think about words like “Victorious” or “War-like”

For a bank alt, you may want something meaning “Wealthy.”

Just think about words that mean something you’d like the character to embody.

Whatever you do, do NOT name your character after something you really liked in a currently-popular book or movie. Old books are fine – for example, Renwein (my Human Priest) is named after a relatively obscure character in Arthurian Literature. It’s also possible it wasn’t even her name, but just a generic word for “maiden.” Bonus points if you go look it up.

2. Pull up a baby-name website.

This one freaked my last boyfriend out when he found it in my internet-history. One of my favorites is Baby Names World, because it allows you to search by meaning, and create lots of fun filters.

It also allows you to filter by gender and language of origin.

3. Google a search like “Names meaning….”

If you don’t like anything on a standard baby-site, just give Google a shot. This is actually how I found Wynthea.

4. Refine your choices.

You need to pick a couple. If you’re creating a Female Human Prot-Warrior, and like Irish names, be aware that “Bridget” (means Strong) will probably already be taken.

Say them out loud a few times. People will be trying this on vent, so don’t spend all this time creating a name just to hear it butchered every day.

See what abbreviations you come up with. Wynthea shortens rather handily to Wyn, which is an awesome nickname. (Full of wyn, for the wyn… it’s an unexpected thing I really love about the name.)  

Make sure it’s relatively easy to type. Elves especially seem to have a hard time with this one. I had a friend named Randirardhon who a) hated to be called Randi, and b) couldn’t figure out why people had such a hard time typing it out.

5. Name your new best friend.

Or alter-ego. However it works for you.

Then get really upset when some Jerk steals your name. (Yes, I know that reaction is probably exactly what they wanted….. )

 

My next post(s) are coming, as promised. I just can’t believe you guys wanna read about REP FACTIONS. That’s not one I had 1/2 prepared. That was “no one will choose this” poll-filler. Argh!

 

Luv,
Wyn

SK Gaming and Nihilium: The Greatest Conspiracy Plot to Ever Unfold

Many gamers (not just WoW players) are aware of two of the most dominant names in professional E-Sports today: SK-Gaming and Nihilum. Let me say that I’ve known about SK for many years when they were the top Counterstrike teams in the world. Likewise, I also know about Nihilum’s illustrious history along with mousesports. As such, I have nothing but the highest respect any gamer can have like a son to a father.

Although after reading the following post, my faith has wavered slightly.

An interview is conducted on World of Ming with a former professional Warcraft 3 player named Bey (not going to try to use the funky B in case it screws up a few things). His earnings are reported to be over 35000$ after playing more than 700 games in over a year.

In any case, the first part of the interview is mostly background information. Bey, the player in question, is establishing the fact top tier players establish and cultivate relationships not unlike how top tier raiding guilds on servers have their own alliances and relationships.

It gets a lot more interesting towards the second half of the interview when Bey begins talking about SK Gaming’s and Nihilum’s practices.

He states that Schroet Kommando is an extreme right organization. Here’s a few select quotes:

?ey: My sources told me that after the recruitment, they start to slowly modify the person’s way of thinking with all sort of tricks and manipulative discussions evolved around the gaming training sessions. There are also some weird occult rituals and gatherings with occult implications, but that’s where my sources stopped sharing with me, so I couldn’t find out more about it.

I suppose that this did not include normal team building exercises like mountain climbing or playing street hockey together. Since it’s in Europe, they might bond better playing soccer.

Let’s hit the nail harder on the head, shall we?

?ey: The information I have is 100% secure and bulletproof, beyond any level of doubt. So, basically what we know about SK is that their leaders are Nazi extremists, and that they don’t want us to know this, and that their logo had is based on a modified version of the swastika.

Oh, so that’s what extreme right means. I get it now. Hold on a sec, it turns out SK’s not alone anymore.

?ey: Mousesports is another German gaming organisation that shares the NAZI viewpoints of SK. Somehow even more, considering that their crown jewel is Nihilum, a guild that is made only from German, Swedish, Danish and Norwegian people, and especially because of NAZI aryan beliefs. I personally know lots of insanely good players that’s knocked at Nihilum’s door and were turned down because of racial reasons, even if they were perfectly geared and capable of filling the spot required. This was not made public of course, but that was the true reason behind it.

At least it’s nice to know that if I had applied to Nihilum I would not have been turned down because I sucked. On a more serious note, these are some really serious allegations. Bey’s just accused two of the top gaming organizations in the world that they are Nazis.

How would they have enforced their e-dominance?

?ey: The plan was simple and extremely effective, and was needed because both SK and MS wanted to control what was happening in other Bgs – they were scared to death that an outsider EU team may sweep them at Blizzcon or other tourneys (which ended up actually happening)…

…These things were backed up with whispers like “words are that SK and MS pay weekly big money to anybody that is on the 1st page of the Cyclone BG in 2v2 and 3v3.” As well as stuff like “I heard that that team was 16th last week and got paid 200 Euros to each member”.

To bottom line it:

?ey: The truth is that SK and MS payed all the first 20 teams (the ones that were on Cyclone BEFORE the hype), to queue dodge the new powerful wave of teams and to share information to all teams about the new players and their comps.

All I can say is just wow. I’m utterly amazed. I don’t even know if something like this can be made up. I don’t but it, however. There’s no empirical evidence for such an accusation and it’s still really hard to prove. How do you prove something like this anyway? You almost can’t! It’s hard!

Remember, here’s the link to the full text interview for you to read in full.

This just about rivals the DnT drama story several months ago. Anyway, I wanted to share that little story for you. What a way to open up the week, eh?

So what are your thoughts?

Load of crap or a potential eyebrow raiser and jaw dropper?

Conspiracy drama stories are simply the best!