Guest Post: Tanks and Healers Should Get The Biggest Rewards

This is a guest post from We Fly Spitfires.

Tanks and healers are the most important classes for any group. Tanks set the pace of the group, the flow of experience and man the vanguard as they lead the team into battle. Healers mend the broken bones of their companions and keep the tanks a live – without the healers there could be no tanks and there could be no group. These are the two most important classes that exist in any MMORPG. But the DPS? They’re just meat in the room.

Look at it in terms of supply and demand and stress and responsibility. Tanks and healers are in consistent short supply whereas DPS are a dime a dozen. And there’s a reason for that. Tanking isn’t easy and it comes with a lot of pressure and responsibility. Do it right and the group will sing your praises for days to come yet do it badly and you’re on the receiving end of every criticism and jibe. Healing is much the same and also comes with it’s own set of stresses and strains. If the tank dies who gets the blame? Not the DPS classes that didn’t burn the mob down fast enough but the healer who didn’t heal well enough. They carry the heart and soul of the party on their shoulders and all of the difficulties that come with that.

And raiding? That’s even more stressful. Not only do we even already acknowledge the importance of tanks and healers in this situation. We have Main Tanks and even Main Healers but who’s ever heard of a Main DPS before? There’s a huge amount of pressure to do these jobs right. Sub-par DPS can join a raid (even if it’s not desirable) but sub-par tanks cannot tank one and poor healers cannot heal one.

All of this stands to reason that tanks and healers should get bigger rewards than anyone else. I mean, it’s in our culture to reward those that do the most and work the hardest, right? Call it a Tank or Healer Bonus, and a well deserved one at that. They are more important and necessary than anyone else, rarer to find, and they’re jobs are a lot tougher and far more stressful. They’re like the mommas and papas of any group, bringing the necessary order and structure. Without a tank there is no group, without a healer there is no group. DPS can just be picked up randomly as required.

I’ve got nothing against DPS. It’s fun and there’s nothing wrong with that but they simply don’t deserve the equality of rewards. Tanks and healer should get a little something extra on the side (maybe a nice ‘Thank You Drop’ from the boss mobs they fell) because they have the hardest and most demanding jobs and are traditionally the slowest to level up (unless you turn them into DPS). They require the most effort and who can argue that as a result they should get the biggest rewards?

Do you agree or disagree? Why or why not?

Hello 2010

dawn-2010

First, congratulations to the US team for beating the Canadian team. We’ll get you back in the Olympics (seriously, that Canadian roster looks stacked with the top line from San Jose and with others).

As with every year on the blog, I try to make an annual thing out of reviewing the resolutions from last year for myself personally, the game, and the blog.

Let’s start with that. Did I meet the goals I set out to do last year?

2009 resolutions

Blog

Resolution: 3000 subscribers – Thanks to your readership, I have exceeded that and have managed to entertain 5000 bored players at work or school.

Resolution: 1.5 posts per day – Nope, not quite. My responsibilities have increased and I have not been able to fulfill that resolution. I’m working with a great crew that’s as diverse as it can get. With Lodur, Thespius and Mimetir, the blog provides a variety of insights.

Still could use that elusive Holy Pally contributor.

Game

Resolution: Top 10 server – Nope, Ner’zhul is a ridiculously competitive server. We’re barely breaking into the top 20 overall. According to Guld Ox, we’re exactly 10th Alliance side.

Resolution: Avoiding Burnout – Still here and I’m still not close to feeling any burnout. Thank goodness for cheap steam games in keeping me occupied.

Resolution: Raid achievements – Managed to pull off some of them but not as many as I’d like. The focus continues to be on progression. We’ll look at some of the other stuff later on.

Personal

Resolution: Let things go – Yep, I’ve learned to keep my distance on topics that I would have commented on in the past. Sometimes, it just isn’t worth it.

