What is missing from the Arthas fight?

First before I begin I would like to say congrats to Matticus on his 10 man Arthas kill!

Now onto the matter at hand. My guild is plugging away at the Lich King 25 man encounter, our 10 man team is just about to take him down as well. There is a certain sense of accomplishment when you get to the end of not only the content, but let’s be honest in this case the entire point of the expansion! This entire expansion has geared us up for this fight. Egging us on, pushing us to greater heights and taunting us at every turn. The Lich King has been found in so many quests, instances and cinematic events it is impossible to not want to kill him.

When Trial of the Crusader was released, I’ll be honest I was not impressed. In fact I down right hated ToC. I’m an old school raider, I like instances with trash and having to work at getting TO the boss. I mean in every book I’ve read the hero and the villain don’t just run into each other randomly and just go to town. The hero normally goes through various trials and or henchman before they get to the big bad. In James Bond movies, he has to go through the henchman before making his way to the final bad guy for the show down. To me that is what trash is in an instance, it is a warm up but it’s also story fodder. These are the creatures the various bosses thought good enough to guard them from US. So when I walked into ICC for the first time you can bet I was over-joyed at the amount of trash that lay before us. One of my fondest memories as of late was when we were first heading into the Plagueworks, I was flying solo leading the raid that night and we were coming up on Stinky and Precious. I didn’t warn the raid about them at all, instead as we pulled I laughed maniacally at the frantic screams of “HOLY SHIT WHAT THE HELL IS GLUTH DOING HERE?” as the raid wiped. Everyone laughed about it afterward  and I felt happy that there was trash that was actually DANGEROUS if you weren’t prepared.

My guild has fought our way through all the bosses up to Arthas and there is a sense of accomplishment there. The fight itself is amazing fun, if for no other reason than because there is so much going on. So, why then am I feeling slightly ripped off with this fight?

Arthas is one of those lore characters that has shaped this game. Warcraft 3 was a game I played to death and out of it what I got was the setup for World of Warcraft. It was heart-wrenching when Arthas slew his father and you saw the darkness in complete control, it was epic when Illidan and Arthas fought. The story, even though it was an RTS, was colorful and rewarding.

So last night Unpossible was working on Arthas and I couldn’t shake the feeling that something was wrong with the fight, that something was missing. After the raid I thought back to burning crusade and Black Temple. The Illidan fight felt epic. The scene opened up with Akama going to face Illidan and speak his peace, followed by him running off to hold off reinforcements and give the group time to deal with Illidan. Partway through the fight, a fed up Warden Maiev Shadowsong bursts in to help try and take down the demon prince. He had wronged her so much that she had to have her revenge. In short the fight felt epic. It felt like great payoff to all the work of getting there. I attribute this to a well designed encounter, but a lot of that had to do with NPC interaction.

When you reach Arthas there is a small back and forth between the fallen prince of Lordaeron and Tirion Fordring. To be honest the back and forth is a little weak, and Tirion is one of those characters I could do without. I mean, of all the people Arthas has pissed-off and messed with over the years they picked Tirion to be the one to confront him. I mean I guess I expected him to be there from the beginning, after all he is the bearer of Ashbringer, but I expected someone faction specific to be there along side him as well. I know Jaina and Sylvanas made an appearance in the 5 mans, but this is the big show, the big payoff. Personally I expected them to be there, or rather someone who Arthas has wronged on a deep personal level to be there.

Before you say anything yes I know the history of what happened between Arthas and Tirion and the subsequent exile. My point though is as fun as the fight is (it IS an amazingly designed encounter), it just doesn’t feel as epic as I think it should.

We have airships right? After we’ve taken down the Frost wing, why not have the ship fly up to assault Arthas only to have him blow it out of the sky? How about King Varian Wrynn or Thrall gets to deliver the epic speech debasing Arthas and spurring us to victory. Instead we get Tirion running forward, and getting hunter trapped.

