8 Great Rules to Follow for Forming Your Pickup Raid

With the release of 2.4, I’ve taken the opportunity to organize Magtheridon and Gruul’s raids (with Dager’s help, since he’s the best pally on Ner’Zhul). For the most part, they are considered pickup raids in the fact that they do not consist entirely of my guild. Rather, we go through an exhaustive step-by-step process in order to filter out players and ensure loot fairness as much as possible. In today’s post, I want to highlight what was done in Mag’s encounter from start to finish for players who wanted to set up their own polished and successful pickup raids.

So why Mag?

Personally, I like to refer to him as Bagtheridon. In addition to 3 set tokens, he drops 3 badges, a 20 slot bag, and a bag filled with epic and blue gems. My motive for going in there was getting a 20 slot bag along with an epic gem. Other than badges, it’s the only early way for guilds to get gems unless they go take cracks at Hyjal or Black Temple.

"Before anything else, preparation is the key to success."
Alexandar Graham Bell

Set a time in advance

First, pick a time and day that will not conflict with your official raid. We don’t officially raid anything on Saturday and I know that we have players in the Eastern Time Zone. In my case, I picked a time of 4:00 PM on Saturday. This allowed ample time for people to run any errands they had before hand and allowed them to risk not losing the rest of their evening. I made a point of mentioning every day that I was organizing a Mag’s lair run on Saturday so that my Guildmates would know.

Handpick your players first

When you’re selecting the players to form the raid, want to ideally choose the players that you have raided with in the past or know by reputation due to their Guild. I started out initially with Carnage players. Many of them have alts that I knew would be interested in getting gear from Mag. Once I filled it out with players from my Guild, I started turning outward to players that I know. In this case, I alerted both Dager (Blue Moon) and Agrona (Fallen Heroes) that I was organizing a Mag run and asked if they were either interested or had players in their guild interested in going. I was able to cobble together an effective raid using no more than 3 guilds. In a fight like Mag, you’ll want a composition along the lines of:

  • 4 tanks
  • 8 healers
  • 2 rogues
  • 2-3 warlocks
  • assorted DPS

Again, adjust your raid group as needed.

Prioritize your positions

In an encounter like Mag, there’s a minimum number of tanks and healers that you need in order to successfully complete the encounter. I wanted at least 4 tanks since I knew Dager would be able to handle 2 of the initial ads (Prot. Paladin). For healers, I wanted to be conservative and take 8. Make sure you leave those slots reserved for those roles. The worse thing that can happen is where you have to ask a player to leave because you need a healer instead.

Start invites early

Even though I scheduled the raid for 4 PM, I started forming the raid at 330 PM. Because like life, you cannot control all the variables and it is better to err on the side of being early then being late. Forming a pickup raid is not quite the same as forming a guild raid. You never know which players might have to leave early or cannot commit. Our Mag raid didn’t begin until 430 PM. Yes, it took us an hour to form the raid and get everyone here. To be fair, I was munching on food and delegated some quick tasks to my assistants since we were missing a few more players.

Macro assignments

If it’s important, macro it. You don’t know what kind of players you are getting. You don’t know if they’re actually listening on vent or not. You just don’t know them. If it’s important to the success of your raid, macro it for easy repeating.

Some things to consider macro’ing:

  • Vent server: randomventserver.nationvoice.com :: 10001 :: PW – worldofmatticus
  • Loot rules: This might take up 2 different macros depending on how extensive it is. But you will want this in your library of macros for easy repetition. See below.
  • Tanking assignments: Hold your tanks by the hand. Write down exactly what marked targets they’re supposed to get.
  • Healing assignments: Once your tanks know who to go after, make sure you set up healers for the appropriate tanks. It’s okay to double shift healers. I put myself on the 1st, 4th, and 5th ad tanks. I set up a Druid to look after the 3rd and 4th ad tanks.
  • Cube clickers: Very important to have – /rw TEAM CLICKERZ: KAYPASSA RYANDAN GHETTO FAVRE YEESH

Having macros in place allows you to answer questions with ease. Plus if something isn’t working properly, you can go back in and adjust it without having to rely on your memory. I know I can never remember which healer is on which tank unless I write it down.

