Boss Explanations: A Lesson from Twitter

No lie, I’m a twitter enthusiast. I didn’t realize how much of an influence its had on me until I started taking over boss explanations to PuGs in heroic groups. I know healing PuGs isn’t for everyone, but I don’t mind it (much).

Now you see, I’m a pretty efficient guy. In fact, some would even argue I’m impatient. I’ll try to do two things at once if I can get away with it. I plan my travel routes thinking of the fastest way to get somewhere. When I get on the sky train, I choose the car and door closest to the exit at the station I want to get off at. My friends despise it when I move so quickly. But I just really don’t like wasting time. If there is something that needs to be done, then let’s go and get it over with.

In heroics especially, I get a little tired when another player in the group is explaining what abilities are there and what players need to do to counteract it. They leave nothing out at all.

Me, I’m different.

The Twitter Rule

If you need to explain it in more than 140 characters, they’re not going to get it

I’ve started challenging myself to really think about the player and the role that they are. Is it really necessary for a healer to know when they need to interrupt? Does the tank need to know about this random add that gets crushed by DPS players anyway? Ergo, in PuGs, I’ve tried to condense and compact the information into stuff that’s relevant to them.

Don’t use 7 words when 3 will work (Good rule to follow for you new bloggers).

For this to really work though, players need to have certain schemas in place. A schema is basically a concept that lets you understand information in your own way.

Examples of Schemas

  • Void zone: Some dark circle on the ground that’s bad.
  • Cleave: Some attack that destroys all melee.
  • Tail swipe: Stand anywhere else but on the butt of the boss.

I’ve found the results to be promising. Most players I’ve come across seem to instantly just “get it” without the need for further explanation unless it’s a completely new concept for them.

Anraphet (Halls of Origination): Spread out. Stay out of voids. Stack up on Omega Stance. Massive DPS.

Rom’ogg Bone Crusher (Blackrock Caverns): DPS chains. Run away when chains are dead. Watch for ads, AoE as you go.

Drahga Shadowburner (Grim Batol): Burn down fire elemental. Watch where dragon is facing, run through to avoid breath. Avoid big puddle.

General Husam (Lost City of the Tol’vir): Avoid yellow orbs. Stand out of dust on the ground (Shockwave).

High Priestess Azil (Stonecore): Avoid void zones. Kite ads into void zones. Watch for dust on the ground (she throws rocks). Interrupt Force Grip.

Asaad (Vortex Pinnacle): Keep jumping. Spread out. Stack up when he draws lightning on the ground.

Vanessa Vancleef (Deadmines): Avoid fire, ice. Nuke 1st then 2nd boss. Avoid spinning things, nuke 3rd boss. Kill worgen, nuke boss. Kill ads before Vanessa. Use ropes.

Okay, I think went over by 6 characters with Vanessa. Hopefully, my point stands. The reality is that not many players read the full quest text. Like it or not, they read the objectives. By condensing explanations, players unfamiliar to encounters might get a better handle on them.

For obvious reasons, you don’t want to use this approach when it comes to raid bosses. Although, now I’m curious to see if it is possible to condense each role duties to 140 characters or less for raid bosses.

Challenge laid.

How to Smite Heal Your Way through Heroics and Raids

I’ve written about the Archangelism spec and style before, but no matter how hard I tried, I just couldn’t make it work at all on live. I thought it might’ve been a personal “learn to play” issue on my end and it turned out that’s what it was. Conversing with Priests who prefer the style of Archangel and Evangelism, I ultimately learned that I was doing it wrong.

A Fresh Slate

First thing’s first. Wipe out everything you know about Discipline healing. Approach it with the eye of a new healer because I would refer to this as the 6th healing spec in the game.

Setting up

The spec

33/8/0 is a spec I’m currently experimenting with with heroics and raids.

