The Substitute Raid Leader

Remember the days in school where your favourite teacher was away?

Maybe she was sick or needed a personal day.

Then the sub would roll in with a giant, CRT television that was Velcro strapped to a cart and you thought to yourself, “YES! It’s going to be one of those days!”

Getting a substitute teacher is like a day off. Subs were mainly there to supervise and hand out homework. Sometimes they weren’t able to teach the lesson plans your main teacher already had in place.

Once in a while, you dice rolled into a teacher who unexpectedly knew their stuff (I once had a Caucasian teacher who spoke fluent mandarin and taught the class pretty well. Not bad).

In your raid, what happens when your raid leader’s out cold? Maybe he stayed up too late watching Starcraft 2 tournaments while excessively drinking.*

* That has never happened. It’s completely hypothetical.

Chances are you have several fall back plans at your disposal:

  • Cancel raid – Worse case scenario. Wasted raid night. Players get to relax and have a night off.
  • Delay – Not a bad option. Instead of tossing the whole night, you end up tossing 30 minutes or an hour. Dismiss your players and have them regroup at a specified time. This allows them to engage in other activities.
  • Run a different raid – Could go knock out a specific raid achievement that doesn’t require a full roster or tackle another boss that has a specific drop that are still improvements for certain players.
  • Down size – Only applicable to 25 man raid groups. Viable option if a progression boss is later on in the instance. You can speed up the process by sending in a small team to knock out some of the earlier bosses that aren’t needed. Downside is that this isn’t applicable to hard mode raiding because you’ll end up being saved to that specific lockout (and it applies to raid size).
  • Run with someone else quarterbacking – Every raid leader needs a number 2. This is their chance to prove they can function as a number 1.

In most cases, the last option is the most viable. A 25 man guild is likelier to have other players capable of stepping in to lead compared to a 10 man

The problem.

Like the substitute teacher, the substitute raid leader suffers from 1 problem:

No one takes them seriously

The newly promoted raid leader is usually one of the boys who’s a raider or an officer not normally known to raid lead.

Guys!

There’s still a raid going on! There’s still internet dragons that need to be killed!

Just because there’s an absence doesn’t give you the license to mess around card. He might have a different style of running the show but you as a raid team need to give him that support! They may not have the months or years of experience that your primary raid leader has but give them a shot! It’s upsetting to see that when the cat’s away the mice will play. Most of you don’t raid 7 days a week and you have nights off where you can relax and do other stuff anyway. Of the nights where you do raid, your raid leader (whoever it happens to be) needs your undivided attention and focus.

Don’t just dismiss them.

Give them a chance to show what they can do.

Dragons don’t just spontaneously lie down. They still need you and your raid to work together.

Tough Call: Roles – RL vs GM

superman-batman

Welcome back for another issue of Tough Call. This week I want to go over a topic that sets the baseline for a lot of what we do and how we can go about building the most efficient raid without imploding the guild.  Before we can get to that, however, I think I need to offer a fair bit of clarification on last week’s topic.

Stay with me, people

Classification is not “name calling”.  In my last post I discussed one set of archetypes (of which there are many) that could be used to sort out your raiders when determining who to take and what areas of your roster to shore up. The objective is never to belittle anyone, because honestly, putting people down takes too much time and energy that I would rather put towards being awesome myself.  As for the intended message, Calaban & Lument had some great points, and yes, X, you are Rudy.

For the sake of simplicity and efficiency, some topics need to be encapsulated.  This was the case last week.  I could certainly turn that 901 word post into 5,000+ words about how to evaluate, coach, refine, recruit, and even alter raid tactics/comps to support the players you have.  The fact that I omitted many of those elements does not mean that I am against them,or that I do not use them myself, just that they didn’t fit into the mold of that post.  Trust me, there’s plenty of ground to cover when it comes to raid management, and I don’t plan to blow my whole load in these T11 pants. 
One thing I will continue to believe in throughout this series is that no leader should ever “leave well enough alone”, or settle for what they already have. Every team needs to get stronger, better, faster, sexier, etc.  Sometimes this happens with teamwork & growth, sometimes a pep-talk is enough, and oftentimes improvement happens by recruiting new blood. For example, we recently got a new priest who’s giving me a run for my money, and my output has increased because of it. Regardless, there would be no point to me writing this column if either of us was willing to accept the idea that you should learn to suffer through the drawbacks of today without making a better plan for tomorrow. 