Make your loot rules known in advance

A surefire way to tarnish your reputation is by mishandling loot or misinforming your raid group. By setting your loot rules in advance, then the raid can at least hold you accountable. If someone raises an issue at the end regarding loot, you can also say that loot rules were mentioned beforehand and by coming into the raid, they waive any rights to complain about loot after (but that’s the law student in me).

Here’s an example:

/rw Loot rules: 1 Item per player
/rw NEED: Primary spec 1st
/rw GREED: Off spec 2nd
/rw Mag’s head: Free roll
/rw =============
/rw If 2 or more of the same tokens drop, top rolls get it.
/rw BAG and GEMS gets randomed 1-25 according to Saph’s Window

I allow players to free roll Mag’s head as I don’t know who has done the quest before and who has not. Typically when going through the rolls, I call out the name and highest roll number on vent so people know who is highest. If someone else rolled higher, I’m hoping someone else in the raid can correct me. During rolls, I also initiate a countdown from 5 down to 1 followed by a cut off dash. Any rolls that come after the dash do not count. I will not accept late rolls because they have 5 seconds to look at the loot being offered and decide whether or not they want it. We don’t have all day to stand around for players to ask opinions of their Guildies and friends on whether or not they should roll for it.

With regards to the 2+ same token policy, I set it this way so that I don’t have to sort through rolls twice. On the other hand, you could make the case that this allows players with low rolls a second chance at getting the set item that they want but that has both it’s upsides and downsides.

The random 25 policy on bags and gems is there because I really don’t want to go through everyone’s rolls 5 different times. After the 20 slot bag is taken care of, the gems are next. They appear in a nice, green bag that you have to open and extract the gems from (I had 3 epic gems, and 2 blue gems).

1 item per player is there to minimize any possible accusations of favoritism. This means that at least 10 different players will walk away with some kind of loot.

Notice that the loot rules and policies here are designed to be as neutral and self-explanatory as possible in order to encourage repeat raiders. Since I plan on making this a weekly operation, it would be very stupid if I changed the loot rules in the last minute or set them in an unfair fashion. I might prioritize loot in the future, but it’s extremely important for me to be as fair and objective as possible when it comes to handling loot. The last thing I want to get is a bad reputation.

Make sure everyone stays during loot

We did Gruul’s lair right afterwards and right after Gruul dropped, we had a Defender token drop. A portal was immediately established for those that didn’t need any loot so that they could get out. The Priest who won decided to pass in favour of giving it to one of the tanks who also rolled. That tank in turn wanted to pass to a different Priest who might have benefited from it.

It was a noble act that the players did in order to pass the loot to the undergeared players. But the 3 players that did roll took the portal out! As a result I could not loot it to them! This indecision resulted in the token going to someone else who had no interest in the piece and did not even roll.

So, for you players that have any interest in attending pug runs, here some quick lessons for you:

  1. Don’t ever leave until all of the loot gets handed out. You never know when a better geared player will pass the item to you.
  2. Either want something or don’t. Please don’t roll on an item and then pass afterwards.
  3. Roll before the line, not after it.

Know when to cut losses

Finally, establish a cut off point. Either pick a number of wipes or pick a time when you will call the raid. Pickup raids certainly aren’t worth the time or frustration of progression runs. A good number is calling it after 5 wipe or 90 minutes. It might be disappointing for sure, but realize that eventually you’re going to hear a chorus of "I gotta go!". Once that happens, the hunt for replacements is going to either take too long resulting in more people leaving or just not happen at all due to attrition and fatigue.

Oh, and if you’re wondering about the above image, yes Canadians do play volleyball during the winter.

5 Barriers of a Raid Healer – Part 5: Healing Against Your Will

 
Image courtesy of andrewatla

Each Saturday for the next five weeks, I will be writing about one barrier of the raid healer. Healers are often overshadowed and looked over since we are expected to simply know what to do. With luck, this five part series will help you to become a better raid healer whether you are a varsity or a freshman.

