Matt’s Three Stars: Week Ending November 2, and some reader responses

Welfare Epics and Loot Envy: I saw

WoW Web Stats: Start here first. It’s a guide from Kirk regarding a tool that I have preached for a long time. I would argue it is better then any in game damage meter. Use it for your post raid analysis to help determine what went wrong. Once you’ve finished looking at that, refer to his post on using it for healing in raids. There isn’t much more for me to say as the rest has already been covered by the guy. Second star!

A blog post a day: The challenge has been issued. The battle lines have been drawn. A friend of mine from school informed me that November is National Novel Writing Month. Stephi has twisted the concept slightly and made it her goal to pump out 50000 words by the end of the month at a rate of ~1700 words per day. If I were not in school nor had other things to attend to (blogging, demon fragging, etc) I would gladly embrace this challenge. But as such, there is no way I can maintain that kind of a pace without something else in my life giving way. Next year, I will entertain the idea of participating in the novel writing month itself. The third star as well as good luck goes to Stephi!

I took two straight days off both on Friday and Saturday. Why? Because I’ve been busy chasing the dream of priests everywhere: to beat the living snot out of anything unholy. My Evoker is now level 19. I can’t imagine what life would be like had I rolled a different class. But my blog would definitely not be the way it is now.

I received a comment and an email that I wanted to respond to because it merited addressing on the main page.

Maladorous writes:

After reading this it seems your a priest that likes MP5. With 2.3 coming out and priest talent Meditation getting such a big boost what are you thoughts about spirit regeneration? Also the set bonus from the primal moon cloth set would put you at about 35% Regen while in the FSR. I think this is great and will put your Regen way up.

I drop my spell down as i get more +healing so that saves mana also so i get the +18 gems.

For the most part, I’ve refrained from commenting too much about 2.3 because what changes are can easily be reversed the next day rendering past thoughts on them irrelevant. I still think it’s too early to say. Spirit is definitely getting a huge boost. I’ll confess I don’t know the mathematics or the formulas behind it quite yet. Remember, as a Priest, we need to think situationally. It isn’t often that we are inactive for sessions longer than five seconds. If we are, then either we’re not doing our job or we have one hell of a tank. It’s also important to think long term and what it is you’ll be doing. In raid encounters, you NEED that mana per five. It’s a simple concept. Spells need mana. No mana means no heals which means the tank dies which means its game over. It’s not the size of the tank, it’s how fast the gas gets pumped into it. I didn’t spec Spirit of Redemption in my build (simply because I felt those seconds could best be used for running back into the instance). With the upcoming changes, I’ll need to take a closer look.

Bottom line: Nothing has changed. I still value MP5. Expect that to change as soon as more tests are done by my colleagues in that area. If there is empirical proof that Spirit is better then MP5, then I’ll make the necessary announcements.

Until then, keep hoarding Nightseyes. But if there’s cheap healing/spirit gems on your server, consider possibly investing in several and storing them in the bank. At worst, you can resell them back on the AH as their uncut selves. At best, you no longer need to worry about gems for a long time because you just committed grand theft jewelery on the AH. If you look up Talasite on WoW Econ and plot it for a 90-day chart, you’ll notice a spike in the price. I think that coincided with the time that patch 2.2 went live and Talasite was another option for arena players. Expect the price of Star of Elune to increase slightly. We may begin to see Purified Shadow Pearls in frequency as well. Guess those Naga’s have a use after all.

The above question is a great segue (did I spell that right?) into another question from another reader this time via email:

I’m a bit confused as to which is more important, my mana pool or my +healing. My guild (a social guild more than anything else) has just started raiding Kara, so we’re all barely geared enough for it. I have 1066 +healing and a mana pool of 9521. After looking at your gear list, I opted for Essence Focuser and the Nethering Spiritualist offhand, and am debating getting a +30 Int chant or Major healing on the mace. Some healer that’s supposed to be The Shit told an officer in my guild that my mana pool isn’t up to par, so that constructive (*cough*) criticism in mind, I’m hesitant about using the mace instead of Epoch Mender, since the Mender gives me +35 Int, I believe.

