Is Trade Chat a Good Avenue for Guild Prospects?

recruiting

I don’t get a lot of email. But the ones I do get are often insightful questions. Heh, sometimes I have to respond to the reader and tell them that an email response wouldn’t do their email justice. The next best thing is to convert their question and topic into a blog post so I can really attack it from all angles.

From Ephii:

I see that you’re posting in trade to advertise/recruit. Our guild is currently recruiting but our members have always felt that spamming trade carries a social stigma of being "one of those crappy guilds." We were the most progressed Alliance guild in TBC until some of our core members transferred off. Our reputation is sterling as the mature guild with players who don’t run their mouths. However, we’re having problems getting new recruits by posting on the realm forums alone (for server recruits). What is your take on posting in trade?

Ephii runs a really cool Shadow Priest blog, interestingly enough. Pay attention to the Healing Macros post.

Back to the question at hand. I can understand why players don’t like to advertise in trade. Trade chat has traditionally been viewed as a place where scoundrels, heathens, morons, and bad players congregate.

So why would I want to advertise my guild there?

Because, like it or not, it is the largest channel in terms of population. Just because you have scoundrels, heathens, morons and bad players running their mouths off in trade chat doesn’t mean that you have scoundrels, heathens, morons and bad players reading it all the time.

I used to think about trade chat the same way. I wouldn’t want any guild I was a part of to advertise there because of the perception that those bad players bring. Why would I want to play or raid alongside these trade chat pollutants, right? Only crappy and unskilled guilds recruit from trade chat. Real good players are the ones that transfer to you off server and come to you directly. With that in mind, I shouldn’t advertise in trade chat.

Why is this wrong?

You have to start somewhere. Unless you’re a top 20 guild, you’re never going to be able to attract top level talent. The only way to attract talent is to prove that you have tenacity to get the job done with whatever members you have at your disposal. At this point, for most guilds, their immediate goal is to attract players. Skilled players come later. Weak players weed themselves out as time goes on.

As GM, my immediate goal is to get into the 25s as soon as possible. I wanted to develop the image and perception that Conquest would be a successful guild. In order to do that, I have to have at least 25 raiders. Without it, my goals are as good as dead in the water. I don’t have the reputation yet to be able to convince or draw 25 players without utilizing trade chat.

Lesson of exposure

One important concept I was taught in marketing is the concept of exposure. If you don’t expose yourself, people aren’t going to know you. If they don’t know you, they’re not going to join you.

Let’s put it this way.

I’m an electronics chain looking to unload some Blu-ray Players. Specifically, I got these kick ass Samsung BD-P1500 Blu-ray Player‘s lying around.

Let’s forget the fact that it’s 1080p, HDMI, Dolby Digital, and comes at a low price of only $199. Because it’s not important.

(I can hear the epic sighs and see the head shaking but I’m trying to prove a point here!)

You wouldn’t have known that if I hadn’t told you. If I was working in marketing and I wanted to sell as many of these as I could, I have to make people aware that I’m selling these. Why do you think advertising is a multi-billion dollar industry? Companies employ television ads, magazine and newspaper ads, billboards and our most hated enemy are banner ads.

Hell, people call you at 7 PM when you’re having dinner to ask you to buy something. Those guys, I want to shoot.

Everyone is competing for your attention.

We’ve grown accustomed to filtering them out. But if a company can attract your attention for even a few seconds, they’ll have succeeded because they want you to think about them. The next time you get the urge to to buy a product or pursue a service, they’re banking on you to remember it.

Back to trade chat

So how does this apply to WoW guilds and recruiting? It’s the same general principle. People aren’t going to buy stuff if they don’t know you have them. Players won’t apply for your guild if they don’t know you exist. For guilds that are just starting out, trade chat is the biggest source of potential recruits because in my experience there are three types of players:

  • Players that aren’t looking for a raiding guild
  • Players that are looking for a raiding guild, but don’t know it yet because they’re waiting for the right opportunity
  • Players that are looking for a guild

Numbers 2 and 3 are the most important. Offering EST friendly hours was one of the best moves I was able to make because I didn’t alienate players on the other side of the continent. I advertised this in trade and received a number of applicants this way because they weren’t able to handle raiding up until 1 AM or 2 AM anymore. The only reason they stayed in their current guild was because they had little choice.

