Suggested Healing Priest Specs, Glyphs, and Addons for 3.1

Not sure how to spec or glyph for 3.1? Here are my suggestions. Feel free to modify accordingly. WoW Insider has a great roundup to everything 3.1 related.

No Stock UI has a great list of updated and compatible 3.1 addons for you to peruse.

Discipline Priest Specs

57/14/0

Soul Warding: Reduces the cooldown of Power Word: Shield by 4 seconds and reduces the mana cost of Power Word: Shield by 30%.

Absolution: Reduces mana cost of Dispels and Disease curing spells by up to 15%.

Focused Will: Increases your spell critical effect by 3% fully talented. If you get crit, incoming damage is reduced by 4% and healing effects on you increase by 5/10/15%.

3 points can go either into Absolution or Focused Will. With the amount of cleansers and dispelers in my arsenal, I opted for the increase crit for the time being. But that might change later.

Improved Flash Heal: Must talent, I think. Reduces mana cost of Flash Heal by 15% and increases the crit chance if your targets are below half health.

Rapture: It’s different now. When your Shield is absorbed or dispelled, you instantly get back 2.5% of your total mana and your target gains 2% mana, 8 rage, 16 energy, or 32 runic power. Works every 12 seconds.

Discipline Priest Glyphs

Glyph of Flash Heal
Glyph of Power Word: Shield
Glyph of Penance – NEW: Your Scribes will have to be lucky here.
Glyph of Prayer of Healing – At least it’s some form of AoE healing if the fight calls for it

Holy Priests Specs

14/57/0

Blessed Resilience: For 3 points, it increases your healing effectiveness by 3%. The stronger your healing effectiveness, the better this talent will be. For the time being I opted not to get it.

Serendipity: A haste inducing talent. Requires you to Flash Heal or Binding Heal before it adds a 12% haste buff per stack up to 3 (total of 36%). Makes your next Greater Heal or Prayer of Healing faster. Note: Binding Heal used to grant 2 haste buffs per one cast. It doesn’t do that anymore.

Test of Faith: No change here.

You’re going to end up with 6 talent points. You can only invest in two of the above abilities. I recommended Serendipity and Test of Faith.

Empowered Renew: Another instant healing spell added to Priests. The closest thing I can think of is that it’s an inverse Lifebloom. Instead of tick, tick, tick, BOOM! It becomes BOOM! Tick, tick, tick.

Holy Priest Glyphs

Glyph of Circle of Healing
Glyph of Hymn of Hope
Glyph of Renew
Glyph of Flash Heal
Glyph of Guardian Spirit

Things will be very busy in the World. New places to explore, new dungeons to conquer. All of us will do our best to provide the advice and guidance in the challenges ahead.

Being the Shaman Behind the Meat Shield

meat

Back on the 13th, Mera asked a question that I felt deserved a post to fully answer it.

“Can shamans make good MT or OT healers, as in to the same standard of other healing classes?”

I provided a short answer of yes on the 13th, but I’m going to try to flesh it out a bit more here.

Shaman have been given a lot of tools when Patch 3.0 was brought live. These tools allow us to be competitive with other healers in single target healing. Really we can break this down into a few sections – Spec (talents), Glyphs and Strategy.

Spec/Talents:

There are three very popular specs out there right now:

  • 0/16/55 This has been referred to as the cookie cutter spec.
  • 0/14/57 This spec. This spec moves points out of Elemental weapons to buff ancestral healing.
  • 0/14/57 A build which takes a few points out of Thundering Strikes in order to have a maxed Healing Way and Ancestral Healing while forsaking Improved Water Shield.

Each has different strengths they bring to the healing fight so to speak so lets take a quick peak at some of the choice talents.

Let’s take a look at the talents we pick up in enhancement first.

Thundering Strikes: This talent is five points of wonderful. It boosts your crit by a solid 5%. This is great because when you are on a Tank there can often times be spikes in damage. Having a higher crit ensures a better chance of being able to top off the tank with one healing wave instead of two or three.

