Structuring Your Casual Raiding Guild

King and his Pawns

A couple of days ago, I had the opportunity to read Karthis’ post on Building a Raiding Guild. In it, he posed several excellent points:

  • Progression Results
  • Leadership Restructuring
  • Smart Recruiting
  • Identifying and Assisting Underachievers
  • Accountability of the Raid
  • “Pat on the backs”
  • Separation of Raiders and Non-Raiders

The other day, an ingame friend of mine asked me to help him create the blueprint of a raiding guild from top to bottom identifying positions and the like. I figured my current Guild model would be a good one to use along with an explanation of each role both within the Guild and within the Raid.

Gnometastic posted a request for input about diving into the T5 instances which I will also address at the bottom of today’s (long ass) piece.

The first thing I will stress to any casual raiding guild is the following: Drop the casualness. The moment you decide to step foot in you T5 instances, you are an official raiding Guild.

What IS casual

From my various experiences and chats with other guilds, casual to THEM means:

    Not reading up on strategy before hand
    Not listening to the raid leader
    Not paying attention or having any kind of situational awareness

And they wonder why they have such a hard time in SSC and TK.

This is what casual means to me

    Not spending more than 6 hours a night raiding
    Not spending more than 3 days raiding
    Not being stupid while having fun

1 definition describes a guild that is struggling night after night in T5 instances and wonders what they have problems. The other is having a blast exploring Mount Hyjal and Black Temple.

Guild Positions

Here’s the framework of our Guild:

Guild Leader

We only have 1. There are no ifs, ands, or buts. The ultimate decision rests on him. Any hard calls are his to make. We are not tied down or restricted in any kind of way. Your Guild Leader should be rational, intelligent, and must actually have a pair.

I’ve seen a lot of paper tiger Guild Leaders who were not willing to stand up for themselves and their Guild. Everytime someone made a request, they would immediately bend over backwards to accommodate them. The way I see it, if you’re not willing enough to say no to someone in your Guild, you are not fit to lead. I wrote more about Leadership earlier in the school year. Any aspiring GMs, I encourage you to read it.

Your Guild Leader obviously cannot run the show alone. But he must be willing to listen to opinion of his officers and guildies. The guild in turn must respect the decision he comes to. If they don’t like it, they’re free to hit free agency.

Don’t run a CO-GM kind of deal. In my experience, I’ve found that it rarely works well. When 1 GM puts their foot down, the other may not be as firm. In fact, the 2nd GM might even reverse the first GM’s decision. You cannot that kind of instability in a Guild.

Officers

If you read Kestrel’s interview the other day, then you can see his best advice to any GM is one simple fact:

    You can’t do it all.

These are players that people can turn to for help. There isn’t really much for them to do. They could assist in various day to day guild affairs. Honestly, whoever you put in these positions depends primarily on what your Guild Leader lacks.

If he lacks time and organizational skills, he can delegate an officer to help him set raid schedules.

If he’s lacking people skills, delegate a recruiting officer or 2 to help find some raiders and personnel.

What they do isn’t important.

The bottom line is that these are individuals that your Guild leader can trust and depend on. There is no perfect set of criteria that can define who is eligible to be an officer and who isn’t.

Raid Structure

Here’s the real meat and potatoes. I think our raid structure is a pretty damn efficient model.

Raid Leaders

Note the plural. We have 2 raid leaders who feed off of each other because it’s impossible for 1 person to track everything going off simultaneously. It’s nice to have another leader around to call out something the other might miss.

In addition, it helps reduces burnout on 1 person. We have 1 person research and call the play for 1 boss. We have the other raid leader research and call the play for another boss. For example, our GM doubles as a raid leader (let’s call him Bob). He calls the play for Lurker, Fathom Lord, Tidewalker, and Al’ar. The other raid leader (let’s call him Fred) calls the plays for Vashj, Kael, and Leotheras.

