Reader’s Question: Should I Follow William Shatner’s footsteps?

“Hey, I like your site. Like you, I tend to play as a healer since that’s pretty much what everyone is looking for plus it makes playing with my friends enjoyable. I like keeping everyone alive 🙂
Anyways, reason why I’m emailing you. I have a 70 Holy paladin and as much as I love playing him, I wanted to try out another character. I don’t raid. I like to pvp. But I find as a holy paladin I lack a lot of cc compared to a priest and such. I wanted your opinion on a Shaman. I wanted to level one for the longest time and try making him a healer in the end. Do you recommend trying one? Should I try a priest instead? Just wanted your thoughts on this since you played them.”

Now this isn’t a question I’m best suited for. I’ll try to answer it as best as I can. I play my Priest primarily for PvE raiding. My Shaman’s up there for PvP most of the time.

I found that as a Shaman, I had a bit more of an active role in my game. You’ve got to rely on your Rank 1 Earth Shocks to slow down enemy casters while dropping heals on your guy at the same time. Furthermore, you have to keep an eye out on buffs that you can visually see so that you can purge them off quick as possible (Pain Suppression, Blessing of Protection, etc). The only tools that you’ll be able to use as far as healing goes is Lesser Healing Wave and Earth Shield.


Here’s another response that covers more in depth in PvP then I ever will. An answer from official World of Matticus PvP Correspondent, Pwyff!

Currently in arena PVP, Priests are a lot stronger than Shamans. The difference between the two lies in what they bring to a team. A Shaman can run a huge amount of interrupts on any healer or caster with clever management of Earth Shocks and Grounding Totems, but you’ll find that you’re lacking in any significant preemptive heals. What this means is that every heal you do must always land after the damage is taken, and you have nothing that can help with this. Priests and Druids in particular are much better at preemptively healing, due to the nature of HoTs and the Priest’s Shield.

A Shaman only has Earth Shield as a preemptive heal, but many Shamans can attest to how frustrating it is to constantly have such a huge mana cost shield dispelled off. The other thing that might bother you is the complete lack of defensive dispels. A Priest has both offensive and defensive dispels, and in my opinion, he’s kind of a more defensive version of the Shaman. The Shaman can run extensive control upon the other team, while still helping his team and remaining on the front lines, while the Priest is more designed as a full support role.

It really depends upon your style. I myself am going to play a Shaman in my off-time, because I really enjoy the sturdy nature of the Shaman, and the fact that even as Restoration, a Shaman can bring decent offensive prowess to the table. I enjoy interrupting and playing a more offensive oriented style of play, and that’s something that cannot be said of Priests, unless they pair themselves with fully offensive classes. Restoration Shaman + Warrior is capable of bringing a lot more pressure to the 2s table than Priest + Warrior will. Resto Shaman + Resto Druid + Warrior is currently one of the highest rated matrices in BG9 (the most competitive battlegroup out there at the moment), so take that as you will (although there are more Mage + Rogue + Priest teams out there at high ratings).

If you enjoy pure healing and support, then a Priest may be for you. Manaburns, Power Infusion and Mass Dispels will be, for the most part, your most offensive oriented moves.


Keep those questions coming! If I don’t feel confident enough to answer your question, I will find someone who will. =)

Discipline Priests Unveiled: What Your GM’s Won’t Tell You

I received an email several days ago asking about the bastard brother in the Priest talent trees. Er, I mean the Discpline Priest. By Discipline Priest, I mean 41 points.

Matticus – I’m known as Hawk 99% of the time, but on my off days I join the ranks as Farrow, a now lvl 53 Belf priestess. I haven’t noticed many Discipline priests my level…ever actually. I love it though. I spec’d far into it and am finally starting to go into the holy tree and will put my remaining points there until I’m 70. I was wondering though – is discipline just not a comment way for priests to roll? I was heavy into Holy for a long time but like to solo…discipline enables me to do that easier. I just don’t have it in me to be shadow. Don’t ask me why! I did try it! (dont knock it til you try it)

What is your take on discipline priests? Am I doomed in this spec even though I enjoy it?

Matt’s Note: Hawk also has her own blog which I won’t hesitate to shamelessly plug because I enjoy reading it.

The truth is, until recently, Discipline Priests had no business being in a Raid. One of the recent patches changed that when it was announced that Pain Suppression could now be cast upon any member ony our party.

You don’t have to be a Gnomish Engineer to figure out what that means.

My History

When I was a wee little Dwarf Priest, I leveled from 1-60 as Holy/Disc. In my case, I had no problems at all getting the experience I needed. When TBC came out, I specced completely in Disc so I could get to 70 in a manageable way. I’ve had no experience playing Shadow.