Improved Shields:  This talent increases the bang for the buck you get out of your Earth Shield. That 15% counts for a lot in the long run, and your tank will thank you for picking it up.

Elemental Weapons: More spell power is always good.  This gives you an additional 45 spell power, no reason not to take it.

Now, those are very straight forward. One can argue the same about the next set but I’ll highlight the talents in the restoration tree that, in my opinion are great main tank healer abilities, or have been updated recently and can fill that role.

Healing Way: I’ll start with Healing Way, which is second only to Earth Shield in my book when one thinks of Shaman healing a tank.  This talent recently underwent a change that make it a very useful talent once again. The full affect of the talent is applied when you use the spell once. This means that you no longer have to spam the ability 3 times to get it rolling. Front loading the effect means that you can toss a Healing Wave on the tank, and then burn another 15 seconds worth of spells and Global Cool Downs until the ability expires. Tossing another healing wave on the tank will immediately receive an 18% boost and keeping this in mind it’s very very easy to net 20k crit heals and higher. I personally feel this is a must for shaman doing tank healing.

Earth Shield / Improved Earth Shield: These are pretty self explanatory. Earth Shield is a bread and butter talent. For as long as we’ve had it, we’ve been using it and rightly so. You toss this up on the main tank and it can help to create a very nice reactive buffer for health loss. This talent also underwent a fix recently. Previously the chance for the shield to crit heal was based on the person you put it on. Meaning a fire mage was more likely to get crit heals then a prot warrior. They’ve fixed it now so that it has a chance to crit based on your crit at the time of casting. Looking at your talents you have 14% built in before gear and INT are calculated. This just helps improve something that was already golden.

Ancestral Awakening: A lot of people don’t like this talent, but I personally love it. Taking a look at it, Ancestral Awakening really fits well with a main tank shaman healer. It procs off of Lesser Healing Wave, Healing Wave and Riptide. If you are on a tank, you’re going to be using a lot more Healing Wave then you usually do, and as a result this will proc more often. It heals for 30% of the amount healed. Lets say it procs off of a nice Healing Wave crit for 20,000 hp. The talent (like beacon of light) only spreads around the part that’s effective healing. Lets say 10,000hp of that heal is actually healing. That’s still a 3k heal that lands on someone who needs it.

Tidal Force: Again, pretty self explanatory. Having something that boosts your crit for Healing Wave is always a good thing

Tidal Waves: This talent is also very nice. It procs off Chain Heal and Riptide. We can assume that you’ll be using Riptide pretty liberally as it’s an instant cast hot with a flash heal at the front (so yes you should be using it if you’re not), and so this should be up all the time. It reduces the casting time of your Healing Wave spells by 30%. That extra little bit of haste helps to deliver your big heal faster.

Glyphs:

For Glyphs it might be a bit hard to choose for tank healing duty but we do have some good ones to choose from.

  • Glyph of Water Mastery: More mana! I hope I never hear anyone complain about more mana =D
  • Glyph of Mana Tide Totem: Again more mana, in this case taking full advantage of all the INT you have.
  • Glyph of Healing Wave: This takes advantage of your Healing Wave casts by returning 20% of the effective healing done, ignoring overheal amounts. Great glyph for AoE bosses and fights where you might not be able to heal yourself.
  • Glyph of Lesser Healing Wave: Less mana to cast, and faster then it’s big brother, this glyph lets LHW strike an Earth Shielded target for a respectable amount on par with non crit Healing Waves.
  • Glyph of Earthliving: This helps make sure you have a HoT up as much as possible. 5% more Earthliving procs can help cushion your healing a bit.
  • Glyph of Chain Heal: Even though you’re going to be casting more heals then Chain Heal, it still remains our most efficient heal. Casting it in between Healing Waves can help keep Tidal Waves up, and if you happen to catch any low melee in the process, so much the better.

