The Mistweaver Monk: Will it Work?

Additional details about the Monk was released a few days ago on. Ghostcrawler fielded the answers to several of the questions that I’m sure were on most people’s minds. The Monk healing spec (Mistweaver, a catchy name) is designed to rely heavily on punches and kicks. You get to DPS while you heal (or… heal while you DPS). Thankfully, there is going to be some semblance of familiarity as being in Mistweaver means that we do get a mana bar.

DPSing as a healer

Every punch, every kick, somersault, roll or whatever martial arts move is supposed to elicit some sort of heal. The traditional healing class simply gets through by targeting players and casting spells. This new Monk style of healing is going to shake things up. It sounds to me that a Monk at the top of their game is going to be contributing some DPS. There’s no plans to include auto attack meaning that you have fine control over your abilities (and as  Monk, you know you’re not going to accidentally right click Ragnaros and start the fight).

We know that Monks aren’t going to attack from range. They’re a melee class and designed to tango up close. Now I’m no melee expert, but I have a Ret Paladin (not helping my cause, I know). I’ve endured and seen first hand some of the difficulties that melee players go through. There’s all sorts of cleaves, AoEs and constant movement going on. Doesn’t that seem a little excessive for a melee healer?

On top of the obstacles that a melee class needs to deal with, a Monk must also worry about the players surrounding them and ensure that their health is sustained.

Get the picture? The Mistweaver playstyle blends in two incredibly stressing roles into one. This expansion plain sucked for melee classes.

Playing an Atonement Priest is the closest feeling one can get to the idea of DPS and healing. You’re just standing there, shooting a mob and watching as your healing is applied to whichever player needs it the most.

Envisioning the Monk

When I think of the Mistweaver, I imagine a sagely-like Panda who builds up their light or dark side abilities through melee attacks. We know that Monks have another resource system in addition to the base (Chi and mana). Dropping Statue of the Jade Serpent in key locations is the first step. You get three of these. One near the melee, one near the tank and one near the rest of the ranged would be the default setup. After that, what’ll probably happen is that the Panda leaps into melee range and begins their martial arts sequence by filling their Light or Dark force and then channelling that energy among the different statues which heals nearby players as necessary.

I’m hoping we’ll see some awesome Monk mobility in action. The ability to leap, roll or somersault their way from player to player while blasting them with close range healing before re-engaging the boss would really cool! Can you imagine it? It’s a melee healer. They’re not going to be doing much spell casting from a distance. It makes total sense for Monks to heal from close quarters.

Actually, Felade had a great idea on Plus Heal in line with mobility healing.

For instance, a modified roll that healed everyone in a line between your current location and the roll target, or a kick that healed everyone in its arc.For instance, a modified roll that healed everyone in a line between your current location and the roll target, or a kick that healed everyone in its arc.

I really like that bit about being a position based healer. Another idea would be a short range kick which adds shields to the target. As much as I hate Lightwell, I wouldn’t be surprised if Monks had the ability to deploy something similar. Maybe a really large Brewmaster keg instead of a Lightwell. Instead of seeing Priests screaming click the damn Lightwell, you’ll be seeing Monks saying click the damn keg. Something tells me that getting people to click a keg would be easier than getting people to click on a Lightwell.

How about a Monk Rebirth? Dead player? No problem! Leap to their corpse, slam the palm into the player and watch as they get brought back to life! Basically just slam the death out of them.

Now here’s the million gold question. Which classes get paired up with the Monk when it comes to tier tokens?

Post BlizzCon and Thoughts on Mists

To everyone that’s annoyed at me for asking a question on the live Q&A that wasn’t actually developer related, I’m really sorry Sad smile. I fired out like half a dozen different healing related questions before I gave up. I know there’s one person in particular who’s in my guild who is extremely upset that her questions didn’t get selected and mine was chosen.

So my bad!

Me: “Is @ChrisMetzen the real Chris Metzen?”
Zarhym: Yes sir!

Despite the fact that  have the worst case of con crud in years, I feel so refreshed.

Rejuvenated.

Regenerated even.

No joke about the con crud. My immune system feels like it’s been completely carpet bombed. No more staying up until 4 AM after drinking copious amounts (at least, not for a while). Next year we’re definitely going to have to do this again. Las Vegas in two days and two nights just simply isn’t enough. I’ll run down the major highlights of BlizzCon and then lay out my thoughts on the expansion as a whole. I wish we could have a BlizzCon every week. Or every month. Or something.

I hope it’s not this valley fever thing I hear about.

Meeting the guild (again)

Although some of the players have moved on, it was nice regrouping with some of the older crew and meeting the fresh, new faces. Putting the actual faces behind the players is always a big thrill and it’s why I’ll continue to head out to BlizzCon every year. It wasn’t all drinking all the time (even though it was a majority of the focus). We had some serious discussion about the future direction of the organization as a whole. It’s always a nice experience to hear from players in person instead of seeing their thoughts on a forum post or via Mumble or something.