But by exposing my guild, my days, my times, my goals, and wants, I gave them another way out. Raiders looking to join raiding guilds generally have little to say in trade chat. You’ll be amazed at how many people you can pick up from there.

Realm and guild recruitment forums are nice. But only a small fraction of players check those. In my experience, those tend to be the 3rd category of players.

Although you may hate it, trade chat’s going to be the biggest source of recruits for you. Take advantage of it. Otherwise, you’re going to be waiting for a long time.

For my purposes, I view trade chat as a necessary tool. I don’t exactly have people knocking on my door and I need to spotlight my guild as much as possible. This means plugging it on Twitter, using my blog, advertising in Trade chat, using the realm forums, the guild recruitment forums, my Plusheal forums and so forth.

Where did they come from?

Since my guild is still relatively lean, I still remember where (most of) my players come from:

recruits

When I mean off server, I don’t mean transfer. These are players that were a result of advertising on guild recruitment forums. I probably had around 7ish server transfers (if you include the blog and twitter). Referrals are players that a guild member knows. A Paladin applies, gets in, refers a Rogue and a Shaman and those guys subsequently get in as well. They may or may not have been exposed to trade chat. Had I not advertised in trade chat, the original Paladin would not have known about Conquest or advised his friends about it.

Don’t judge the quality of every player in trade chat by what’s said. Most of us generally keep our mouths shut. Just because we don’t say anything doesn’t mean we aren’t reading.

Gearing Your Fresh Level 80 Holy Priest: Matt’s Recommendations

Here it is, Priests. This is the list you’ve been waiting for. Remember, this isn’t the absolutely best gear you can get at level 80 for pre-raiding. This is the fastest way to get gear you can get at level 80. I’ll provide you with quest options and purchase options. Cheap enchants and select gems will be at the bottom.

The goal here is to get your Priest geared as quick as possible without relying on the RNGness of instance grinding (or at least, running them as little as possible). Means it’s going to rely on BoEs and Quest rewards although I will provide a few choice recommendations for some instances.

Head

Cowl of the Vindictive Captain (81 Spellpower): It’s the quest reward from doing the Utgarde Pinnacle quest: Vengeance Be Mine! Lack of Spirit on this one, but doubles as a potential DPS helm. No Crit either.

Frostsavage Cowl (81 Spellpower): Same amount of Spellpower as above. Contains PvP stats like resilience. Not completely optimized for PvE. Does have Crit. Opt for the cowl if possible.

Neck

Titanium Spellshock Necklace (49 Spellpower): First piece of gear with a socket! Epic quality. Downside is that it could cause a dent in the wallet. No Spirit on this one either. Decent amount of Spellpower and crit.

Amulet of the Crusade (40 Spellpower, 10 MP5): Remember those Scarlet Crusade you banged up back in Dragonblight? Here’s the Admiral. Comes from the Icecrown chain quest: The Admiral Revealed.

Shoulders

Mantle of Electrical Charges (60 Spellpower, 51 Spirit): Comes from doing the instance quest in Halls of Lightning: General Bjarngrim.

Back

Wispcloak (59 Spellpower, 20 MP5): Craftable by tailors. The tailor must have run all the normal dungeons and defeated all the end bosses in order to unlock this recipe. Doesn’t have Spirit but has a decent amount of MP5.

Shroud of Dedicated Research (46 Spellpower): Purchasable from Archmage Alvareaux. He’s the Kirin Tor quarter master. Must be Honored with them in order to purchase.

Chest

Moonshroud Robe (105 Spellpower, 89 Spirit): Ouch. Just wait until you see the mats required for this bad boy.

  • 8 Moonshroud
  • 6 Bolt of Imbued Frostweave
  • 1 Eternium Thread
  • 1 Frozen Orb

Moonshroud’s going to be the tough one. It’s going to take Tailors around 16 days from start to finish assuming they blow their own cool downs. You can cut it down to 8 if you do some tactical trading here and there by exchanging cooldowns with other players.