Pick glyphs that help fill in gaps in what you need. If you need more mana, two glyphs will go along way to help that. If you find yourself taking damage and not being able to peel away from the tank, there is a glyph that help you keep standing long into the fight. Now these are just the Resto ones, I’ve heard people using ones to finagle more crit and such.  Take a look Here and find ones that work for you.

Strategy

Lets face it, loling around and chain healing a raid isn’t rocket science. Using our tools to their full potential while raid healing take much more finesse. Switching gears from Raid Healing to Tank Healing takes a different mindset. First thing to remember is Resto Shaman don’t really have any preventative measures to help mitigate incoming damage beyond Stoneskin Totem and Strength of Earth Totem to add armor or STR/AGI for mitigation. Our healing is all reactive aside from maybe our two HoTs, and even then we only have full control over one of them. Earth Shield requires the person you put it on to be hit before it goes off. As a result we spend a lot of time overhealing when we’re on a tank in an attempt to keep them topped off. With the amounts of mana regen we usually have, it’s not hard to keep the spells constantly streaming while keeping up on mana. You will also make full use of all your healing spells as a tank healer. Be adaptive to the situation and be ready to move with your tank. With raid healing it’s easy to sit put and plug away but a lot of times with the tank you’ll have to move with them to keep them in healing range or line of sight.

Conclusion

With all this in mind my answer to the question is Yes, I feel that shaman are more then capable Tank Healers, on par with other classes. We have all the tools necessary to fill both roles of the Raid Healer and Tank Healer effectively. There may be fights were a certain type of healer is better for the job (like a Discipline Priest healing the Sartharion Tank on Sarth 3D) but that doesn’t mean it’s the case every time. We can keep up with the Priests, Paladins and Druids in single target healing just fine.

Image courtesy of www.plan59.com

4 Questions to Answer on the Respec Policy

A couple of weeks ago, I wrote a post detailing the freedom that players had in their own play. Reader Revaan wrote a series of questions that I wanted to answer but I never got around to it until now. I’ll divide that post into two parts: One with a direct Q & A to his questions and the second half with a more detailed thought process.

Q&A

Revaan: The debating about consequences of respeccing seems to make it clear that every guild should have a policy about respecs. Do you require approval from anyone? If so who?

Matt: Yes and no. Players are free to respec on their own time for PvP or just for general farting around. I impose no conditions on their respecs. When it comes to raids however, they’re required to go back to the original spec they asked to be in when they joined the guild. I’ll elaborate more on this later.

Revaan: Do you have some sort of trial period with the new spec?

Matt: I usually give it a raid. I’ll compare that day’s performance with data from past raids and see if there’s a significant difference. If both specs are about the same, it’s a wash. I’ll let them decide what’s better for their style of play.

Revaan: What if the chosen role is full?

Matt: Tough. It’s first come first serve, usually. If there’s a set amount of tanks and another player wants to go Prot, it’s highly unlikely they’ll ever get a spot unless one of the tanks decides to retire or spontaneously gets their account hacked. But that rarely happens.

(Actually, at the time of this writing, I just found out one of my main tanks had his account compromised. Go figure.)

Revaan: Are they first up if that role opens up or will the guild recruit and you need to compete with applicants?

Matt: Typically no. Players tend to have a certain amount of gear invested in them. For them to change roles like that is a messy undertaking for the guild because not only do we have to find a replacement for the spec they switched from, we also have to gear up that player again. It would be as if we were gearing up two players again instead of one. I would much rather recruit from outside but I will never say never. Situations like these are often resolved in a case by case basis.

Explanation

I don’t like asking people to re-talent themselves unless I have a very good reason to do so. I prefer to let players come to their own conclusion about what’s best for them.

Here is a list of the 3 goals for the 3 different roles in the game.

  • DPS: To deal an insane amount of damage
  • Heal: To heal or mitigate an insane amount of damage
  • Tanking: To survive an insane amount of damage

Respeccing within the role

Let me give you an example of a case where I approved a respec.