Lastly, every raider deserves feedback, and that feedback should be honest and constructive.  Some people do benefit from mentoring, some from competition, and some from caliber of shame-filled guilt trip my mother used to lay on me… you pick which works best and run with it.  Regardless, as I mentioned in the comments, your guild should have some mechanism in place to give your raiders this feedback.  I know our guild has a couple different systems that work, and in the future I’ll elaborate on some of this. 

Now, onto today’s topic:

Lessons in Dichotomy // Who runs this joint?

The person/people managing your raid should not be your Guild Leader.

I don’t care how awesome you are as a GM, how amazing your coordination and multi-tasking is, or how long you’ve been doing both roles.  As we continue, I will illustrate how maximum efficiency and stability dictates that the GM not wear the black hat in raid.

Before we break into a list of what each person should be doing, the key assumption here is that the raid leader/officer is a specialist, hired to do one thing and do it well: motivate the team, execute digital dragons and carry back the rewards. 

The job of Raid Management

  • Make the raid as successful as possible
  • Needs to be Honest, Unbiased, and always performance-oriented
  • Make the tough decisions / wear the black hat
  • Assess players based on what they bring to the raid and how well they are executing
  • Manage the PERFORMANCE of the raid
  • Be a clear and present leader at all times during the raid
  • Get progression, achievements, titles, mounts, fame, fortune, super-model girlfriends

The job of the Guild Leader

  • Be the public face of the guild
  • Mediate any issues between guild members (within reason)
  • Take responsibility for the guild’s reputation
  • Oversee / Initiate recruiting
  • Manage the PERSONALITY of the guild
  • Wear the crown, take the heat, buy the drinks at Blizzcon

I know some guilds may be small/close enough that the GM thinks he/she can handle doing both.  I disagree with this because these are two jobs that require different tactics and it’s human nature to have a tough time separating these and/or staying true to the goals of each position. 
Even in a 10-man environment, it is never more efficient to have one person run everything than it is to have separate guild & raid management. This will also decrease/prevent burn-out among leadership.

How the Other Half Lives

Now, this separation also requires a high level of trust/confidence between the two halves.  The raid officer has to trust that there are the right recruitment/retention mechanisms in place to give them the right components for a successful group.  Similarly, since he/she will be handling the fall-out, the Guild Leader has to trust that the raid officer is making the right calls when it comes to who gets benched, who gets invited, who can/can’t main switch, etc. 

Think of it like the relationship between Head Coach and General Manager in pro sports.  These two don’t need to see eye-to-eye on tactics or day-to-day operations, but they do need to have the same objectives and a plan on how to reach them.

Show me an example

A founding member of the guild has lost his drive to raid, but still likes to come and go more-or-less as he pleases.  Further, he uses his relationship with the GM as leverage to get what he wants.  For the Raid Leader, this person represents a liability, as no matter how skilled they are, the risk that they will abruptly stop raiding is ever-present.  If they were given a starting spot, any loot given to this player over another player could be functionally lost at a moment’s notice, and time spent learning a fight with them would have to be adapted or re-learned with their inevitable replacement.  Not to mention the way this would look to other players who may be fighting to prove themselves and break into the starting lineup.

A wise Raid Leader can still utilize this person as a back-up / call-up, borrowing on his skill & experience in the good times, while still prioritizing those players who consistently show up.  Bring the people who have a commitment to making your team succeed, but keep a Rolodex of viable call-ups just in case.

A wise Guild Master will remind the long-term member that the raid team is an ongoing campaign, not something that is won or lost the few times a month this person wants to show up.  The GM will be clear that he expects progression from his Raid Leader, and that not everyone is entitled to raid if they cannot commit. 

Another example

Recruiting!  Without delving into when/how/who to recruit, it’s a very common situation for a Raid Leader to find themself needing to recruit.  Good collaboration between the RL & GM requires that the RL would keep the GM abreast of the development of players within the raid, or at least give them access to any relevant information needed. 

