How has Your Overwatch Experience Been?

It’s been a few weeks since Overwatch came out. I’ve logged something like 50 hours total since release and it’s been a blast. I didn’t go too crazy on it during the beta because I didn’t want to burn myself out. Have to say though, the game is infinitely more fun when playing with friends as opposed to hitting the solo queue on your own. This is especially true if you happen to be playing alongside players willing to switch to heroes that work well in given situations.

Currently, my hero pool is bolstered by Zarya, Pharah, 76, and Symmetra. You might remember that Lucio was my bread and butter during the beta streams on Blizzard Watch, but I’ve switched over to a more offensive, DPS role.

Why Zarya?

zarya

Those are my stats on my Master Overwatch profile (which should absolutely be taken with a grain of salt). That being said, I’m sure there’s some similarity between that and my official stats on Overwatch. After almost 200 games, it looks like my matches on Zarya have stabilized to an approximately 55% win rate which is what the devs are aiming for (something between 45 to 55%).

Speaking of winrates, Symmetra’s just a beast on defense with a seemingly unsustainable 78% (27 games total) and Soldier 76 right behind at almost 70% (35 games total).

A note on stats

I love tracking my records as much as the next guy because they can paint a picture about your strengths and weaknesses. Without numbers, you can’t measure yourself improving. While many out there will say your personal stats don’t matter, and it happens to be true to an extent, you can’t win a game without eliminating the opposition. In general, the team that can eliminate the other team more often than not will win the match.

(Take that, Sun Tzu).

But what you have to keep in mind is what the stats don’t say. Much of the information is contextless.

As you win games quickly and early, your damage (on average) per game will go down. The hero win rate is based on the one you played the most games with and it does not reflect any hero changes you’ve made that might have had an impact. Maybe you were rocking it as Widowmaker until the other team adjusted to you and then you switched to Reaper to regain momentum.

Let’s talk about the actual damage. Was it meaningful and effective? Did the damage go straight to removing Mercy from play or was it spent mostly on Roadhog who kept hogging medpacks and chugging his gatorade? What damage is relevant and what’s irrelevant? How much of it was absorbed by a shield?

Accuracy is another thing. People who play Junkrat or Pharah understand the concept of “zoning” where you just fire projectiles in a certain area to deny the opposing team from entering it unless they take damage. Common areas include chokepoints or areas near medpacks. You don’t need to score a direct hit if the splash damage is enough to affect them. My Pharah accuracy is 41% largely because much of it is spent prefiring in areas where I think a player is about to run to.

There is definitely more development and work needed to be done in this area, but the existing information is a start. I’d like to see more individual map stats. Do I play better on King’s Row or Hollywood? Does my character matter at certain phases of the match?

Think about DPS meters and logs in WoW and you’ll get my drift.

Back to the original question of why Zarya? I figure she’s one of the more well rounded heroes in the game and can easily slip into any pub game.

Terminology

Pub: A public game that any can queue into. Best known as Quick Match.

Not to be confused with …

Pug: Short for pickup game which is a loosely organized match between a pre-determined roster of players who may or may not know each other well at all.

She can sort of tank in a pinch although she’s not the greatest pusher. Her shielding abilities have the ability to save teammates and yourself during key engagements. Her ultimate is a great trigger mechanism and works alongside other heroes who can follow up on it (because by itself it doesn’t do much damage). Think of Zarya as more of a secondary tank. When she gets charged and goes off, she’ll turn into a wrecking ball with both resilience and staying power.

The problem is that you can get really greedy. Once the shield wears off, if you get focused, you’ll be taken out immediately. You have to recognize when to jump in with a full charge and when to back out back to the safety of your team even if you still have like a 60 charge left.

I’ll write up more Zarya tips later, but if you’re interested in more Overwatch pieces, you can check out my columns here:

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Explaining Intellect, Mana Pools, and Spell Costs in Mists

Edit: Fixed comments to allow guests to comment without registering again. Let me know if you run into other bugs.

There’s been some discussion and confusion about mana pools, spell costs, and intellect. I was thrown off when I checked out some of the spell costs. Turns out, I had forgotten about the changes coming up for healers. Here’s a summary of the direction we’re going (all of us healers, not just Priests, mind you).