During trash pulls, they light up the marks on the various mobs. They call for what it is that they want to happen. They might want a sheep on square, a misdirect on skull, or a trap on circle. They don’t care who does it as long as it’s done.

They have delegated duties down the chain of command.

Mage Leader

The job here for the mage leader is to set up and organize sheeps, plain and simple. If Bob calls for a sheep, the mage leader picks a mage within the raid and tells them to sheep that target. There’s going to be pulls where there could be 6+ mobs involved and keeping track of sheeps can be difficult. It’s the job for the mage to know who sheeps what when. It’s also the job for this mage to be able to “oh shit sheep” a mob incase 1 of the other mages fall.

Set up a mage channel.

Hunter Leader

Typically, our raiding arsenal includes 2 Hunters. They’re usually good about working out misdirects and traps amongst themselves. If you have more then that, it might be valuable to set up a go-to hunter to work out which mob or boss gets misdirected to who by which hunter so that there are no overlaps. Our Hunters usually interact with the mage leader in case they run out of mages to CC with.

Hunters: The Plan B.

Heal Leader

We like to dub ours “Gold Leader”. We even have our own healing channel. His purpose is pretty obvious and straight forward. He assigns the rest of the healers their targets. He’s intelligent enough to reassign or switch people around if it’s necessary.

For the love of god, if you’re a healer, ACKNOWLEDGE YOUR ASSIGNMENT. Echo back to him who you’re healing so that he knows there is no confusion!

Other Things to Know

I’m going to make a comment directed to Gnometastic in particular to all of his main points that he wanted to know more about.

Main Tanks

Carnage runs 1 Main Tank and 1 Off tank. The MT is a Warrior and the OT is a Druid. We also run 2 DPS Warriors who can slap a shield on and help with any extra parts of an encounter. We also have a Holy Paladin who’s willing to go Prot and vice versa as we need depending on the encounter.

Speccing into Raiding

As quoted by gnometastic:

I believe in freedom of choice and as long as you can play it you should be able to (within reason) spec it.

Normally, I’m inclined to agree. But this must be balanced by asking the following question:

    How badly you want to progress?

The 2 DPS warriors I mentioned above? They are willing to respec prot if the encounter requires it or there is simply too much healing required. Both of them respecced prot to allow healers an easier time during Kael.

On the flip side, if I were asked to do something like respec to Shadow, I would not. I’ve never played or levelled as Shadow. I wouldn’t know what to do. I would gimp the raid even further. I have no objections to sitting out a night in favor of another Shadow Priest.

If I were to become benched for the remainder of my time, then nothing stops me from parting company on good terms. I’m sure there are Guilds out there looking for a veteran healer.

Looting System

Hmm, it’s a toughie. It depends primarily on the Guild. Guilds have to start being strategic with their loot at some point. No matter what system is used, always ensure that Officer discretion can come into play at some point.

Carnage had the past policy of awarding MT priority on loot. That is, if it’s a substantial and noticeable upgrade for the tank, he gets first option no matter what his DKP is. If you think the MT might abuse that privilege, then I say to you to go find yourself a new MT.

There was a situation the past where a Defender token dropped. It would have been a marginal upgrade at best for the MT, but the 2 piece set bonus would have been a huge boon for the Priest. It was lobbied quite hard by our healer lead to have the MT policy revised to keep things like this in mind.

PvP vs PvE Gear

I made a quick note about this a while ago as a response to a reader. Before I believe that PvP Gear could not subsitute for raiding. Now I believe that there are different factors to take into account when deciding this.

    Raid Encounter
    Which season of gear

Although I still would not suggest raiding with full on Season 3 gear, I am open to the idea of substituting a a piece of gear or 2 depending on how the fights are. The Vindicator’s bracer would hands down blow away any kind of bracer that Attumen drops.

In any case, the gear choice isn’t that different for DPS classes I don’t think. But as a healer, I would value PvE gear way more then PvP gear.