Say you need more melee dps, so you go out and recruit for that spot.  The GM should know WHY the rogue on the bench isn’t being taken over new recruits, so that they can back-up the RL’s decision should the rogue come forward with complaints of favoritism/snubbing/etc.  Similarly, the RL should make reasonable effort to give the GM whatever information he needs to substantiate the roster moves.  Simply “he’s not good” won’t suffice, but “he missed 18 interrupts each of the last three raids” does.

Unfortunately, unlike pro sports, I’ve seen the GM fail the Coach more often than the other way around.  Sometimes this is just simple burn-out, sometimes it’s close-mindedness, sometimes it’s a loss of faith by one of the two people. 

The best advice I can give for longevity is for neither person to say “I can’t….”.  Whether it’s “I can’t recruit another healer” or “I can’t down progression bosses with what you’ve given me” or even “I can’t stand your face”, the only way to maintain success in an efficient raid environment is to always be looking for the next opportunity.  Once you’ve entered into an “I can’t” paradigm, you’re actually realizing that you should have taken action weeks ago, and are now suffering from that inaction/indecision (or worse yet, refusing to realize your responsibility in the matter).  It’s up to you two to always look beyond the current week and stick to your plan you started with.

You do have a plan right?

…please tell me you have a plan.

As always, please feel free to leave any questions or suggestions for future topics in the comments below.  Heck, feel free to leave your favorite bean dip recipes, too.  I need something to do after I’ve cleared the raid and logged off to go watch HIMYM.

Raid Leading 101: 3 Important Communication Tips

Last week, we covered some of the basic pro’s and con’s to both 10- and 25-man raid styles. Thanks everyone to their input and comments. I’ll be updating the post soon to get those new items in there! This week, we cover the art of communication.

Now that you’ve donned the crown of Raid Leader, you have to pontificate with your subjects… meaning you have to talk to your raiders. This sometimes can be the hardest aspect of the job. You definitely have to be more “on the ball” than the other people on the team. In my time as a raider, and also as a Raid Leader, I’ve always found the best Raid Leaders have been great communicators.

Choosing Your Style

When I raid, I like a positive and friendly environment. In raid environments, I usually do best when people are laughing, smiling, and overall having a good time. This is a game for me, and although I take it seriously, I work hard to make sure people are having fun. As a Raid Leader, I try to impress that upon my raiders.

It’s on you, as Raid Leader, to decide how you’re going to motivate your team. Positive reinforcement? Brow-beating? Drill Sergeant? I’m particularly biased towards the positive reinforcement, but I also see the benefits of other styles as well. Think of it this way:

  • You can take each good thing from a wipe and build on it. Encourage that kind of behavior or style of playing. Praise the healers for an excellent job handling that attempt, even if they ended up wiping.
  • You can point out the faults in each attempt, in an effort to discourage that from happening again. Even take it farther and threaten substitution if it happens again. Point out that if the mage doesn’t move the split second he needs to, he’s getting replaced.
  • You can be the strong, silent type. No news is good news. Set your assignments, and let the raiders discover what went wrong.

Either way you go, you must be aware of what kind of style you possess. This will easily decide what kind of raiders you’re going to have. There are plenty of raiders out there that enjoy different styles of raiding. Some like tough competition, some like the team environment. Be conscious of the tone you’re setting, whatever that may be.

Your Intentions

Just like in the olden days when a gentleman would court a lady, they would state their intentions. You must do the same. This goes back to our discussion on motivation. Have you been honest with yourself about your motivation? What do you want to achieve? How do you want to go about it (all things we’ll eventually cover)? You need to be up front with your raiders on what the goal of this adventure is:

  • What size are you going with? 10 or 25?
  • Are you going to work towards heroics? or just normal?
  • Are you bringing close friends? or are you valuing performance over history?
  • What sort of attendance policy do you intend to have?

By setting out the groundwork to your raiders, there’s very little room for guessing on your part. When you talk things out, it solidifies it in your own mind. Also, all of your raiders and potential recruits will know what they’re getting into, and what to expect.