Even wrote about it in a Raid Rx column a while ago.

  • Every healer gets a static mana pool amount (100k mana).
  • Intellect affects the strength of your spells only. No longer increases mana pool.
  • Spirit still remains a mana regeneration stat. More Spirit, faster regeneration.
  • Many spell costs are being adjusted to account for the change to mana pools.
  • Mana regeneration based on mana pool size is gone.

Here’s a truncated version of the blue post.

With the change we are proposing, Intellect provides bigger heals and Spirit improves longevity. For healers, there should not always be a clear cut answer. Intellect may still be the superior stat, but not by as much as it is today. […] Mana pools can still be large (we are thinking 100,000 mana at level 85) so that it doesn’t feel too bizarre to existing casters and doesn’t feel too much like rage or energy.

What happened to our mana pools?

This is an idea of what the base mana pool of healers will look like. Assume none of these classes have chosen a spec yet.

  • Druid: 20,000 mana
  • Paladin: 20,000 mana
  • Priest: 100,000 mana
  • Monk: 100 Chi (Just a figure I’m using)
  • Shaman: 20,000 mana

Remember, pretend that these are base mana figures.

But there’s more

With the exception of Priests and Monks, each class gains an ability which modifies their mana pool when they select a spec.

Druids, Paladins, and Shaman have their mana pools dramatically increased by 400%. That should then bring everyone’s mana pool up to 100,000. When a Monk switches to Mistweaver, their energy bar will be replaced with mana. As they’re the only monk spec that uses mana, it’s assumed that 100,000 is the base value.

In addition, we think fixed mana pools will help healers scale better with content. Some players seem to be interpreting the 5.0 design as healing 5-player dungeons should be easy but healing raids should be very hard. That is certainly a better situation than dungeons being very hard and raids being easy, but neither is really the goal.

What about the costs?

Let’s use a few of the different healing spells as examples.

Greater Heal ends up costing about 6,000 mana (6% of 100,000). Greater Healing Wave and Divine Light end up being around 8,500 mana (35% of 25,000 mana). Remember that the percentages are centered around base mana which hasn’t been modified by mana boosting talents just yet. This means that their absolute values should be about the same range. Shouldn’t be off by more than a few hundred or a couple thousand. The variance is most likely due to the difference in class mechanics and spells.

So we’re going back to entry-level Cataclysm healing

In a word, yes.

As we were working our way throughout Tier 11, we had to really work on using our mana neutral healing spells (Heal, Healing Wave, etc) as much as possible. As our gear progressively improved, we found ourselves dropping Heal altogether from Firelands and above. Now we’re hitting the big heals and AoE heals more often. You can expect this long term model to stay the same for Mists.

A fight like Phase 2 Beth’tilac on heroic is about as mana-intensive as things get, and that phase doesn’t last very long, so your mana-regen mechanics and cooldowns should be sufficient to keep you going. That won’t change in 5.0.

I still don’t understand

TLDR: Think of mana as energy. It doesn’t scale or increase with gear. Mana regeneration will go up with gear allowing you to cast more spells before running out of mana.

Quick Priest Gear for Holy and Discipline at 85

This is not a gear guide for your best in slot list.

This is a gear guide which lists how to fill in your gear slots as fast as possible via reputations, crafting or quest rewards. You’ll notice each gear slot has a number of items. The fact is, I can’t tell you what’s the best stat to stack up on. Heck, you don’t need the best possible gear to start doing heroics or raids. Your character just needs to be geared enough to bypass the healing checks that are in place (for instance, if your priest can heal X amount of damage, then you’re good to go). Therefore, I’ve provided numerous options for each slot.

If you get a piece of equal or greater stat value, you can methodically move on from that. For example, if I get a solid helm from a dungeon I just ran, then I won’t need to blow justice points on the Mask of New Snow. I can use the points on another slot where the item is still weaker and bring it up that way.

Further notes on reputations, stat allocation and gemming on the bottom.

Helms

There are a few options available here.