By the way, be hit capped before worrying too much about spell damage and crit. That’s what my colleagues tell me and if you think about it, it does make sense. After all, what is the point of having insane spell damage if your spells get resists half the time?

Attendance and Raid Breakdown

From my experience with certain DKP systems, I’ve discovered that you can also apply a certain decay rate over DKP via a simple formula. For example, DKP earned x percentage of raids showed up to over the past 60 days.

Raider A has 100 DKP but his attendance has slackened to 30% attendance to real life factors. His effective DKP is now 30.
Raider B is new to the Guild and has 30 DKP so far but has been to 100% of the raids. He doesn’t have a penalty applied since he has showed up to all of them.

Here’s the standard Carnage configuration that we bring:

4 Tanks

  • 3 Warriors (2 of which can be DPS)
  • 1 Feral Druid (OT)

14 DPS

  • 2 Hunters (BM, I think)
  • 4 Mages
  • 3 Warlocks
  • 1 Shadow Priest
  • 1 Enhancement Shaman
  • 2 Rogues
  • We keep an extra Rogue, Shadow Priest, Elemental Shaman, and Hunter on standby depending on what we need more of.

7 Healers

  • 2 Holy Priests (1 with Imp. DS and 1 with CoH)
  • 3 Holy Paladins
  • 1 Resto Druid
  • 1 Resto Shaman
  • We keep an extra Paladin around in case he is needed.

For Voidreaver, Gnome, bring a Resto Shaman or 3. It makes the other healer classes kind of moot. I always wonder what I’m doing there when we do Voidreaver.

In terms of attendance, we do it inversely. If you can’t show up you make a note on the forums in advance. That gives the Raid leaders time to go scramble a replacement instead of having to do it last minute. We build the raid out of whoever is there with the core members. They are the ones that usually show up 9.9 times out of 10. I think I’ve only ever missed 2 official raids ever since I signed with Carnage back in May. The guys that should be raiding are the ones that want to raid and are willing to make the dedication for it.

We also don’t switch our MT/OT combinations. The MT is made the same no matter what. However, there are certain encounters where a Bear tank is better suited then a Warrior tank (Leo).

Class Balance

It honestly depends on the boss and the instance. We like to bring in 7 AoE. It makes killing things that much faster.

In the end, it does come down to how serious and committed you are. I think 20 hours a week is a bit much. Attrition will take it’s toll sooner or later. I know some successful raiding Guilds going at 6 hours a week. We clock in about 12 hours of 25 mans plus an additional 6 hours of optional 10 mans if we want.

This piece is probably one of the longer ones I’ve written. I probably should have broken it up and divided it. At the least, I would have had material for 3 days worth of posts. But you’re always welcome to bookmark and come back to it at a later time. I’m hoping the experiences I’ve had can benefit you in some way.

I’m kind of curious as to the experiences of other raiding readers. How is your guild set up in terms of class balance and leadership? Is there only 1 individual leading the entire raid including direction sheeps, heals, and so forth (Bless him)? Have you had any success with other styles of leadership?

3 Approaches to Guild Progression

Progression

Does this sound familiar? Your raiding Guild has been at the same boss for a while and you’ve reached a wall. Night after night your Guild continues to throw themselves at the boss to no avail (Does 40 raids and 40 wipes sound familiar?). Some of your raiders begin to show signs of frustrations to the point of threatening to leave if there are no additional signs of progress.

Some players are so inherently selfish and don’t seem to understand what progression truly means.

The Definition of Progression

My Guild has been stuck on Kael’Thas for the past several weeks dating back to early December. I know I’m not the only one that had problems with him. But we killed him and that’s the bottom line.

Or is it? Are boss kills the only way to measure progression?

That’s the first thing that needs to get changed. Your perception of what progress means has to change. As boss encounters become more complex, the measuring stick must also become more complex.

Progression used to be measured in boss kills a week. Some Guilds and players still follow this old school belief.

It’s time to change it. By changing your approach to progression, then you will a suitable way to benchmark your Guild and set realistic targets . Consider looking at progression in 3 different ways.