I still love the encounter don’t get me wrong. I love the fact that there are a thousand things you have to watch for and so many ways you can die. I like having fights that have consequence and Defile is the greatest thing EVER created (no sarcasm on that). I guess in the end I just wish there was a little more NPC interaction at the end to help lend the cinematic / literary climactic feel that the encounter truly deserves.

What do you think about the encounter?

So with that I bid you all a good day, hopefully next week I’ll be writing you as King Slayer Lodur. Until next time, Happy healing and may all your heals be swift and your mana plentiful!

Hope for the PvP Healer

If you’re like me (and frankly, you might not be, but I hope you’ll keep reading), you enjoy a good amount of some world PvP.  Beyond Wintergrasp and the Storm Peaks dailies phase, I’m talking about moments like these:

“Oh sh**! STUPID [insert class]”

“What happened? You get ganked?”

“Yeah, I’m just farmin’ [insert mat]…”

“Where are you?”

“I’m out in Sholazar Basin.”

“On the way.”

…and after 20 minutes, you’re in a real world 5v5, 7v9, 20v17, whatever! You can Rebirth, you can Lay on Hands, you can rez at your corpse.  It’s a “No Holds Barred” cage match.  At least, I think that’s the reference.  Wrestling, right?  Kidding.  Anyway, my point is that I’m an avid fan of PvP.  It’s not my main focus, but I certainly spend a decent amount of time in it.

I love PvP, and I hate a skilled rogue.

Now, not because I think they’re OP, but because when a rogue is good, it’s near impossible to survive.  Again, let me say that I’m meaning this more as a compliment and not a QQ thread.  With that “rogue ego stroke”, I’m grateful that an announcement was made (I know, it was back in March) with regard to what we’ve come to call the “stunlock”:

Rogue burst is also scary today because they can deliver it while a target is chain stunned. We’ve also said that’s not a particularly fun place to be (for attacker or defender) and we need to shift rogue defenses away from short-duration immunities (which includes the stuns) and more towards being able to stand toe to toe with other classes a little better.

In a one-on-one standpoint, this was nigh-impossible to survive.  With a Cheap Shot, Kidney Shot, Blind chain, I’ve been forced to just sit and watch my health go from 100% to 0% in a matter of seconds.  Before you all “LoL L2Trinket” me, trust me, I’ve done it.  Like I said, a skilled rogue is a nightmare.

So, in the Rogue Preview put out, this lovely morsel is given:

In PvP, we want to reduce the rogue’s dependency on binary cooldowns and “stun-locks,” and give them more passive survivability in return. One major change is that we’ll put Cheap Shot on the same diminishing return as other stuns. The increase to Armor and Stamina on cloth, leather, and mail gear will help with this goal as well.

Obviously, the intent is to make a rogue tougher to kill, but I look at this from a healer’s standpoint: fewer stuns means more chances for us to survive.

Cataclysm is going to bring about a lot of changes, and we all know the constant struggle to balance PvP and PvE.  Since I’m a fan of both, I’m excited and scared of what the future will bring to the table.

How do you feel about the upcoming changes and how they’ll affect you in the arena/battleground?  Rogue feedback is welcome as well!

 

Email: elder.thespius@gmail.com | Twitter: @Thespius

Heroic moments

Last couple days I’ve been talking with a few friends about the heroic or epic feel of the game. This was spurred by the recent Cataclysm class previews. My friend felt that the game was making players too over powered and he feels that what he wants is and I quote

“To have the ever loving shit beaten out of the raid by a boss. Like seriously have Deathwing be so badass he just looks at us and we die.”

I replied with a little snark informing him that he could always level to 60 and turn off xp and raid classic content while it still existed, whatever was left of it.

To me the game is taking a logical step in many ways, I mean let’s take a look at all the things we’ve done in the game (and by we I mean as a collective player base).