My secret? The server I leveled on was brand new

Levelling

What Hawk is ding is leveling as Discipline. I wholeheartedly commend her for doing that. The Discipline tree requires… well, discipline to play. You get a ton of stats and your survivability is almost as notorious as a Warlock. I don’t see any problems leveling as Discipline because that’s what I did. Granted, you may not kill as fast as our dark, shadow brethren. But at least you can live.

Raiding as a Discipline Priest

As Healing

Just like in hockey, players in a team have to remain aware of what their roles are and what’s being asked of them to do. You don’t ask a shadow priest to heal your tanks. You don’t ask a resto druid to light up wrath and starfire.

I’ve spoken with several friends and colleagues in the game about Discipline Priests could be slated for. In raiding, you play 1 of 3 possible roles:

  • Tanking
  • Healing
  • Beating the crap out of the boss

Pwyff, a blogger on Gameriot (and friend), sees Discipline Priests as “fantastic panic healers”. True Disc Priests must have Brodeur like reflexes and can bail out your healers if crap hits the proverbial fan.

In other words, like Luongo (or Jesus), Discipline Priests save.

But herein lies the 5200 G question:

If you consistently rely on a Disc Priest to save your healers, what kind of healers are you bringing to a raid? Disc Priests are an excellent crutch and support class to have in a raid, but I think their presence isn’t necessary if you already have outstanding healers. Sure they can Power Infuse your best casters every few minutes at a time. Other than that and Pain Suppression, there isn’t much else.

Disc Priests cannot match the healing output of a Holy Priest, period. If you think otherwise, I expect several WWS reports as evidence.

As DPS

Don’t even think about it. You’re competing with Mages, Warlocks, Shadow Priests, and Boomkins for cloth gear.

PvPing as Discipline

As a healer

I’ve PvP’ed with my Shaman both against and alongside Discipline Priests

Nothing pisses me off more than seeing a player with that Pain Suppression blue glow around them. I end up spending precious time spamming Purge instead of Lesser Healing Wave, or Shocks offensively.

Nothing gives me greater pleasure than seeing that blue glow around me when I’m at 10% after popping Battlemaster’s Perseverance and a Fel Blossom to stay alive because I’m being focus fired.

They’re a pain in the butt to take down, especially with those stat bonuses. Then they sit behind one of those pillars in Nagrand spamming Mass Dispel, Mana Burn, and Power Infusion.

As DPS

No. It does’t seem to fit with pre-existing arena team setups. By DPS, I mean a Priest who actively Smites/Mana Burns and the like. I think they’re a reactive class. They cannot ever replace actual DPS like a Warlock or a Mage. If you think I’m wrong otherwise, I invite you to show me. But please do not give me theories or opinions. I do not want to know the maximum amount of DPS a Disc Priest can do under ideal conditions when his opponents are CC’d and there is nothing he’s doing other than spamming. Discussing theory is like discussing experiments in lab conditions. As a student, I know lab conditions do not equate to real life situations. The same should be held true of WoW.

Again, the only thing I know of offensively is Power Infusion, Mana Burn, and Mass Dispels. Healing and DPSing roles aren’t that far off from one another.


I know somewhere in here I’ve pissed off many readers. Good! Because anger breeds reaction and discussion. I want to know your experiences and thoughts about Discipline Priests. Specifically, I want to know from readers who are:

  • Priests who raid as Disc
  • Priests who PvP as Disc
  • GM’s who have Disc Priest raiders (and why)
  • Guildmates of Disc Priests
  • Anyone who has ever been in contact with a Disc Priest in any way shape or form (playing alongside or against

Over the next few days, I hope to compile the most insightful comments into a future blog post about what other players think about Discipline Priests. I want to get some community feedback and start involving more. I’m hoping for some feedback from GMW, Kirk, Ego, Kestrel, Karthis, Phaelia, Megan, and Galadria/Vladvin others that I’ve no doubt forgotten due to lack of memory.

Who knows? Perhaps Discipline Priests will earn the respect and prestige that Protection Paladins now have. After all, 10 months ago we were laughing at the idea of a Prot Pally. Now we beg them to come tank our runs.

4 Tips on Priest Shackling Successfully

Shackle Undead

As Priests, we’re limited to blessed with 3 forms of crowd control:

  • Mind Control
  • Shackle Undead
  • Psychic Scream

Unlike mages, Priests are not frequently called upon to CC targets. That means some of us are a little wet behind the ears on shackles. Honestly, how often have we used Shackle Undead on the road to 70? Maybe once or twice leveling in Duskwood. Or on a ghoul out in either Plaguelands. While you don’t need to be a Gnomish rocket scientist to figure out how to shackle targets, there’s no reason why you can’t shackle better.

