Matticast Delayed This Week

Long story short, I apparently mouth breathed like a boss into my mic the entire show. This among other issues means that Episode 10 will be slightly delayed. But oh man, it’ll be an exhilarating one! We roped in a surprise guest as we discuss the finer things in life like chicken nuggets and engage in heated, yet lively debates on what type of pizza is the most superior (Meat deluxe: Meatball, sausage, pepperoni, beef, pesto chicken and ham. Or the heart attack pizza).

Just kidding!

More raiding tips, everything you ever wanted to know about Battle Res and the steps you need to take both personally and as a guild to transform into a performance oriented raid group.

Keep the e-mails coming! We love reading ’em. If you have any questions or problems in your guild, we’ve got a listener line. Chances are, you might have a problem that other players or guilds are experiencing. Go ahead! Be that kid who raised their hand in a class of 600 people to ask a question that was on the mind of everyone else (Unless there’s like less than 10 minutes to go until the end of class, then keep your hand down and save it for next week so we can all leave on time)!

PTR 4.1: Holy Word Sanctuary and other Screenshots

This post goes without saying. There are going to be a few spoilers in here. If you’re not into that sort of thing, mark as read and move on.

But here’s a look at Holy Word: Sanctuary.

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Yeah.

I know.

I don’t think the graphics work is complete yet. It just seems a touch small. Actual affected radius is still the standard size. Bliky over there on the right is still being affected by it.

* Yes, that’s my PTR UI. I just picked a random compilation and set it up because Real UI wasn’t functioning properly.

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The current Zul’Gurub load screen. Wonder if its a placeholder or if it’ll be updated with WoW 4.0 tech.

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Quest area just to the left of the entrance as you stroll in.

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Also the front area of the instance. Learned fast that the cauldrons provide a 90% magic resist buff. Once you kill that mob that’s got those tendrils attached to it, the area gets flooded with gas which is where the cauldron kicks in. Don’t dispel it. You’ll find another cauldron further down along the path.

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Nesingwary’s camp under siege. Many snakes. Handled it.

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Found this on the ramp leading up to the raptor boss area. Frogger, yo?

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Sup Bloodlord Mandokir? Way to instan-gib me. (Hint: Remember those spirits back in the day? Yeah, don’t release)

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Ran into the first boss already where the old ZG snake guy was. Dude is absolute nuts. Likes to paint the whole ground with poisons and stuff. Some kind of nature resist will be handy to have.

Note that it appears heroic level instances at tier 2 when randomed into offer 140 Valor points (twice that of current). No word on whether you can run tier 1 and tier 2 for a combined 210. Gut instinct says its one or the other. Will verify and confirm later. Some problems with zoning back into the Zul’Gurub portal. Looks like theres a few phasing bugs that need to be fixed. For now, if you want to run ZG, I advise you abandon all ZG related quests. You can teleport into it via the dungeon finder. But if you die (and you will), then you won’t be able to zone in since the portal is non existent in that phase.

More to come…

Our Cho’gall 25 Video and Heroic Halfus down

We actually killed Cho’gall several weeks ago, but I didn’t have time to properly edit and such. Check out the new guild intro that Brian created for us. Loooove it!

Scored a heroic Halfus kill last night with 5 shots on him. The tough part is definitely making sure the pulls are stable. The second hardest part is ensuring those interrupts are not missed because those shadow novas just destroy. Once I get the perspectives from other players in the raid, I’ll get our kill video up with our Mumble audio. Think I’ll put that on our recruiting page too. If players can’t make the livestream, they can get some idea of how we operate from that at the least.

That boss feels way easier than Nef, that’s for sure. Back to work on taking out the dragon on Monday. We seem to fare better with 6 healers as opposed to 7. I suspect its because the phases go by quicker and there isn’t enough damage being passed out which means overall the healing is less. However, having a 7th healer grants us that extra safety net of being able to account for anything that could trip us up. A 7th means we can counter those Cackle’s easier. Except we’re still taking so much damage. Are we supposed to spread out on those phase 2 pillars to mitigate something?

Have a good weekend!

Handling the Guild Dirty Work

“Nothing so conclusively proves a man’s ability to lead others as what he does from day to day to lead himself.”

– Thomas J. Watson

And I don’t mean scrubbing the toilets.

As leaders, we have an obligation to the players within our guilds. Whenever a boss comes up where something needs to dispelled, I’m the first person to volunteer for it. Not necessarily because I want to, but to show that I can and am willing. The mantle of being an officer comes with a set of unique responsibilities. In order to have the right to ask people to do something, you must be willing to do it yourself.

This is why my raid leader is the first in line when he needs to eat a debuff, maintain constant crowd control or take care of some other craptacular job that no other player really wants to do.

  • Gong banging in Atramedes? He’s always there.
  • Dispelling Blackouts? Sure, I’ll take care of it.