Arcanum of Hyjal – Guardians of Hyjal Quartermaster, Revered

Mask of New Snow – JP vendor (2200), 346
Spiritmend Cowl – Tailoring, 333
Helm of Temperance – Earthen Ring Quartermaster, Honored, 333
Lightweight Bio-Optic Killshades – BoP, Engineering, 359

Necks

Celadon Pendant – JP vendor (346), 346
Eye of Many Deaths – JC, 346
Pendant of Elemental Balance – Earthen Ring Quartermaster, Honored, 333

Shoulders

Lesser Inscription of Charged Lodestone – Therazane Quartermaster, Honored
Greater Inscription of Charged Lodestone –  Therazane Quartermaster, Exalted

Summer Song Shoulderwraps – JP vendor (1650), 346
Blight-Lifter’s Mantle – Quest reward: The Source of Their Power, 333
Emberfire Shoulders – Tailoring, 339 (PvP)

Cloaks

Enchant Cloak – Greater Critical Strike
Enchant Cloak – Greater Intellect
Darkglow Embroidery (Tailors only)

Cloak of Ancient Wisdom – Earthen Ring Quartermaster, Revered, 346
Cloak of the Dryads – Guardians of Hyjal, 333

Chest

Enchant Chest – Peerless Stats
Enchant Chest – Exceptional Spirit (Thinking this one)

Musk Rose Robes – JP vendor (2200), 346
Overly Intelligent Robes – Quest reward: Skullcrushter the Mountain, 333
Emberfire Robe – Tailoring, 339 (PvP)

Wrists

There’s like no easy way to get wrists. Pull the wrists from the Halls of Origination Quest reward and reforge the hit out to something more useful like spirit. Emberfire Bracers are another option, but you’ll need to reforge out the resilience. Forgot. You can’t reforge out resilience. Oh well. Otherwise, pray for some drops.

Enchant Bracer – Greater Speed
Enchant Bracer – Greater Critical Strike
Enchant Bracer – Exceptional Spirit
Draconic Embossment – Intellect (Leatherworking only)

True Archaeologist’s Bracers – Quest reward: Doing it the Hard Way, Halls of Origination, 333
Emberfire Bracers – Tailoring, 339
Crimsonborne Bracers – Drop, Dragha Shadowburner, Grim Batol 333

Gloves

Enchant Gloves – Greater Mastery

Flamebloom Gloves – Earthen Ring vendor, exalted, 359
Gloves of Purification – JP vendor (1650), 346
Roffle’s Ruffly Gloves – BoE, 333

Belt

Ebonsteel Belt Buckle

I can either score a new belt with the tailoring cooldowns or jet for the pants. Since there is already an epic level belt offered from the Guardians of Hyjal, I’ll probably skip the tailoring belt and buy the one from the Hyjal folks.

Belt of the Depths – Tailoring, 359
Cord of Raven Queen – Guardians of Hyjal, exalted, 359
Belt of the Falling Rain – JP vendor (1650), 346
Truth-Seeker Belt – Quest Reward: A Villain Unmasked, 333

Pants

Ghostly Spellthread (Tailoring)
Powerful Ghostly Spellthread (Tailoring)

Leggings of Charity – JP vendor (2200), 346
Breeches of Mended Nightmares – Tailoring, 359
Flame-Ascended Pantaloons – Tailoring, 359

Boots

Enchant Boots – Lavawalker

Slippers of Moving Waters – BoE, Valorous Quartermaster, 359
Gogarok’s Tenderized Treads – BoE, 333
Hekatic Slippers – BoP, Rajh, Halls of Origination, 333

Rings

Enchant Ring – Intellect (Enchanters only)

Ring of the Boy Emperor – Archaeology, 359
Ring of Warring Elements – JC, 346
Diamant’s Ring of Temperance – Therazane, Revered, 346
Ammunae’s Blessing – Ramkahen, Honored, 333

Trinkets

Plenty of options when it comes to trinkets. I didn’t list trinkets obtainable only in dungeons.

Mandala of Stirring Patterns – Baradin’s Wardens, Exalted, 359
Soul Casket – Valorous Quartermaster 1650, 359
Core of Ripeness – Valorous Quartermaster 1650 , 359
Darkmoon Card: Tsunami – Darkmoon cards, 359
Tyrande’s Favorite Doll – Archaeology, 359
Baradin Footman’s Tags – Baradin’s Wardens, Honored, 333
Talisman of Sinister Order – Quest Reward: Firing Squad, 325
Electrospark Heartstarter – BoE, 316

* In depth trinket analysis to be done later on in the week.

