Filling the Void Until Ulduar

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Sorry for the long silence there, but Real Life has a way of rearing it’s head when you least expect it.

We’ve been hearing a lot about the content that’s coming. Class changes, Raid bosses, Loot and set bonuses, but there is still a current game we are paying to play going on.

Some guilds have stopped going, feeling they’ve already beaten the content and have their main core of raiders geared, they are taking a break. Some people are leveling alts up getting ready to have another viable toon ready to go. Other people are farming rare mounts, like the Zul’Gurub Tiger Mount, or Baron Rivendare’s Charger. Another group of people are preparing for the new content by stockpiling consumables, farming gold, or even working on achievements. My guild has been casually working on achievements, trying to see how many we can get done without pushing the entire raid to the brink of insanity to get them.  (The picture above is an old one now, but I love it, it’s my favorite achievement, you’ll have to forgive me) Something that I think my guild might pick up after last night’s shenanigans is trying boss encounters in different ways.

Last night we had 7 raiders M.I.A. for various reasons. We knew about them in advance so it wasn’t horrible since we have a lot of veterans and friends and family in the guild we can bug every now and then to come along with us, get them gear and to have some fun. Last night was interesting for us in the way of composition. First of all we only had 5 healers, which is less then we normally run with.  While not horrible it just meant more mana was going to be spent and more time was going to be spent inside the 5 second rule. These 5 consisted of two Restoration Shamans, Two Restoration Druids and a Holy Pally. Yeah it was a pretty sweet 5 healers to have.

Secondly and probably the most  fun part was, we only had 1 priest. This was going to make Razuvious fun, since we only had one Mind Control to use. Rather then be daunted we decided to utilize the 3 hunters we had just sitting around shooting things. We had the hunters stand in a triangle around the center ring for Raz, our priest MC’d one student and tanked until it was time to let go of the MC. At this point one hunter distracting shot Razuvious. That hunter then cast Feign Death right before Razuvious got to him and another hunter distracting shot repeating the process. Essentially making Raz run around in a triangle until our priest could pick up the MC again and start tanking. Now, hunters died and tanks had to taunt and kite Razuvious as well, but I have to say that was some of the most fun I’ve had in a long time in Naxxramas. There is something gratifying seeing a boss that can one shot you running around like a fool while you hear the Benny Hill Theme playing in your head. This seemed to have gone over really well with the guild and a lot of people thought it was great fun and had a good laugh.

I think next we’re going to do one sided Gothik the Harvester =D

How are you guys spending the time before Ulduar?

Being the Shaman Behind the Meat Shield

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Back on the 13th, Mera asked a question that I felt deserved a post to fully answer it.

“Can shamans make good MT or OT healers, as in to the same standard of other healing classes?”

I provided a short answer of yes on the 13th, but I’m going to try to flesh it out a bit more here.

Shaman have been given a lot of tools when Patch 3.0 was brought live. These tools allow us to be competitive with other healers in single target healing. Really we can break this down into a few sections – Spec (talents), Glyphs and Strategy.

Spec/Talents:

There are three very popular specs out there right now:

  • 0/16/55 This has been referred to as the cookie cutter spec.
  • 0/14/57 This spec. This spec moves points out of Elemental weapons to buff ancestral healing.
  • 0/14/57 A build which takes a few points out of Thundering Strikes in order to have a maxed Healing Way and Ancestral Healing while forsaking Improved Water Shield.

Each has different strengths they bring to the healing fight so to speak so lets take a quick peak at some of the choice talents.

Let’s take a look at the talents we pick up in enhancement first.

Thundering Strikes: This talent is five points of wonderful. It boosts your crit by a solid 5%. This is great because when you are on a Tank there can often times be spikes in damage. Having a higher crit ensures a better chance of being able to top off the tank with one healing wave instead of two or three.

Improved Shields:  This talent increases the bang for the buck you get out of your Earth Shield. That 15% counts for a lot in the long run, and your tank will thank you for picking it up.

Elemental Weapons: More spell power is always good.  This gives you an additional 45 spell power, no reason not to take it.