Percentage

Last week, you took Lurker down to 80%. This week, you brought him down to 50%!

Congratulations! That’s progress!

Players appear to be a lot more negative lately from what I’ve been noting. It’s either “kill” or “wipe” and nothing in between. Thinking like that is poisonous and dangerous.

The bottom line is that your Guild knocked a progression boss down by 30%. Don’t let the naysayers get you down by saying “but oh we didn’t kill him this week!”

Use that criticism as motivation to edge him down another 10%. Start thinking glass is half full and not half empty. By chipping away slowly at the boss, you’ll eventually kill him

Phases

Bosses like Lady Vashj and Al’ar within the encounter. There are different steps to take during each phase in order to reach the goal of downing a boss. I like to think of them as mini bosses similar to the last boss in Arcatraz.

Think back to your days in school when you were assigned to write a large paper. Instead of rushing from start to finish, the boss fight should be broken up into chunks.

Your progression can be measured by how far you get through these stages. You beat down Lady Vashj phase 1 and now you’re working on getting the cores to the generator to shut down her shield. Think of each successful core as an individual step along the way. Last week, you got down 1 core successfully. This week, you were able to get 3 down.

That is progress.

Player Survival

As a healer, I have always preached about this in my blog:

I don’t care how much spell damage or healing you have. If you’re dead, you’re useless to the raid.

The longer people stay alive, the easier the encounter is. Simple concept right? This can also be applied in the Zen of progression. What’s the difference between having 3 DPS dead and 3 DPS alive between the transitions from phase 3 to phase 4 on Kael’Thas? They represent 12% more player activity. Sure you can easily get to phase 4 with only 3 players dead. But if you have them alive, it sows confidence that yes your Guild can this with the healers you have available.

I measure my personal progression how many players I can keep alive until the raid buckles.

To Summarize
  • Don’t be a downer
  • Look at the bright side of the raid
  • Progress in any shape or form is good

10+3 Personalities Every Guild Leader Needs Around

Personalities every Guild leader needs

Not every Guildmaster feels this way, but I’m willing to bet many of them do.

Face it.

It’s lonely at the top.

You are at the top of the food chain and there is no one for you to turn to for help. Everyone comes to you for advice or guidance about what to do next. On some days, it can be the most frustrating job in the world. But it’s reassuring to know that you are not alone.

While not every Guild has every one of these, I’m willing to bet they have some of them. They can help take the load off of a GM’s shoulders. They do not have to be officers or anything in the Guild, but that decision is ultimately yours.

The Rich Guy

The Rich Guy

Whether or not he gets his money legally or illegally, it’s nice to have a guy like this around. He’s got more gold then he knows what to do with. He’s got 3 epic mounts. Per alt. He’s a shrewd businessman and farmer where money is not a problem at all.

Why he’s an asset: If someone’s repair bill is too high, he can help spot it. He usually comes to raids packed with every reagent, flask, and potion made. Useful to have around in case that idiot Priest (namely, me) forgot his Flask of Mighty Restoration again.

Just because he’s rich doesn’t mean he’s generous. Ask nicely.

The IT Specialist

The IT Specialist

He works at a web hosting firm in silicon valley. Or maybe he’s a QA tester at Microsoft. Whatever he does, it’s nice to have the IT specialist around. They are generally soft spoken and tend not to like having leadership positions. Count on them to be extremely intelligent and knowledgeable.

Why he’s an asset: The Guild website is down again and you do not know why. You ask the IT Specialist to take a look. Five minutes later, it turns out you installed the Shoutbox incorrectly. Not only does he fix it, he comes up with a new color scheme for the site that’s more visually appealing, applies a security fix for the forums preventing all those pesky spam posts, and grants membership access to those 40 new members because you forgot how to do it.

You can count on him to help you with Addon installation and configuration.