Essential glyphs

Select whichever Prime glyphs you like as it’s more personal style than anything else. I personally shoot for:

The Major glyph you must have:

The style of play

Atonement is the key talent here. Damage dealt with Smite heals the closest, weakest target which is usually the tank. Think of Smite as the spell used in place of Heal. Use it to help soften the blows your tank will take. When they get to a certain health level, switch back to Penance or healing spells and get the tank back up to the green.

So when do I trigger Archangel?

Do not look at Archangel as a mana return talent. Look at it as a healing buff talent. When you use Archangel, your healing spells get buffed. The tradeoff is that Smite does not get that extra damage boost therefore you must rely on actual healing spells during the period the period that Archangel is used. You must keep an eye on the buff timer though.

For me, everything clicked when I looked at it as a form of stance dancing: Smite healing during slow and steady periods and then activating Archangel to begin casting standard healing spells (Prayer of Healing, Shields and Penance) during intense moments.

When Evangelism is able to be stacked up again, resume the Smite fest.

Numbers wise, Smite will heal anywhere from 9.5k to me to top end critical heals of 15k+ with a mix of dungeon blues and heroic dungeon blues.

Problems

In a raid environment, you don’t have precise control over who gets the heal. I’ve had the Heal off of Smite hit a Bloodworm or a hunter pet instead of the tank (or worse, Ret Paladins). Quick reactions were needed to level off the tank with a Power Word: Shield or something. It’s because of this variability that I wouldn’t use this for raid healing unless there was a gimmick about the encounter.

An example of this is the Halfus encounter. The more drakes and whelps you take down, the more damage your Smite does which leads to stronger heals.

Another issue I ran into is that I’d let my Evangelism stacks fall off. Either I was moving around or the group started to take damage. At the first sign of not being able to refresh Evangelism, activate Archangel so you don’t incur the mana loss.

It’s certainly a fun spec to play and offers a fresh change to the normal healing grind that Priests have had. It takes a bit of getting used to.

Just don’t forget that you have other healing spells in the event things start going sour, so please use them.

It came from the PUG: Tanks but no tanks.

The life of a healer in Cataclysm is new, exciting, and often times terrifying. The new expansion does something quite well, it makes healing really really hard. Since hitting level 85, I quickly geared up for healing and DPS just in case a guild group had a DPS slot available. Guild groups have been an absolute delight. Coordinating CC, figuring out new mechanics, and having a blast in new content and trying for achievements. Random groups however have been, to be honest here, full of suck.

This is mostly due not to the new healing mechanics, but to the new requirements in CC management and smart tanking. Over the course of the last week, I have queued for random heroics as a healer at least three times a day. This endeavor has met with slightly less mixed results than I would have anticipated. In the vast majority of cases the tank has been the problem. Not waiting for CC assignments or for the CC to go off. Breaking CC early, or to be perfectly honest here, pulling like a jack-ass. Now what I mean by this is that the tank is either pulling multiple groups, not waiting for the healer to have mana, not conserving mitigation cooldowns for when they are needed and generally ignoring any sort of logic or strategic approach. This is what I like to call the “Wrath Tanking Mentality”, which will be referred to from this point on in the post as WTM.

What is WTM you may be asking. Well, it’s the idea that heroics are stupidly easy, and require no forward thinking. That as soon as you reach maximum level, you are ENTITLED to the loot contained therein, and the actual running of the dungeon is merely a formality. This honestly wasn’t a problem the first few days as Blizzard instituted a gear requirement before even allowing people to queue randomly for the dungeons, but as players figured out how to raise their GS early the queues began to get worse and worse. In Wrath it wasn’t uncommon for a healer to just say “go ahead and pull 1/2 of the zone, I’ll be just fine.” or some variation therein. Honestly as a fresh 80 running heroics, very few reports of having difficulty healing existed. In Cataclysm though, it’s all about conserving mana, using the right heal for the job, and having a group that avoids all unnecessary damage while following CC assignments. As a healer you may have experienced this, but WTM is very very strong right now. I fear that the learning curve may actually be too steep for some people. I fear this, because inevitably what these people do is cry the loudest for dungeons to be nerfed, and they are very very quick to blame healers. Let me share with you some lovely examples from this week.