1H

Enchant Weapon – Heartsong

Shimmering Morningstar – Baradin’s Wardens, Revered, 346
Elementium Hammer – Blacksmithing, 346
Gurgthock’s Garish Gorebat – Quest Reward: Crucible of Carnage: The Twilight Terror! , 333

OH

Enchant Off-Hand – Superior Intellect

Apple-Bent Bough – JP vendor (950), 346
Divine Companion – Inscription, 346
Skyflight Beacon – Quest Reward:Doing It Like a Dunwald, 333

Staff

Enchant Weapon – Heartsong

Staff of Ammunae – Archaeology, 359
Insidious Staff – Baradin’s Wardens, Revered, 346
Very Manly Staff – Quest Reward: Crucible of Carnage: The Twilight Terror! , 333

Wand

Wand of Untainted Power – Drop: Forgemaster Throngus, 333
Wand of Dark Worship – BoE Drop: The Stonecore
Beach-Sweeper Wand – Quest Reward: Landgrab, 318

Reputation

Whew! That’s quite the selection isn’t it? Which faction offers the most bang for the buck? At first glance, it looks like Earthen Ring will be the one I choose to get reputation for first. They offer a helm, neck, cloak and epic gloves. Not bad. I’ll be representin’ them when I go dungeon diving. If I can’t score any drops for those slots in that department, then a quick visit to them. When Deepholm is unlocked and you’ve cleared out the zones, start working on Therazane reputation so you can eventually grab the shoulder enchants. Once you’re done with Earthen Ring, pick up the Guardians of Hyjal tabard and shoot for the helm enchant.

While Baradin’s Wardens also offer numerous and appealing rewards, those should be done on the side when there’s battles going on. It will take a little longer for you to get there as it’s going to depend on your server. I think the daily quests contribute to the reputation so work on those when your faction has control of Tol Barad.

Quick note on allocating stats

REMEMBER THAT ALL YOUR GEAR HAS BEEN RESET!

Focus on your basics first. In the start of Wrath, we concentrated on throughput and and regeneration. We didn’t have the luxury to go nuts with crit or haste like we do now because we actually had to worry about mana regen. Guess what? We’re repeating that stage again. So don’t go nuts with haste, crit or mastery yet. Accumulate a solid amount of spirit and intellect. Holy priests may wish to favor spirit a little more while discipline priests will want to aim for additional intellect. Let the rest of your gear build up secondary stats over time. There is no point in having astronomical amounts of haste, crit or mastery if you don’t have the mana to cast them or the spellpower for it to be worthwhile.

Once we hit the upper raiding tiers of the initial content, I suspect that’s when we can slowly reforge and adjust our stats.

Gem selection

Meta gem

Revitalizing Shadowspirit Diamond

Red

Brilliant Inferno Ruby
Purified Demonseye
Artful Ember Topaz
Potent Ember Topaz

Yellow

Fractured Amberjewel
Quick Amberjewel
Smooth Amberjewel
Zen Dream Emerald

Artful Ember Topaz
Potent Ember Topaz

Blue

Sparkling Ocean Sapphire
Purified Demonseye
Zen Dream Emerald

Gear strategy

Since I can get the epic belt (Cord of Raven Queen) by gaining reputation with the Hyjal guardians, the Dreamcloth I’ll be self-manufacturing would be better spent on the pants (Breeches of Mended Nightmares). For weapons, I’ll most likely need to get one of our blacksmiths to create an Elementium Hammer and a Scribe to create a Divine Companion. In the long run, I’ll stick to staves. With regards to trinkets, I may just set a long term goal of the Valorous trinkets. I’m not sure yet, I need to really look into them further. I’m hoping I can buy some of the BoE blue stuff. Several of the quests offer some decent rewards that will tide me over (See the wrists, shoulders and the chest).

Did I miss something? Let me know, and I’ll try to work it in. Remember I tried to avoid relying on dungeon drops or RNG stuff simply because it isn’t a 100% guarantee that you’ll get it.