Bauble-Woven Gown (81 Spellpower, 68 Spirit): Comes from the other Utgarde Pinnacle quest Junk in My Trunk. Great alternative to the Moonshroud Robe if you don’t feel like breaking out the coin bag.

Wrists

Ancestral Sinew Wristguards (50 Spellpower, 27 Spirit): Slap on the Wyrmrest Accord tabard and start grinding your rep with them as much as possible. Contains a nifty Blue socket for more delicious Spirit gems.

Gloves

Moonshroud Gloves (76 Spellpower, 67 Spirit): This is the second and final piece of the Moonshroud “set”. Not as expensive as the Robe, but can be pricey:

  • 4 Moonshroud
  • 4 Bolt of Imbued Frostweave
  • 1 Eternium Thread
  • 1 Frozen Orb

Gloves of the Time Guardian (60 Spellpower, 51 Spirit): Comes from the Caverns of Time quest: A Royal Escort. Are you prepared for the “Arthas yapping” boss? Again, another cheapsauce alternative.

Belt

Fishy Cinch (60 Spellpower, 51 Spirit): Make friends with your fish pals, the Oracles. There’s a few dailies you can do start with there. I don’t have the time to work on doing dailies with them yet.

Deep Frozen Cord (61 Spellpower): Plan B is to just hook yourself up with a tailor and make this BoE purchase. No Spirit. Has some crit, however.

Legs

Frostmoon Pants (61 Spellpower, 68 Spirit): Finally, daddy’s got a new pair of pants! This one’s from our tailoring friends. Unfortunately, it does eat some expensive materials.

  • 1 Moonshroud
  • 6 Bolt of Imbued Frostweave
  • 4 Iceweb Spider Silk
  • 1 Eternium Thread

Feet

Aurora Slippers (60 Spellpower, 51 Spirit): Like the Frostmoon Pants above, this will eat up one of your precious Moonshrouds. Again, see your local tailor and skinners.

  • 1 Moonshroud
  • 4 Bolt of Imbued Frostweave
  • 2 Heavy Borean Leather
  • 4 Iceweb Spider Silk
  • 1 Eternium Thread

Rings

Ring of Temerity (54 Spellpower): A blue zero mana regen ring coming from doing the Oculus quest: The Struggle Persists.

Lion’s Head Ring (55 Spellpower, 20 Spirit): Decent spellpower and spirit from running the Gundrak quest: For Posterity.

Weapons (Staff)

Malygos’ Favor (314 Spellpower, 95 Spirit): This is the normal mode staff drop from the Oculus off the last boss.

Sempiternal Staff (314 Spellpower, 53 Spirit): Drops off that Infinite Dragonflight bad boy Chrono-Lord Epoch in Caverns of Time: Stratholme.

Staff of Draconic Combat (408 Spellpower, 69 Spirit): See if you can get your hands on that beauty. It’s a Heroic drop from the Cache of Eregos in the Oculus (last boss). It’s the bigger brother to Malygos’ Favor.

Weapons (1 Hand)

Flameheart Spell Scalpel (355 Spellpower): It feels really weird to use a weapon with hit rating on it due to the waste stats. But there aren’t any alternative daggers from quests or vendors. Purchaseable at Kirin Tor – Revered from Archmage Alvareaux

Netherbreath Spellblade (355 Spellpower, 26 Spirit): However, if you run Heroic Utgarde Pinnacle and get lucky with Skadi the Ruthless, he just might drop this sword-like dagger for you. It makes me look dashing on my Dwarf.

Gavel of the Brewing Storm (355 Spellpower): More reason to make friends with or scaly friends. The Wyrmrest mace is purchasable after hitting Revered. Fail with lack of mana regeneration, however.

Weapons (Off hand)

Handbook of Obscure Remedies (59 Spellpower, 38 Spirit): For the low cost of 25 Emblems of Heroism, you can pick up this sweet offhand from the Emblem vendor.

Wands

Purifying Torch (26 Spellpower): Argent Crusade, at Revered, will give you access to their torch.