During the infant stages of Conquest when we were working our way through Naxxramas, we picked up a Rogue named Derek. He’s an extremely bright and skilled player. He wanted to try out a new spec because he had reason to believe that he could increase his DPS output.

I don’t know much about Rogues. But I figured I had nothing to lose. I was essentially trading a DPS spec for a DPS spec.

After the raid was done, I pulled up the Patchwerk notes for that day along with notes from previous raids and compared them.

Sure enough, Derek’s performance improved notably. It was partly due to gear and partly his style. But it seemed the spec helped a lot. Alas, from what I’ve been told, this upcoming patch may nerf it. You Rogues probably know what I’m talking about because I don’t know what I’m talking about. All I know is, he respecced and his damage spiked upwards.

Derek did an insane amount of damage before. After the respec, he did an insanely higher amount.

Allow your raiders to innovate and test new specs that allow them to excel at the same role. I had a Warlock (let’s call him Tom) who tried a new spec every raid for the first few weeks because he wasn’t sure what the optimum spec was.

What’s cookie cutter now could become outdated later.

As my former mentor Blori once told me,

There ain’t a problem in the world that can’t be solved without more DPS.

Inform your GM

Let your raid leader know. I guarantee you that they will generally be supportive (the good ones at least). Here’s the process:

Derek: Hey Matt, I’d like to respec.
Matt: Why’s that?
Derek: I think I can do more damage
Matt: Sure, go for it and let me know what you need.
Derek: Don’t forget to log me for Patchwerk so I can compare it to last week.

It’s that simple.

Respeccing roles

This one I am not as receptive as. A raid composition consists of a simple equation:

X healers + Y DPS + Z tanks = Dead boss.

By changing the equation, you risk rendering the problem unsolvable. A great tank does not necessarily make a great healer and you may find yourself short stacked on bosses from time to time.

It is an extremely tough sell to a GM. But that’s when everything is good.

On the other hand, if your raid has a few key role players absent, requesting a respec could end up being favorable.

If I’m short on healers and a DPS hybrid requests to go healing to help alleviate the stress, I am way more likely to approve it.

  1. Keeps the raid in house. I don’t have to outsource my important roles to trade chat.
  2. Solves a problem with little effort: It’s a good reflection on the guild member.

I guess my underlying philosophy towards respeccing can be boiled down to one line:

If it improves the raid group in any way, ask.

Image courtesy of marcello99

Interview: Holy Priest vs Discipline Priest

priest-compare

I had an idea the other day to interview two healing Priests of different specs. I wanted to see what choices they make under similar circumstances. Figured it would be fun to ask them both identical questions to determine where the differences started between them! Hopefully this post will help shed some light for Priests that are still mulling over what spec to select for in end game.

Where did I find my Priests from? The Plusheal forums naturally!

