I have a question for you to ponder.
Would you rather be in a guild that ran 2 ten man raiding teams or 1 twenty-five man raiding team?
Why?
Guide to Healing, Leading, and Progressing in WoW Raids
Every story, article, column, piece, and so forth on World of Matticus ever published.
I have a question for you to ponder.
Would you rather be in a guild that ran 2 ten man raiding teams or 1 twenty-five man raiding team?
Why?
Morning everyone. New beta build finally made the new glyphs purchasable from Flaskataur, Esquire. Here’s some screenies for you to enjoy.
The title picture above shows the Glyph of the Val’kyr. It’s that minor one that changes the appearance of Spirit of Redemption. I know some of you think it’s bad form to encourage people to die to get a new aesthetic perspective.
But seriously, it’s a minor glyph. Get over it. It’s not going to affect any self-respecting Priest’s performance. Anyone that wants to die repeatedly and enjoy their new death form can just jump off cliffs if they want to see it in action. There’s other things to pick apart.
Like Power Word: Shield getting buffed to 187% of spell coefficient (Buff from 87%).
That’s the new Levitate glyph (Click through it for full size). It leaves the trail of clouds on your character as you float around.
Here’s the Confession glyph. You can’t see it, but it shows up in the chat window. Every 30 minutes, you can cast Confession (new spell) and the character confesses… something. In my case, I forgot the Sunwell.
And lastly, here’s the Lightspring glyph in action. Can’t interact with the Lightwell directly. Ticks of around 10000+.
You know, I can’t confirm this right now, but it seemed as if I was receiving multiple Lightwell charges automatically whenever I constantly remained below 50%.
You let the tank die.
You missed the interrupt.
You didn’t line up your cooldowns properly.
You died to the fire.
You dispelled the frost bomb in the wrong place.
You got hit by the ball.
You hit a healing cooldown on a purple ooze.
You faced the boss and it cleared the whole raid.
You didn’t hit the Heroic Will button.
You want to quit the raid in shame and disgust at yourself for failing so hard.
No way. No how. Not a chance.
You learned something that cost the guild bank hundreds, possibly thousands of gold.
Make that gold count.
Look, I get it. You screwed up.
You can punish yourself, if you want to.
You can deposit money in the guild bank, if you’ll feel better.
You can apologize profusely to the raid, if you think it will help.
Everyone deals with personal failure in their own way.
At the end of the day, it doesn’t matter what you do as long as you learn from it.
If you haven’t been keeping up with the little beta changes and updates that have been going on, there’s something you should know.
Don’t worry, it isn’t as game breaking as Spirit Shell having it’s mechanics reworked or anything.
Our Purify (formerly known as Dispel) now has a a rather large 8 second cooldown attached to it. I get the need to cut down on Dispel’s usage. PvP needs to be made a little more exciting and what not.
The PvE ramifications are just as important.
Shado-pan Monastary is one of the new instances that opened up with a minimum requirement of level 87. Inside the instance, there was a fair number of mobs that had some sort of magic debuff that would afflict members of my party. On the boss encounters, I noticed any debuffs were applied one or two at a time. I dispelled one quickly and responded with steady, mana neutral Heal to maintain that player’s health. If the party started taking AoE damage, I targeted the debuff affected player and casted Prayer of Healing and would switch between single target and Prayer of Healing as necessary.
I could use Mass Dispel. Technically between Mass Dispel and Dispel, I can rely on them to remove debuffs if they’re applied one after the other. Doing that is going to be costly to your mana. Depending on the debuff duration, it might be better off to dispel one person and then heal the other until their debuffs expire.
Haven’t tried a raid environment yet. All I know is if current boss mechanics were coupled with Mists Dispel mechanics, we’re all in deep trouble. There’d be no way we could blanket remove negative magic in time without resorting to Mass Dispel.
