Matt’s Three Stars: Week Ending November 2, and some reader responses

Welfare Epics and Loot Envy: I saw

WoW Web Stats: Start here first. It’s a guide from Kirk regarding a tool that I have preached for a long time. I would argue it is better then any in game damage meter. Use it for your post raid analysis to help determine what went wrong. Once you’ve finished looking at that, refer to his post on using it for healing in raids. There isn’t much more for me to say as the rest has already been covered by the guy. Second star!

A blog post a day: The challenge has been issued. The battle lines have been drawn. A friend of mine from school informed me that November is National Novel Writing Month. Stephi has twisted the concept slightly and made it her goal to pump out 50000 words by the end of the month at a rate of ~1700 words per day. If I were not in school nor had other things to attend to (blogging, demon fragging, etc) I would gladly embrace this challenge. But as such, there is no way I can maintain that kind of a pace without something else in my life giving way. Next year, I will entertain the idea of participating in the novel writing month itself. The third star as well as good luck goes to Stephi!

I took two straight days off both on Friday and Saturday. Why? Because I’ve been busy chasing the dream of priests everywhere: to beat the living snot out of anything unholy. My Evoker is now level 19. I can’t imagine what life would be like had I rolled a different class. But my blog would definitely not be the way it is now.

I received a comment and an email that I wanted to respond to because it merited addressing on the main page.

Maladorous writes:

After reading this it seems your a priest that likes MP5. With 2.3 coming out and priest talent Meditation getting such a big boost what are you thoughts about spirit regeneration? Also the set bonus from the primal moon cloth set would put you at about 35% Regen while in the FSR. I think this is great and will put your Regen way up.

I drop my spell down as i get more +healing so that saves mana also so i get the +18 gems.

For the most part, I’ve refrained from commenting too much about 2.3 because what changes are can easily be reversed the next day rendering past thoughts on them irrelevant. I still think it’s too early to say. Spirit is definitely getting a huge boost. I’ll confess I don’t know the mathematics or the formulas behind it quite yet. Remember, as a Priest, we need to think situationally. It isn’t often that we are inactive for sessions longer than five seconds. If we are, then either we’re not doing our job or we have one hell of a tank. It’s also important to think long term and what it is you’ll be doing. In raid encounters, you NEED that mana per five. It’s a simple concept. Spells need mana. No mana means no heals which means the tank dies which means its game over. It’s not the size of the tank, it’s how fast the gas gets pumped into it. I didn’t spec Spirit of Redemption in my build (simply because I felt those seconds could best be used for running back into the instance). With the upcoming changes, I’ll need to take a closer look.

Bottom line: Nothing has changed. I still value MP5. Expect that to change as soon as more tests are done by my colleagues in that area. If there is empirical proof that Spirit is better then MP5, then I’ll make the necessary announcements.

Until then, keep hoarding Nightseyes. But if there’s cheap healing/spirit gems on your server, consider possibly investing in several and storing them in the bank. At worst, you can resell them back on the AH as their uncut selves. At best, you no longer need to worry about gems for a long time because you just committed grand theft jewelery on the AH. If you look up Talasite on WoW Econ and plot it for a 90-day chart, you’ll notice a spike in the price. I think that coincided with the time that patch 2.2 went live and Talasite was another option for arena players. Expect the price of Star of Elune to increase slightly. We may begin to see Purified Shadow Pearls in frequency as well. Guess those Naga’s have a use after all.

The above question is a great segue (did I spell that right?) into another question from another reader this time via email:

I’m a bit confused as to which is more important, my mana pool or my +healing. My guild (a social guild more than anything else) has just started raiding Kara, so we’re all barely geared enough for it. I have 1066 +healing and a mana pool of 9521. After looking at your gear list, I opted for Essence Focuser and the Nethering Spiritualist offhand, and am debating getting a +30 Int chant or Major healing on the mace. Some healer that’s supposed to be The Shit told an officer in my guild that my mana pool isn’t up to par, so that constructive (*cough*) criticism in mind, I’m hesitant about using the mace instead of Epoch Mender, since the Mender gives me +35 Int, I believe.