Now, those are very straight forward. One can argue the same about the next set but I’ll highlight the talents in the restoration tree that, in my opinion are great main tank healer abilities, or have been updated recently and can fill that role.

Healing Way: I’ll start with Healing Way, which is second only to Earth Shield in my book when one thinks of Shaman healing a tank.  This talent recently underwent a change that make it a very useful talent once again. The full affect of the talent is applied when you use the spell once. This means that you no longer have to spam the ability 3 times to get it rolling. Front loading the effect means that you can toss a Healing Wave on the tank, and then burn another 15 seconds worth of spells and Global Cool Downs until the ability expires. Tossing another healing wave on the tank will immediately receive an 18% boost and keeping this in mind it’s very very easy to net 20k crit heals and higher. I personally feel this is a must for shaman doing tank healing.

Earth Shield / Improved Earth Shield: These are pretty self explanatory. Earth Shield is a bread and butter talent. For as long as we’ve had it, we’ve been using it and rightly so. You toss this up on the main tank and it can help to create a very nice reactive buffer for health loss. This talent also underwent a fix recently. Previously the chance for the shield to crit heal was based on the person you put it on. Meaning a fire mage was more likely to get crit heals then a prot warrior. They’ve fixed it now so that it has a chance to crit based on your crit at the time of casting. Looking at your talents you have 14% built in before gear and INT are calculated. This just helps improve something that was already golden.

Ancestral Awakening: A lot of people don’t like this talent, but I personally love it. Taking a look at it, Ancestral Awakening really fits well with a main tank shaman healer. It procs off of Lesser Healing Wave, Healing Wave and Riptide. If you are on a tank, you’re going to be using a lot more Healing Wave then you usually do, and as a result this will proc more often. It heals for 30% of the amount healed. Lets say it procs off of a nice Healing Wave crit for 20,000 hp. The talent (like beacon of light) only spreads around the part that’s effective healing. Lets say 10,000hp of that heal is actually healing. That’s still a 3k heal that lands on someone who needs it.

Tidal Force: Again, pretty self explanatory. Having something that boosts your crit for Healing Wave is always a good thing

Tidal Waves: This talent is also very nice. It procs off Chain Heal and Riptide. We can assume that you’ll be using Riptide pretty liberally as it’s an instant cast hot with a flash heal at the front (so yes you should be using it if you’re not), and so this should be up all the time. It reduces the casting time of your Healing Wave spells by 30%. That extra little bit of haste helps to deliver your big heal faster.

Glyphs:

For Glyphs it might be a bit hard to choose for tank healing duty but we do have some good ones to choose from.

  • Glyph of Water Mastery: More mana! I hope I never hear anyone complain about more mana =D
  • Glyph of Mana Tide Totem: Again more mana, in this case taking full advantage of all the INT you have.
  • Glyph of Healing Wave: This takes advantage of your Healing Wave casts by returning 20% of the effective healing done, ignoring overheal amounts. Great glyph for AoE bosses and fights where you might not be able to heal yourself.
  • Glyph of Lesser Healing Wave: Less mana to cast, and faster then it’s big brother, this glyph lets LHW strike an Earth Shielded target for a respectable amount on par with non crit Healing Waves.
  • Glyph of Earthliving: This helps make sure you have a HoT up as much as possible. 5% more Earthliving procs can help cushion your healing a bit.
  • Glyph of Chain Heal: Even though you’re going to be casting more heals then Chain Heal, it still remains our most efficient heal. Casting it in between Healing Waves can help keep Tidal Waves up, and if you happen to catch any low melee in the process, so much the better.

Pick glyphs that help fill in gaps in what you need. If you need more mana, two glyphs will go along way to help that. If you find yourself taking damage and not being able to peel away from the tank, there is a glyph that help you keep standing long into the fight. Now these are just the Resto ones, I’ve heard people using ones to finagle more crit and such.  Take a look Here and find ones that work for you.