Your healing is a little low, but it meets the requirements. Your mana pool on the other hand is excellent. But there is one important question that you need to ask: How is my mana regeneration? Like I said in the previous post, it’s not the size of the mana pool that matters but how you use it. Encounters depend on your ability to heal. Your healability depends on how fast you get your mana. Sooner or later, cooldowns will catch up to you. Your Druid’s innervate will be burned. Your potions blown. Your Shaman’s Mana Tide deployed. Every trinket you have, used. At present, your MP5 is very low. I think that needs to be increased substantially (to at least 100+ while casting spells). Consider the 6 MP5 to chest, the application of the shoulder enchant, and the application of the head enchant. If you need to trade mana pool for mana regen, do it. Having 9.5k mana is a nice buffer in the opening stages, but you’ll burn out by the time you get down to 50% on Attumen. Remember to downrank your heals some to help alleviate the pressure.

I would also apply 81 healing to the mace. BUT, wait for a while first. The mats are expensive and you’ll want to use it on a weapon that will see action for a long time. See if you can farm the reputation for the Shatar and pick up the Gavel of Pure Light. Failing that, you can always roll the dice and attempt to pick up the Shard of the Virtuous from Maiden.

Good luck!

Remember, I’m only an email away. You can find it on the left pane of my blog (unlinked to scare off those pesky spam bots). Please, feel free to ask. If I can’t help you, I’ll direct you to someone who can.

One more topic of note for sunday. GMW’s post about speaking WoW in real life? That actually happened to me the other day. I was at school when one of my friend’s came up to me and asked what I had on the agenda for the next day:

Girl: Hows tomorrow look?
Me: Not much. No class until 230. Midterms are over. Papers are next week. Oh wait, I have a quest to do tomorrow.
Girl: *blink*
Me: What? Oh! Did I say quest? I mean quiz!
Girl: *sigh*

Ho hum.

Raiding with an Alt character

I just received clearance from my GM to raid in SSC with Saphfira. I know the last couple of posts had me express disappointment in my class, but that’s not the case. Mallet is my favourite character out of all of them. Let me explain the situation here. It only recently occurred to me that Carnage raids with four active Priests. Three of them are Holy and one is Shadow. I’ve never really played a DPS class at all throughout my WoW career. Even right now, Saphfira is Restoration specced. We only have one Shaman and she’s Enhancement. We’ve been sharding a ridiculous amount of mail healing gear. Last night in SSC, 3 mail healing items dropped (also 5 of 6 SSC bosses dropped within 3 hours which is a big plus in terms of progression).

Luckily, Maeve understood the point I was trying to make so I didn’t have to waste my breath explaining my situation. But here was the argument I was going to make: Three Holy Priests means theres going to be more competition for gear. Having a Resto Shaman would increase the diversity of the raid and not allow healing loot to be wasted. It’s basically another group getting totem buffs. Healing power isn’t going to go down a whole lot. It’s not like I’m requesting to swap Mallet for an Elemental Shaman. So it’s a pound for pound trade of healer for healer.

Is this something I really want? No, because I absolutely love playing my Priest. But having three Holy priests in the raid means its going to take three times as long for us of them to get geared up.

But we spent so much time gearing up Mallet and he’ll be wasted

Well no, it’s not an either/or situation. Mallet is clearly a superior healer in comparison to Saphfira in every respect. I think there may be certain encounters where having a Wrath of Air totem and a Mana Spring might provide some extra punch. It’s not like I’m going to stop raiding with both of them. Healing has always been my calling. Even back when I played Guild Wars, I had a Monk/Elemental (In PvP, I’d make an E/Mo which still cracks me up every time I see it). It’s also not like I’m going to be competing with another Resto Shaman in raids for gear either. There isn’t that much of a loss that’s occurring. It will be a huge benefit for everyone else because then I will be spending my DKP twice as much.

That’s another interesting ethical question that I’ve also had to wrestle with. How do I deal with gear? I’ve always been for progression. There will be mace and shield drops and that there is direct competition against Paladins. I’m fairly certain that I have more DKP then they do. But it wouldn’t be right for me to exercise option and bid. Damn all of these morals and ethics courses they make us take for Criminology.

I’m worried that there might be some contempt or that raiding with Saphfira would raise a few eyebrows here and there. I sincerely hope not. Really though, I’d rather prefer to raid with Mallet if I could. But raiding with four Priests made me think that could I not be utilized better if I brought a Resto Shaman instead.