The Analyst

The Analyst

He spends most of his time reading up on various blogs and sites to learn how to make your raid more optimal. He’s just graduated from college and is in between jobs. He’s got more rings under his eyes than a jewelery store.

Why he’s an asset: Not only does he know how to parse WWS reports, he knows how to read them. After every raid, he will stay up until 3 AM trying to determine how the tank got crushed at the 0:11:46 mark of the Lady Vashj encountered. In other words, he can take numbers from WWS and translate them into something meaningful you can understand. If you can understand the problem, you can fix it.

May get mom aggro once in a while.

The Mom

The Mom

The Mom can instantly sense when something is wrong in the Guild. Her gut feelings are more in tune with the emotions of a player. She knows what to say at the right time. Nothing relieves a tense moment then a calm soothing female voice (that applies in any situation though, really).

Why she’s an asset: She’s able to pry the deepest and darkest thoughts of a player in the Guild. She can silence brushfires with a few tells. She can break the will of even the most devoted gquitter and persuade them to stay one more day. Even though you can’t see it, you can almost see the sad puppy eyes on the screen when she asks you what’s wrong. She’s an excellent sounding board if you need to vent your frustrations because she will actually care.

We love you mom.

The Accountant

The Accountant

He tracks the gains and losses of a Guild in terms of both gold, loot, and manpower. He’s sharp and knows what everything is worth. He can also be known as the IT guy since they are typically good with computers.

Why he’s an asset: He keeps a record of everyones DKP purchase in the past year. He’s able to remember who what what loot when. He makes sure everyone who has attended got the DKP they deserved. Loot will always be accounted for when he is handling it. If there is a discrepancy, he will look into it, fix it, and adjust everyone else’s DKP accordingly.

He also saves you $10 a month on Asprin.

The General

The General

He’s served in the Gulf war. He’s a retired military General. When he barks on vent, everyone listens. He commands the respect of his subordinates and the Guild. He knows when to push his luck and when to cut his losses. He has Murphy’s ultimate law tattooed on his forearm: If anything can go wrong, it will go wrong. He has contingency plan after contingency plan filed in his brain in case things go wrong. In short, he’s your raid leader.

Why he’s an asset: He researches every boss thoroughly. He combs through videos and strategies trying to determine the strengths and weaknesses of bosses. Then he tailors these strats to work with the resources and personnel that your Guild has in order to successfully down that boss. He will do what it takes to get the job done in a timely fashion. If something bad happens, you can bet he’s already thinking of a way to salvage it.

If you want results, he will deliver them.

The Optimist

Optimist

Nothing can bring down the Optimist. He’s always in a good, cheery mood and it helps rub off on everyone. He’s willing to help people any time. He’s a genuinely kind person who has no hidden agenda and has nothing but nice things to say.

Why he’s an asset: He can help the raid stay cheery and positive. When he joins the channel, he makes everyone in it smile. His “can do” attitude helps provide that last spark of energy to down Al’ar on the last attempt when everyone is weary and frustrated.

He doesn’t care about the destination. He cares about the journey.

The Mentor

The Mentor

He’s a walking encyclopedia of information. He loves to patiently teach people how to do things. He wants to relax and take it easy for a while but doesn’t have any problems with providing wise advice.

Why he’s an asset: He’s been everywhere and done every quest. Twice. He knows where every mob is. He’s memorized all the mats required for every enchant and where to get the necessary enchanting mats. He doesn’t need WoWHead because he IS a WoW Head.

It takes 8 seconds to look something up on WoW Head. It takes 1 to ask a question and receive an answer.

The Connected Guy

The Conneceted Guy

Quite frankly, the connected guy is… well connected! He has friends in high places. He has enough contacts to make a drug cartel jealous. He’s got more names and numbers memorized then a phone book. He’s a great people person because he can connect with them easily. Similar to the Mom, he’s able to tell the good crowd from the bad and sweet talk players into helping him out. He could be your recruiting officer.