Strategy

Lets face it, loling around and chain healing a raid isn’t rocket science. Using our tools to their full potential while raid healing take much more finesse. Switching gears from Raid Healing to Tank Healing takes a different mindset. First thing to remember is Resto Shaman don’t really have any preventative measures to help mitigate incoming damage beyond Stoneskin Totem and Strength of Earth Totem to add armor or STR/AGI for mitigation. Our healing is all reactive aside from maybe our two HoTs, and even then we only have full control over one of them. Earth Shield requires the person you put it on to be hit before it goes off. As a result we spend a lot of time overhealing when we’re on a tank in an attempt to keep them topped off. With the amounts of mana regen we usually have, it’s not hard to keep the spells constantly streaming while keeping up on mana. You will also make full use of all your healing spells as a tank healer. Be adaptive to the situation and be ready to move with your tank. With raid healing it’s easy to sit put and plug away but a lot of times with the tank you’ll have to move with them to keep them in healing range or line of sight.

Conclusion

With all this in mind my answer to the question is Yes, I feel that shaman are more then capable Tank Healers, on par with other classes. We have all the tools necessary to fill both roles of the Raid Healer and Tank Healer effectively. There may be fights were a certain type of healer is better for the job (like a Discipline Priest healing the Sartharion Tank on Sarth 3D) but that doesn’t mean it’s the case every time. We can keep up with the Priests, Paladins and Druids in single target healing just fine.

Image courtesy of www.plan59.com

Resto Shaman: Best in Slot

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Lodur here again, this time I’d like to talk a bit about the Restoration Shaman’s Best in Slot items. Syd’s post from the other day got me thinking that it would be good to toss this up for everyone to peruse. For those of you who don’t visit Plusheal often or at all there was a great thread and discussion over there in the shaman section based on the Best in Slot premise. I’d like to thank BeefyBuffalo for starting a great thread there, as well as all the theory crafters who contribute there regularly. This loot selection will most certainly change once Ulduar comes out but this is my best shot at putting it together for the available content. This list also in many places gives alternatives for preference gearing (crit or haste).

Head:

[Valorous Earthshatter Headpiece] (Kel’thuzad-25)

This offers a great set of of stats for us high INT and a good amount of MP5 and Spell Power. It also features Haste over crit as well as having two sockets for gemming.

[Helm of Pilgrimage] (Heigan -25)

This helm has slightly more MP5 then the Earthshatter as well as slightly higher Spell Power, but at the cost of both sockets. In place of haste it features a good chunk of Crit (almost 2%)

Comparable to the two is [Helm of Unleased Energy] (Gothik-25)

Neck:

[Life-Binder’s Locket](Malygos key quest) or  [Chains of Adoration] (several boss in Naxx-25)

The Life Binder’s is a better overall piece but you’ll probably see chains before the locket.

Shoulders:

[Valorous Earthshatter Spaulders](Loatheb-25 or 60x Emblems of Valor) or [Council Chamber Epaulets] (Sartharion-25)

Again it’s a crit vs haste itemization here. I put Valorous higher on the list for two reasons. You can get it for badges which makes it easy to obtain and it puts you closer to the full set bonuses.

Back:

[Pennant Cloak](Sartharion-25), or [Cloak of the Dying](Kel’thudzad-10)

For this I personally prefer the Pennant cloak. Good stats and it has both crit and haste. I know it doesn’t have MP5 but it does have a socket which is very nice.

Chest:

[Tunic of the Artifact Guardian](Malygos-25) or [Valorous Earthshatter Tunic](Four Horsemen-25)

Again the Earthshatter tunic is nice if you’re still working towards your 2 piece or 4 piece bonuses but my honest suggestion would be go after the other slots (legs, gloves, shoulders and helm) and try to grab yourself the Artifact Guardian chest. It’s an awesome chest piece with a goodly amount of crit and a nice chunk of spell power. You lose a socket compared to Valorous but what you gain from this chest piece is just too good to pass up in my opinion.

Wrist:

[Bindings of the Decrepit](Heigan-25) or [Cuffs of the Shadow Ascendant](60 x Emblem of Valor) Identical

Pretty straightforward here, same item, two different ways to get it. Simply best bracers you can get.