In any case, it will still take some time before she’s up to SSC status. Here’s the highlights of her gear right now:

  • 3/5 T4 (head, gloves, shoulders)
  • Nightbane’s Healing Staff and Neck
  • 5/5 S2 Gear (Just for the pants)
  • Netherspite’s Mail Chestpiece
  • Gruul’s healing trinket

Saphfira presently sports approximately 1550 +healing. That is nowhere near high enough for Mag+ raids. There are some improvements that can be made:

  • A better mace to go with the Chess Shield (Essence Focuser)
  • Honor Hold head enchant
  • 81 Healing enchant to weapon

That should shoot her + healing to around 1660 and should last against encounters such as Mag, and VR.

Has anyone else had similar cases where they wanted to raid with alts? Did your guild shoot you down or guilt you into not using your alt? I’m lucky to be playing two support classes. I’m also lucky to be in such an awesome Guild where the leadership can understand what it is that I’m offering.

This brings up another question. How do Guilds handle alts for loot? Do they draw from the same character (IE, both Mallet’s and Saphfira’s DKP are cumulative) or are they separate (Both Mallet and Saphfira earn separate DKP and are exclusive from one another).

My Nightmare as a Priest

I’m reading Leiandra’s post on the different types of healers and their functions. After reading some of the comments there, I felt like this merited a direct post reply on it’s own instead of a comment. I wager I’m one of the few players to have rolled all four healer classes. I’ve only raided with three of them (Priest, Shaman, and Paladin while my Druid is on the backburner somewhere at the early 50 level). Some of the comments I’ve read made me raise my eyebrow.

Elinor

I know my comparison is somewhat simplistic, but taking away +healing gear (should be the same for priest or paladin) a paladin’s biggest heal with appropriate talents is a 2.5 sec cast for 2740(840 mana). A priest with appropriate talents has a 2.5 sec cast for 3062(825 mana).

Of course there is a talent for paladins to reduce that cast time by .5 for the next 15 sec, and the 3062 for priest doesn’t include the talent to increase it by 25% of spirit.

Also a druid has a 3.0 sec direct heal for 3517 (935 mana).

Firstly, that’s an unfair comment to make. If you’re going to compare healers, the assumption should be made that they are talented to the best healing spec available. There’s no point in comparing supposed healing classes without full and complete talents because there isn’t a player in WoW who raid heals with no talents spent in their appropriate healing trees. Don’t compare base heals or stats either because certain races and classes have a higher advantage over the other. If you’re going to compare healing output, then add an arbitrary base healing number that seems fair (like +1500 healing). Please, if you’re going to compare one class with another, make realistic comparisons.

So here’s the million dollar question. Is there one healing class better than another? It depends entirely on the encounter and on the situation. Let’s hypothetically say that there’s a 25 man raid team about to engage a boss. It’s your standard tank and spank encounter. Nothing special about it. Except for the fact that Crosbane, our boss, hits like a freight train for 30 minutes. Most healers would run out of gas long before those thirty minutes are up. Pally’s, not so.

They’re the energizer bunnies of WoW. They keep going, and going, and going. It’s true that as a Priest, we have the 5 second rule to fall back on and we would gain a crapload of mana back. Realistically, we don’t have that kind of option. If we don’t heal for five seconds, our assignments are dead. I suppose the best we can hope for is to light up a PoM, a Renew, and a Shield. That would us a few precious seconds to regen our mana. Then the boss crits.

Pally’s own us Priests, period. There’s a reason why many high end raiding Guilds no longer run Holy Priests as healers. We’re a dying breed. Sure we bring a lot of specialist skills like PW:S and Prayer of Healing, but well timed spam heals from Paladins keep everything going. The reason I agree with your assessment about Paladins being the King of Healing is because they would never run out of mana in endurance fights. I’m busy struggling and blowing my potions, yelling for Innervates, Mana Tides, using my Shadow Fiend, and theres Joe Paladin in the corner just spamming Rank 5 Flash of Light over there. Couple 3 Paladins, a Shadow Priest, and a Resto Shaman with buffed mana spring totems and you have a group that can heal indefinitely.

My WWS in Carnage shows our Healers with four Paladins constantly on top all the time. Master Harth, High Priest that he is, leads the way in over all heals so there is hope for us yet.