Wand of Ahnkahet (33 Spellpower): If you feel comfortable, run Heroic Ahn’Kahet and try your luck at getting this wand.

Rings

Ringlet of Repose (43 Spellpower): All you gotta do is run Halls of Stone. It’ll drop off of Maiden’s little sister who happens to also be a Maiden.

Titanium Spellshock Ring (49 Spellpower): This epic level ring has zero mana regen but it does have a gem slot. You can opt to stuff in a regen gem of some sort or resort to it a spellpower red gem to ramp up your amperage. Up to you.

Spectral Seal of the Prophet (51 Spellpower): Head over to Drak’Tharon Keep and toggle it onto Heroic for a challenge. With luck, this will drop off Tharon’ja (Prophet).

Enchanted Wire Stitching (46 Spellpower): Say hello to Meathook! This ring drops in CoT: Stratholme off of Meathook. Don’t worry, you don’t have to set it to Heroic.

Trinkets

Soul Preserver (75 Spellpower): You’re undoubtedly going to run Stratholme a few times. If you’re lucky, you might be able to get this trinket off the end boss. It will certainly help with the mana problems that most Priests have at this stage of the game.

Mercurial Alchemist Stone (59 Spellpower): Alchemists may wish to consider using this stone. It should last them for a while. In theory.

Talisman of Troll Divinity (73 Spirit): A whopping 73 Spirit on one trinket? Hell yes. I was lucky enough to get this on my first run through Drak’Tharon Keep. The use effect will be a big bonus on fights with enrages or massive damage spikes. The net effect is that your target (or targets) should see a bonus to their healing received by ~290. Usable every 2 minutes.

Enchants and Augments

Helm enchant – Arcanum of Blissful Mending: Another reason to knock out the Wyrmrest Temple rep first. Obtainable at Revered.

Shoulder enchant – Lesser Inscription of the Crag: Sons of Hodir provide this one. Scribes need not worry about grinding their rep here. This area is only unlockable after doing a massive (and epic length) chain quest. With enough dailies, Greater Inscription of the Crag becomes an option.

Chest enchants – Greater Mana Restoration would be the call I’d make here. Mats are a bit on the expensive side so make sure you get yourself a decent chest. Enchant Chest – Major Spirit is a decent and cheap enchant to toss onto a blue for the time being until you replace it.

Cloak enchants – If you can afford it, go for the Wisdom cloak enchant. Make sure you have a damn good cloak to go with it. Otherwise, for the low low price of 6 Infinite Dust, you can get a little extra Speed. Tailors get the option of further enchanting their own cloak with Darkglow Embroidery.

Bracer enchants – Superior Spellpower is what I would consider for a top end Wrath level item. I wouldn’t use it on anything less than an epic quality due to the cost of the mats involved. Go ahead and stick on BC level enchants on your blues for the time being.

Glove enchants – Exceptional Spellpower is a (relatively) cheap glove enchant you can toss onto your mitts. Spellpower gets increased by 28.

Belt – Eternal Belt Buckle: Yes, there is an augment for belts. It is not an enchant but it’s not any less important. Hit up your local auction house or blacksmith and make sure you get one of these belt buckles! It adds an extra gem slot to your belt! This could make or break your meta bonus! Get one!

Leg patches – Opt for the Shining Spellthread first. Once you get a real set of pants, upgrade it to a Brilliant Spellthread.

Boot enchants – Greater Spirit is the main boot enchant of choice. For any sort of resist boots, you may wish to opt for Greater Fortitude.

Weapon enchants – Several interesting choices here at your disposal:

  • Exceptional Spellpower: A good starter choice for Priests in terms of economic impact. Should be affordable for most players.
  • Exceptional Spirit: Slap this on a mana regen weapon of your choice. Or even keep it on your main weapon of choice. You can’t go wrong really.
  • Mighty Spellpower: Exceptional’s big brother Mighty increases your spellpower by 63 (compared to the 50 that the big E provides). 13 Spellpower. Can you justify the mats? If you can, go for it. It’s a tough pill to swallow though, early on in Wrath.
  • Major Intellect: Although it’s an old school BC enchant, I’m wondering if it’s worth putting on a high intellect staff for the purposes of mana regen. Perhaps you could macro a weapon switch with Hymn of Hope so that it could provide a little bit more extra juice.