Blizzard developers would need to scale back and be a little more critical when it comes to any debuff inducing bosses. Ultimately, we just need to play smart with our dispels. The option of not dispelling a player in favor of healing them may well be a necessary strategy to adopt depending on what new raid bosses are like.
Let’s classify magic debuffs into two major categories. When responding against debuffs, you need to get a little creative and look at ways to bail out your players. Ideal solution? Simple dispel. But assuming your dispel is now on cooldown, what’s your next choice?
This refers to any ability to hinders your character from doing anything. This means any slow, any stun, a freeze, or control loss.
With your allies stuck, they need to get out of a bad situation pronto. Let’s say Jeremy is frozen in place after a Frost Nova. They can’t move and they have no way of breaking themselves out. You, being the smart player that you are, dispelled yourself first. There happens to be a giant shadow underneath Jeremy which indicates a large meteor is about to squish him in half. Mentally, you know that meteor is going to crush him before your Dispel is available for use.
You can use Leap of Faith to extract him. If that’s not available, drop a Pain Suppression and pray that’s enough to ward that meteor.
Find a way to move the player, if possible.
If you can’t give them a movement boost, look for a way to ensure that they survive through it.
Any debuff that inflicts damage. This could be any DoT, a delayed nuke, etc.
Your allies are about to experience some large dents in their health pool. You can’t get that debuff off of them. Your only option is to brute force heal the players through it until the debuff expires on it’s own. If you don’t think your rate of healing can level off or offset the rate of damage, then resort to a cooldown. Guardian Spirit is a perfect insurance spell.
Speaking of bugs, I’m not sure if this is intended or not. The 8 second cooldown on Purify only triggers if a negative debuff is removed. I can spam Purify on myself without any debuffs without tripping the 8 second cooldown.
Or is that intended? I can’t remember.
The default healing UI in WoW has come a long way since Vanilla. One of my favourite additions is the bar they have that shows the impact of your healing done. If you look up, you can see that little green strip that shows how much health is going to be restored with your heal.
Let’s look at Discipline shields for a moment. With Spirit Shell turning into the 1 minute ability turning your heals into absorbs, it becomes even more important to show how much your Flash Heal or Greater Heal is going to absorb for.
Here’s the problem.
You can clearly see that I have Power Word: Shield on myself. It’s going to wear off in a few seconds. Naturally, I have full health but have no way of knowing how strong my shield is without breaking open my combat log. Then I’d have to look at the absorb value and mentally calculate that as a percentage of my overall health which then causes my head to hurt.
Bro, I am healing. There is no time for me to do that. I just want to know how much firepower my shield can fend off.
Here’s the potential solution.
Same screenshot as above. The only difference is that I darkened the right side of my health bar slightly. I didn’t put a colour to it or anything. Originally, that image had a yellow stripe going down but then I realized Rogue health bars and class colours were yellow. A colour that’s bright and stands out would be ideal.
White? Nope, that’s for Priests.
Pink? Paladins.
What about an overlay or a shadow over top of the health frames instead? The right side of my Priest health frames is darker which would show how much my shields would take. The absorb bar would go from right to left. There’s addons right now where absorb amounts extend past the frame to the side. That’s a solution but I don’t consider that elegant.
The problem with that is in a raid setting, if you put out large absorb numbers, then the absorb bar would go past the frame and it might visually impede you from healing the person in the next group over in your UI.
Drop a big absorb on Jeanine in group 1 and watch as you can’t target Nathaniel in group 2 because that absorb bar is covering up part of their health frame.
I haven’t thought of what the UI would look like if my health wasn’t at full. That paladin that’s above me is at around 50% health. If I put a shield on them, should that green healing strip be used? Or a different color? Won’t be able to use a transparent or darkening solution because then it becomes black bar on a black background.
Lightening up the background might work though. A brighter background stripe could serve to highlight the absorb amount.
Whatever the case, I’m just hoping they consider looking at quality of life visuals for any kind of shields or mitigation.