Need Gear for your Fresh Level 90 Priest?

It’s all right here in this link. I’ve included a list of items (along with some alternatives). In addition, I’ve created a few tables with relevant priest look from each of the major reputation vendors.

Remember, it’s not a best in slot list. It’s a relatively fast in slot list. The goal is to get your Priest geared up as much as possible to hit dungeons and raids for the real good stuff. I tried to minimize the RNG as much as I can, but ultimately there’s going to be a few elements involved.

Good luck and I’ll see you at 90!

EDIT: If I run into anything on the way up, I’ll add it. I’m sure there’s a few out there I may have missed. I deliberately did not select PvP gear (but you can maybe get away with 1 or 2 pieces if you need to).

5.0.x and Mists of Pandaria: Holy and Discipline Priest Info

Welcome to patch 5.0.x! You’ll have a few weeks to get yourself acclimated for the great levelling push in under a month. Whether you plan to dungeon grind or quest your way to 85, it doesn’t hurt to refresh your skills.

Priest changes and additions

  • Fixed mana pools! We’re now down to 100k mana at level 85. For reference, Circle of Healing costs 3200 mana, Flash Heal costs 5900 mana, and Renew costs 2600 mana. Some reforging may be needed for regen purposes. We’ll have 300000 at level 90.
  • Our ranged slot is gone! But, we can now use Wands in our main hand. So if you happen to have a heroic Wand but haven’t been able to get a heroic main hand or staff, congratulations! Wand stats have been buffed to account for this.
  • Divine  Hymn is no longer available to Shadow Priests or Discipline Priests.
  • Dispel has an 8 second cooldown. Mass Dispel has a 15 second cooldown. Fights like Spine of Deathwing have been compensated accordingly.
  • Chakra spells can be used directly. You don’t have to follow it up with a trigger. Remember to bind both Chakra: Sanctuary and Chakra: Serenity.
  • New Discipline spell: Spirit Shell
  • Inner Fire increases spell power by 10% instead of a static value.
  • Power Word: Fortitude increases Stamina by 10% instead of a static value.
  • Evangelism built in to both Discipline and Holy. However, only Discipline can activate Archangel.

Playing styles

Holy

Holy users, you’ll just need to get accustomed to Chakra and stance switching. Nothing else has really changed dramatically. If you’ve been a Holy player before, congratulations! There isn’t much to learn. Lightwell now has the option to be made more “user friendly” via Glyph of Lightspring.

I do have one request though.

Blizzard, is it possible to add a visual distinction between Lightwells that can be clicked versus Lightwells that can’t? Maybe make Lightspring blueish instead.

lightwell-spring

Discipline

With Archangel and Evangelism available all the time (as in, not needing a talent), those of you who are familiar with keeping Archangel stacks active during heated moments will be in good shape. Sadly, Glyph of Power Word: Barrier is gone. Spirit Shell is a new ability which turns Heal, Greater Heal, and Prayer of Healing into absorption shield generators.

About Spirit Shell

  • Will scale with your crit chance
  • Scales with Mastery: Shield Discipline
  • Scales with Grace
  • Unaffected by Archangel
  • Unaffected by Inner Focus
  • Maximum ceiling of ~60% of target health (Tried with different gear combinations, but needs additional verification)

General changes

  • AoE looting. By far the best change of the patch.
  • Battletags. No more having to hand out email addresses anymore. Why couldn’t they have just started with this in the first place?

But wait, there’s more!

Recommended glyphs

For raiding

Prime glyphs have been taken out. But there’s lots of glyph selections now. Take your pick!

Talent notes

Tier 1: Level 15 (Crowd control)

Tier 2: Level 30 (Movement)

  • Body and Soul: If you’re one of the few Priests in raid, great! Suggest using this for pickup raids like the raid finder.
  • Angelic Feather: Anyone who runs over this will gain the speed benefit. If you need additional precision when it comes to targeting, opt for Body and Soul instead. In practice, I’ve seen cases where the wrong person makes up a feather or someone just strolls near it without realizing it.
  • Phantasm: Probably best for PvP. Though there are a few raid encounters which have slowing effects.

Tier 3: Level 45 (Mana)

Tier 4: Level 60 (Defensive)

  • Desperate Prayer: This spell has served me perfectly in previous expansions and it’ll continue to do the same. When you get access to Void Shift at level 87, what I like to do is Void Shift a tank who has low health and then immediately use Desperate Prayer to restore health from the inherited pool I took from the tank.
  • Spectral Guise: Best for PvP.
  • Angelic Bulwark: Neat for not having to worry about your own survivability as much. Think of it as a safety net.

Tier 5: Level 75 (Extra power)

  • Twist of Fate: Don’t underestimate this. An additional 15% healing for 10 seconds if you heal someone below 20%? In a raid environment, it’s possible to keep this buff up for long stretches at a time. Heck, Circle of Healing alone should help maintain it on most bosses.
  • Power Infusion: Available only to the casting Priest.
  • Divine Insight

Tier 6: Level 90 (AoE)

  • Cascade: Loving Cascade for raid play.
  • Divine Star: Best used if the majority of the raid group is stacked together.
  • Halo: Do not use this in dungeons. The potential to unintentionally pull mobs is high (personal experience).