  • Defeated an elemental lord
  • Defeated the son and daughter of the aspect of earth and the progenitor of the Black Dragon Flight
  • Defeated and old god and his followers
  • Defeated troll tribal leaders and their god
  • Defeated the Lich Kings floating citadel and his right-hand lich
  • Cleansed the home of Medivh
  • Defeated a Daemon lord
  • Stomped a troll hero into the dirt
  • Defeated a power sucking Prince of the blood elves
  • Defeated Illidan
  • Restored the sunwell while repelling a powerful Eredar
  • Trudged through the snow and ice to set fire the the Lich Kings floating citadel AGAIN!
  • Killed the aspect of magic
  • Beat down ANOTHER god and the servants of titans
  • Slapped around the custodian of the titans
  • and Dethroned an undead king

/breathes

So…  Yeah. Safe to say we’ve done a lot right? but if you look at it it’s been big bads right? So why shouldn’t we feel a little powerful right?

We’ve all had those moments too, where after a boss goes down or a particularly hard fight is won where you want to stand up and thrust your fists in the air and yell in victory. I know it’s just a game, but you can’t help but feel accomplished sometimes. For me it’s those moments of the harrying first kill. My guild’s first Blood Queen (25) kill, there were only two people left standing. Me and the feral druid stood over her corpse amid a sea of raider bodies. It may sound weird but in that moment I felt really good at the kill, being so close to that wipe and trying EVERY trick I had to stay alive / res / keep someone up long enough for the DoTs to tick was heart pounding, and that kill is among the ones I savor the most. I count that as one of my heroic moments in the game, where I felt that this could see this as a scene from a movie or book and wanting to throw my hands up victorious in the air and scream my defiance at this villain that had stood in our way threatening death, and nearly delivering it in full.

In every story I’ve ever read as the main character got more powerful, so did his enemies. We are about to go up against the corrupted aspect of earth. EARTH. That little thing all of Azeroth is comprised of. Safe to assume he’s going to be something of a jerk right? So with all the class changes happening I think it’s in good form that we are starting to feel well…. uber. It fits with the progression of the game.

Also consider that encounters are changing. The way we handle fights now is for the most part pretty linear. Don’t stand in fire, don’t stand in front of the boss, let the tank get aggro etc etc. Even the current mechanics can be boiled down to simplistic measures in many cases. In Cataclysm however the dynamics of each role are changing. The mechanics of each class are changing and this is going to allow developers to make more interesting encounters.

Me, I’m looking forward to Cataclsym and all the changes. I’m looking forward to having to approach different encounters differently. I look forward to feeling like yes I am powerful, but still have a damn good challenge ahead of me. I’m looking for more spells, more encounter mechanics, harder mana regen. I’m looking forward to feeling like the team I belong to earned EVERY kill with sweat blood and perseverance. I don’t think we’re overpowered, I just think we scale with content!

So how about you? How do you feel about the changes coming? Do you think they are over powered? Do you have a heroic moment to share? A well earned kill?

That’s it for today folks, until next time, Happy Healing!

 

Shaman Changes and Priest Preview Thoughts

I am still shell shocked over some of these amazing Shaman changes. I have an Elemental Shaman myself which I like to play on. Terrible at it, but it’s fun all the same. As I’m big into healing, I’m keeping a really close eye on the different healing adjustments and features being added. There’s this thing I have about thinking in the future and visualizing what things will be like.

If you haven’t looked at Zorash’s analysis on Healing Council or Lodur’s assessment on WoW.com, do check them out as well.

Healing rain: At first glance, it looks like an extremely spiffy AoE healing spell. Click the spell, select an area, and watch it rain. The amount healed diminishes based on the number of targets within the area. It doesn’t appear to be a channeled spell. It’s more a heal over time effect. Does that mean it’s a fire-and-forget type spell? You get 2 seconds to cast it in any area within 30 yards. It last 10 seconds but it can be brought up again after. I suppose this means melee can afford to get drilled by Cleave or Whirlwind again. It’d also be pretty cool to have multiple Shamans in the raid casting Healing Rain in the same area. Makes me wonder if the effect is additive if the same place is targeted.

