Healing Naxxramas – Gothik the Harvester (10 man)

gothik 

When you enter the room, half the raid goes to one side, and the other half stays. One room is deemed “live” (the one you enter) and the other room is deemed “undead” (the room on the right after the gate). Mobs that die on the live side respawn on the undead side. Ergo, you have to kill the mobs twice (their alive versions and their ghostly versions).

As the AoE healing Priest, I set up shop on the undead side with 4 other players. This resulted in 2 healers, a tank, and other DPS on the live side.

I suggest setting up Melee DPS on the Undead side and caster DPS on the live side.

You spend ~3 minutes killing the various waves coming in. After that time has passed, Gothik then teleports down to the live side (first room) and you can engage him. Then he switches to the other side and the undead group engages him. He keeps doing this back and forth. There are no waves for you to worry about at this point.

At 30%, the gates open and both groups can engage him without worry. He should go down without further difficulty.

Make sure the live side groups and the undead side groups are coordinating and communicating. Live side does not want to overwhelm the undead side!

The Delicate Art of Delegation

Last night, I wrote a heartfelt post detailing my trials and hardships in the captaining of Conquest. While I believe the crew is just as (if not more) important than the captain, all executive decisions regarding which way the ship is going rests on his shoulders. I’ve been in guilds where there were co-GMs are multiple leaders. It resulted in a lot of indecision and little progress. That being said, if there comes a time where a significant choice needs to be made, what I’ll end up doing is gathering up my senior staff. I’ll give them some time to illustrate their case for or against. I’ll let them talk it out while I listen and deliberate. But once the time is up, a choice has to be made.

Learned about that from Tom Clancy’s Executive Orders (Jack Ryan). Great book, by the way. I’ve always loved military thrillers.

I noticed a trend that emerged in the majority of the comments.

Joveta says:

“You probably -shouldn’t- be Healing Lead on top of everything else you’re doing. Delegate delegate delegate!”

GoW says:

“please, use your Officers as much as you can.”

Starman says:

“What I found is that having a really good 2nd in Command that you can split the pre setup check list with helps a TON.”

Tatiana says:

“Use your officers. Delegate. You do not have to carry the entire load.”

Lakland says:

“Also- delegate, delegate, delegate! You are raiding with (some) very competent folks. My guess is more than one or three of them has the capabilities to raid lead themselves. Take advantage of their skills and step back – captain the ship.”

Now how exactly does one go about doing that? I can’t simply just ask a person to do something. I don’t know if they’ll even like it or more importantly, want to. I don’t want people to chop wood for me or to cut and shape sails. I want them to yearn for the open seas.

Self motivation is the way to go.

But I do need to have clear cut positions and roles. I’ll see to it that every major position can be fulfilled by 2 people in case 1 person won’t be around.

Let’s use corporate analogy. I’m running out of sailor ones. Not everyone here is technically listed as an officer. But their roles are important, all the same.

Matticus
Position: CEO

Purpose: Makes guild level decisions in regards to guild directions and objectives. Responsible for day to day affairs and overall raid strategy. Plans raid schedules. Oversees preliminary raid preparation and post raid activities. Serves on the board of loot directors.

Sydera
Position: CFO, Human Resources, Director of Restorative Operations

Purpose: Handles matters pertaining to personnel and guild applicants. Oversees guild finances and resources. Quarterbacks the healers. Serves on the board of loot directors.

Kimboslice
Position: Director of Strategic Operations

Purpose: Contributes strategy and tactical approaches to bosses. Also acts as DPS quality assurance. Raid disciplinarian. Quarterbacks the DPS. Heroism caller.

Assuming he stays up longer than 14 seconds against an undercard.

Ice
Position: Lootmaster

Purpose: Ensures all things shiny go to the proper players. Handles the looting of greens, blues and epics. Serves on the board of loot directors. Battle res organizer (assuming the CEO or Director authorizes the use of a Battle res in an attempt, more on this in a future post).

Hassai
Position: Tank

Purpose: Sets the overall pace and speed of the raid. Has been granted full autonomy and discretion in terms of trash pulls. Knows when to pull and when to hold.