So far, I have covered:

Barrier 5: Healing Under Duress

"It’s choice – not chance – that determines your destiny."
Jean Nidetch

I firmly believe that different people are catered for different skills. Some players are meant to DPS. Some are meant to heal. Some are destined to stand toe to toe with a boss and his attention for as long as possible. Then there are the rare few who excel at any task demanded of them. These players are special. Why? Because not everyone can fulfill dual roles. Need an extra tank? Drop 50 gold for a Paladin’s respec and they can do it in a pinch

Unfortunately, not all of us can fulfill dual positions like that. My friends and guildmates can tell you I’m a worldclass healer but I can’t DPS worth crap.

Now imagine the reverse.

Let me introduce to you the Raid Leaders dilemma:

  • Short a healer
  • Excess DPS
  • Does not want a pickup player

The thought process going through his head is to take a DPS hybrid and ask that player to switch to a healing spec. If the player has no qualms or issues about doing so, then by all means go for it. But you should realize that this is only a temporary solution to a temporary problem. Sooner or later, the grind of switching back and forth between holy and DPS is going to take it’s toll on that player. The fact is, that Shadow Priest you asked to go holy does not want to raid holy.

So why is he doing it? Two reasons:

  1. Wants to raid
  2. Wants to progress

Loyal guild members will obviously take the hit to go forward because they want to see some real progress made. But it’s not the best thing to do. Players that have DPS’d their entire WoW career undergo a period of adjustment. They need to get familiar with spell cast sequence, positioning, healing strategy and so forth.

I’ve seen extreme cases where GM’s have asked players to either respec or risk not raiding. I understand where they are coming from since some encounters require a certain number of healers. Depending on your server, you might have a limited pool of talented players to choose from. But don’t force a respec in the name of Guild progression. The player you get after the respec could be turn out to be a disgruntled player who will not enjoy his new role in the game. Given enough time, the bitterness could result in that player leaving the Guild. You are now back in square one without a healer. Instead, you have suffered a net loss of a player.

Solutions for the GM

Recruiting is the first viable option. If you can somehow find yourself a full time healer, then you will never need to ask a DPS player to respec again.

This one might be not-so-smart option, but consider grabbing a pickup healer from a different Guild. It might be possible to find a healer who isn’t raiding that week or anything with their Guild to fill in a spot for you. Do your research in armory and do some background checks of that player.

Solutions for the player

Assuming you don’t want to heal, make it known right away how long this arrangement can go on for. Give a set number of raids or pick a date. Having a deadline will apply a bit of pressure to your GM to get the ball rolling instead of not actively looking and being lazy. But have a talk with him or her and let them know that if it continues to go on, you’ll have to consider leaving and looking for another Guild that’s more receptive of your abilities.

Going Priestly in Patch 2.4: Things Adam Holisky of WoW Insider Forgot to Mention

priest-forgot 
Photo courtesy of Carey Tilden

A couple of days ago, WoW Insider had a quick summary article on Priests and what they can look to expect in 2.4. Although Adam Holisky was able to nail some of updates that were made to the Priests, there were a few things that he might have glazed over. But don’t worry! Matticu^ will save the day!

The Technical

  • The amount of players that can be Mass Dispelled has dOubled. Unfortunately, I don’t believe the radius has improved in size any. At least during phase 2 of the Zul’Jin fight, you’ll only need one Priest to Mass Dispel now.
  • Power Infusion: Perhaps this is the one change that could very well fly under the radar. Discipline Priests are still considered a rarity in raids. Unfortunately, it can’t be stacked with other haste-like effects (IE, Heroism) but with the proper coordination, I do think it can be chained one after the other for longer periods of heavy fire power. Is it possible to PI a mage, then pop Heroism, then blow Icy Veins or some such? To my Knowledge, there are no drawbacks or debuffs. Lucky mage that would be, I think.
  • Silent Resolve: Nice. It now affects more spells. Too bad most Priests I know don’t spec into Silent Resolve. Why? Because real PvE Priests know how to manage their aggro. If you’re PvPing, I totally understand.
  • Kirk broke this news first courtesy of an email he received. Now I may be Asian but my math skills are T-E-R-R-I-B-L-E. He’s calculated that with the rigt talent points in the Disc tree (namely, Enlightenment) there is a potential for 33% mana regen to continue in combat.
  • I notice I don’t have to drink as often during raids. Before, I topped out at around 296 MP5 while casting with consumables. Now I hit about 340ish with full ‘onsumables.