Why he’s an asset: Your tank didn’t show up. A couple of well placed calls, and he’ll deliver an even better tank because that tank owes him one. He can hook up one of your guys with a Soulfrost enchant AND knock off 20% from their price. He’s established a rapport with top Guilds and fine craftsmen. He can pull in a favor at a moment’s notice and help pull in the elusive 25th man. He can hook you up with a spot in the elusive 400+ resilience PvP group.

Great for recruiting because he knows a friend’s brother’s girlfriend’s moms nephews dad’s son who has an awesome Priest looking for a Guild and happens to be on your same server.

The Brawler

The Brawler

He has your back in a fight. If you need air support in the Outlands, you can expect him to bring the rain. He thrives on PvP. What makes you cringe will make him grin. He is a literal lightning in a bottle and if the opposing faction gives you trouble, he will respond with lethal force in kind.

Why he’s an asset: Opposing faction at the summoning stone? Call up the Brawler and him and his band of cronies will secure the area for you and your raid. Someone giving you hell on an alt? Let him know and he’ll grab a large slurpie and camp the poor guy until you’ve leveled out of the area. He knows everything there is to need to know about PvP.

You do not want to get on his bad side because he is the reason why ESRB added the M rating.

Honorable Mentions

The Altaholic

He works from home managing his own business. He has a wide array of alts to choose from because he can multitask so effectively with his job. He loves the game and has maxed out his character slots.

Why he’s an asset: Need a tank? No problem. Want to gear up a tank? He’ll switch to his Priest. Need high performance DPS? Choose from his Rogue, Mage or Hunter. This jack of all trades can fulfill any purpose you need in a pinch.

The only thing separating him from running a 25 man raid with 25 of his own accounts is because the police tagged his house as a grow ops facility due to his power bill.

The Motormouth

He talks. A lot. He loves to hear his own voice and that of others. He’s also really annoying. But you have to put up with him around because he’s your MT’s younger brother.

Why he’s an asset: There’s no other available MT.

The Loser

He gets confused over everything. He needs his hand held in every dungeon. He accidentally wipes the raid because thought Vashj was friendly.

Why he’s an asset: He’s so loveable because everyone can’t help but feel sorry for him. He also sets an inadvertent example for the rest of the Guild on why they shouldn’t stand in melee range of certain Naga.

Um, guys? These walking fish cleave!

If you can find and earn the loyalty of players like these, you can expect a well streamlined guild equipped to tackle any day to day problems. It’s never a dull moment with diverse players like these around. The best part is that they just do their jobs so naturally without you having to ask. If you put them in positions where they have an opportunity to grow, watch them take advantage of it and slip into their roles with ease.

Do you recognize any of these players in your Guild? Are you one of these players? Do you enjoy having them around? I know my Guild has everyone but the Optimist.

Chamber of Guilds: Integration of Cliques

Chamber of Guilds meetingI recently stumbled upon a forum thread on WoW’s Guild Discussion forums about an organization called the Chamber of Guilds. Curious, I decided to go check it out.

So what is it?

Roundtable is a cross-server, cross-faction guild that allows past, present, and future guild leaders and officers to get together and discuss any issues that they may be experiencing and see how other guilds deal with it. Everything from guild involvement and events to instances and loot is discussed. This is more a “Chamber of Commerce” type situation where we exist to provide information and discussion. How you apply that to your Guild is completely up to you.

Turns out their next meeting was on Sunday the 13th and I signed up for it to learn more. Think of it as an online conference involving GM’s from a variety of Guilds around WoW. Every 4-6 weeks, they all gather up on Ventrilo to discuss topics that are of interest to other GM’s. In these talks, GM’s share their experiences and solutions with other GM’s so that everyone learns.

Boy, what an experience! Even though I wasn’t a GM, I’m technically a recruiting officer for Carnage. I’ve certainly been in my fair share of senior positions in other Guilds.

You have to be in the same Guild as everyone so you can participate effectively. If you don’t have a mic, you can still comment in Guild chat alongside those speaking on vent.