Honesty is the Best Policy

An awesome line from my favorite movie, Swingers: “Respect my ass. What they respect is honesty.” The same holds true for being a Raid Leader. You need to be a straight shooter. If you want someone on your team, you need to be up front about it. If something’s not working out, you gotta speak up.

I’ve learned this first hand as a Raid Leader. **STORY TIME** When I was running the original Team Sport raids, we had a warlock that was never up to snuff. We tried to be up front from the beginning about what we expected of the raid team, and we knew that this warlock wasn’t up to it. Nice person, and fun player but just didn’t have the extra “oomph” to raid at the level we wanted to. Constantly long AFKs, not paying attention in fights, etc. Since we let it go on for so long, it had become acceptable to this player to act like that. When it came down to saying that we wanted to move forward but without the warlock, we were met with some unnecessary drama.

Essentially, if we had been honest up front regarding what we expected and that the warlock’s behavior wasn’t what we were looking for, we would’ve saved a lot of trouble. Now, within the Raid Team, I have little to no problem telling people that not signing up is unacceptable, or that not having food/flask is not gonna cut it. I’m not a jerk about it, but I’m honest with my raiders about what I expect of them on the team, and when they’re not getting invites or raid spots, they should know why.

How have you stepped up to the task of communicating to your raid? Are there any alternate methods/tips you’ve used that have been particularly efficient?

Raid Leading 101: 10 vs 25

Probably as old as when Burning Crusade launched is the discussion of 10man vs 25man. The jump from 40man to 25man jolted a lot of raiders and caused the collapse of several teams. Raid teams started out in 10-man Karazhan, which geared them to enter the 25-mans until the end of the expansion (Gruul’s Lair, Magtheridon’s Lair, Serpentshrine Cavern, Tempest Keep, Black Temple, Sunwell Plateau), with a 10man Zul’Aman thrown in for flavor.

From what I saw, there was a stigma that 10mans were inferior to 25man. 25man Raid Leaders were thought of as more commanding and needed more control over their team, whereas 10man Raid Leaders didn’t have as much responsibility. The only way to get any decent gear in Burning Crusade was to run 25man raids. Legendaries were obtained only in the greater of the two. The end result was people preferring 25mans over 10mans, even lasting into Wrath of the Lich King. Anyone else remember needing to get into 25-man Trial of the Crusader to get a decent trinket at the time?

However, with Cataclysm, the tables have shifted toward more balance. With the changes that Blizzard implemented, there is less pressure on needing to raid a certain size. Let’s take a look at the pro’s and con’s (as I’ve seen it).

25-man

  • More likely to have every raid buff due to a larger raid.
  • Raiders of the same class can feel more free to tweak their specs.
  • More forgiving to players that may be a little “sub-par”.
  • Battles have a more “epic” feel with a bigger raid.
  • More players = wealth of opinions in strategizing fights.
  • Three in-combat resurrections allowed per fight.
  • Raid competition may not be as crucial (melee vs ranged).
  • ————————————
  • Maintaining control over a bigger group.
  • More standby’s may be needed.
  • More people may equal conflicting egos/personalities.
  • Possible to run into scheduling difficulties.
  • Harder to start up from scratch.
  • Easier for people to slightly slack at times.
  • More officers may be needed.

10-man

  • Usually tighter-knit group.
  • Easier to start up from scratch.
  • More responsibility on each player.
  • Possible to have one of each class (very little gear competition).
  • Fewer standby’s may be needed.
  • Fewer officers or leaders needed.
  • ——————————–
  • Less input for fight strategies.
  • With fewer people, the fights may feel “less epic”.
  • More responsibility on each player.
  • Less room for error.
  • One in-combat resurrection available per fight.
  • Possible to miss certain raid buffs because of limited raiders.
  • Less room for error because of fewer players.
  • Raid composition may matter more (melee vs ranged).

The Choice is Yours

When you’re deciding on which side to go with, keep all of these things in mind. Some of the pro’s and con’s are the same. “More responsibility for each player” may be a good thing for your team or it may not be. You and your team are going to weigh these points differently, and that’s perfectly fine. It all goes back to what you want out of your team. Maybe you want the “epic feel” of 25man and don’t mind dealing with more people/schedules. Perhaps you like less gear competition but don’t mind putting more responsibility on each individual raider.