Resolution: GPA to 2.5 – Nope, holding at around 2.2. I learned that distance education courses and myself just don’t agree with each other. I lack the discipline on my own. I need to actually be in a classroom where I can directly ask for clarification on stuff that just doesn’t make sense to me.

2010 resolutions

Time to set some goals and tasks for this year.

Blog

Resolution: 10000 subscribers – A bit ambitious and it will be double the current amount. It’s how I measure the progress of my blog. Page views have remained increased slightly (not in the same ratio). I’m more concerned about being read then I am with just page views.

Resolution: Consistency with NSUI – It’s a great blog and a great idea. I just wish I had more time I could devote to it. I blog about different addons and ways to help players when I can. I’ll try to start with a consistent update time on a weekly basis.

Game

Resolution: 8000 achievement points – Slowly but surely, I am getting there.

Resolution: Arthas hard mode (25) – That’s my ultimate goal.

Personal

I’m not quite sure what to do at the moment. I feel rather lost. Undecided about Crim and Communications (or Journalism) is unavailable to me. Maybe I should just finish with a BA and get out of here and start working.

Get the heck out of school would be a great resolution but I won’t be able to pull it off this year.

Poll results

Last week, I ran a poll asking if you cleared out all bosses when running heroics. Here are the results:

poll-heroics

I resounding 47% of you do go after each and every boss in the instance. The next chunk of players are indifferent and go with the flow. A staunch 16% won’t knock out all bosses if they can get away with it. I suspect those might be the players where nothing attractive remains in current heroics or from Triumph badge vendors.

Guest posts

I promised I’d write them and they’re on the way. Bear with me. If it takes me a few days, a few weeks, or a few months, I will get them finished.

WoW.com is hiring again

I stepped down from handling Spiritual Guidance to focus on more general work and Raid Rx on wow.com. The site is expanding. A healing priest and a shadow priest have been brought on for twice the priestiness.

Yes, our class is so awesome, we get two columns featured.

They’re also looking to expand again. A Resto Druid, a Holy Paladin, an addon specialist, and a lore specialist.

More healers would indeed be awesome. Now they can heal me through the various PTR runs!

Quick application tip: I’m just going to use an example on the blog here when I look over contributors who want to work with me. Don’t bite the hand that feeds. If you’re applying for a position, don’t talk trash about the employer and then apply to them expecting to be successful in your application. I’ve seen people trash my blog and the work I invest into it on their twitter or their blog  and then they get in touch with me asking why I never link to them or highlight their work.

Like, seriously? I didn’t realize there were people that dense that were out there. Blogs are google-able. Everything is accessible. Nothing is hidden.

There is a line between constructive critique and being a dumb troll. Dumb trolls don’t get very far and they never will because they just don’t learn.

In any case, if you’re even remotely thinking about applying, just give it a shot. If you read the blog on RSS, you’ll notice I insert a quote by Wayne Gretzky:

“I miss 100% of the shots I never take.”

So take chances and shoot more. You just might score one. If you’re unsure or have any questions, feel free to drop me a line. There are some questions I won’t be able to answer but I can try.

It doesn’t hurt to know every pop culture reference and cult classic known to man. I was ridiculed for the longest time when I didn’t understand the Monty Python and Princess Bride references.

Which by the way, I finally watched. To be honest, I didn’t understand much of the humour. Probably a generation gap thing though.

Healing Icecrown From a Druid’s Perspective – Part 1

 

This is a guest post by Epiphanize, a Resto Druid, and co-host of Raid Warning.

So you’ve just shaken the frost off of your branches and are staring down the entrance to Icecrown Citadel, the final raid of the Wrath of the Lich King expansion.  You and nine of your closest guildies (or 9 random pugs if your unlucky) are ready to face the challenges that await you in your quest to take down Arthas. The first of these will be the bosses of the entrance to the Citadel. Before we get into strategies, let’s discuss a few things you should think about before trotting into The Frozen Throne. There have been some major changes to how Druids approach healing that are worth taking a look at.