Shackle Position

Figure out where your tank is going to stand when he engages the mobs. It’s doubly important if you have a Paladin tank. Is your tank going to pull mobs back or is he going to charge in? Don’t forget that any kind of damage will break shackles. Ideally, you want to time your shackles to land the moment your tank gets threat on all mobs. Try to park the Shackle in an area where it can’t receive AoE Damage. If there’s two Priests and you end up shackling your targets above one another (I’ve had it happen), you can try to split them up. What you want to do is get some distance between you and your shackle, put a shield on yourself, hit it Shadow Word: Death, and then shackle it again.

In the case of a Pally tank, I shackle after he hurls his Avenger’s Shield. If for some reason the shackle ends up getting consecrated, there’s nothing more you can do but heal your Pally tank and pray.

Shackle Often

The tooltip says that Shackle Undead lasts up to a certain amount of time (30 seconds or something, but I never read tooltips). Up to is the operative phrase here. It means that Shackle could break at any moment. I mentally set up my own heal rotations so that it ends up looking something like flash heal, greater heal, renew, shackle. I might throw in a Prayer of Mending or a shield to vary it up. The point here is that shackle is not going to last the entire duration.

Max Range Yourself

I’ve gotten myself killed by loose shackles before. Why? Because I was ingrained to keep my shackle target and my healing assignments on the screen in front of me. This leads to me literally standing on top of my shackle so I can watch it and the tank at the same time. If the shackle breaks, I die since Shackle generates something along the lines of 9000 threat.

The solution is to park yourself as far away as possible while being able to heal your tanks. Remember you don’t need to look at them. Look at your shackle and use your frames to heal.

Shackle When in Doubt

I almost always defer shackles to the Shadow Priest. But if both of you are holy, then it doesn’t matter. Draw straws or something. If there’s one shackle target, only one needs to stay on it unless it breaks.

I did Hex Lord yesterday out in Zul’Aman and one of the 4 mobs was an undead ghost. My Shadow Priest guildmate locked him down for a while until he got stunned and then killed because he was not able to get the shackle off in time. I think his shackle got resisted.

That’s why it’s nice to have 2 shackles go off. If the mob is secured by you and the shackle responsibility belongs to the other Priest, let him know so he can shackle it again so that it’s on his cooldown.

Raids are no time for showing off your ego. If no one volunteers to shackle, then step it up and volunteer.


On another note, thanks for all the positive comments and emails. I really appreciate everyone taking the time to read my blog. I would not have put this much effort into it if I didn’t think the effort was worth it. Have to admit though, I’m a little surprised no one’s expressed displeasure about the ads on the side. I was expecting at least 1 or 2 people. I guess it’s because it’s out of the way and doesn’t seem to be bothering the main stuff in the middle.

Staves vs Maces and Off hands

Staves vs Maces“First off i have to commend you for your hard work at making your blog the only one i have ever read. World of Matticus has almost all of the priest information i could hope to read and I have put to use many of the tips found therein. But i can’t find anything about the debate of Staff vs Mace+Offhand (healingwise). Is there a certain point where a staff would be better than the duel wielding combo? Is a mace-offhand settup always better? Please let me know what you think. Thank you for your limited time.”

That was an email I received from a player last night. Incidentally enough, I had a post about this already lined up. What excellent timing!

Back before Burning Crusade, there was one weapon that truly defined a Priest. Those who had it were idolized by Priests everywhere. When you saw it on the back of a Priest in front of you, immediately you would feel an aura of safety. I am referring to [item]Benediction[/item]. Oh how times have changed.

I’m going to present argument from two different sides: The best possible Priest approach and the team Priest approach.

The Best Possible Priest Approach

Do you want to be THE Priest? Do you want to have so much healing and MP5 that you can bring back Elvis? Then this is the setup for you. From what I’ve noticed, a Priest with an MH/OH combo will have slightly higher healing bonuses and a little more mana regeneration than a player with a Staff. But staves aren’t completely useless in their own right. They might lose a bit of +healing when compared to to the MH/OH, but there’s a lot more stats (stamina, intellect, etc). Therefore, if you care that much about min/maxing your Priest (in other words, making it as best as possible), then grabbing an MH/OH is the best way to go. But you have to realize that you’re not the only class that is able to use it.

You’ll be in direct competition with Paladins and Shamans (maybe Druids).

The Team Priest Approach

You don’t want to be the best Priest possible. You know that all the maces are being greedily eyed upon by the other healers because they are way more powerful. You also know that your fellow healers won’t give that awesome healing staff a chance and that it will get sharded. I have seen this happen far too many times. Healers are passing on items that help them in favour of getting an even better item. You may or may not know of my thoughts about this. Precious loot should not be wasted because you never know for sure when you will get the weapon that you want. I never once saw Light’s Justice or Shard of the Virtuous on my Priest.