But you can’t expect WWS to illuminate the numbers for us all the time. It only shows us one side of the story. Different Healers are best suited for different encounters.

Take an encounter like Fathom-Lord in SSC for example. There are four bosses that need to be tanked. The Hunter boss spawns a pet every now and then, and the tank that’s tanking him needs to draw aggro on it as well. So here is this one tank that’s getting his ass handed to him by two Ford F-150’s. On top of that, there’s a freakin’ Whirlwind type thing that comes around and throws me in the air every once in a while. I’m so focused on my raid health that I always seem to miss it coming by. If it weren’t for my instant spells, he would be dead. Thankfully, the Hunter boss is the second boss that needs to die. With the damage input that Thor (my tank) is taking, it’s impossible to sustain it for more then a few minutes. Eventually, I would hit a time where my potion cooldown is used, my shadowfiend timer is down, and all the innervates have been used. In this short period of time, I would excel in my role no problem. I don’t have to keep him alive for an abysmally long time. Just enough to weather the storm.

Compare this to the last boss, the Fathom Lord himself. Initially Lang is over there with a Paladin. This Boss is last on the food chain. Paladins need to be able to keep Lang alive for at least seven minutes. Oh, and they have to heal themselves too. Lang may not be taking as much burst damage as Thor was, but he’s taking a beating for a longer amount of time.

Do you see the point I’m trying to make here? It’s nearly impossible to compare all the healing classes together. Each brings a different set of skills to the table. With the encounters in end game, I suspect that Paladins are better suited and utilized more often then not. As a Priest, I have enough spells at my disposal to react quickly enough to salvage a raid in case anything goes wrong. A Paladin won’t be able to recover as much. But their long term efficiency is so good that there is little reason for raids to go in the crapper.

Sooner or later, our class will go the way of the Dodo bird. Aside from broccoli, that is my greatest fear with Holy Priests rendered inert, useless, and outclassed in every aspect. I guess I better start accumulating Shadow Gear. Good thing I have a Paladin and a Shaman to fall back on.

Rant: Raid Selection

BC raids mostly consist of 25 players. Gone our the days when one or two guys could sit in MC afk and accumulate DKP by wanding and not doing anything (Alterac Valley is a shadow of what it was like then). Most Guilds either have under 25 players and struggle to fill raid spots, or have over 30 players and are placed in an unfortunate situation where they need to choose.

Hockey teams are no different. The NHL season is starting up soon and training camps are underway. The point of the camps is to determine who gets to suit up for the big leagues and who gets to sit in the press box watching or play in the minor leagues. Players who are too lazy on the backcheck get released from camp.

As a Guild, you want to bring the very best possible players to your raid. How do you determine that? You could base it on gear, skill, talent, personality, and so on. But consider another point: consistency.

Players should be fighting over raid spots. I’ve seen lack of dedication and consistency mean the difference between a guild invite and a guild boot. What, I ask, is the point of being in a raiding guild if you don’t raid? Bloggers blog, runners run, beer drinkers drink, analysts analyze. You obviously applied for a raiding Guild with one purpose in mind: to raid. Would you want these kinds of players in your 25 man raid?

The Druid tank who decides to show up 30 minutes late and hold up the whole raid to finish up a non-heroic Merchanar.

The Priest who decides not to raid one day for some stupid reason and comes back the next day whining why he’s not allowed to raid.

The Paladin who refuses to raid with a “weak” Kara team because they can’t clear it in 3 hours.

The Rogue who is frequently AFK for a ready check because he’s too busy occupied watching Naruto reruns.

Seriously, who the hell are you people and why are you here? A better question is what do they all have in common? What one trait do they all share? They want better loot without having to work for it.

Thankfully, life does not operate that way otherwise Communism would have succeeded a long time ago. You need to earn the right to play. You have to compete to win. I’m very glad Blizzard trimmed the raid instances from 40 to 25 because it truly separated the men from the boys.

There are 25 raid spots that are open. Most guilds have 30 active players. Do the math. Some players will get the call up, some players will get benched. It astounds me how people expect a free ride. There ain’t no such thing as a free lunch as my dad always told me. WoW is no different. I find it hilarious when players don’t want to do something when a Guild leader asks them to do it, and then begin to whine about not getting a raid spot. Well no kidding, moron. The boss doesn’t have a reason to. You were asked to be more responsible and you turned it down. You are aware of when the raid time is yet you make a choice not to show up. Do not be surprised if the next time you show up, you don’t get the invite. If you can’t handle something so minor why in Zeus’ name should you be given more responsibility that you clearly are unable to handle?