The Gearical

  • When (and I do mean when, because I know everyone’s going to want to hit exalted) you manage to grind your way up, there’s a nice neck piece just waiting for you. It’s the Shattered Sun Pendant of Restoration. It goes for a c0ol 23g. The only stats it has is Stamina. So you don’t get Int or Spirit. It’s also got some healing on it. For some reason, I smell Holy PaladiN trinket, but I could be wrong. Anyway, it has a chance on heal to proc a different effect depending on whether you are Ald0r or Scryer. The Aldor proc is known as Light’s Salvation which increases healing done by 220 over 10 seconds. The Scryer proc is known as Arcane Surge which instantly heals a target for 618 – 682 (Source comments: WoWDB, WoWHead, WoWWiki). This item is listed as level 115 which is supposed to be on par with Shining Chain of the Afterworld. I’m going to assume that there is a hidden coldown of some sort, but I have yet to find out what it is. I won’t be replacing Lord Sanguinar’s Claim, that’s for sure.
  • Finally there is now a purchasable blue 1H for freshman 70 Priests to use. You won’t have to rely on the auction house to pick up the Essence Focuser. For a nominal fee of four daily quest rewards (43g), you can have K’iru’s Presage.
  • Vial of the Sunwell. Obtainable in Heroic Magisters Terrace. It’s got nice MP5 on it, and it’s a guaranteed 2000 heal every 2 minutes. I’m not too sure about this one, to be quite honest.
  • Start saving up or pumping out Primal Mooncloth. You’ll need it for both the Robe of Eternal Light and Hands of Eternal Light. They require 20 Primal Mooncloh and 18 Primal Mooncloth respectively in order to craft. The items are bind on pickup. Sweet deal for the lucky Sunwell Raiders.

The Face Melters

  • With the changes made to haste, I think Shadow Priests are going to take a good hard look at that as a stat to invest in since it alters global cooldowns. Hey! Shadow Priests! Is haste changes good or bad? Educate me so I can educate everyone else! I don’t have an idea!

No doubt I’ll have forgotten a few important other important things. Suffice it to say, this latest patch does have a few things all of us varsity Priests or otherwise can look forward to. Any other substantial, earth shattering changes that raiding Holy Priests might stand to be aware of?

SRETCARAHCNEETHGIETSOPEHTNITIDIHI?ELZZUPEHTEVLOSUNAC

Extreme Makeover – Matt’s UI: Part 2 (Addons that I use)

Here’s the before post of my UI when I was in the process of tearing it down entirely. This is the after post of my UI in various stages throughout one of Sunday’s raids.

matt-ui2-tb
Clicking on the image takes you full screen. While you’re there, proceed to laugh at the 2 melee that died.

I’m extremely happy and satisfied with the way it looks now. Before I had to drag my eyes all over the screen to get information I needed. I sat down last week and spent a good, solid 3 hours asking for some advice from the lads in the BA Chatroom. Some of the modifications will be the same. But there are some brand new elements. I designed my interface with the goal of having important information towards the center of the screen because that’s where my eyes will be concentrated a majority of the time. All files are linked to either Curse Gaming or WoW Ace.

The Meat and Potatoes

matt-ui5 Here’s a cropped action shot of the force in Black Temple taking out the trash.