Most trees are in the process of making the swap from crit-laden gear to stacking haste (or at least you should be – Bad tree, bad). This, along with the introduction of Glyph of Rapid Rejuvenation, has given us some new and interesting options. The goal of this article is to help you understand the changes to Druid healing and how it affects you prepare to confront the Lich King.

In addition to these changes, 10-mans can leave a lot of uncertainty, and raid composition will often force Druids to fill rolls they may not be best suited for. Your choice of glyphs and spec will depend a lot on role, personal preference, and playstyle. However, there is some general advice you can follow when making these decisions. I’ve done my best to try to gives options for popular playstyles and specs.

I’m Still a Crit Machine

If you are still very early in the process of swapping gear from crit to haste, you are probably using either Nourish or Regrowth as your main spell. Nourish is a slightly better spell in most realistic situations where you aren’t sure you will keep Regrowth’s hot up on at all times (Thats a discussion for another article). However, at this level of raiding, either spell should serve you well regardless of role. So use whatever your little wooden heart desires, just make sure to bring the appropriate glyph.

Next, I would recommend Glyph of Swiftmend. This is especially helpful in situations where you are spot healing the raid or attempting to 2 heal. It allows you to quickly save a DPS that may be taking sudden burst damage, or catch up on a tank you may have neglected for a moment. It is also a nice way to save on some mana. Plus a global cooldown wasted refreshing a HoT can often be the difference between life and temporary, virtual death. If mana is not a concern and you are comfortable relying on some of your other emergency options, you can go with both of the choices for your third glyph.

Your third glyph is really up to personal choice and should be based on your role as well as the encounter. Glyph of Wild Growth is always a safe bet, especially if you are helping raid heal. There are lots of scenarios where the whole raid is taking damage in ICC, and that extra target is a welcome buff. Glyph of Rejuvenation is also good but slightly weaker option, as there won’t be large chunks of time where the tank is under 50%. Thought this can shine in some encounters, especially with the 4 piece tier 9 set bonus. One thing to keep in mind is that the small amount Glyph of Rejuvenation can play in helping catch up, can easily be replaced by a Swiftmend, Nature’s Swiftness/Healing Touch, or even a Regrowth.

When it comes to talent choices with a Crit build, not much has changed since 3.2. Living Seed is a must in my book if you are going to be tank healing, and is also handy when dealing with Saurfang’s Mark of the Fallen Champion. This especially holds true due to Nature’s Bounty increasing the amount of Living Seed procs.

Another option that is good for tank healers, but is especially strong for raid healing, is Revitalize. While not a complete replacement for Replenishment, it is better than the complete lack of a regeneration buff. You should end up with something similar to 11/0/60 (full build here) with either 3 points in Living Seed or Revitalize depending on what tickles your fancy.

Crit Is So Last Month

If you are at or approaching the soft haste cap (856 without Celestial Focus, 735 with) Rejuvenation is now your baby. Blizzard has really made this our new bread and butter spell. With two strong glyphs, 4 piece tier 9, and the last two idols granting you spell power based on rejuvenation ticks, it is clear you should be using Rejuvenation liberally. This being said, Glyph of Rapid Rejuvenation is a must in my opinion. This is obviously slanted towards raid healing, though I’ve seen instances where it has come in handy as a tank healer. It also comes in useful for mechanics like Mark of the Fallen Champion where a glyphed Rejuvenation with 4 piece Tier 9 can often alone keep up the marked target with minimal management. ICC encounters seems to have been tuned to encourage the use of Glyphed Rejuvenation, as there are lots of dots and healing on the move.

If you plan on focusing more on your HoTs, the original Glyph of Rejuvenation is a good companion for the new Rapid Rejuvenation. It will take time for you to get used to how quickly you can heal up someone with this combo. Once your haste gets up there and you get down the timing, this combo is a very powerful option.