Your healing is a little low, but it meets the requirements. Your mana pool on the other hand is excellent. But there is one important question that you need to ask: How is my mana regeneration? Like I said in the previous post, it’s not the size of the mana pool that matters but how you use it. Encounters depend on your ability to heal. Your healability depends on how fast you get your mana. Sooner or later, cooldowns will catch up to you. Your Druid’s innervate will be burned. Your potions blown. Your Shaman’s Mana Tide deployed. Every trinket you have, used. At present, your MP5 is very low. I think that needs to be increased substantially (to at least 100+ while casting spells). Consider the 6 MP5 to chest, the application of the shoulder enchant, and the application of the head enchant. If you need to trade mana pool for mana regen, do it. Having 9.5k mana is a nice buffer in the opening stages, but you’ll burn out by the time you get down to 50% on Attumen. Remember to downrank your heals some to help alleviate the pressure.

I would also apply 81 healing to the mace. BUT, wait for a while first. The mats are expensive and you’ll want to use it on a weapon that will see action for a long time. See if you can farm the reputation for the Shatar and pick up the Gavel of Pure Light. Failing that, you can always roll the dice and attempt to pick up the Shard of the Virtuous from Maiden.

Good luck!

Remember, I’m only an email away. You can find it on the left pane of my blog (unlinked to scare off those pesky spam bots). Please, feel free to ask. If I can’t help you, I’ll direct you to someone who can.

One more topic of note for sunday. GMW’s post about speaking WoW in real life? That actually happened to me the other day. I was at school when one of my friend’s came up to me and asked what I had on the agenda for the next day:

Girl: Hows tomorrow look?
Me: Not much. No class until 230. Midterms are over. Papers are next week. Oh wait, I have a quest to do tomorrow.
Girl: *blink*
Me: What? Oh! Did I say quest? I mean quiz!
Girl: *sigh*

Ho hum.

The Ill-fated Group 2

Ah the Group 2 problem. What a sad and illustrious history it has. It generally consisting of B-List raiders who do not appear to be as active or as skilled as Group 1 (yet). Back in the day (when Kara was THEE instance to run), Group 2 was like the middle sibling in the Guild. They would always be overshadowed by the elder group. Every week, Group 1 would continue to link their swag in Guild chat. Eventually, it comes to a point where Group 2 (or the reject group) feels demoralized without the desire to raid any more because they feel they aren’t “good enough”.

Would it be accurate to say that the above experience happens to all Guilds? No. But I suspect that it happens to most casual raiding Guilds (the hardcore raiding Guilds don’t have such a problem since they advance through Kara at roughly the same pace).

From what I’ve seen in the past, Group 1 consisted of the most keenest raiders who shot to 70 within a week or two, spent another week gearing up their characters, and then straight dove into Kara while the rest of the Guild lagged behind a littl bit because they were unable to keep up with that pace.

How do I deal with it?

As a Guild leader, you have several options. At this stage of a Guild, Karazhan is now on farm. But the problem with Group 2 needs to be isolated. It could range from insufficient gear, bad players, bad raid leader, etc. Personally, I think the main problem is that the Group sets their expectations way too high and consequently feels bad when they fail to meet them. You need to reassure them that your Group 1 did go through the same problems. They went through the very same frustrations as Group 2 has done.

Shuffle Players

Take a few core players from Group 1 and insert them and see if there is a marked improvement. Maybe the tank isn’t able to sustain that kind of damage. Maybe your healer isn’t capable of healing said damage. Maybe the DPS isn’t delivering. Ideally, instead of one overpowered group and one underpowered group, you’ll now have two equally powered groups with roughly the same skill and power set. Obviously, you can’t expect Prince or Nightbane shutouts immediately. It’ll still take some time. Lower Karazhan needs to be farmed sufficiently before Upper Karazhan be negotiated with (I consider lower Kara as every boss up to and including Chess except for Nightbane, Netherspite, and Illhoof).

Problem with that then is that the Group 1 players will feel a little pressure and frustration. All the hard bosses that they have farmed with ease now present a significant challenge. Zero-day Kara runs are no longer a possibility (Runs that are done in under a day I term as zero-day since it usually requires zero effort). It requires a lot of patience on the part of everyone. If all the players just grind through it and stick with it, then crosshair on Gruul will come next.

Large announcement coming later in the evening… stay tuned

Selling instances, and GH3

Its 9 in the morning and I’m sitting at school and what do I see? Someone dressed as Borat walked right by me holding a mini flag. I think I need to get me some coffee.

Oh, there goes a power ranger.

I wonder if I’ll see any WoW themed characters today at school.

Anyway, on to today’s piece.

I think what we’re about to see is a trend towards selling instances to higher progressed Guilds. Carnage has begun such a practice.