Day 1 of heroic ready healer

Throne of Tides: First boss

The tank was a warrior with LESS hit-points than my healer. My healer clocks in at 106k health right now, the tank only had 105k This was red flag number 1. I would have vote kicked him on the spot for that, but he had a voting block with two other guildies with him. We make it to the first boss through all the trash and it feels like a miracle. The tank seems to be made of paper, until I inspect them and see they are still wearing some ilvl 251 gear mixed in with sub-par greens. How this person got into the instance is a mystery to me at the time, but I go along with it. After all I’m a shaman and made of infinite win right? The first boss has a couple abilities that will tax a healer, and outright kill a stupid DPS. One of these abilities is a geyser that she casts beneath a player. You have ample time to move out of it, but if you don’t it will deal enough damage that it will one shot you. Funny thing here is, the first time she casts it even after being warned what it was, the tank does NOT move out of it and dies. That’s right folks, the tank. His comment “You suck healer you should have healed me through that.” I calmly explain that it is an instant kill and he needs to move off of it, and luckily one of his guildies backs me up on this. He drops the matter. The boss also has a phase where she summons three adds, two casters and a melee. The mage polymorphs one caster and I hex the other, which is pretty much standard operating procedure at this point. The tank, tags ALL three adds breaking the polymorph and the hex. The tank proceeds to die, and I am promptly vote-kicked from the group. Clearly both wipes were my fault. I write it off, tack myself to a guild group and a call it a night.

Day 2 of heroic ready healer

Halls of Origination: First Pull

The tank was much better off than the first one. Also a warrior he had a considerably larger health total, and his gear looked to be on par for heroic content. I was feeling optimistic about this run right until the first pull. This pull consists of five mobs that all do many different things. Usually the group marks 2-3 for CC and burns down the two biggest threats fast while pulling out of line of sight. The tank for this run however, rushed blindly in. No CC went out, and we had none besides my hex that could withstand damage so it was a wipe. Second attempt, someone in the group explains what we need to do, and this time we get our CC’s off . The tank however goes rushing in and dies a fiery death as he runs out of my healing range. Third attempt, the tank rushes in, and drops group as soon as everything is angry with us. Right gear, wrong mentality. I do some random heroics with guildies, call it a night.

Day 3 of heroic ready healer

Grim Batol: First boss

Interestingly enough, I got in this one as DPS. I forgot to uncheck DPS from the previous night’s heroic runs with the guild. We get to the first boss easy enough, I explain the fight on heroic and we engage. The healer, a holy priest, is doing a kick ass job and things are going great. Umbriss kicks into high gear and smears the tank pretty good. We wipe, go back in, tank drops group. We get a second tank and the same thing happens. I ask if he’s saving mitigation cooldowns (which I already know the answer to thanks to oRA3) and the only response I get is that the tank drops group. We get a third tank and the same thing happens. oRA3 in all cases shows me that the tank is just blowing tanking cooldowns at odd times. Times when healing isn’t tight and damage is manageable. This bothers me quite a bit and after three more failed tanks all doing the same exact thing I just call it a night and go to bed.

This continues on for what seems like many, many days. Now, not every experience was bad and there was some shinning hope here.

Day 5 of heroic ready healer

Heroic Deadmines

This was the first time that the group was all from random servers and guilds. No repeats of anything. The composition was a druid tank, me healing, a hunter a mage and a warlock for DPS. A lot of viable CC in this group, and best of all, they all listened. We worked together through the whole instance. For every one of us it was the first time setting foot in it since the change. We looked up encounters, made up our own strategies and fought all the way to the end. The druid was an amazing tank watching my mana closely and knowing when it was safe to pull and when it was time to sit back and take a break. Honestly I was impressed with the way the group was communicating without voice chat and getting along. Through normal conversation I find out that the group is made up entirely of players from the vanilla days who used to raid 40 man content. This is new and exciting to me as recently I’ve been running with “wrath babies” so it was good to reminisce about the good old days. We get to the end, figure out the cookie fight without looking it up, earn a few achievements and then begin the VanCleef event. I call it an event because, well, it is very much so an event and not a boss fight (coincidently, Kudos to you on this one Blizzard, A plus all the way on this fight). We get through a few wipes and then we realize it’s already 5 am and we just can’t keep going anymore. We drop group, but it was seriously the best healing experience I’ve had so far in a heroic, and one that hasn’t been replicated yet.