Questions Yaxley (Discipline) Deklen (Holy)
First, a brief introduction about yourself: My character is Yaxley, a discipline priest. I’m an officer of the Apostles of the Phoenix raiding guild. I am an officer and healing leader of the guild Phoenix Rising on Mannoroth (US) in which I play a Dwarf Priest named Deklen.
What is your current level of progression? I’ve cleared Obsidian Sanctum 10/25 (no drakes up), Naxx 10/25, and Malygos 10. Currently working on Malygos 25. Phoenix Rising has successfully completed all 10 man content and has completed all 25 man content with the exception of Malygos (We plan to start attempts on him this coming week).
What factors influenced your choice to pick your spec? I felt discipline was a more challenging spec than holy, and when the new talents were announced for 3.0, I was very intrigued. I liked the concept of almost having a healing rotation with many spells to choose from that integrate well together. I really enjoy the diversity of healing spells available to priests, and holy priests in particular. I enjoy the complexity that comes with having to choose the correct healing spell for the given situation.
What stats are the most important for you? Intellect is my most valuable stat, as it contributes to every aspect of my healing. A bigger mana pool means bigger returns from Rapture, Shadowfiend and Replenishment. It also boosts crit for more throughput and more Divine Aegis procs. Haste is what I look for second, but only until about 10%. After that I feel stacking it is hurting other stats. For the expansion, I have chosen to keep spirit at the top of my priority list when it comes to gear selection and augmentation; however, with that being said, I value Intellect much more so than during BC raiding. I reserve yellow sockets for Brilliant Autmn’s Glow, attempting to maintain some semblance of balance between spirit and intellect.
What trinkets are you presently using and how do they help? Right now I’m using the Egg of Mortal Essence from Emblems of Heroism along with Forge Ember from heroic Halls of Stone. I use the Egg mostly for the raw spell power, though the proc is a nice to have when it goes off. Forge Ember gives a nice hefty amount of crit and I love the proc for a nice spell power boost. I carry around a few other trinkets for different situations; I usually use Darkmoon Card: Blue Dragon for long fights as Disc casts enough spells to make it worth a fair amount of regen. I am using the Majestic Dragon Figurine and the Spirit World Glass. The two trinkets provide excellent mana regen for boss encounters. Spirit World Glass really shines when there is predictable incoming damage in which I am able to pop the on use ability after a clearcasting proc, followed up an Inner Focus + Greater Heal to allow for maximum regen time spent OO5SR. If the full 20 seconds is spent not casting or "cheating" the rule, it usually will return about 35-40% of my 20k mana pool.
Your 3 top spells in order of usage on any given raid are: 1: Flash Heal,
2: Penance
3: Prayer of Mending.
1: Flash Heal
2: Circle of Healing
3: Prayer of Mending
Which raid encounter in the game is your favourite? Kel’Thuzad. There is a lot of action going on with a lot of situations where my quick single target heals and shields help. A lot of tank damage, as well as the ice blocks which require people to be healed quickly for a large amount. Sapphiron. The encounter really tests the healers both on raw healing power as well as their regen techniques/skills. In addition, the fight in particular showcases just how awesome bouncing Prayer of Mending can truly be.
What’s the worse? Heroic Thaddius. Its a boring fight when done correctly, and a painful fight with a long corpse run (with frogger slimes and pipe boss in between!) when not executed correctly. And if it were not for levitate I’m sure the Super Mario jump would make it even worse for me. Heroic Patchwerk. While there is some skill involved in trying to keep your mana going throughout the fight, I find little enjoyment in spamming Greater Heal on the MT/OT and praying they dont get 1 shot from a hateful strike. P.S. Holy Paladins are disgusting for this fight.
How do you handle AoE healing? In a five-man, Prayer of Healing is my spell of choice. In a raid, its not as useful as you need to heal outside your own group. As Disc you need to be more aware of who is taking damage and who is going to need the most help. I usually throw shields around the raid on every cooldown for the Borrowed Time buff, but I try to keep them on the tank and the squishiest members of the raid. Prayer of Mending on cooldown as well, this is especially useful during the Vortex in the Malygos encounter. Before casting an AoE healing ability I first determine what caused this person to be damaged, and if they are in close proximity to other players. If they are alone I usually cast a Flash Heal, if they are grouped up I would obviously cast Circle of Healing. In fights like Gluth and Loatheb though, I use Prayer of Healing considerably more (After decimate and when necrotic aura drops off, respectively).
How do you gem red, blue and yellow slots on your gear? Red: Luminous Monarch Topaz
Yellow: Luminous Monarch Topaz or Brilliant Autumn’s Glow (depending on if I’m losing spell power for other stats in an upgrade).
Blue: Seer’s gems
Red: Runed Scarlet Ruby (I dont believe the +Spirit/+Spell damage gem is in the game yet).
Blue: Sparkling Sky Sapphire
Yellow: Brilliant Autumn’s Glow
Your gut reaction to the Circle of Healing nerf is: I like it, as it brings Holy spec back in line with Discipline, where you need to choose your spells carefully. I’d rather they were more creative than using a cooldown, however, as CoH spam is useful in situations. But as it is now, it is useful in nearly all situations – which lead to one button healing. I don’t think it will be as bad as everyone is thinking it will be. Yes we will loose some AoE healing ability but those who spammed the spell mindlessly never really understood the true potential of priests and instead relied on a crutch. That being said, I will miss it!
What type of healing are you assigned to by your leaders when raiding (tank or raid, etc)? I’m assigned to the main tank or an off tank nearly 100% of the time. I still heal the raid from time to time when the boss is trying to break through my shield! Either myself or the GM are responsible for healing assignments, but I usually put myself on raid healing as we have a healthy supply holy paladins but only 1 restoration shaman and 1 restoration druid.
Do you enjoy playing your spec? Does it satisfy you? I love discipline spec. I’m not sure I could heal any other way. I’ve healed as a Holy Paladin and as a Resto Shaman in the past, and discipline definitely takes the monotony out of healing. Managing cooldowns and being smart about what spells to use used to be something relegated to DPS classes. Yes, I very much enjoy healing as a holy priest. As I said before, the diversity and complexity of healing abilities available to the priest is the reason I choose to heal and, ultimately, is what keeps me interested and entertained while healing.
What 1 piece of advice would you give other players who were to play your chosen talent specs? Don’t ever rely on healing meters to judge your performance. At least until Blizzard adds absorption amounts to the combat log. The biggest problem I have observed with new healers is their inability to observe and react. It is so easy to fall into the habit of tunnel visioning your raid frames that you forget to observe what exactly is happening around you.
If you could make one addition or change to your spec, what would it be? The obvious change would be more AoE healing tools, whether it be talents to modify Prayer of Healing or Holy Nova. But since that would be trespassing into Holy’s niche, I think more talents to make Renew useful to a Disc priest would be good. Perhaps allowing it to crit, or to be included in Rapture returns. I don’t believe I would change anything currently given the present PVE environment…PVP on the other hand is a different situation entirely though.