Metahud: I was inspired by Top Gun for this one. Instead of using the normal boxy frames to display my health and targets, I opted to use something called a HuD (Heads up Display). It has a nice graphical representation of my target’s health, my health, my target’s power bar (mana, energy, rage), and my mana. My information’s on the inner circle and my target’s are on the outer circle. Not only that, but it shows me the hard numbers of a person’s health and their percentage. On the top right, you can see the cast time remaining on a spell (Greater Heal which I just finished casting). Notice that I have an Ashtongue Primalist targetted (bad guy).

Metahud displays me the approximate range to that target (9 – 28 yards). It also tells me who it has targetted (Lang, our MT). I moved Pitbull’s Target of Target bars to the bottom right for the sake of contrast and easy selection (until I figure out how to change those colors).

DoTimer: Knowing when your cooldowns are up is integral to any healer as it allows us to time our trinket use and other "long CD" spells. I moved my cooldown window to the center of the screen below my HuD. In this case, by being aware of when Prayer of Mending is up, I can get ready to activate that on Lang instead of dropping a Greater Heal. Knowing your Cooldowns allows you to mentally adjust your spell process on the fly without having to constantly guess to see if you can cast a spell or not.

ScrollingCombatText: At the top, you can see the amount of mana I’m getting back. I believe it’s mana spring totem. I moved SCT above the HuD and set the transparency to 50%. Not only mana, but it displays other important information like health gain or damage done to and so forth.

NaturEnemyCastBar: I still like NECB. It tracks the cooldowns of other people around me. Never again will you have to ask when banish is up. I repositioned it slightly from where it was in the shot above. It’s now located towards the middle of the screen and is flush against the power bars on the right.

Elkano’s Buff Bars: Far right side. I like it better then the default Blizzard one. It shows me both buffs and debuffs and the time remaining.

Pitbull Unit Frames: Yes, I know a lot of people pressured me suggested to use Grid. It’s a lightweight raid frame, I got it. But I’m already married to Pitbull! I have this set up on the left side along with my own frame and my target’s frame right below. It’s slightly larger then the raid frames above (Refer to the first shot). The reason why I wanted two of them is so that there’s less eye movement for me to do. If I’m focusing on raid healing, I still have my target up on the left side. If I’m focused on tank healing, I can keep my eyes glued to the center. Each portion of the screen is set up for a different purpose. Also interfaces with Prat =).

Deadly Boss Mods: Raid requirement. Either use that or Bigwigs. But either way, it’s a must for raiding. I placed mine at the top with full opacity above SCT.

Quartz: It’s a graphical bar that shows cast times and stuff which adjusts for latency.

Visualheal: Displays in a bar the approximate amount of health they will gain when factoring in your heal so you can visually see it (hence the name?).

Bottom of the Barrel


Poison elementals are serious business. We made our Druid tank shift out and cleanse. 

My chat windows and other secondary information is located at the bottom of the screen. From left to right, it’s combat text/general chat, Omen, Bars, Recount, chat windows 1, and Guild/raid/healer chat.

Prat: It came highly recommended as thee chat frame of choice. Shows timestamp, colors the player name according to class, level, group number of person, and more importantly no annoying overlapping scroll arrows!

Big Brother: Raid Leaders – This is a must for you guys. Found out who broke that sheep! Also displays nifty stuff like flasked players, buffs that may or may not be missing, etc, etc.

Omen: The standard in threat meters now. Don’t enter a raid without it. You can have it minimized as long as it’s transmitting. Although 9 times out of 10 it won’t matter for healers, it’s still nice to have around.

Bongos2: I use Bongos2 for my bars. I shrank it as small as I could since I’ve mapped every option to a key at this point. Anything I need to click on is at the top anyway.

Recount: See previous post on this excellent measurement and raid diagnostic tool. Has meters for everything and you can output the information into raid. Warning: Can inflate ego.

Stuff you don’t see

All that stuff above was meant primarily for raiding and healing. Here’s all the addons that make other aspects of WoW a little easier to manage.

ATSW: It stands for Advance Trade Skills Window. I use it to keep track of and sort my various enchanting and tailoring recipes easily. Might be abandoning it soon due to lack of support. Exploring for some alternatives.