Long journey, but here’s the short of it. Healing is much harder than it was before. Most healers in my experience are making the transition pretty well thanks to the strong healing community feeding information into the media. Tanking and smart DPS is an entirely different story now. I don’t say this a lot, but right now the fail boat has a lot of passengers. I know there will always be a string of bad runs, or players that haven’t been keeping up on every change, but it feels as though we really do have a lot of players behind the curve.

Is the tanking learning curve too steep? Is WTM too strong after having used it for two years? What experiences have you had as a healer in the LFG system? Have you encountered the WTM a

That’s it for now, I’m going to head back in to the LFD tool with my head up and my mana potions stacked high. I’ll be sure to bring you back some awesome, and awful stories. Until next time, happy healing and may your mana be plentiful.

It Came From the P.U.G.!: Why I Hate Gundrak

For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure!

I really really hate heroic Gundrak. Not because it’s hard or that there is loot there I want but can’t seem to get to drop, but because it seems like every time I queue for a random, I get it. I’ve done it at least 40 times, and the vast majority of those times have been through the LFD tool. It’s not a bad instance I’m just tired of seeing the insides of it, and I think this last time my group was agitated as well.

It started out pretty normal, warrior tank, ret paladin, mage a boomkin and me. Pretty solid setup, everyone had gear that hovered around at least ICC10 so I figured it would be a nice, quick run. In and out of Gundrak, I’m all for that! Down the first boss like normal and we’re moving onto the second boss when something odd happens. The boomkin pulls threat off the tank on a trash pull. Tank re-establishes aggro and we move onto the next one. The boomkin pulls aggro once again but this time the tank doesn’t grab aggro. I heal the boomkin like crazy and keep him from dying and everyone stops after the trash is downed.

Boomkin: What the hell man? I wasn’t even doing anything to pull aggro! Did you forget how to tank?

Warrior: If you learned how to manage your aggro this wouldn’t be an issue.

Boomkin: Yeah but you just sat there while I was dying! WTF is wrong with you? Learn how to tank

The warrior runs forward and pulls ALL of the trash leading up to the second boss and then shadow melds as the boomkin is in the middle of AoE. All the mobs go hell for broke after the boomkin. I toss an Earth Shield on the druid and nuke heal until the pack is down.

Boomkin: Seriously? What the hell is wrong with you?

Warrior: Shouldn’t try telling me how to tank then

Me: Fine, fuck it. If you two are going to fight, I’ll just tank.

I switch to my PvP gear, run in and ES myself while frost-shocking the boss. I nuke heal myself and keep shocking and lava bursting on the boss.

the DPS starts in slowly and I’m holding aggro pretty well and eventually the tank runs in and grabs aggro off of me. I let him take it and switch back to healing. The boss is downed and we are all sitting there.

Me: So, we done fighting? I already hate this place, I just want to be done.

Ret Pally: Dunno, but watching a healer tanks was pretty funny. Think you could do that again?

Me: Sure, unless mr. tank and mr. boomkin want to play nice so we can just be done.

Warrior: Fine, proved your point.

Boomkin: Fine.

Rest of the run is done without any hiccups, no one is openly aggressive to each other and the rest goes smoothly.

The sad thing about this isn’t that the fight happened, but the fact that it is not the first time something like this has happened. I’ve seen players go at each other’s throats for seemingly small things or mistakes. It boggles my mind how people playing a GAME for FUN can have such a stick up their arse and be so aggressive. This has happened at least 3 times this past week, not me tanking (although I do threaten it from time to time), but the bickering. If you can’t play well with others, you shouldn’t be playing a game that relies on OTHER PEOPLE to do part of it, or just avoid that part of it.