So whether you are a class officer, a role officer or otherwise, it doesn’t hurt to show the troops that you still have it. Because if you keep hiding behind lame excuses and continue giving players assignments you’re unwilling to do, no one’s going to take you seriously anymore. In pickup raids where I’m raiding on my Shaman, I’ll volunteer to tackle any interrupts or purges that need to be done.

To be fair, that’s the only thing I’m really good for on an encounter like the Omnitron Defense System anyway.

Bob Sutton, author of Good Boss, Bad Boss, states that, “Being in a position of leadership is the most reliable way to become oblivious and emotionally insensitive. Fight this by remembering that you’re under a spotlight. You’ll be watched closely by the people you lead – even more so than how you’re observing them.”

Even though you’re an officer, by the nature of your position, you are placed on a much higher pedestal when compared to everyone else in the raid.

Let’s move on to another aspect of dirty work. Let’s go through the not-so-cool responsibilities that officers need to do.

Do not avoid the dirty work

A quality officer must do things that will upset players. As the guild leader, I have to reprimand, gkick and talk to players who need improvement. The last bit is a bit tricky because I don’t have enough knowledge of a class to offer effective feedback. This is where I need my officers to come in play and assist me in supplying that feedback. None of those are responsibilities we need to shoulder alone. Reprimands and giving critical feedback can be a difficult thing to do. If you can’t handle that aspect of it, you might not be the right guy for the job.

Alternatively, grab a guy willing to do the dirty work. I recommend hunters.

In that same book by Sutton, he quotes a study that “Bosses of the most productive work groups confronted problems directly and quickly, issued more warnings and formal punishments, and promptly fired employees when warnings failed.”

Translating that into guilds, productive raid raid groups address any internal problems head on within a reasonable time frame. Denial doesn’t help anyone. You can talk the smack you want, but you better have the guts to confront players as well. Bad officers continue to conjure up some kind of excuse in order to put off what needs to be done. An example would be like me saying I can’t cast Dispel because I don’t have the mana to do it. I’ll be the first to admit that I’m not the best bad cop type of personality. It’s not in my nature. However, I am driven by own desire to excel and succeed in what I do. If it’s a necessity, it needs to be done.

The first thing I’ll do is delegate it. The next thing I do is set an internal deadline for myself where if an officer doesn’t pull off the reprimand, I’ll take care of it personally.

Actually now that I think about it, setting deadlines tends to help in most aspects of life.

Heck, take the extra step and tell someone what deadline you’re setting and what it’s for.

Implementing the two man (or person) rule

I love he said, she said arguments.

It’s difficult to determine and sift through what’s true and what isn’t. Because of recent incidences, I’ve implemented the two person policy. When any type of feedback, reprimand or anything along those lines are being given, there needs to be another officer in the channel with them. They don’t have to be the same class or role. They just need to be players who the GM trusts and who are able to keep each other in check.

No whispers or tells either. Don’t underestimate the importance of tone. Sure there;s no facial contact unless you’re using a webcam. But listening to the tone of someone else is the next best thing you can do to subtly improve communication.

This was an oversight on my part, but I hope this is a step in the right direction.

Quick Guide to Dirty Work

  • No problem is just going to go away. So don’t delay too long in making the hard decisions.
  • Make the hard decisions to the best of your ability. You’re going to screw them up, but it’ll be a learning experience. If you can’t do it, delegate someone who is willing.
  • Tell players why this is necessary. Example:
    • “The stuff you’re saying in raids, whether you realize it or not, is having a negative impact on our morale.”
    • “You’re not nailing those interrupts. Looking at the same fight for the past 3 weeks, your interrupt success rate is 50%. If there’s something stopping you from doing your job, tell me. Otherwise, I’m going to have to pick up another Rogue”.
  • You do not humiliate, belittle, or bad-mouth people if they’re the ones that are under fire. Of course, you’re free to poke fun at the guy who’s at the top of the meters or if he’s the GM, apparently.
  • Don’t lie to your raid. It kills your own reputation.
  • If you’re not able to do say what needs to be said the correct way, don’t do it until you figure out the best approach.
  • Set an example to the rest of the team. Show them you can compete on meters. Show them you can dispel, purge and interrupt like the best of them.

I’m still learning this stuff. I also need to begin applying these principles.

Thinking about starting your own guild?

Question: When do you Call a Wipe?

Keeping the post really short today. Whether it’s in a 5 man, a 10 man, or a 25 man, I’m curious as to under what circumstances your raid leaders call a wipe.

Does it ever frustrate you when your raid leaders do?

Does it annoy you when they should and don’t?

For the raid leaders, does farm versus progression content impact the times you call wipes?

I’ve called snap wipes when we lose 2-3 people in the opening minute of a fight. I’ve called for a continual push even when we were down a half raid.

What’s your take?