Performance and attendance is the key here, people. If you want to raid, the first step is to show up. You can’t clear Kara with 3 players (yet). I don’t care how geared you are. I don’t care how good you think you are. I don’t care how much you pay me. If you don’t show up once, you don’t get another chance. No I’m not referring to excuses with medical emergencies or academic reasons or what have you. Those are understandable. Sometimes life deals you a pair of Aces and you get beat with a Flush. These things happen. The important part is that you’re not afraid to buy in and ante up. It’s one of my biggest pet peeves.

Alain Vignault is the coach of the Vancouver Canucks. Last year he turned a struggling Canucks team at Christmas break into a Playoff contender. Why? Because he would start players that would perform and bring their A game. His philosophy is this: It doesn’t matter what name is on the back of your sweater, if you are there, you will see significant ice time. During games, he gave more ice time to players who he thought was performing. You see, he doesn’t play favourites. He plays whoever shows up.

Jeff Cowan, a 4th line grinder, got to play on the top line because he was contributed energy and his presence was felt.

Coach Vignault also won the Jack Adams award. That means he was widely considered as the Coach of the Year.

The next time you start your raid invite, pause for a sec and think to yourself if the names you want on your list are really the ones you want. If you’re a person whose sitting there scratching your head wondering why your Guild pulled someone outside into the raid of inviting you, it’s because you’ve proven to him that would not be useful in anyway.

Healing a Raid: A Priestly Perspective

To end off the week, I will help all of you budding raiding priests who have never joined any groups larger then 10 (AV an exception). Yeah, you the one who has never once set foot inside MC or BWL or Naxx or Zul’Gurub or any of those old fun instances that we used to do before. By the end of this column, my hope is that you will be able to excel and surpass the expectations of your raid leader.

I wont touch on the spells specifically and what they can do. You leveled from 1 to 70 on your own. If you don’t know the capabilities of the tools at your disposal, then you have no business playing a Priest. But I will guide you on when you should use them.

Your raid makeup could consist of a variety of different healer classes. More often then not, you as a priest would make up several of those slots. Let’s now for the sake of argument pretend that you’ve been assigned the dreaded task of maintaining te health of your raid as opposed to healing a single person. It’s such a daunting task healing 4 other players in a party. Now you’re responsible for 24 others. What do I do?

Let’s check out the toolkit. There’s a reason why Blizzard gave us to much stuff to work with.

Renew: Cast this on targets that have taken hits but are not expected to take damage again. Examples would include mages, hunters, or other ranged DPS (maybe rogues). It’s a relatively cheap heal over time spell where you don’t need to tie up your 1.5s cast time or our 2.5s cast time. But don’t forget to stack these up with Renews from other priests. Our main tank sometimes has up to Renews on him at any given time.

Flash Heal: I tend to downrank my heals a little bit here for two reasons: 1) Reduces mana cost 2) Less overhealing done. I’ll use a flash heal between ranks 4 – 6 depending on the situation at hand. In some cases, I will use a max rank flash heal just because tanks are taking so much damage that my heals are only maintaining his health instead of restoring it up. Used mainly on players taking damage frequently such as the main tank or in an emergency.

Greater Heal: The big brother of Flash heal. This one I keep max ranked. You don’t have to. Its entirely up to you and your playing style. Drop these ones on your main tank or your assigned healing target.

PW: Shield: There appears to be much controversy over the usage of this spell. Philosophically, I disagree with many other priests on how and when it should be used. I’ve said it before and I’ll say it again: Your duty is to the raid. If spamming shields every 40 seconds is the only way to do it, then you spam it and you like it. Usually though, I will cast it if a tank jumps from 100% to 40% (or any number below 10000 health). These bosses hit like a freight train on afterburners. I’ve seen players get taken out with an 8k crit followed up by an 11k special attack. I am one paranoid priest.