So how about you? Any good pug stories this week? Any horror stories?

Well that’s it for today, until next time Happy Healing!

It Came from the P.U.G.: The Lodur Abides

For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure!

So we’ve had one hell of a couple weeks haven’t we? I know I was busy with talk of addons and macros but more importantly, last week we had the Shaman class changes. Don’t worry I won’t gush about it, there will be plenty of time for that later.  For today I’d like to share with you the latest in my P.U.G stories.

Tuesday I logged back in a couple hours after the raid to get my auction house items up and then do my daily heroic. It is about 2 am est at this point which is my normal heroic time. That night however I get Heroic Culling of Stratholme. Now I haven’t done CoS since they updated it with the fast forward button. We start out and I take a look at the group, bear tank decently geared, shadow priest and warlock ok geared and a fury warrior. To give you an idea the sp and lock were hovering around a 4k gear score, the fury warrior was just about 5k and the bear was almost at 6k.

It should be a quick run right? I forgot that you could talk to Chromie and port right there now, so the tank and twoDPS start before I get there (D’oh!), but they don’t die. I show up and we blow through the first two bosses and their respective waves, and head into the town hall. We down the first wave and head upstairs, the next group spawns and the fury warrior goes down. I look around and notice that the tank was still sitting downstairs. I heal the hell out of the priest and lock and eventually the tank comes upstairs and wrangles everything. I quickly rest the warrior and the tank apologizes and says hit a massive lag spike. It’s ok it happens so no harm no foul. We get through the hallway and kill the third boss, and then the tank DC’s. The warrior freaks out “should we wait? the timer’s running out”

The priest pipes up “we can probably 4 man it, the healer’s good. As long as he’s ok with it that is. “

I say sure, set my focus macros and head off careening for the gauntlet. What happens is the fury warrior and I both wind up tanking. I just keep getting aggro from healing and apparently he only had dps specs (fury and arms caught me off guard). We tear through the gauntlet and make it to the corrupter. I frost shock and start healing. Corrupter goes down and chat starts up again.

Priest ” told you we’d be fine.”

Warrior “wow, that was cool, but shouldn’t we find a tank for the last boss?”

Me “pfft, I got this we’ll be fine”

I run in aggro Mal’ganis and immediately drop Earth Elemental. Toss an earth shield on the elemental and start healing. The group manages their aggro and the elemental tanks Mal’ganis for the entire fight. We end successfully and there are three very excited people in party with me

Warrior “that was seriously awesome, I don’t think I’ve seen something like that before”

Priest “thank you for that, most fun I’ve had in a while”

Warrior “yeah never realized shaman could do that”

Me “np, had a blast myself. “

Everyone parts ways and I have a huge shit-eating-grin on my face. Late night tanks are still hard to find, getting one to stick around when the instance is almost over is even tougher. Being able to finish the run, and have people have a blast while doing it is priceless to me. I play this game to have fun and honestly nights like this are some of my favorite moments. I get to do something out of the ordinary, and get to make some people happy. All in all a good night I’d say.

As some of you know, I’m big on community. I like helping members of the community out, so when someone approaches me and asks for a shout out, I’ll look it over and if it doesn’t seem bad I’ll go ahead and give it a push. So a moment of your time if you please. This one is a favor for a friend’s friend. Ginny who did the lovely artwork for my Dwarf Shaman and the artwork featured in my spells and totems article on wow.com asked if I would be so kind as to help spread word of her friend’s attempt to raise money for charity. This is from will draw 4 food who is attempting to raise money to donate to the Jake Wetchler foundation. The foundation’s focus is the research and treatment of pediatric cancer.  Their main site should be done in may so feel free to stop by and take a gander.

That’s it for today folks.

Do you have any interesting pug stories? Anything fun you did this week?

Until next time, Happy Healing!

Image courtesy of PolyGram Filmed Entertainment Gramercy Pictures and the Cohen brothers.