Hands:

[Winter Spectacle Gloves](Malygos-25) or [Bountiful Gauntlets](Sartharion-25) or [Valorous Earthshatter Handguards] (Sartharion-25)

These are all good options each has great stats and looks pretty slick too. My personal suggestion again though is if you don’t have your set bonuses or are working towards the 4 piece, go for the Valorous

Waist:

[Sash of the Parlor](cloth from Anub’rekhan-25) or [Girdle of the Gambit](Patchwork-25)

While the cloth belt is viable, I personally prefer the Girdle of the Gambit. Toss a belt buckle on it and march that thing around!

Legs:

[Valorous Earthshatter Legguards] (Thaddius-25) or [Legguards of the Undisdurbed] (Noth-25)

Again both are good, but I personally prefer the Valorous leggings.

Feet:

[Sabatons of Firmament](Sartharion) or [Atonement Greaves](Faerlina -25)

Here I prefer the Atonement Greaves. Slightly better stats and a good dose of haste with a bit more MP5. Again though this selection boils down to preference of Crit or Haste.

Finger:

[Signet of Manifested Pain](Kel’thuzad-25) or [Seized Beauty](Faerlina-25) or [Ring of Decaying Beauty] (Sapphiron-25) or [Wyrmrest Band] (Sartharion-25)

This again is largely a matter of choice, these are just the best options available. Personally I prefer a combination of Decaying Beauty and Wyrmrest Band.

Main Hand:

[Torch of Holy Fire] (Kel’thudzad-25) or [Hammer of the Astral Plane](Kel’thudzad-10) or [Wraith Strike](Maexxna-25)

Yeap that’s right, a spell power fist weapon! It’s really a great 1 hander well worth picking up if you see it drop. Baring the fist weapon dropping, holding out for Kel’s Torch isn’t a bad idea. It gives us a ton of stats we love and well… it looks pretty cool too!.

Off-hand:

[Voice of Reason](Kel’thudzad-25) or [Shield of Assimilation] (Anub’rikhan-25)

My preference here is for the Shield of Assimilation. To me the MP5 on it makes it a bit more enticing for a Resto Sham.

Relic:

[Totem of Forest Growth](15 Emblem of Heroism) or [Totem of the Bay] (30 Venture Coins- Grizzly Hills)

Not a lot of choices at 80, but I think Forest Growth should be the first badge item you buy. It’s a cheap and effective item that will carry you well throughout current content.

Trinkets:

[Illustration of the Dragon Soul] (Sartharion-25) or [Je’Tze’s Bell] (BoE World Drop) or [Soul of the Dead] (Sapphiron-25) or [Mercurial Alchemist Stone] (Crafted) or [Living Ice Crystals] (Malygos-25)

These represent the crème de le crème of trinkets for us in my opinion. Personally I favor The Bell combined with Crystals. The MP5 Combined with another instant heal makes it a beefed up [Vial of the Sunwell] !

Set Bonuses:

Your Tier 7 bonuses for both 2 piece and 4 piece are extremely nice. 2 Piece nets you Water Shield Boost: your Water Shield is 10% stronger. This means that your passive MP5 from water shield, as well as your mana returned per charge consumed is increased. Lets face it, more mana is never a bad thing right? 4 piece allows for Spirit Link Chain Heal which means the healing done by your Chain Heal and Healing Wave is increased by 5%. That’s most definitely a good thing. I mean, when was more healing ever bad? More mana + more healing output = great set bonus.


Final Thoughts:

Keep in mind that your T7 gear is the equivalent of T4 back in Burning Crusade, so if you don’t get everything on your list don’t panic. There will be upgrades coming in the next content patch besides tier loot, of that I am certain. Also remember these represent my opinions, feel free to create your own wish lists or checklist of items you are looking for.

If you have something on your wish list that you want to share, please feel free!

Till next time, Happy Healing.

~Lodur

Image courtesy of dallasvintageshop.com

Resto Shaman: INT vs MP5

This is a guest post by Chloebelle, a Resto Shaman helping you decide between MP5 or Int as the stat to aim for

There is something that feels really dirty when you start stacking intellect. Like that’s what you would do if you knew nothing but what was on the WoW Tool Tips.

For so long MP5 was vital to ensuring you could last an entire fight. Now, thanks to Replenishment, intellect has stepped into the spotlight.