Glyph of Nourish is your other option for your second glyph. Some would even argue that Nourish is the main reason to stack haste, not Rapid Rejuvenation, as you will have a 1s cast time on Nourish. This, combined with a reduced global cooldown, should allow you to direct heal your stump off. This is also a perfectly viable options, especially at the 10-man level. I think its safe to leave this decision up to personal preference. 

Of course you could always just use the above three glyphs and have the best of both worlds, which is what I have ultimately done. But if you are indecisive, Swiftmend will save some mana when you need a big direct heal. In the same vein, Wild Growth will give some HoT power to go along with those quick Nourishes. There really is a lot of flexibility here.

There is however, not so much when it comes to spec. For most people, you will be stuck going deep enough into the Balance tree to get Celestial Focus, that you will not have much of a choice but to go 18/0/53. Now as you progress through Icecrown you will be able to move those points out of Balance and back into the more useful Resto talents. Revitalize being a priority in my book due to the amount of Rejuvenation’s you will be tossing around. Where you go from there will depend on how often you decide to use you direct heals. Your build should look more like the crit 11/0/60 build..

 Phew…Who knew when you signed up to heal as a sapling, you’d be in for so much homework? However, as long as Blizzard keeps being bipolar in regards to Druid healing mechanics, you better get used to it. Who knows, maybe if we cut back on the QQ they will give us new Tree Form models before the end of Cataclysm. Well, we can dream can’t we? In the next part of this article we will cover specific strategies for healing the first 4 bosses of Icecrown as a Tree.

How Our Guild is Handling Primordial Saronite

3-3-spills

Primordial Saronite is the item that’s required for the next level of crafting gear out of Icecrown. There’s all sorts of methods of picking up this stuff and our leadership’s been hard at work figuring out what our approach should be. There’s a few things that are high on the priority list.

Shadowmourne, for one, requires over 20 of these. While going for another Legendary isn’t required, it makes a statement about the guild (not one but TWO Legendaries after all).

Our tanks can get an early boost to their gear and not have to rely on random drops from the different bosses. The better those guys get, the easier time we’ll have moving forward.

As we’re packing a number of sharpshooters in the raid (4 hunters), they’re also going to need some heavy artillery. The recipes for bullets and arrows will cost one Primordial Saronite to learn.

There’s lots of different ways we can go about spending Primordial Saronite to maximize raider utility.

Our approach

In a recent thread on the WoW forums, Ghostcrawler was clarifying a question regarding Shadowmourne. At the same time, he wanted to know this:

We’re also interested to see how various groups handle the Primordial Saronite issue. We designed it so there isn’t necessarily a right way to handle the material and we don’t want to over-prescribe your social dynamics anyway.

I found out over the weekend that Blizzard devs do read this blog. Wyn and Lodur kept bugging me and insisting that they did, but I remained a disbeliever until one of their guys pinged me on Twitter about it. That was too cool!

So here’s our answer:

Prioritizing Saronite to the tanks – Our tanks will get first crack at the Primordial Saronite that they need. The better their gear gets earlier on, the easier time we’ll have heading into Icecrown. I think they’re shooting for the boots first, but I can’t be sure of that yet. I’ve created a queue list on the forums where the tanks put down what they need (not necessarily what they want). I’m not sure how the legs are. If they beat the tier legs, then I’ll devote more Saronite to it. Until then, the queue list is just for the tanks and once they have all that is requied, the list will be opened up to the rest of the guild.

Ammo recipes – This is another one for us but it won’t happen until later on. Not only do you need the Saronite, the engineers need the reputation to purchase the recipe. It’s Goblin and Gnomish right? One crafts bullets and the other does arrows? Once our engineers have the requisite reputation, we’ll send one their way as well.

Shadowmourne – The Shadowmourne quest line is fairly extensive. The last step involves taking down Sindragosa which isn’t going to be anytime soon. Not only that, you have to perform a variety of tasks at different bosses (like standing in fires while surviving for a prolonged period of time). This step can wait a little longer before we invest.