Briolante
Position: Tank and Technical Director

Purpose: Handles any unforeseen or unexpected trash mobs. Oversees the guild technical infrastructure which includes the guild website and forums.

With that, I do believe that just about summarizes my staff. I have no doubt that as time goes on, some of their roles will begin to mesh and evolve. Perhaps new problems will occur and solutions will be needed. That does not necessarily mean I have to overthink it or issue out another promotion. I think I’ve got a great team here with their roles properly outlined.

As an aside, it’s course selection time. I wonder if I would benefit from a business management course.

Probably not.

Post Raid Reflections, Anxiety, and Member “Poaching”

Bear with me. This post isn’t about anything empirical. It’s not a list post. It’s not an informative post. I’ll even be happy if it draws 0 comments. I’m a little overwhelmed at the moment and it’s an odd sensation. I’m usually in control of myself during raids.

But before I continue, I think I should update you (my dear readers) with the results of tonight’s operation.

I led a strike force into Obsidian Sanctum and into Naxxramas. I could not field a full crew of 25. But I felt that the time had come to give my guild a preview of who I am and what I could do. I had never raided or played with these players before. Some of them had transferred because they were long time readers. Others were recruited on server. There were 19 players with the Conquest banner. We took our Sartharion (35 minutes). We entered Naxxramas and wiped the floor with the entire Spider wing (90 minutes). We entered the Plague wing and one shot Noth before two shotting Heigan. By this time, it was 9 PM and it was time to call it. I ended the night’s raid on a high note immediately after the kill. Each boss so far has dropped 4 pieces of loot. We received 24 items overall and upgraded players. This was a pug raid, therefore pug rules were in effect. This won’t be the case when guild raids occur. I felt that I had to go in there and instill confidence in my guild. More than that, I had to do this for myself. I wanted to see if I could do it.

I figured the barrier tonight would have been Heigan. I thought to myself “Yes we can!”.

On the second attempt, Yes we did!

I picked up the Staff of Restraint from Sartharion. I’ll be passing on every weapon. I don’t know if there are any significant upgrades from here on out (45 Spirit or 63 Spellpower?).

Apparently, we were the 4th Guild to clear out Spider Wing (Alliance side at least).

Miscellaneous thoughts

* On raid leading: It’s tough. It’s really tough for me especially as a Healer. I’ve never truly understood or appreciated the hassles and the challenges it took to engineer a raid from start to finish. I’ve developed an increasing amount of respect for players like Lume as well as my old raid leaders from Carnage, Aurora, and Angelic Advocates (40 mans. Ick).

Is there like a raid leaders anonymous or some sort of leadershipholics type counseling somewhere? I think I could use some.

A raid leader’s job never ends. There’s checks to be made before the raid. There’s enchants to dole out after the raid. There’s the strategy and the explanation in between.

And yet, throughout the night I was slammed with a cocktail of emotions. I was nervous. I was frightened. I felt anxious. Tense. Happy. Disappointed. Unsure. Guilty.

My heart rate was up there. I could feel it.

But why?  Years of psychological study in University has taught me one important thing about human beings every where.

Fear is a powerful motivator.

Fear of a neighboring enemy causes people to take arms and strike first.

Fear of starvation causes people to try their best to put a roof over their head and food on the table.

Fear of failure causes people to reach unreachable levels of performance and drive. It forces students to go through sleepless nights to try and know exam material. It forces raid leaders to check and double check everything. Every success is viewed as routine. Every failed pull or wipe is taken personally as something they did wrong. Every forgotten ability or strategy is a swift kick in their own ass and a muttered curse because they forgot something important.

I’ve led raids before. I was fine then. But I think that was because people were familiar with the encounter and what their jobs were. It’s a fault of mine that I didn’t post the strategy in advance. The flip side? I think I did a pretty damn good job of explaining things and covering the bases as best I could. I couldn’tve done it with Doc, Ice and Hassai as well as the support of everyone else.