Allow me to explain.

Carnage has cleared out 5/6 SSC and 3/4 TK. It’s only going to be a matter of time before we take down Vashj and Kael. Our last raiding day in the week is on Sunday. If we don’t get Vashj down, that still leaves a Monday free for other Guilds to come and take Vashj. There are a number of high end Guilds DOING Mt. Hyjal and Black Temple. Those two instances require attunement via killing Vashj and Kael. Since Carnage isn’t in position to kill them yet, we may as well allow other Guilds to take over the instance since they can’t be bothered to clear it out themselves. But as with every business deal, there is always conditions:

Holy crap, Optimus Prime just walked by.

  • The Guild must take one of our members in
    • Said members will be handpicked by Officers to fulfill a variety of roles (Healing, DPS, tanking, kiting, etc.)
  • Of the loot that drops, at least ONE piece must go to our players
    • That member will be docked DKP accordingly

Personally I think that’s a fair deal to make. This guarantees that our Guildies continue to get gear and learn the fight in a manner suited to their individual roles (while having to pay DKP accordingly). Likewise, the OP Guild that comes in can get any stragglers attuned without having to waste a raid night in SSC clearing out trash and bosses and focusing purely on the boss that matters: Vashj herself.

I’ve counted at least 15 witches so far. There goes a girl dressed as that lady matron from Adams Family.

Guitar Hero 3: Legends of Rock

I walked into EB Games (Gamestop for the rest of you) with the intent of purchasing Guitar Hero 3. To my horror, I was informed they were sold out. Luckily, there was a Walmart but 60 ft away. Strolled in there empty handed, walked out with Guitar Hero. After yesterday night’s raid, I rushed out to my Wii and started jamming away. What an AWESOME GAME (“Schooooool’s out… for… summer”)!

Borat did another lap around the school. Good grief.

Any other Guitar Heroes out there? Help me out here! When’s the best time for me to use my Star Power?

After class, I’m going to go pick me up a copy of Hellgate: London. With Guitar Hero in one hand, and Hellgate in the other, my WoW Burnout countermeasures are in full force.

Hmm, a girl dressed as a cat. Cute. Sadly, no Night Elves yet. WILL I EVER SEE A NIGHT ELF IRL?!

My First Date with Vashj

As with most of my past dates, it didn’t turn out so well =(.

It all started after we cleared out the keep. We slept through the Voidreaver job and took him down without breaking a sweat. Solarian took a bit more effort but she was down after the fourth try. People still weren’t realizing that they had received the explosion debuffs even with people screaming at them to move. Therefore, the third attempt we took a page from operant conditioning and punished people with DKP removal if they didn’t move. It generated immediate results. She went down thereafter.

There were another three hours to kill in the sunday evening. Instead of going after Mag, we took a jaunt towards SSC and gave the Lady herself a few tries. The DPS’ing down to 70% was not a problem. Phase 2 is a whole new story. She put up this shield around her which can only be removed when an item called a Tainted Core is placed in one of four shield generators. But all four generators need to be deactivated before her shield goes down. Tainted Cores drop randomly from spawning Tainted Elementals (Theres a Tainted and an Enchanted Elemental). Not only that, when you pick up a Core, you cannot run with it. It’s a giant game of European Handball which involves players passing from one another until it reaches a person within range of a shield generator who can then deactivate it.

Now how’s that for a PvP sport?

Unfortunately I had to leave part way through the encounter. I had family over for dinner and I could no longer stretch the playing limit.

Anyways, keep an eye here during the next few days…

How To: Properly Pickup Raid

I just had the pleasure of finishing a pickup raid with Fallen Heroes (Locks and Mages are in need for them by the way) in Karazhan. I was one of several pickup players that needed for their semi-Guild run. Several minor events happened throughout the evening that I wanted to share with everyone and I think it’s good practice for these general rules to be observed. We’re now in a stage of WoW where it’s possible for Karazhan pickup raids and Gruul’s Lair raids to be formed with ease. Many higher tier Guilds no longer have these instances on their raid rotation and new members tend to be forced to gear up via their own means. Sometimes, this means joining various Guild runs that need 1 or 2 spots filled because they don’t have enough players around.