On the other hand, there is some speculation that you need to be on the opening quests before you get the Shadowfrost Shards from the bosses. We don’t know how often the drops are and there is no confirmation.

Getting saronite

To that end, we’ve decided to increase the chances we have of obtaining Saronite. Sundays have been opened up for a new alt raid. We’ve been doing this for a while now, but we’ve decided to lay down some ground rules for it.

Why an alt raid?

For one, there’s many players with nothing to do on Sunday nights. We could either jump on our alts and join a pug with a 50-50 shot of succeeding, or organize our own with a higher chance of it working out. We like having multiple geared characters!

Our alts are almost as geared as our mains and it gives us a nice “break” from our normal duties that we have to do on our main characters. It’s nice for me to randomly destroy stuff on my Ret Paladin or my Elemental Shaman.

As I said earlier, extra Primordial Saronite is a plus. We can channel the results of those into the main raid. Not only that, since they’re alts, the players that are comfortable with it can spend their Emblems of Frost that they have to purchase Saronite for their mains if they need to.

Our main raids are overstaffed. We do this in order to ensure that we have enough players to raid. This inevitably means that some players are going to sit out during the week.  I don’t want them to fall too far behind us in gear. So any main raiders that don’t get to come in during the week are able to come in on Sunday in order to use up their lockout period. At the very least, they’ll get some Emblems.

We’re still working out loot systems for the time being. Last Sunday, when we walked into ToC 25, we had 23 alts in total. The other 2 were friends of the guild. The one thing that we’re lacking is another tank for our alt runs. If we can field a full crew for 25, then I can definitely apply loot council rules and prioritize main readers who need loot and balance it with the alts.

If you’re a tank out there with nothing to do on a Sunday night, come and check us out. Of course, anyone who feels that they are exceptional healers and DPS are welcome to apply regardless.

Let’s take down Arthas and move on to Deathwing already!

The Gearing Process to ToC 10 for a Priest

This is a guest post by Aleph, who chronicled his early end game gearing process.

Upon levelling my priest to level 80 and looking at joining my guild’s raid team as a healer, I found that I hit a barrier where I simply had no means of gaining any new gear that would get me up to Naxx10 level and therefore enter the raiding circuit as it were.

Before I continue I should make a few things clear.

I play in seasons. I play from June/July to September, then break until December and play until early January, taking a break until Easter time where I play for most of April. This makes it take amazingly long for me to achieve almost anything in WoW.

So, brand new level 80! How to begin?

Develop a routine

Well, the first thing you’ll want to do is start developing a daily circuit. The length of your circuit (and therefore the amount of dailies involved) depends on your playtime per day. I had a very limited playtime and so I found it was easier to focus on one zone at a time. I started with Icecrown and the Knights of the Ebon Blade faction. I began at the Shadow Vault and gathered up the daily quests available there. I completed these and flew down to the quest hub at the Overlook which is on the cliff just east of the Scarlet Onslaught Harbor. I Completed all three of the dailies there, then flew to the Skybreaker and collected the daily quests there (I omitted the pvp quest because it took me too long to complete it). What people miss sometimes are the two quests on the ground. Upon completion of these quests you can either head over to the Argent Tournament or return to the Shadow Vault depending on the amount of play time you have left. You should repeat this until you have enough reputation to purchase some of the items from the Ebon Blade Quatermaster then move on to another faction.

Build up reputation

Make sure to go around and buy a tabard from the four factions you can get a rep tabard from, Kirin Tor, The Wyrmrest Accord, Knights of the Ebon Blade and The Argent Crusade. While doing your Daily rounds, go to the LFG interface and chose from the level 80 dungeons. These are: “Caverns of Time: Culling of Stratholme”; “Trial of the Champion” (this gives excellent loot); “The Nexus: Oculus”; “Ulduar: Halls of Lightning”; “Utgarde Keep: Utgarde Pinnacle”. Run at least one of these a day with your tabard for the faction you’re working on reputation for until you no longer need reputation with that faction. Then switch to another tabard and start the process again.