Yet I’m still shaking. I don’t know why. I ended the raid at 9. It’s now nearly 11 PM. Yeah I live in Canada and yeah the heater isn’t on. I guess that might partially contribute to the shaking, eh? I think as time progresses, I’ll continue to devise strategy on progression content. But on farm nights, I may have to defer raid leading to other people. There’s simply a large amount of micro managing to do for fight explanations, pull setup and healing assignments. It really does take a lot of effort out of you.

But I’m going to battle through it. I embrace this challenge. It’s what I wanted and it’s what I accepted. I have to put this behind me in order to be the leader that I want to be and am expected to be. I have to accept that I’m not perfect. I have to really understand that this is my first time doing this and that as much as I want to, I can’t do it all as effectively as I like. Sometimes I wish I wasn’t married to the healer class so I could do a better job on raid adjustments. It’s a feeling of helplessness. But I’ll get over it. For the sake of myself, for the sake of my Guild, I have to get over it and I have to battle hard.

Performance, progression, perseverance. Always.

* On raid policy: A lot readers took exception to my zero talk in General chat during raids only. After tonight’s show, I’m going to do away with it. Players were focused. Banter was light. It seems Syd, Doc and I recruited a fairly skilled and disciplined crew. But we’ll see. This was just the first raid.

* On cursing: I need to stop swearing randomly. After someone dies, it’s the f-bomb. After the wipe, it’s an f-bomb. It’s not necessary. I think I’ll replace it with “zoink!” or “squirtle” or “Yaarrrrg!”

* On relaxation: What do raid leaders do after the raid to try to relax? I have this problem where I can’t seem to “take it easy” or “downshift” or “calm down”. Alcohol’s out of the question due to personal health issues (it sucks).

* On member “poaching”: There appears to be a misconception floating around about myself and my recruiting techniques. I’ve been accused of attempting to “poach” or steal members from Carnage in an attempt to “destabalize” my past organization.

From previous experiences, I’m going to define “guild poaching” as the following: Attempting to influence and lure people from one organization to another with intent.

The main reason why I wanted to form my own guild is the fact that it’s a a challenge in the game that I have yet to conquer. I have a different set of beliefs and directions. I did not feel that my past guild shared the same vision that I had. I did not think it was right for me to make such serious and dramatic changes. As a result, I left. I left with friends that I’ve played Counterstrike, Warcraft 3, and other games with for the better part of 8 awesome years. The fact is that I didn’t want to play this game with players who I felt did not share my goals and my beliefs. It’s not fair to them. I don’t want to impose my impatience or my vision on players who don’t share it. As a result, I left to form my own guild and recruit a strong team who did share what I want. Since this is a new expansion with a gear reset, this was the ideal time to do it.

Now you’re aware (for the billionth time) of what I want from this game. Why would I intentionally attempt to steal players from another guild who I felt did not share my same work ethic, beliefs, or vision? Because I’m not. I am not whispering them. I deliberately avoided contact with them. When they approached me, I tried to be as cordial and as professional as possible. I’m guilty for being friends with them and trying to convince them of joining me when I have done no such thing.

I’m not harassing them. I’m not intentionally whispering them. I’m not begging them to quit and join me. That’s not who I am and that’s not what I’m about. Carnage and Conquest are two entirely separate organizations with separate goals. If they wish to apply and join me, they do so under their own accord and their own mindset. I make it clear to them that this isn’t the type of guild that they’re accustomed to. I’ve raised my standards high. I take a no-nonsense, zero BS approach to raids. I believe in swiftness and efficiency. I learned a lot in my time from Carnage from both its successes and failures. I adapted some of their policies because I felt it worked. I’m not going to reinvent the damn wheel. If I like something, I’m going to use it and model it so that it works for me and my purposes.

I honestly don’t give a damn. What’s the line that the Captain of Serenity from Firefly says?

My Ship?

Yeah, My Ship. Not Doc’s. Not Sydera’s. Not Ice’s. My ship, my crew, my way. If you think it’s selfish and ruthless, that isn’t the case. If you think I’m being manipulated or if I’m someone’s bitch, you’re wrong. This is my ship and this is my crew.