Spiritwalker’s Grace: On the fence on this one. I know caster Shamans are like turrets: They stay still in order to blast targets (hostile or friendly). 10 seconds where Shamans can move and cast without any interrupt penalties is a good thing. 2 minutes as a cooldown seems like a long time. I’d say maybe somewhere in the 60 second to 90 second range but I suppose that’s a question easily answered when we have an idea of what encounters will be like. The talent is supposed to allow Shamans a bit more leeway during movement heavy fights, not make it super easy, right?

The Priest changes are coming soon. I don’t think I’ll be around in the hour when they go up though.I hope they bring in Power Word: Barrier. I remember the devs saying they wanted to include something like that in the game but they couldn’t pull it off at the time. I was envisioning it as something similar to the Death Knight Anti Magic Zone (the bubble on the ground) but for all types of damage or something. I can see it being a talent in Discipline (since they’re removing all the stat increasing type talents anyway) or it being a max level spell.

With the announced Dispel changes, I’m also curious as to whether or not Mass Dispel will stay in the game. I can see them making the case to remove it to make the whole dispel mechanic mean something. On the other hand, it means we can’t strip Ice Blocks or Divine Shield.

Anyway, changes should be up in a few hours. For now, I have to go downtown. Maybe I’ll bring my Macbook and just chill in the library and wi-fi it up.

The thought process of Lodur

Recently a comment on of my latest posts over at wow.com brought into question a bit of my integrity. Normally I do my best to ignore the bad comments but this one stuck with me a little bit. My last piece was talking about restoration shaman and haste. People seem to be under the impression that I didn’t like haste and was jumping on the band wagon to appease readers. Well as I’m certain most of you know I’m not really into the whole appeasement thing. It was questioned my “flopping” in stat priority, so I figured I’d take a few minutes and explain a little bit more how I view things like stats, spec and strategies.

First I don’t think there is a wrong way to do it. Not saying if you’re a healer and go afk because your HoTs are still active is ok, but rather everyone has their own style of game play. Some people love to tank heal, other people love to raid heal some float between these roles. Others still like the idea of being pure utility, not caring about topping the charts but rather lessening the burden of their fellow raid healers. The thing is all of this is valid, each is a unique way to play the game. We each play the game to have fun right? An easy way to do that is to find something you enjoy doing and making it yours.

I’ve seen healers stack Int above all else (recently) and still do fantastic jobs. I’ve seen players with more MP5 than I think even they knew what to do with but they still did fine. I saw a healer with SP coming out of every pore. I’ve seen healers and players doing all sorts of wacky things that work for them. But that’s the point it works for them. I acknowledge the fact that sometimes there are things more optimal to a situation, better ways of doing things based on the encounter alone. I accept that and I am not above admitting sometimes certain things are better than others in those situations. I like telling people different ways of doing things because it sparks creativity and offers an alternative way to do things that someone might not have thought about before. I like it even better when someone shows me something I hadn’t thought of before and I can say that I learned something from it.

So, there I am, in the middle. I try to see everything from the point of view of “how would this work?” rather than “oh that is just out right wrong! When it comes to things like stat priority my firm belief is that it will always be custom tailored to the role you choose and you as a player.

I mean we play in a game with a rather large population of players right? Eventually we’re going to run across something that might not be how we’re used to doing things but somehow works. Me I’d rather keep an open mind and take a look at it and try to understand how it works. I’d rather understand it rather than just dismiss it out of hand. Who knows I might learn something from one of those wacky situations. I know there’s been a few boss fights I heard of some strange way of doing it that worked, as well as the fact my guild routinely does things in a very odd fashion, but it works for us.

So what about you? In your travels have you encountered anything cool or odd that you didn’t expect to see but worked? Melee hunter? holy pally dps? Maybe some odd stat stacking?

That’s it for today, until next time Happy Healing!