Remember, the same ilevel gear drops off of 10man vs 25man, so that’s no longer a factor. More gear drops on 25-man than on 10-man to even the scale. Also, Blizzard is still working on balancing the difficulty of the raid sizes, so one doesn’t feel noticeably harder than the other. Personally, I feel this is hard to achieve, but I’m fine with them getting it as close as they can.

As for me, we’ve decided on 10-man since the beginning. I don’t want to put in the extra effort needed to wrangle 24 other players, and we like the greater responsibility placed on each raider. We may not have that “epic” feel because we prefer a more intimate raiding environment. It’s not that I don’t enjoy 25man raiding, but I prefer 10man.

What about you and your team? Have you already made a decision? Are you split? What other pro’s and con’s can you add to the above list?

 

Raid Leading 101: What’s your motivation?

Welcome to Raid Leading 101! I’m Thespius, and I’ll be writing weekly about the in’s and out’s of what we see (or what you can expect to see) stepping into this coveted leadership role. I plan on covering a variety of individual topics: Tips, Lessons, Conflict, Loot Systems, Recruitment Systems, Scheduling, Add-ons, and whatever you feel needs to be covered. I am a new Raid Leader myself, so I look at this entire experience as a discovery. I’m certainly not perfect, but then again, no one really is.  If you have a topic you’d like covered on “Raid Leading 101”, email it to elder.thespius@gmail.com.

On your mark, get set, GO!

I don’t believe any of us woke up one morning thinking, “Wow, I think I’m gonna be in charge of 9/24+ people!” For the most part, our desire to lead has come from experience. You may have started raiding for the first time, and saw the command that the raid leader had. He/She knew the encounters inside and out and what everyone’s job needed to be. People listened to that “General” and obeyed orders.

OR, you had a horrible Raid Leader. Maybe you felt he/she didn’t have a good hold on the situation, using out-dated or unrealistic strategies. You just felt that the job wasn’t being done correctly, and you started to see all the things NOT to do. Therefore, you take it upon yourself to be a better and wiser Raid Leader.

In either scenario, you most likely learned from what you saw. Something in your past experience guided you to this position. You’re taking the lessons you learned and the stories you lived through, and you’re putting it towards your own system. You have a great trust in what you think is helpful and what is not. The question you have to ask yourself is, “Why?”

Meaning of Life My Leadership

I got my raiding feet wet in Karazhan, and I wanted more. My original guild <Sword Through the Horde> didn’t have the roster to do Serpentshrine Cavern or beyond. I joined <Rise of the Phoenix>. Drama on a low-population server tore it apart. I joined up with the newly-minted <Team Sport>, but the raiding was just too casual. I got cozy with <Concedo Nulli>, but drama crumbled that fun to the ground. I aligned myself with Lodur’s <Unpossible> and found a great home, but it was missing something.

I was missing the friends that I “grew up with” in the game. You’ll probably hear about them throughout this “column”. They’re near and dear to me, which is why I decided to go back to <Team Sport>. However, I knew (as they did) that we needed to implement a more solid structure. They all loved hearing the stories of our boss downings in <Unpossible>, and I would even invite my friend Jayme over to watch our Lich King kills. They were slightly jealous and wanted similar. It was at this point I started to tip-toe into the leadership position.

I’ve discovered that the most important thing to me is to progress through raid content with my friends that share the same mindset. There are 6-7 of us that share the similar belief of a light schedule but with solid progression. Hence, I’ve tasked myself with creating a Raid Team based around that. My closest in-game friends and I taking on 10-mans with force.

Your turn, Grasshopper

So you have to take an inward glance. If you’ve ever thought about taking the “Reins of the Raid”, you have to ask yourself, “Why?” It’s not an easy job, so you need to be passionate. Know what it is you want to accomplish, and stay true to what got you here in the first place. Maybe it’s friendship, maybe it’s hunger, maybe it’s adrenaline. Whatever it is, take some time to identify it. It’s going to be the backbone of your leadership.

What drives you to be the Raid Leader? What is it that convinced you to take on the role?