Replenishment restores .25% of max mana every second. If you have an 18k mana pool then you are getting 45 mana a second or 225 extra mp5. If you have a mana pool of 20k then you are getting 50 mana a second or 250 mp5. That is a lot of additional mana.

Solely looking at gems, check out what intellect could do for you:

Ignoring socket bonuses – if the average person has 7 sockets (not including meta) all gemmed with blue quality intellect gems they would have 123 (including 11 with talent) intellect, 1845 mana, 18 spell power (with talents), 1.5% to crit and 23 extra mp5 from a replenishment buff.

If you gem all your sockets with blue quality royal twilight opal then you have 63 sp and 21 mp5 (but you don’t rely on the buff). Less mp5, less mana, less crit, but 45 more spell power. If you socket all 6 mp5 gems, then you would get 42 mp5. I know it’s not realistic to think that you would socket all one way or another – but just as an idea.

Don’t forget that shamans also have Water Shield and mana stream to that will boost mp5 another 185 at least. That doesn’t even count talent points and glyphs that would increase it even more. On top of this, our gear has a great deal of MP5 on it already. Don’t waste a gem slot on 3 or 6 mp5. Use the slot to increase your intellect and let your raid make up do its job. Let the Ret Pallies, Hunters, and Shadow Priests handle your mana regen while you concentrate on healing.

As you gear up you are going to notice that you are rarely going to run out of mana. If this is the case, you can start replacing some of your intellect gems for haste or crit or more SP, depending on how you like to play. Chain heal healers will most likely enjoy haste, while Lesser Healing Wave and Healing Wave healers will most likely enjoy crit.

If you are guaranteed to have the replenishment buff – socketing for intellect is the smartest solution.

On the other hand, if you don’t have the buff – your larger mana pool will likely not make up for the mp5 and SP you will miss.

10 Tips for Extreme Leveling to 80 (without denting your wallet)

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I hit level 80 last night around 8:45 PM. Most of the player curve is around the 74-75 area so I’m considered “ahead” of the curve. Although I could credit my leveling speed to my “Asian racial (25% extra stamina when really focused on a goal, cooldown: once every 365 days)”, there’s a few things to keep in mind if you really want to get to 80 as fast as possible.

Note, you’ll miss out on a lot of the lore and the story. But I’m proceeding on the assumption that it is not a primary concern.

  1. Accept all quests in the area without reading the backstory. 4 out of 5 times, the quest involves you killing something or picking something up. Read what you have to do, and go do it. You don’t need to know about the circumstances behind the objective.
  2. On quests where you need to pick up items off the ground, keep looking for others. It takes a few seconds to loot one anyway. Use the time to spot.
  3. Forget professions. Worry about them when you’re 80.
  4. Train at every 2nd level. Unless there is a specific spell that you feel you really need, it takes a lot of effort to fly down to the port and boat or zepp back to your capital cities.
  5. Keep the autorun handy. Read up on WoWhead or your favourite leveling guide to find out what you need to dow hen you get to your destination.
  6. Chunking. Just like how I sometimes write my posts in massive chunks or blocks, do all the quests in an area. I’ll usually do 7 or 8 quests at a time per hub and do a gigantic turn in.
  7. Know your damage rotations. Find out the fastest way to kill things even if it means being inefficient. You’re trading efficiency for speed. Find out what the “execute” range is. A typical Smite and Shadow Word:Death will kill any mob with around 3000 health remaining. Holy Nova will clean it up.
  8. Blow your cooldowns. You’re not fighting a raidboss. Everytime Heroism is up and you have to level an entire camp of Gnolls, do it. If Power Infusion is available and you get to blow up Murlocs, use it. Maximize the useage. If it involves you killing 60 Rhinos for Nessingwary, it’s a green light to pop trinkets and just nuke the place.
  9. Consumables. Chances are, you still have still have some Mana Potions and food or flasks left. Use them as you’re leveling. They’ll provide a slight edge.
  10. Know how much resource it takes you to kill a mob. For example, I know it takes me ~3000 mana to bring a whelp down to its knees. For most mobs, its around 3000 – 3500 mana. If I can squeeze off one more kill before drinking, I’ll do it.

What other tips would you suggest for players that want to level fast?