The thought process of Lodur

Recently a comment on of my latest posts over at wow.com brought into question a bit of my integrity. Normally I do my best to ignore the bad comments but this one stuck with me a little bit. My last piece was talking about restoration shaman and haste. People seem to be under the impression that I didn’t like haste and was jumping on the band wagon to appease readers. Well as I’m certain most of you know I’m not really into the whole appeasement thing. It was questioned my “flopping” in stat priority, so I figured I’d take a few minutes and explain a little bit more how I view things like stats, spec and strategies.

First I don’t think there is a wrong way to do it. Not saying if you’re a healer and go afk because your HoTs are still active is ok, but rather everyone has their own style of game play. Some people love to tank heal, other people love to raid heal some float between these roles. Others still like the idea of being pure utility, not caring about topping the charts but rather lessening the burden of their fellow raid healers. The thing is all of this is valid, each is a unique way to play the game. We each play the game to have fun right? An easy way to do that is to find something you enjoy doing and making it yours.

I’ve seen healers stack Int above all else (recently) and still do fantastic jobs. I’ve seen players with more MP5 than I think even they knew what to do with but they still did fine. I saw a healer with SP coming out of every pore. I’ve seen healers and players doing all sorts of wacky things that work for them. But that’s the point it works for them. I acknowledge the fact that sometimes there are things more optimal to a situation, better ways of doing things based on the encounter alone. I accept that and I am not above admitting sometimes certain things are better than others in those situations. I like telling people different ways of doing things because it sparks creativity and offers an alternative way to do things that someone might not have thought about before. I like it even better when someone shows me something I hadn’t thought of before and I can say that I learned something from it.

So, there I am, in the middle. I try to see everything from the point of view of “how would this work?” rather than “oh that is just out right wrong! When it comes to things like stat priority my firm belief is that it will always be custom tailored to the role you choose and you as a player.

I mean we play in a game with a rather large population of players right? Eventually we’re going to run across something that might not be how we’re used to doing things but somehow works. Me I’d rather keep an open mind and take a look at it and try to understand how it works. I’d rather understand it rather than just dismiss it out of hand. Who knows I might learn something from one of those wacky situations. I know there’s been a few boss fights I heard of some strange way of doing it that worked, as well as the fact my guild routinely does things in a very odd fashion, but it works for us.

So what about you? In your travels have you encountered anything cool or odd that you didn’t expect to see but worked? Melee hunter? holy pally dps? Maybe some odd stat stacking?

That’s it for today, until next time Happy Healing!

 

It’s My Party and I’ll Spec How I Want To!

brat

You’re the one who sits in front of your computer.  You’re the one who has to look at the back of your toon’s head all night (or day).  You’re the one who has to put the gold into gems, enchants, and glyphs.  You’re the one doing the necessary rep grinds.  Most importantly, you’re the one paying $15 each month to play the game you enjoy.

Hence, you’re entitled to play how you want to play, right?  Keep in mind that it doesn’t mean people are always going to want to play alongside you.  If you’re a chain-pulling DPS Death Knight, it might be tough for you to find dungeon groups.  If you’re a mage who is trying to mass-bandage people in battlegrounds instead of DPS, expect to get laughed at.  Most of us strive to play our characters in a way that helps and benefits a raid, battleground, or arena team.  We’re going to look at things from a raiding perspective.

If you’re an aspiring raider, two guys named “Min” and “Max” always come into the conversation pretty quickly.  Wikipedia describes this practice as:

…the practice of playing a role-playing game, wargame or video game with the intent of creating the “best” character by means of minimizing undesired or unimportant traits and maximizing desired ones.

Obviously, this doesn’t only have to do with spec, but also relates to gear, gems, enchants, and spell/skill rotation.  How beneficial is it to tweak all of these to get the most desired output from your character, whether it be healing, DPSing, tanking, etc?

PvP vs. PvE vs. Hybrid

If you really want to be effective in a raiding environment, leave your PvP spec, or your “hybrid” spec at the door.  Although it is perfectly viable to heal in a PvP spec (I usually do it after Wintergrasp), you’re lacking in true PvE potential if you’re not specced properly for raiding.  Taking talents such as Improved Ghost Wolf or Reflective Shield are not effective for raiding in the slightest.  The points you spend in talents like those are much more useful in talents that boost your raiding skills/spells.