Which by the way, we are looking for tanks and DPS for 4.3 and beyond.

Meeting the community

Thanks to all of you that showed up and said hello! The kinds words and encouragement help validate the things that Lodur, myself and other bloggers out there do. We love what we do (otherwise we would’ve thrown in the towel). It was great running into Oestrus, Ophelie, EmberDione, Fimlys and… ugh, too many names to remember and count! Ran into my former podcasting partner, Kinasthesia of Vodka. Had a great time talking a bit of shop and some of his thoughts on the live raid. Disappointed that they lost (they were looking so good up until the end, too). I’ll have a full blog post on the actual live raid concept later on.

There was one night where I was leaving the Hilton and heading back to my hotel. There were these five loud guys who just randomly came up to me and high fived/hugged me. I was a little worried for a sec (switched to defensive stance) but they were just another bunch of drunk, happy geeks.

To those of you that I didn’t get a chance to meet, I am so sorry Sad smile. We’ll have to try again next year.

Learning Craps

  • Must be on right side of table (since we’re right handed)
  • Must fist bump after every good roll
  • Must be in possession of drinks

That appears to be the secret to the success when my guildie and I were playing.

WoW Insider Party

Meeting up with the colleagues, meeting up with the readers is always a huge thrill. I think we hit over 3500 guests who came by. Apparently I was caught on Gamebreaker texting a guildie for a brief few seconds and made her night. Whoops! Made quite the dent in my bar tab too (About $500).

Mists of Pandaria Thoughts

Overall, it seems to be a lighter expansion feel compared to the previous ones where the world was about to explode or some villain was going to try to whoop our collective butts. I know a number of people in the community are pissed off and disappointed with it but I’m actually looking forward to it. Pandas as a new race is one that I felt is long overdue. They were supposed to make an impact on the game during Burning Crusade in fact as one of the Alliance races but it was not to be. So now we’ve got a sort of oriental themed expansion and from what I’ve seen, it looks really good. No matter how funky the idea of pandas may seem as the new race, I’m extremely curious as to how their story is going to be presented. Not quite sure how I feel about the overall talent system revamp. I feel that Priests and Shamans probably got the best out of all the classes. Not sure where the healing was on the Resto Druid side of things. But this stuff is mostly concept and in really early stages of development. We’re no where near anything playable yet so we’ll know more as get further along. This is going to be the chill out and cowabunga expansion pack.

Ever watch Finding Nemo? There’s that one scene where Nemo wakes up with those really big turtles. I envision Pandas sounding something like that. They’re a laidback race without a care in the world and they just love to eat, drink and party. I wish I could be more like that.

I’m probably going to be one of the few people that’s not going to give a crap about the pet battle system. It’s just not my thing at all. I have a sneaking suspicious it might lure in it’s own subset of players though and give them something else to do.

And yes, I am definitely going to set myself up with a monk. I got a chance to play it a little but the healing side of things wasn’t available yet. As we get closer, we’ll have a better idea of what their healing class philosophies are.

Challenge modes appear like they’re going to be a great distraction. I believe it was mentioned that there are no plans to include any max-level non-heroic dungeons (which means all of the MoP dungeons will range from 80-84). You’ll probably need to finish out chain quests and get started with crafting just to get even start heroics again (normal dungeons may not be an option).

Anyway, I’ll have specific posts about my thoughts regarding the Monk and the talent system coming up soon.

Good News Healers: No Change to Healing Model Going into Mists

I couldn’t remember if this was addressed at all during the Q&A’s. During the Hilton after party, I managed to track down GC for a few photo op’s with my guild and I just had to ask him to make sure:

Me: Is there going to be any change in the healing models going from Cataclysm into Mists of Pandaria?

GC: Nope! No major changes!

Sweet! No new real learning curve. This should make life easy for all of us during the expansion transition. The big significance is that we’ll be starting off with the ol’ small heal, medium heal, and big heal model again. Like Firelands, as we progress through harder content and as our gear and stats continue to improve, we’ll eventually end up with a slightly smaller tool kit at our disposal.

Vegas Highlights and Pre-BlizzCon

Good news! I survived Sin City! It was my first time (ever) to Vegas. I learned how to play Craps. It ended up only being a 20 dollar lesson (I was up to 90 and I shoulda cashed out, whoops). Had a really awesome time though. There were all these people on the streets handing me these trading cards. I think its some kinda new game of sorts. I really wanted to watch some shows but I didn’t have time for that. Ended up walking the length of the strip and checking out the different outdoorsy things (Bellagio fountain show and the pirate show in front of Mirage). I may also have been prepositioned by a young lady as I was heading back to my room. Alas, I turned her down.

I’ll have some pictures up later.