Gems

There’s a lot more options for gem configurations. I’ll list all of the useful ones first.

Red

Runed Scarlet Ruby (19 Spellpower)
Purified Twilight Opal (9 Spirit, 9 Spellpower) Purple gem
Luminous Monarch Topaz (9 Spellpower, 8 Int) Orange gem
Potent Monarch Topaz (9 Spellpower, 8 Crit rating) Orange gem

Blue

Sparkling Sky Sapphire (16 Spirit)
Purified Twilight Opal (9 Spirit, 9 Spellpower) Purple gem
Misty Forest Emerald (8 Spirit, 8 Crit) Green gem
Seer’s Forest Emerald (8 Int, 8 Spirit) Green gem

Yellow

Brilliant Autumn’s Glow (16 Intellect)
Luminous Monarch Topaz (9 Spellpower, 8 Int) Orange gem
Potent Monarch Topaz (9 Spellpower, 8 Crit rating) Orange gem
Misty Forest Emerald (8 Spirit, 8 Crit) Green gem
Seer’s Forest Emerald (8 Int, 8 Spirit) Green gem

Your gem configuration is going to largely depend on the meta you want to go for. You may have to switch to hybrid color gems instead of pure color gems in order to activate it. The general rule of thumb for entry level Priests is to go for mana regeneration and spellpower. This early in the game, you’re going to want to take a hard look at your Spirit and mana regen so that you have the capability to sustain yourself in raids.

Meta

Bracing Earthsiege Diamond (25 Spellpower, 2% Reduced threat)
Ember Skyflare Diamond (25 Spellpower, 2% Intellect)
Insightful Earthsiege Diamond (21 Int, chance to restore mana)
Revitalizing Skyflare Diamond (8 MP5, 3% increased crit healing)

I’ll pick Insightful Earthsiege. Reports say that the proc gives 600 mana. No doubt it has an internal cooldown.

Sources: WoWHead and WoWWiki

Last updated

November 27

Healing Naxxramas – Gothik the Harvester (10 man)

gothik 

When you enter the room, half the raid goes to one side, and the other half stays. One room is deemed “live” (the one you enter) and the other room is deemed “undead” (the room on the right after the gate). Mobs that die on the live side respawn on the undead side. Ergo, you have to kill the mobs twice (their alive versions and their ghostly versions).

As the AoE healing Priest, I set up shop on the undead side with 4 other players. This resulted in 2 healers, a tank, and other DPS on the live side.

I suggest setting up Melee DPS on the Undead side and caster DPS on the live side.

You spend ~3 minutes killing the various waves coming in. After that time has passed, Gothik then teleports down to the live side (first room) and you can engage him. Then he switches to the other side and the undead group engages him. He keeps doing this back and forth. There are no waves for you to worry about at this point.

At 30%, the gates open and both groups can engage him without worry. He should go down without further difficulty.

Make sure the live side groups and the undead side groups are coordinating and communicating. Live side does not want to overwhelm the undead side!

Circle of Healing Redux

As you may or may not have heard, Blizzard is revisiting the idea of bringing in the CoH cooldown. I’m not sure where to start on this or how to begin.

Something that I feel has been overlooked is that there seems to be a feeling that raid instances right now at 70 (post nerf) are representative of what raid instances are like at level 80. A lot of players, right now, are a little overgeared for the content that they’re doing (again, due to the nerf).

Path of least resistance (or effort)

I was first exposed to this idea in my first year of psychology. The general premise here is that people, animals, or even machines will choose the path of least resistance or effort in order to get to their goal. Applying this to healing, we’ll see one person taking a shot for 2000 damage for whatever reason. I myself have been known to tap CoH once or twice to bring that one person’s health back up. Is that a loss of mana efficiency? You bet it is. But efficiency goes out the door if your mana regeneration is able to offset the mana loss within seconds.