After a brief introduction by the main speaker (Penlowe), we instantly dived into the topic of the day.

Cliques Within Guilds: Are they a problem?

The main issue here was on the topic of cliques. A good way to kick off a good discussion is with a definition, which is what the speakers did.

Guild:
Def’n: an association of people with similar interests or pursuits; especially : a medieval association of merchants or craftsmen

Clique:
Def’n: a narrow exclusive circle or group of persons; especially : one held together by common interests, views, or purposes

A problem that is a frequent occurrence among Guilds of any size, any level, and any progression is the formation of cliques within Guilds. Typically, these are close knit groups of friends who have known each other for a long time. What typically happens is that there are players who will run with no one else BUT the players that they know and that they trust. Obviously a clique by itself is not able to tackle higher end difficult content which is why they apply for Guilds as “package deals”. Now they could come in groups as small as two or in groups as large as a self sustaining Karazhan team. Depending on the players, this could be a severe problem as they could all refuse to run with certain other players and grind Guild progression to a halt.

This could manifest itself as an even larger problem when such a large group of players could effectively dictate the course of actions a GM could take, particularly when the clique consists of your main tank. I would not be surprised if GM’s have been held hostage in a manner similar to this. I’ve often said before that a Guild revolves around their tanks and healers.

Dealing With Negative Cliques

What was suggested was that Guild objectives be made known to them before coming in. Tell them that you are a casual guild with little to no desire for end game. Or tell them that you are a progression guild which values performance over preference (my personal stance). If there’s any problems or issues that have arisen, it should be “nipped in the bud” (I could not have put it any better myself). Deal with these brushfires swiftly before it grows into a forest fire. GM’s need to be willing to grow emotionally distant and effectively give these players a way out or fire them. Sometimes it pays to be heartless.

Encouraging Cliques to Integrate

1 of the proposed methods that some of the GM’s suggested was to force rotating Karazhan rosters and here’s the reasons why:

  • Players grow outside of their comfort zone and learn to adapt to other players
  • Helps eliminate why cliques exist in the first place
  • Players become more sociable

The downside is that there is going to be a large amount of player shuffling going around so that different raid days can be accomodated for different players. I heard an example from one GM where she had shuffled a student with a curfew and a working security guard who had to do his rounds. Time’s were scheduled so that players who had not had an opportunity to tango with a boss could have a shot at taking him down (IE, Nightbane).

Closing Comments and Feedback

The talks were about 2 hours at max and it seemed like everyone had a good time exchanging ideas and techniques. Not everyone had a mic and those individuals had to type in guild chat to keep up with everything. As a first time participant, I restricted myself mostly to typing in game. From what I know, there are minutes being compiled. I even recorded the entire 2 hour conversation before my power got jolted for a second erasing the first half of the discussion. My plan is to convert it to an MP3 and compress it down to little audio clips for anyone interested in listening. Think of it as audio highlights.

My participation was limited. I was more of an observer than anything. I had a mic active but I felt out of place using it. Actually, I felt kind of intimidated. Everyone in there seemed to literally be a GM and I felt outranked in every aspect.

Maybe it was the fact that I appeared to be surrounded by female speakers =).

Whatever the case, I will definitely be at the next Chamber of Guilds meeting. It certainly makes for good blog discussion. It was made clear to me after the meeting that all leaders and officers are welcome (which includes class leaders, officers, GM’s, raid leaders, recruitment, etc). What do you think about cliques? Do you have any within your Guild?

Guest Post: Why Do You Play WoW?

Matticus’ Note: I posted a small, but brief plea yesterday for help with my blog. Leiandra has helped me answer my plea. My exams conclude on the 15th of December, therefore my personal posts will be drastically reduced while I’m busy raiding cramming for my finals. But I don’t want to leave my readers hanging. I’m looking for some guest posters to help me for the next week or so. If you have your own WoW blog, chances are I’ve read it or ran into it. This is a great opportunity for you to expand your viewership and receive exposure. Your posts (if I like them) will appear here and on Curse. Simply drop me an email (look right) and we can work something out. I spend 2 – 4 hours a day blogging and I cannot sustain that kind of effort for the time being. Anyways, here’s Leiandra!