1: Determine loot rules: I think this should always be the first step before you step in on a run. Figure out if it’s a free roll. In most cases, some Guilds want to gear up specific players which sets certain pieces of loot off limits. A typical example would be an item like a King’s Defender being reserved for the MT. Today I had some random scrub Paladin who joined the raid. We weren’t able take down Shade due to a plethora of reasons (I’ll explain in a second) so we opted to skip right to Chess. He asked if he could roll on the Defender as well as other pieces that he could wear after he zoned in. He was flatly denied and tried to argue for option to roll. This is a case of asking for too much, I think. Chess is free loot. He could’ve had a shot at the Healing Shield that might’ve dropped. But after much private harassment to the raid leader, he said enough, was removed. It’s impolite to accuse someone of being a bad leader in WoW and not knowing how to do encounters when that player is completely epic’d out and the arguing player’s dressed in blues.

But regardless, my point is that loot rules should be firmly established to players who are attending even if they’re in the Guild or if they’re not.

2: Watch Threat: There was no Paladin around for Salvation buffs. The raid had to pay extra careful attention to the amount of DPS they were doing. It’s not difficult to ease off the trigger for a few seconds as the Tanks are doing their thing. Some people are just trigger happy for no reason. What happens next? They die. Most players would learn. But not all of them. When we first zoned in and began to work our way towards Opera, there were the skeleton pulls that flank that corridor leading to the stage. The first thing I barked out was that there was no Paladin, which means no threat reduction so pay attention to your aggro. Sure enough, a Shadow Priest pulls aggro and gets nuked. A Hunter pulls aggro and gets nuked (FD was on cooldown). After we clean up and res, we move on to the next bunch. I reiterated the fact that we had no Paladin. I made a mental wager that the same Shadow Priest would pull aggro again. Sure enough, he died yet again. This time I caved in and dropped Tranquil Air Totem instead of Grace.

In a case like this, it would be made even more embarrassing if you as the outside player were to make such sloppy mistakes. Since the Guild doesn’t know you and the kind of player you are, there’s going to be an automatic assumption that you have no idea what you’re doing. If you DO know what you’re doing, then you’re just an idiot. Remember that you are a guest and that you want to make a fairly good impression to the people you are running with the side outcome of running with them again in the future. Even if it was the worst run ever and the Guild isn’t capable of doing, you never know when you could use their services. Maybe a player in that Guild has a super rare enchant or crafting recipe that you can use. Chances are, they’ll remember you as a stand out player and they just might waive their nether fee.

3: Do Your Job: Come on, don’t insult our intelligence. Just because a raid isn’t able to completely outright destroy a boss does not mean they’re not aware of what’s going. With today’s tools, breaking down and analyzing raids has never been more easier. Leaders can determine what went wrong, why, and whose fault it was.

Take the following example from Shade. I’m sure you’re aware that it’s a spell interrupt fight. Our raid makeup consisted of 2 Warriors (pummels), 1 Rogue (kick), 1 Mage (counterspell), and 1 Resto Shaman (me and my rank 1 earthshock goodness). I daresay that’s plenty of spell interrupts to go around. Some players were tasked to certain schools, other players were told to FFA it to avoid cooldown issues and the like. Unfortunately, we could not kill Shade. But I think I know why:

Our mage did absolutely nothing. At least no spellcasters got within range of Shade for HIM to counterspell us.

4: Leave for the Right Reasons: Sometimes certain raids will carry on fairly late. It’s understandable that some players need to step out because of it. Maybe they have to work the next day, or they’re students like myself who are cursed with 9 AM classes. Here’s a BAD reason to leave:

“I died 9 times. I’m tired of wiping. Bye.”

Sorry, but you can’t expect loot handed to you on a platter. No one in this game owes you anything. If you can’t handle dying 20 times a night, then you’re obviously not ready for raiding. A simple test like Karazhan helps determines those that aren’t ready for raiding and those who will flourish. If you’re one of those players who have float from Guild to Guild wondering why, perhaps you should take a step back and examine yourself. I do not expect the Shadow Priest to remain in the Guild for much longer with an attitude like that.

Oddly enough, the Shadow Priest bolted after the 2nd attempt on Shade just as we were in the process of skipping over him and moving straight to the Chess event. We were able to flawlessly execute the dreaded “Battle Ressing Druid and Hellfiring Warlock” combination to bypass all of those mobs. Our Holy Priest received his Headdress and I think the Rogue got that neckpiece which had a lot of stats on it.

Follow the above steps, and you will have an enjoyable time with the game no matter who you play with.

[Special thanks to Adino for his assistance in compiling this column.]