Could I have used a Flash Heal? Yeah but it takes casting time.
How about a Renew? Yeah but it takes about 15 seconds for the full duration to kick in
Circle of Healing heals that minor damage extremely quickly and leaves me open for spell options without causing me to wait for the spell to go off or eat a channel or something.

This is partly the case because of current nerfed raid content and the way our spells work. It’s a smart heal, it’s the fastest heal, and it’s brain dead easy. I’m sure we can all agree on that.

With the complete gear reset at 80, I strongly doubt we’re going to be able to get away with non-stop CoH casting. I know I couldn’t. I was extremely limited with my mana regen and my overall mana pool. I confess I did start with PvP gear and I encountered some difficulty then. Yet, after daily Naxx and OS runs on 10s and 25s, I amassed a decent collection of PvE healing gear. I still found it difficult and strenuous. As this was largely a pickup group, maybe I was overcompensating in some areas.

The benefit of Circle of Healing is that it can heal a lot of players really fast.
The cost of Circle of Healing should be the fact that it taxes your mana pool.

I’m not quite sure if that’s possible. I can see why they want to include the 6s cooldown because there are a staggering number of players using it (at 70 and at 80 when I played). Maybe if they included a scaling cost with the spell it would be acceptable. The ability to heal a lot of raid damage really fast is an excellent tool to have. But it should come with a severe price or penalty. I don’t think time, a wonderful resource that it is, should be the case. Perhaps base cost + a percentage of healing done in that one cast? I don’t know. I’m not a game developer.

Regardless of what they do, Priests will easily remain the most diverse class. I’ll continue to play mine well into Wrath. Even if they do bring in the CoH cooldown, we still have Holy Nova and Prayer of Healing. Zusterke, on Plusheal, started some preliminary work on Holy Nova and it’s effectiveness.

By adding the glyph of holy nova, the spell has become quite a powerful healing spell. It is able to output more healing than circle of healing, up to a point where it rivals prayer of healing. The recent mana cost reduction boosted this spell even further where it has become a mana efficient spell, in comparison to the priest’s other AoE spells.

He might shoot me if he feels it’s a little outdated. But not much has changed yet so I think he’s definitely in the ballpark (or ice rink).

Plusheal has more great discussion about this.

Matt Beats Game, Epic G String Drops

Er, did I say G String? I meant bow string.

thor

Here’s a few choices screenshots leading up to and including the kill.

WoWScrnShot_110208_205921

At this point, we’re down to 3 healers. Cheever just ate a real big Armageddon. Stupyd just died (Angel wings on the right). Luwin and Sthirteen are still alive. Both of whom are severely taxed and drained.

Thankfully, Lang (our MT) is still in good shape. Our Ret Paladin is still alive. We have enough momentum from our remaining players to carry over and finish him off. We started him today at 3:30 PM PST. We spent all night on him. It stretched on until around 8:50 PM. It was to be our last attempt regardless of what would happen. It always seems that on milestone bosses, it boils down to the last attempt.

I wonder why that is. I guess it’s desperation kicking in.

WoWScrnShot_110208_205926Here we are just a bare millisecond after we tip him over. The game registers the kill, my UI says he is still alive with 0.3k health remaining. The achievement system just kicks in.

I really want to take the rest of the week off. I doubt I’ll get that chance. My Guild leader was absent today. I entered the raid instance as raid leader. Clearly that must’ve affected the loot table.

Recount shows the DPS of the current fight. I didn’t set it to show overall. Caim was on orb duty as was Rackham. Big props to the two of them for handling the the Shields so well. Benchwarmer tank Hassai stepped in today and did a phenomenal job on acquiring and holding the Sinister Reflections.

We’d gotten to the point where we would bring Kil’Jaeden down consistently to phase 5.
Then down to below 20%.
Then down below 10%.
Then below 5%.

Until we finally punted him back him back into the ground where he belonged.

WoWScrnShot_110208_210337

Burning Crusade complete. 02/11/08.

By the way, if you notice, you’ll see that we only have one mage. We could definitely use another one heading into Wrath. 

Sadly, the realm forum thread I created has already been trolled. Why do people hate me so much? 🙁