I’ve tried to explain to everyone, colleagues, server transfers, and other recruits about who I am and what I believe in. I try to treat everyone the same. I tell them all the same thing that this isn’t a casual raiding guild. This is a progression raiding guild with casual hours. Even though we may not pull 20 hours a week, the work ethic is still high. I constantly remind people of this. Take some time off. Reflect on yourself. Talk to your GMs or friends. But most importantly, find out what you want to do for yourself. In the end, everyone pays money to play this game. I’ve made an unbelievable investment into my guild in terms of ventrilo, website hosting, and other software. I do it because it’s what I want to do and what I believe in.

Should I simply put up a wall that says “No former guildies allowed?”.

No, I’m not going to do that. But at the same time, I’m not going to influence, black mail, trick, or coerce them into joining me because that’s not who I am. If they do decide to apply, then they do so knowing full well the consequences of what they’re getting themselves into. It’s entirely their decision. I wish players would understand and respect that. They have the right. Players aren’t contractually bound to their guilds. Everyone plays in their own self interest. Guilds consist of players with similar self interests because the strength of the group is greater then the strength of the individual.

It’s extremely unfortunate regarding this mistaken perception. I think it’s due to a misunderstanding of communications. I’m not looking to actively recruit people from old guilds or other guilds. All I do is advertise in trade chat that I’m looking for players. Syd handles the off server transfers.

And you know what? My guild happened to clear out Obsidian Sanctum 25 and the Spider Wing of Naxx. Pretty good for “a bunch of trash picked off the streets”, as one former colleague referred to my “ragtag” guild.

So be it. There will be no more reservations. To the players that choose to progress with me, I welcome you with open arms and the spirit of working together once again. To the players that choose to treat me with scorn and hate, good luck with your futures. I hope you accomplish your goals because I am well on my way to accomplishing mine. Attempts to confront me about this is a waste of my time and my energy. I have better things to do like knocking out raid bosses.

Thanks for reading. I’m in quite the mood. Watch what you say in comments, if you choose to say anything. 

Matt’s Monday Cop Out

Not really much of a mammoth sized post today. Today’s a big day for me personally. I’ve led a few raids myself but it was on an interim basis and with people that knew the strategies and their roles. This is going to be the first real raid I lead today. There’s a lot of players that I’ve never played with or raided with yet so in a way, there are two auditions going on:

    • My raiders and how well they can perform and listen

        My ability to lead and adapt strategy on the fly as well as troubleshoot problems quickly

        It’s my chance to earn their respect and for them to earn mines. I don’t have enough to field a full 25 player group yet. But we have enough now that I can afford to pug the remaining few with friends and colleagues from other guilds that I know to be reliable. I consider tonight’s pickup raid a dress rehearsal of future raids. I need to get accustomed to using certain addons and doing any pre-raid prep work.

        Selected reading

        I put the call out to Twitter for some posts because I don’t think I link out often enough. I’m taking the easy way out.

        Dechion: Grinding Fishing and Cooking from 375 – 450
        Stop: How to play a Death Knight
        Behemothdan: The Combat Rating System
        Medros: Memo from God (I like!)

  • Unreasonable Expectations?

    Conquest took its first ever raid foray into Naxx. We didn’t have enough for a full 25 yet (that comes on Monday). I took 10 players and we went into Naxx for the first time. Many of them have not seen the post Wrath Naxx before and some were delightfully surprised at the familiarity that was there. Over the course of about 3 hours, we knocked off the Arachnid quarter, Plague quarter, and Military quarter (and Sartharion).

    Picked up the Gloves of Faith and the new Earring, Spirit-World Glass.

    That’s an early progress report so far. I’m really happy and proud of the way things have been. This may very well be the first mageless WoW guild that I’m a part of. Hopefully, my Monday night op will be able to attract some more players.

    This isn’t the main point of the post, however. We now have 15 level 80s in the guild. We’re going to have 3 more by the time the weekend is over. We are very close to being able to run our own 25 man raids.

    And I haven’t finalized my raid policy yet. I figured I’d put up a draft copy here. You readers appear to know me better than I know myself. You know the kind of crew I want to run and how I want to run it.