Cartographer: This handles my mapping functions. Shows my coordinates, and tracks herbs/mining nodes and the like.

 TipTac: This is a particularly useful addon. It’s a simple tooltip information window. In this case, all I did was mouse over Maeve and it displays information like his title, Guild, buffs, health, spec, and who else has him targetted. It sure as hell beats the default tooltip in the game.

Swatter: Do you have annoying UI error messages that seem to show up? I use Swatter mostly to debug the information and then close it afterwards. Doesn’t seem to be in active development as I can’t find a link.

XLoot: It’s a looting interface. It’s a simple remake of the default loot window.

XRS: It stands for X Raid Status. This raid leading addon echoes what buffs are missing from the raid. Make sure you have an A. Like Kilmster says, rain of fire is serious business. Full buffs should be granted before attempting to go into one.

Stinky Queue: Lets me group queue into Alterac Valley. Will be obsolete once 2.4 comes.

oRA2: I had to install this addon to please the brass. This is the Patriot Act for raid leaders. I give up my privacy so that I can raid. With it, they can see the durability of my armor, reagents, potions, underwear size and so on.

Itemrack: Lets me switch outfits with a click of a mouse button. I can go from suave and sophisticated to smooth and sexy in under a second. No more having to search through bags and equipping every piece of gear manually.

Caster Weapon Swapper: Automates the switching of weapons. I use it to manage my Spellsurge, mana regen, and healing staves. It switches them based on my mana pool and what I’m doing. I wrote a post about it a while ago.

Aloft: Replaces the default Blizzard name plates.

Atlasloot Enhanced: It’s a database of items obtainable from vendors and drops from bosses.

Proximo: If you plan on doing any kind of Arena PvP, you will want this addon. Helps you identify and coordinate your efforts on taking down players in PvP.

Class Specific

Serenity: It’s a priest specific addon, I believe. It just announces who I’m ressing and Shackling in chat.

Totemus: Similar to Serenity, Totemus is for my Resto. Shaman and shows me the time remaining on my totems.

Pally Power: This is a must have for any Paladin. Handles Blessings without you losing your mind.

The Matticus Hypothesis

Even if instructions are explained over vent, there will always be someone who claims that they didn’t hear it.

As I write this, it’s a sunny sunday afternoon and we have just finished wipe one of a night that will be full of many wipes, I am sure.

This is what happened 5 minutes ago. The target is Archimonde. Our objective is to survive. Killing him would be nice. But our main goal is to practice airbursts and doomfires. The Guild QB starts speaking:

"If you see Doomfire coming in your direction, run in a straight line behind you. If you’re a healer, make sure other healers know that you’re running so that someone can keep a close eye on Lang. He’s going to be tanking this guy."

Another lead speaks up at this point, "We don’t want doomfires to encircle and isolate the raid and box them in. It is absolutely imperative and important that you run in a straight line behind you. Remember that we’re setting up compass positions for this one and we’re cheating slightly towards the cliff. I’m going to say again. If a doomfire comes towards you, run in a straight line behind you."

"Lang, call the ball."

Our MT then proceeds to pull.

30 odd seconds later, Doomfire appears. The affected run back in a straight line. So far so good, I think to myself. Archimonde is very much a survival fight.

Things suddenly turn from good to bed. Out of the corner of my eye, I notice a fire that’s chasing a player who is doing twists and turns throughout the raid. He cuts towards the world tree then back towards the cliff face where we initially started.

I managed to smite Archimonde for a cool 6000 damage before I drop.

The friendly sounding raid QB is gone. His voice changed to that of a stock trader wanting to know why he’s losing money.

"Why was that doomfire chasing someone into the raid? Wait, more importantly, why did that person turn into the raid causing it to cut off players?"

He proceeds to single out one of the players and asks, "Why did you not run in a straight line?"

"I didn’t hear it."

There is stunned silence. It is so quiet that a library basement would have been more noisier.

"Okay then," the raid leader says quietly, "make sure it doesn’t happen again."

Thank goodness the legal drinking age in Canada is 19.