Special thanks to Yaxley and Deklen for participating!

Image courtesy of mmagallan

Is Trade Chat a Good Avenue for Guild Prospects?

recruiting

I don’t get a lot of email. But the ones I do get are often insightful questions. Heh, sometimes I have to respond to the reader and tell them that an email response wouldn’t do their email justice. The next best thing is to convert their question and topic into a blog post so I can really attack it from all angles.

From Ephii:

I see that you’re posting in trade to advertise/recruit. Our guild is currently recruiting but our members have always felt that spamming trade carries a social stigma of being "one of those crappy guilds." We were the most progressed Alliance guild in TBC until some of our core members transferred off. Our reputation is sterling as the mature guild with players who don’t run their mouths. However, we’re having problems getting new recruits by posting on the realm forums alone (for server recruits). What is your take on posting in trade?

Ephii runs a really cool Shadow Priest blog, interestingly enough. Pay attention to the Healing Macros post.

Back to the question at hand. I can understand why players don’t like to advertise in trade. Trade chat has traditionally been viewed as a place where scoundrels, heathens, morons, and bad players congregate.

So why would I want to advertise my guild there?

Because, like it or not, it is the largest channel in terms of population. Just because you have scoundrels, heathens, morons and bad players running their mouths off in trade chat doesn’t mean that you have scoundrels, heathens, morons and bad players reading it all the time.

I used to think about trade chat the same way. I wouldn’t want any guild I was a part of to advertise there because of the perception that those bad players bring. Why would I want to play or raid alongside these trade chat pollutants, right? Only crappy and unskilled guilds recruit from trade chat. Real good players are the ones that transfer to you off server and come to you directly. With that in mind, I shouldn’t advertise in trade chat.

Why is this wrong?