Do homework

While doing this, ask around for the generally accepted stats for your class/role for heroics are for your realm. On my realm it was around 1.5k spell power for a holy priest. It is possible that disc priests (or other classes) may have an easier time healing the easier heroics thanks to the damage mitigation. Luckily I had the dual spec and had shadow as my secondary spec. Some of my guild mates offered to take me to Violet Hold Heroic mode as a DPS. I accepted and got a lot of reputation and even a few healing items. If you get a chance to join onto a heroic as your off-spec, go for it; don’t worry about being a fifth wheel.

Buy gear

Once you’ve done a few days worth of daily quests and have built up a decent buffer of gold, visit the auction house and look for any BoE Epics or Rares that you can buy. If you are unsure about what items to buy, ask your friends or guild mates. I bought two items, one epic and one rare item, these allowed me to begin running heroics.

Farm for badges

By now you should be almost ready to start doing heroics. This is where our tactic changes. You’ll want to set your hearthstone to one of the inns in Dalaran as this will be your new base of operations. If you haven’t been doing so already, you should start picking up the normal daily dungeon quest. Each day, log in at Dalaran and go to the Violet Hold where you will find two daily quest givers. On your left as you enter is where the normal dungeon daily quest can be found and on your right are the heroic versions. We’ll be turning right and collecting the normal daily quest for now. Once you have the daily quest put yourself in the LFG for the level 80 dungeons, making sure you’re queuing for the one the quest is located in! Then go out of Dalaran and continue with your daily quest circuit until you get into a group for a dungeon. Go to the dungeon then at the end, hearthstone (or take a mage portal) back to Dalaran and hand in the quest. It is important that you hand in the daily dungeon quest before the daily quests reset. The idea here is to gain as many badges of heroism and triumph as possible in the shortest time. As you may know, Badges of Heroism drop from bosses in heroic dungeons and Badges of Triumph are gained (at this point) from handing in the daily dungeon heroic. With this in mind, it is advisable to (If possible) try to set up a day where you and four other people clear all of the heroics at once. This will greatly increase the amount of badges you can get. Otherwise continue with your other dailies.

Once you have collected enough gear from these activities and think you will perform well enough in heroic mode dungeons, join the LFG queue for Utgarde Keep (Heroic mode).The heroic dungeons are in a separate list to the normal dungeons. Go on the Utgarde Keep run and see how well you perform. If you think it is necessary, ask the other group members how they think you performed. If you did well, start joining some more difficult heroics. Look up which are the easiest and do those first. Then, as you get more gear, advance up the heroics. By the time you can do heroics like Halls of Lightning, Halls of Stone and Oculus, you should be looking at entry level Naxxramas, depending on the gear you have accumulated. If you haven’t, don’t worry. By now, you should have collected quite a few Emblems of Conquest and perhaps some Emblems of triumph from the heroic daily quest. These can be spent in Dalaran in the Horde and Alliance sections of the city. Each badge type has its own vendor. Look at the vendors and look for items which would benefit you the most. Work out what you should buy first (always go for the item that will give the biggest increase) and buy it. After a couple of days, perhaps weeks, depending on how many heroics a day you run. If it is possible, try to set up a day where you and four other people clear all of the heroics at once. This will greatly increase the amount of badges you can get. Also, don’t forget to get the heroic and normal daily quests each day because you can complete the normal quests while in heroic mode as well.

A good measure for when you are Naxx ready is when you have over half of the superior achievement completed. That means getting at least eight i187 items or better before setting foot in Naxx. Some PUG Naxxramas groups might require you to have the entire superior (and even sometimes the epic version as well) but for guild runs, get a guildy to /inspect you to check out your gear. They will generally say whether you are undergeared or not in comparison with the rest of the guild. Just make sure you let the raid leader know that you are now available for raiding and they should factor you into the next run or two. At this stage, you will probably be under a trial period, in which make sure to put 110% effort into the raids so that the raid management see you as a player who benefits the entire raid and not someone who is a liability.