    Raid policy

    AFKs: AFKs are going to happen. I ask that you inform one of the raid leaders if you need to take a quick break. Be mindful of where we are when you do take your break. The best times to do it are on initial pulls of trash after a boss or if we’re handling loot that you’re not interested in. Bad times to do it are after Heigan when we have to do a gauntlet pull or when there isn’t much time between encounters. I’ll rotate players out in shifts. When we get to a boss, and you’re still gone, you’re going to have 24 other annoyed players to come back to. We don’t have much time to raid so keep AFKs to a minimum.

    Greens/Blues: All blues get banked and all greens get DE’d. In exchange for that, the guild will attempt to supply whatever mats you need for enchants if there are any available.

    Be prepared: Be repaired! Bring your own consumables. Only you can judge the amount of pots you pop in one night. Prepare yourself accordingly! Don’t forget reagents! We can’t supply you potions or buff food. But we do have Alchemists and Cooks who will gladly cook things and make things for you. If we have any food in the bank, you’re welcome to ask an officer for them if they’re unclaimed. We’re not exactly made of money yet so guild repairs are a no no for the time being.

    Chatter: Keep the raid chatter down and to a minimum. Focus on the job at hand. If there are any problems or issues, message one of the raid leaders. On progression raids, if it’s not important or useful to the boss at hand, then it shouldn’t be said. If it’s a farm night, things will be more relaxed.

    Be on time: First pulls in raids will start at 6 PM on all raid days. Raid leaders will decide what the raid of the night will be. It’ll be posted in the Message of the Day until we develop a set schedule. You’re expected to be ready to pull at 6 PM which means you have to be in the instance and in the raid.

    Strat adjustments: Even leaders will make mistakes. If you have an idea, go ahead and whisper it to a raid leader.

    Battle rez’s and Soul Stones: Hold them until they’re asked for. Leaders will usually give you a target in both cases.

    Raid pace and speed: Main tanks have been given the authority to pull at their discretion. They do not need to seek permission of raid leaders to pull trash. You’re expected to keep up with them as much as possible.

    Ready checks: Before every boss, a ready check is going to be issued. If you’re missing a buff, not at full health or mana, haven’t taken a flask, or if you’re not ready in some fashion, click No and say what’s up. If you need to drink or eat up, that’s okay, we’re willing to wait. It drives me crazy when someone clicks yes and don’t turn out to actually be ready.

    No general chat: Don’t talk in general chat. Period.

    Guild policy

    Raid organization: The only guild sanctioned raids are going to be 25 player raids. 10 mans and other group related activities will be done in what Syd affectionately refers to as the anarchy model. If players wish to organize and set up their own 10 man raids or heroics, they’re welcome to do so. Officers and leaders will not do it for them. Most of the time, various people in the guild will be organizing on the fly runs. It’s a matter of being in the right place or the right time. Feel free to use the forums to set something up further in advance. But I am not going to fit set tanks, set DPS and set healers into group A or group B.

    Why?

    I don’t like forcing players into doing things they don’t want to do. I’ve been in such a guild before where I was “assigned” to groups. On some days, I was tired and didn’t want to raid yet I felt compelled and obligated to.

    Furthermore, perhaps guildies have friends outside the guild that they’d prefer to hang out and socialize with. This is a great way for them to do it without isolating them. The same method goes for PvP. I’m not going to set up guild based arena teams. It’s up to them if they want to do it. 25s are the heart and soul of this guild and it’s what our goals are. Whatever else players want to do? Entirely up to them.

    Sufficiency: Like I said earlier, we don’t have a means of income yet. Players will have to be self sufficient on their own. Enchants are expansive and the guild will try to subsidize that with the greens we obtain from raiding. But it’s ultimately up to players to try to maximize themselves and be the best they can be.

    I know I’ve forgotten a point or two. One thing I learned early on is that it’s impossible to try to plan and account for every little thing that can happen. Sometimes I just have to roll with it and deal with it on the fly. My greatest challenge is that when I’m setting a precedent, I have to be sure I stick to it and not deviate too far from it. I have to remain consistent in my decisions and reasoning.