You have to start somewhere. Unless you’re a top 20 guild, you’re never going to be able to attract top level talent. The only way to attract talent is to prove that you have tenacity to get the job done with whatever members you have at your disposal. At this point, for most guilds, their immediate goal is to attract players. Skilled players come later. Weak players weed themselves out as time goes on.

As GM, my immediate goal is to get into the 25s as soon as possible. I wanted to develop the image and perception that Conquest would be a successful guild. In order to do that, I have to have at least 25 raiders. Without it, my goals are as good as dead in the water. I don’t have the reputation yet to be able to convince or draw 25 players without utilizing trade chat.

Lesson of exposure

One important concept I was taught in marketing is the concept of exposure. If you don’t expose yourself, people aren’t going to know you. If they don’t know you, they’re not going to join you.

Let’s put it this way.

I’m an electronics chain looking to unload some Blu-ray Players. Specifically, I got these kick ass Samsung BD-P1500 Blu-ray Player‘s lying around.

Let’s forget the fact that it’s 1080p, HDMI, Dolby Digital, and comes at a low price of only $199. Because it’s not important.

(I can hear the epic sighs and see the head shaking but I’m trying to prove a point here!)

You wouldn’t have known that if I hadn’t told you. If I was working in marketing and I wanted to sell as many of these as I could, I have to make people aware that I’m selling these. Why do you think advertising is a multi-billion dollar industry? Companies employ television ads, magazine and newspaper ads, billboards and our most hated enemy are banner ads.

Hell, people call you at 7 PM when you’re having dinner to ask you to buy something. Those guys, I want to shoot.

Everyone is competing for your attention.

We’ve grown accustomed to filtering them out. But if a company can attract your attention for even a few seconds, they’ll have succeeded because they want you to think about them. The next time you get the urge to to buy a product or pursue a service, they’re banking on you to remember it.

Back to trade chat

So how does this apply to WoW guilds and recruiting? It’s the same general principle. People aren’t going to buy stuff if they don’t know you have them. Players won’t apply for your guild if they don’t know you exist. For guilds that are just starting out, trade chat is the biggest source of potential recruits because in my experience there are three types of players:

  • Players that aren’t looking for a raiding guild
  • Players that are looking for a raiding guild, but don’t know it yet because they’re waiting for the right opportunity
  • Players that are looking for a guild

Numbers 2 and 3 are the most important. Offering EST friendly hours was one of the best moves I was able to make because I didn’t alienate players on the other side of the continent. I advertised this in trade and received a number of applicants this way because they weren’t able to handle raiding up until 1 AM or 2 AM anymore. The only reason they stayed in their current guild was because they had little choice.

But by exposing my guild, my days, my times, my goals, and wants, I gave them another way out. Raiders looking to join raiding guilds generally have little to say in trade chat. You’ll be amazed at how many people you can pick up from there.

Realm and guild recruitment forums are nice. But only a small fraction of players check those. In my experience, those tend to be the 3rd category of players.

Although you may hate it, trade chat’s going to be the biggest source of recruits for you. Take advantage of it. Otherwise, you’re going to be waiting for a long time.

For my purposes, I view trade chat as a necessary tool. I don’t exactly have people knocking on my door and I need to spotlight my guild as much as possible. This means plugging it on Twitter, using my blog, advertising in Trade chat, using the realm forums, the guild recruitment forums, my Plusheal forums and so forth.

Where did they come from?

Since my guild is still relatively lean, I still remember where (most of) my players come from:

recruits

When I mean off server, I don’t mean transfer. These are players that were a result of advertising on guild recruitment forums. I probably had around 7ish server transfers (if you include the blog and twitter). Referrals are players that a guild member knows. A Paladin applies, gets in, refers a Rogue and a Shaman and those guys subsequently get in as well. They may or may not have been exposed to trade chat. Had I not advertised in trade chat, the original Paladin would not have known about Conquest or advised his friends about it.

Don’t judge the quality of every player in trade chat by what’s said. Most of us generally keep our mouths shut. Just because we don’t say anything doesn’t mean we aren’t reading.