Prayer of Healing: Don’t spam flash heal 5 times to heal your party. It’s a huge waste of time. Just drop a Prayer repeatedly until everyone’s back to full. 3 seconds on a prayer versus 7.5 seconds on flash heals. Usually, once the boss executes some sort of AoE damage which nails your group, you’ll want to cast this.

Prayer of Mending: Use in case of an emergency. The amount of damage it heals is a little more then the amount of damage received. But I am referring to a normal hit not a special attack at will knock off a good portion of the tanks health.

In case of emergency, break open glass

You’ll remember the other day I wrote about what Priests should do in the event they have pulled aggro. Here’s the other side of the equation: What to do if the tank has less than 10% health and in imminent danger where he could die and wipe the raid. Follow this process to ensure maximum possible survival.

1 – PW: Shild (Prevent further damage)
2 – Prayer of Mending (Mitigate further damage done)
3 – Renew (Constant heals)
4 – Flash Heal (Fastest way to heal. We’re concerned about time now)
5 – Repeat step 4 until he’s back up. Use shield’s again if your assignment’s health is questionable.

Other Healers

Usually, if there’s other healers on the tank, you’ll have no idea what kind of spell they’re casting. But here, time is of the essence. Drop flash after flash until he’s back in the game. Let other healers drop the big heals. Either way, get your assignment topped off. If you and your other heal happen to both drop big heals simultaneously, there’s a 3 second window where the tank could get critical’d and spontaneously die. You don’t want this to happen so be on the safe side and spam flash.

Exercises

So here, I took random screenshots through the past few raids with our raiders at various stages of decay. More often then not, you’ll encounter such similar situations. Take a look at them and think to yourself what you would do, who you would heal first, and why.

Here is shot number one. Light damage has only been applied to the raid. Matticus (Mallet) is in the uber healing group. Lang is down 25% (our main tank) and Bdon (an off tank) has also sustained hits as well as the rest of the melee DPS in his group. Although you can’t tell, I have Lang selected. But it looks like Cheever also has him selected too. So my play here is to deselect and drop a prayer of healing to top off the group. Then I’d probably take care of the rest of the DPS.

This shot was taken too late. But look at the assist window on the right. This shows us who is healing Lang: All five of us. If that happens, just move off of him and take care of someone else, like Bdon.

Ah, our first casualties of the night. Going to save my own skin and heal myself. There’s no real danger at this point so long as the tanks are still alive. We lost a healer (with 6 left) and an off tank (with 3 left). No big loss, no sense of panicking.

Again, cursor on Lang shows that I’m not the only one on him. Renew, Prayer, move on. Let the Priest and the Paladin on him take over with flashes and greater heals. Dropped renews on everybody on group 5 and group 3 that was wounded. Keep the shield cooldown on standby in case Lang gets spiked again.

Now we’ve got some real pressure applied to the raid here. A lot of damage has been done and the raid is in various health states. I included my target of target of target window along with my Nature Enemy Cast Bar (NECB). Seeing how my group is wounded, I light off a Prayer of Healing. Then I noticed Mirri was also in the process of casting and is closer to getting the heal off. I cancel my prayer, and default to healing the tanks starting with Lang and Bdon. Once they’re up, I ease off and begin my renew cycle on DPS.

Now we’ve got some serious problems. We’re down a healer and the tanks are taking serious damage (465 doesn’t seem like much). When you get to a case where you have multiple tanks with relatively low health, pick one and stick to it until they’re topped. I chose Blori and called out in vent “I’m staying on Blori”. This cues the other healers and frees them up knowing they don’t have to worry about him as much. For example, now Mirri can heal Bdon or Dager can heal Lang without needing to rotate flashing Blori. Communication is important. Let the rest of the healers know who you’re healing.

This one was a big giant leap of faith. One of our healers is offline and one of the tanks is under enormous stress. Notice that my target is Maeve. Also take a note that there is only one other healer besides me who has Maeve targeted. Bdon is a hit away from going under. But seeing as the assist window only shows two healers out of six who have Maeve targeted, it stands to reason that the other 4 must most likely be on Bdon. There is no other player in the raid who is prioritized higher then he is. Although there is no way to say for sure (unless I clicked him to determine the assists), I do believe it’s a logical conclusion to make.

In any case, you may or may not encounter such situations like that in the future. Hope this column helps you deal with any scenarios that show up. Remember, don’t panic. Keep your cool and prioritize.