With Matticus being busy with finals, I volunteered to help him out with a post or two so that he could hopefully pass his classes :). Just a few, quick comment about me for those that don’t read my blog: My mage’s name is Leiandra, and I am a Guild Master for a raiding guild on the Bronzebeard – US server. I’ve been in guild leadership since I first starting playing MMO’s (only with the release of EQ2), and have been playing Wow for about 2.5 years now. I’ve been the GM of Primogeniture for about 2 months now, but have been part of the final decision making process for much, much longer.

The latest inspiration for this post comes from a recent person that I have been recruiting. Most of the Bronzebeard raiding guilds tend to start around 5 or 6pm server time. Our raid times start at 8:30, so we get a lot of people that want to join because of work shifts or just general night owls (vampires as one of my Raid Leaders calls them). This recent recruit registered for an account on our forums, but never filled out an app. He then contacted me in game to find our more about our guild. His work schedule had changed and he wouldn’t be able to raid with his current guild, hence the conversation he had with me. He sounded like he was interested, but told me he had to think about it. A few days later, he told me that he just wasn’t being fair to us, because he would only raid with us until his work schedule changed. I thanked him for his honesty, and we put each other on our friends’ lists in case we ever needed anything.

A few nights back, I needed another member for a 5-man run. He was online, and I asked him if he wanted to come. After a fairly successful run in which he did a great job, I was curious if he still maintained his loyalty to his guild. He told me that it was really only one raid leader that he was still loyal to, and that person was actually okay with him leaving. He filled out an application on our forums, and then again, decided that he wanted to stay with his guild.

Some people might consider this frequent changing of one’s mind quite annoying, but I completely understood. Sometimes people move on from the game. Sometimes people change guilds. The only thing that’s constant is that each guild will change. I think the successful guilds generally roll with those punches, adapt, and move on. But when is it right for you, the individual player, to move on?

To answer that question, it takes some deep introspection on the part of each individual. Questions like “Why do I play WoW?” should be addressed. What is most important to you? Is it important to be with friends? Is progression your big thing? Are you just in a guild that nobody is online when you are? Sometimes there’s drama or fights… that can happen to. Do you just want to play solo for awhile? How much are you going to regret leaving your guild, if at all?

When I first starting playing Wow, I did so to play with my best friend and his brother. The three of us started a guild because we were tired of random guild invites. The guild grew as RL friends and relatives joined us or transferred servers. We were never huge, but at our height, right before the expansion, we were getting in to Zul’Gurub. A lot of us also PUG’ed and participated in other guild raids in almost all of the dungeons (I think Naxx was the only one not on our lists). With the expansion, and me being a night owl, a few of us decided that we’d break off into a more structured raiding guild and have more than just one guild run per week. It was a difficult decision to leave my guild of friends. I knew a few of them would come with me, and hoped others would follow. We had all been together for so long that I knew I’d still talk to them often, and hopefully group with them regularly as well. Well, the grouping thing hasn’t happened as much as I had originally planned, but I still talk to most of them nightly. My priorities, at the time of our new guild, were based around progression and seeing new content. I have a whole list of new, online friends, and I enjoy being in the guild I am.

My priorities are aligned with where my toons are and the guild they are in. Sure, there are ups and downs. It’s not like I always get my way, even as GM, but I’m happy where I’m at. Are you? Is it time to move on? Is there something better on the horizon, but maybe you’re just too scared to make the change? Or are you exactly where you want to be with the people you want to be there with? I hope most of you can answer “yes” to that last question. It’s just a game. Have fun. Be happy.

So did you like what you read? Then head on over to Leiandra’s blog. While you’re there, don’t forget to subscribe to Leiandra’s RSS.