We arrived in Anaheim a day early. After settling in, we hustled over to the Hilton. And who’d I run into? The VP and marketing guys for Bungie (Yeah, Halo)! We started talking (and the guy bought me a drink, real nice of him, thanks Jack Black)! Looks like they’ll have a booth in the area. Will need to check that out.

BlizzCon starts tomorrow Friday. The big WoW Insider party’s tonight and I’ll be there mingling. If you plan to buy me a drink, better make sure I can handle it. My tolerance isn’t quite there sadly :(.

My panels of interest:

– Class Talent system
– Dungeons and raids
– 4.3 raid and Deathwing
– Warcraft Future Features

Which panels are you anticipating the most?

If you’re in the area and you want to say hi, just go ahead and add me to Twitter @Matticus and shoot me a message. Enjoy the con!

Patch 4.3 eh?

I am currently blogging with this song playing in the background.

Anyway, a whole plethora of patch 4.3 stuff about to debut soon. I’m on the PTR again (Anasterian, Matticus, Alliance side) so if you’re bored or want a place to hang out, feel free to look me up.

Patch 4.3 in general

First thing I did when I logged in was look for the Transmog guy. Converted the tier 12 level stuff I was wearing into the Avatar set. The short hand term for Transmogrifying is now apparently known as ‘Mogging. You can find the Ethereals providing this service in the outer ring of the Cathedral Square. 100 gold for me to drop individual cloth items into void storage. Interesting gold sink. Remember to Mog your stuff first before dumping it into storage.

mog

Favourite character ever. Kupo!

Patch 4.3 healing

I feel for the Resto Druids but healing output was a little high. This’ll probably be the first on the list of Druid changes anyway. Didn’t see the glyph change coming though. We’ll have a few weeks to see how that plays out. Resto Shamans and Holy Paladins received a major amount of changes.

Resto Druid

    • Wild Growth healing value has been reduced by 20%.
    • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.

I can feel every non-Druid healer just pumping their fists. Anyone else have the feeling that there might be more on the way?

Holy Paladins

    • Divine Plea now grants a charge of Holy Power.
    • Holy Radiance has been revamped – Imbues a friendly target with radiant energy, healing that target and all party or raid members within 10 yards for 50 to 61 and another 683 every 1 sec for 3 sec and grants a charge of Holy Power. 40 yd range, 40% of base mana, 3 sec cast
    • Seal of Insight no longer restores the paladin’s mana.
    • Clarity of Purpose now also affects Holy Radiance.
    • Infusion of Light now also affects Holy Radiance.
    • Judgements of the Pure now also increases your mana regeneration from Spirit while in combat by 10/20/30%.
    • Light of Dawn now heals up to 6 targets, up from 5.
    • Paragon of Virtue now reduces the cooldown of Divine Protection by 15/30 sec, up from 10/20 sec.
    • Speed of Light no longer reduces the cooldown of Holy Radiance.
    • Tower of Radiance got an extra effect – In addition, casting Holy Radiance will always generate one charge of Holy Power.
    • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

Holy Priests

    • Divine Hymn now heals up to 5 targets, up from 3. Maximum of 20 heals, up from 12.
    • Atonement will now account for the target enemy’s combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala’kir.
    • State of Mind has been replaced with Heavenly Voice Increases the healing done by your Divine Hymn spell by 50/100%, and reduces the cooldown by 2.5/5 minutes.
    • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.

While I was hoping for another cooldown, I’m cool with a really buffed Divine Hymn. FIVE TARGETS!? Yeesh! Liking the new Heavenly Voice talent. Had to figure out how to retalent a little. I came up with something like this:

43-spec

But I suppose I should find room for Lightwell with that tier 13 set bonus. Perhaps I’ll axe a point from Surge of Light. I wonder if I need to rethink the Circle of Healing glyph.

Resto Shaman

    • Ancestral Healing got an extra effect – heals you cast increase allies’ maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
    • Cleansing Waters – The heal effect can only occur once every 6 seconds.
    • Riptide healing effect has been increased by 50%, from 3725 to 5585.
    • Wind Shear now has a 25 sec cooldown, up from 6 sec.

Won’t be able to count on Resto Shaman interrupts on demand anymore. This looks like it will cripple PvP shamans (and they mentioned it in their explanations post). But a numbers buff to Riptide and the extra effect to Ancestral Healing looks real cool.  Have a feeling that this is a better change for 10 man raiding shamans.

Tier 13

Love it! I may not Mog this at all! Helm itself looks pretty stellar. I believe the female Priests have only half of the mask covering their face.

End Time instance

I really hope they’re not done here yet. It seems a little undertuned. We killed one of the bosses in there and Jaina’s Staff dropped. Looks like this place will be dropping 378 items. Nice way to reset the gear floor and get players caught up. I’m going to do a little more runs in there but it just didn’t do anything for me. The instance is still incomplete but so I’m looking for more stuff.

So, how’re you feeling on the changes, the tier, and the new instances?