Get your feet wet

This part is one where it is almost required to be in a guild. If you want to get up to ToC 10 level, you will want to be making regular forays into Naxxramas 10. So, once you’re in your guild run, clearing the quarters, gathering up loot left and right, how do you improve and get to the next level of content (Ulduar10)? Well, the best way to get to the next level is for your guild to get to the next level of content. At this point it is inadvisable to join any PUG raids as you will want to be fully focused on guild progression. If you think your guild is not moving fast enough, offer to take more responsibility in raids, work on tactics that work specifically for your guild, offer to set up the healing assignments or, even offer to set up another night of raiding for the guild (make sure you have the green light from above before doing this). This post is not about progression however. Once your guild has cleared the four quarters and has made decent attempts on the last two bosses, you should be able to begin Ulduar 10 raids, depending on your raid team’s gear/ability. Also look for any Obsidian Sanctum 10 or Eye of Eternity 10 raids as the two instances offer some nice items which can help a lot in Ulduar10.

I would recommend that, once your guild is in Ulduar 10 and has cleared a few bosses that you join a Naxxramas 25 pickup group in order to gain a few items that will help you to advance in Ulduar. Guilds seem to advance fairly steadily through Ulduar, provided that their gear is adequate for the level of content and also that they have the drive to progress. Progression will be faster with a group of dedicated, intelligent people who generally know what they’re doing. If you are hoping to find guides to the bosses here, you can find Ulduar healing ones and Trial of the Crusader ones.

If your guild has really got stuck into Ulduar10 and have arrived at Yogg-Saron, I would recommend attempting to take him down before moving on to the next raid. You don’t have to, but it’s a great fight in the way that all of the players must be on top form and concentrating 100% for the entire fight. So! Once you have successfully cleared Ulduar, chances are you have already attempted the newly refurbished Onyxia’s lair. You will get some nice gear upgrades from here, mainly the helm, but once this has been done, you are pretty much out of content before ToC10. This is where you have two options.

  1. Go on to ToC10 and give it a try.
  2. Return to Ulduar and gear up some more.

I would recommend you give ToC a try unless you’re woefully unconfident with your gear level. This is where we utilize one of the great tools of the internet.

What’s the next step?

You don’t have to follow this next step if you disagree or disapprove of this practice. I am talking about LootRank. There are a few sites out there that offer this service but I use Guildox for it. Mainly because if you are not familiar with the parameters you want, you can pick one of their sample templates which fills out the information based on the class/spec combo you use. You can also link your characters gear to it which helps by highlighting any items you already have. Once you press view loot ranking, a list will appear which has a section for each slot (and enchantments) which are ranked from 1 -7 in the order they appear. A good idea is going over to WoW Head and using the item comparison page to double check if the items are for you. This way you can make sure you’ll get what you need. You can check where the gear drops so for example I see that the top staff for me would be the Icecore Staff. I can see that it drops from Hodir in Ulduar10 H. It is important that you see the H as the staff only drops if you defeat Hodir before he shatters his rare cache. It is advisable to use this tool as you look to enter ToC10.

After several raids at this content level, you should be more than ready to have a valid attempt at ToC10. However, perhaps your guild has not been gearing up as zealously as you have and do not want to go into ToC 10. While they will most likely leap at it, if they do not, you may want to look around your server to see if any other guilds are running it and see if they have a space for you on their next raid. If that fails, you could always attempt to PUG it, although this may not be very successful. The best plan, I think is to help your guildies to gear up quickly by giving any hints or tips you might have learned on your journey to ToC10. Patience is a key requirement for this stage. Please keep in mind that most guilds will charge into ToC10 before even defeating Yogg-Saron and so the last paragraphs or two are completely useless.

Now you should be ready for ToC 10 man! Good luck and happy raiding!