Granted, you may be able to find yourself in a guild that doesn’t mind you being a hybrid spec.  Perfectly fine.  Just don’t be too upset if your raid spot is handed over to someone with a pure spec.  Keep in mind that the effort you don’t put into raiding has to be made up by the other raiders.  In effect, you run the risk of making their job harder.  It can be handled for a while, but there’s an often-reached breaking point.

Rusty Cookie Cutter

The term “cookie cutter” usually refers to a globally accepted spec to accomplish a certain job.  PlusHeal.com, TankSpot.com, OutDPS.com, and WoWWiki.com are all great places to get yourself a “cookie cutter” spec for whatever role you’re filling.

I usually reserve using a spec like those for when I’m first learning a new playstyle.  As a Discipline Priest, I’m not too familiar with Holy.  I lined myself up a “cookie cutter raid healing” spec, and learned the mechanics of that style that way.  The more I get comfortable with the abilities, buffs, debuffs, etc., the more I can tweak the spec to what I need, as well as what the raid needs.

If you’re joining up with a raiding guild that’s new to you, take a look at what kind of role you’re going to be filling.  If it’s foreign to you, start with a “cookie cutter” and go from there.

Juggling Stats

At a certain point in gearing, you reach a point where you can start adding on a certain stat over another.  For tanks, it’s the defense cap.  For DPS, it’s the hit cap. (Remember the expertise cap, too.)  For a healer, this point basically involves being able to keep your assignment up comfortably without running out of mana.  From there, you can stack:

  • Haste – Faster heals
  • Spellpower – Consistently bigger heals
  • Critical Strike – Chance for bigger heals / Chance for bonus procs
  • Mana/Mana Regen – Longevity

Each method serves a purpose.  Whichever path you choose, you essentially keep the minimum amount of everything else to function as a healer, and maximize what your goal is.  If you lose your ability to keep a target up or sustain mana in a fight, you’ve “min’d” too much.

The Good

If you min/max correctly for the role you’re filling, then you’re incredibly good at your job.  If you’re a tank-healing Discipline Priest in consistently short fights, and you gem into a higher Critical Strike Rating, then Inspiration and Divine Aegis are gonna stay up on the tank most of the time, making the other jobs easier.  If you’re a Resto Shaman healing the raid with a lot of AoE damage, and you gem for Haste, then you’ll be firing Chain Heals off like mad.

It also makes it easy to judge your gear upgrades.  You know what you’re aiming for, and you know what stats you don’t really need to focus on.  In fact, you may have some stats you may be able to start scaling back on to accomplish your goal.

The Bad

You go too far, and you lose versatility.  If you’re gemmed out for big heals, but don’t have longevity, you’ll be tapping out quickly.  If you’re stacking mana, but don’t have a lot of spellpower to back it up, you’re going to have a tough time lending a hand in short fights that pack a lot of punch.

A lot of us know the value of being able to think on your feet.  A good raider needs to be able to pick up the slack when someone goes down.  If you’re a one-note player, you’re going to have a tough time switching around.  A raid leader needs to fill specific roles in a raid, but he/she also needs people that can adapt if circumstances change.

Thes’s Solution

Staying within the role of your spec, do what you can to make yourself a well-rounded player.  As a Discipline Priest, my primary role is to keep the tanks alive.  However, if my target isn’t taking any damage, I’ll throw some HoTs and Flash Heals on the raid to help everyone else out.  It would be unwise of me to try to work my spec and gear to be a full-blown raid healer.  It’s a waste of my talents and spells, but that doesn’t mean I can’t help out when needed.

What do I do? I hit a point where I got comfortable with my mana pool and regen.  I could easily get through longer fights with my mana cooldowns (and keeping up my end of the healing).  I started swapping out my Brilliant King’s Amber gems for Luminous Ametrine gems.  This lets me keep my mana efficiency while upping the power of my heals.

If you need something more specialized for a long fight or for nuke heals, start building an alternate set of gear that’s more gemmed/enchanted for the task.  With all of the options for getting gear out there, it shouldn’t take that long to build a “special set”.  It’s an easy way to avoid being a one-trick pony.

Remember: Raiding is a team effort.  You have to put a lot into it if you want to get a lot out of it.  Cutting corners with spec/gear, or maxing TOO much of a certain stat can runs the risk of putting you on the standby list real fast.

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