I hope you can understand my main argument here. I’m not arguing from the perspective of being the super best healer. I’m arguing from the perspective of a healer who wants to contribute to the best of his or her ability with the tools they have.

By accepting the staff, you remove yourself from competing against the Shammies and the Pallies. Let them fight over the mace and spend their precious DKP. A simple minimum bid just gave you nearly the same amount of healing at half the price. Again, this is dependent on your Guild and the style of loot distribution that you have.

Think about your raid healer setup.

In Carnage, we have:

  • 2 Holy Priests
  • 3-4 Paladins
  • 1 Resto Shaman

The Paladins and Shamans are going to go after 1H’s because they want something to complement their Shields. The other holy Priest doesn’t like staves. That leaves me to obtain loot at half price because these turkeys aren’t going to use it anyway! By taking it, I benefit the raid as a whole because it increases my healing and speeds up the gearing process.

I even save a little DKP because I don’t have to bid on both a mace and an offhand. I don’t have to wait for 2 bosses to drop the 2 items that I need. I only need to kill 1 boss repeatedly.

I am sacrificing my potential to be the best possible Priest later to help the raid now.

To finalize

Whatever weapon you choose to go with is affected by different factors.

  • Your guild
  • Loot distribution methods
  • Your style of play
  • Personality
  • Phase of the moon

Just understand that arguments can be made for either class. I don’t view myself as a selfish raider. I want to get to the end of the game as fast as possible and if I have to lose 30 healing over it, then I can sleep soundly with no problems. Besides, the extra stamina means I’ll live just a bit longer then Paulina Priest over there.

That’s why I opted for my new staff instead of waiting on Vasj to drop her mace.

What weapon do you use?

  • Main Hand and Off Hand (47%, 16 Votes)
  • Staff (32%, 11 Votes)
  • I like to go in there without any weapons (21%, 7 Votes)

Total Voters: 34

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Choosing the Right Meta Gem

I’ve touched on gems briefly in my Priest gear list. What I failed to address at the time was what meta gems to use when you had an item that could use it.

What are Meta Gems?

Meta gems are like your standard blue, red, or yellow gems but with one very significant exception: They are fairly rare to obtain. These gems are special because they bestow a special effect or passive ability to the head piece that it is socketed in.

Light-Collar of the Incarnate

Mouse over that link for a moment and you’ll see a helm that has a meta socket and a blue socket which activates the healing bonus. Most head pieces don’t have meta gems. But for healing helms with a meta gem, there’s a few options.

What gems should I use?

3 Choices:

Mystical Skyfire Diamond

  • Abilities: 15% chance on spellcast – next spell 50% casting time
  • Requires more Blue gems than Yellow gems

Insightful Earthstorm Diamond

  • Abilities: +12 Intellect, Chance to restore mana on spellcast
  • Requires at least 2 Red gems, 2 Blue gems, 2 Yellow gems

Bracing Earthstorm Diamond

  • Abilities: +26 Healing Spells, 2% Reduced Threat
  • Requires more red then blue gems

I can tell you right off the bat that I would knock off Bracing Earthstorm Diamond from the list of considerations. The abilities are attractive. But the requirements are too difficult to meet as Priests. The requirements are a little more reasonable now. The 26 healing is nice. I’d consider using it if you’re having some issues with lack of healing. I’ve never really had much of a problem. You’re going to be socketing Nightseyes more than anything else anyway.

You’re better off weighing the other two choices.

In a nutshell, it’s either going to be faster spellcasting or mana regen over time. In a raid setting, Priests will be spending mana like crazy. It would help to have other ways of replenishing your mana, so that’s the argument for the Insightful Earthstorm. I don’t know how often I’ve preached mana regen. If you close your eyes and click a post of mine at random, you’ll probably find some mention of it. The requirements aren’t insanely hard or ridiculous to meet either. 2 reds, blues, and yellows are easy to slot up with. The trick is to find the right combination of gear which will have the necessary slots available.

But don’t discount faster casting entirely. Sometimes, having a fast heal can pay off. My Shaman has this meta gem equipped. I’ve gotten many timely procs of the ability when I thought my party would wipe. The requirements for this to activate are even easier. You just need 1 blue gem and no yellows and you are set. There’s going to be encounters where tanks are taking huge hits and you need that spell haste. Those heals have got to land or else your healing assignment is dead because you can’t keep up with it.

Bottom line

If you’re still unsure of which meta gem to choose, I would suggest picking up the spell cast gem first. Odds are, you may not have enough gear with the necessary sockets for effects to activate. Go with that for now then as your gear progresses, make the shift towards the Insightful Earthstorm Diamond (mana regen). You can’t heal without mana. Always remember that.

Sadly I’m still using the Headdress of the High Potentate which doesn’t even have any slots. I’m waiting for Vashj to surrender a token so I can finally replace it.