Less than a month to go before panda-monium hits! You’ll be ready and supporting your guild in no time!

Spirit Shell Change: Burst Bubble Spam!

Spirit Shell: For the next 15 sec, your Heal, Flash Heal, Greater Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec.

Cool! Not less than half a day since I posted that we were expecting Spirit Shell changes, they went and changed up the design of it entirely. In terms of absorb values, my guess is that they’re going to be a 1:1 value. So if you heal for 10000, you’ll be creating shields for 10000.

Instead of a spell that directly creates a shield, they’ve given us an ability that turns most of our healing spells into shield spells. Interesting design change. Can’t wait to try it in action. At least we now have a clear toggle between the times when we need to restore health and the times to create shields. Nifty ability though because even if the raid is at near full health, Disc priests can easily toggle Spirit Shell on and blanket the raid with shields and add that extra health buffer to everyone.

I suppose this is one way to shield spam the raid!

And as promised, Rapture removes the cooldown on Power Word: Shield.

Priest talent: Mindbender

Mists of Pandaria - Mindbender talent for Priests

Really quick, my earlier post about Atonement is no longer accurate. Atonement is now a baseline, Discipline ability. It’s no longer a glyph and Holy has no access to it anymore. Edit: Discipline has access to Atonement at level 60.

httpv://www.youtube.com/watch?v=NIwp5sElqS4

Mindbender
40 yd range
4 min cooldown

Creates a Mindbender to attack the target.  Caster receives 6% mana when the Mindbender attacks. Damage taken by area of effect attacks is reduced. Lasts 15 sec.

It’s literally a flying squid. And it sucks the mana out of opponents. Not sure if this is a placeholder model or not, but I rather like it.  Now that the level 45 talents are seemingly finished, which one of the three talents would you choose?

I’m not actually sure which one of these I would take. My default choice will most likely be From Darkness, Comes Light. I really like having those free, instant Flash Heals. Not exactly the most reliable and there’s an heavier emphasis on procs. Can’t ignore the benefits of Mindbender though. A 4 minute cooldown means it can be used twice on most raid encounters.

New Priest talents, Glyph of Dark Binding, and Tier 14 healing bonuses

Mists of Pandaria - Panda by the lake

Mindbender is the third level 45 talent. It was a giant question mark before, but it looks like it’s another pseudo-Shadowfiend. On a 4 minute cooldown, the Priest creates a Mindbender to attack the target and the Priest receives 6% mana back when Mindbender attacks. It’s only up for 15 seconds.

Glyph of Dark Binding: You can now cast Binding Heal, Flash Heal, and Renew without cancelling Shadowform. Nice! I’m pretty sure that’s going to be a super, OP utility glyph. I wouldn’t call it a requirement or anything yet. But if it were up to me, I’d ensure every Shadow Priest in my guild had it on progression as a just in case measure.

Glyph of Penance: Increases the mana cost of Penance by 20% but allows Penance to be cast while moving. I can accept this tradeoff.

Glyph of Fade: Your Fade ability now also reduces all damage taken by 10%. Fade just became much more attractive.

Spectral Guise does not appear to be our level 87 spell (Watch it in action here). You can now find it as a level 60 talent (Check WoWhead’s talent calculator). Wonder what replaced it. Edit: According to Derevka, Void Shift is now learned at level 87.

Divine Insight has changed. It’s no longer just an improved Serendipity.

Original

Divine Insight
Serendipity
When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10%. Stacks up to 2 times. Lasts 20 sec.

Shadow of Death
When your Mind Blast deals damage, there is a 40% chance your next Shadow Word: Death will treat the target as if it were below 20% health.

New

Divine Insight
Discipline:
When you cast Spirit Shell, there is a 40% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect.

Holy:
When you cast Greater Heal, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly

Shadow:
When your Mind Blast deals damage, there is a 40% chance your next Shadow Word: Death will treat the target as if it were below 20% health.

Can’t wait for beta servers to come back online. I want to check out Mindbender. I’m sure it’ll be mind blowing.

Have to admit, I’m a little sad panda at the loss of Serendipity. Maybe they made it a base line or something but I haven’t seen anything that indicates that yet.

Tier 14 bonuses

Priest

  • 2 piece: Reduces the mana cost of Flash Heal by 10%
  • 4 piece: Reduces the cooldown of Penance by 4 seconds and reduces the cooldown of Circle of Healing by 4 seconds.

Shaman

  • 2 piece: Reduces the mana cost of Greater Healing wave by 10%
  • 4 piece: Your Tidal Waves ability now grants 1 additional charge each time it is triggered.

Paladin

  • 2 piece: Reduces the mana cost of your Holy Radiance spell by 10% (Overpowered).
  • 4 piece: Reduces the cooldown of Holy Shock by 1 second.

Druid

  • 2 piece: Reduces the mana cost of Rejuvenation by 10%
  • 4 piece: Reduces the cooldown of Swiftmend by 3 seconds.

Monk

  • 2 piece: Reduces the mana cost of Surging Mist by 10%
  • 4 piece: Your Chi Wave spell will now heal 1 additional target