11 Reasons Guildmasters Fail

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Guy Kawasaki tweeted a link to an article that caught my eye. It was a psychology blog called PsyBlog. Long time readers know that after WoW and tech blogs, I frequently read psychology, blogging and personal development blogs.

So what exactly did I read? 7 Reasons Leaders Fail is the original post.

Already you can see where I’m going with this. I noticed characteristics highlighted in the article that were exhibited by leaders I had in the past. So in this post, I want to apply some of the reasons listed on PsyBlog to WoW leaders and add a few more of my own.

Strict Hierarchies

This is the first reason listed in the PsyBlog post. Here’s a typical hierarchy of a raiding guild:

  1. Executive (GM)
  2. Advisors (Officers)
  3. Raiders
  4. Everyone else (Socials)

Some of my former GMs in the past were stubborn and not open to using methods that would make life easier for them and the raid. Often times, the raid would “play dumb” and did what the boss said (which includes me). We assumed he knew best when it wasn’t always the case. He set up the pulls, assigned the healers, organized positioning and did everything else himself.

A present Warlock in my guild alerted me today that he could tack on Detect Invisibility on several players to help spot for those pesky black shades that seemingly appear out of nowhere in Naxxramas.

Poor Decision-Making

This is number 2 on the PsyBlog. Let the experienced veterans make some calls. Some people aren’t cut out to make certain decisions. I should never be allowed to setup pulls or mark targets (as Hassai so kindly reminds me). I should leave that to the tanks. I should not be setting up crowd control targets. I Should not be the one calling out Battle Res targets. There are other players in better positions who can make effective calls quicker than I.

Let your best people do the jobs they are suited for. Focus on your individual strength. My strength relies on healer organization and assignments.

Something I pride myself in is the ability to ask questions. If I’m unsure about a mob pull or an item, I’ll ask the experts. I expect them to give me precise information so that I can make the right call.

Impossible Standards for Leaders

Here’s a good one. The reason says it all. Leaders are expected to know every little thing.

We don’t.

We’re only human. It is so true it is scary how accurate this statement is. I’m expected to know optimal Mage DPS rotations, tanking orders, MD targets, gear choices and so forth. I’m not exactly a walking WoW Wiki. A few of the qualities leaders are expected to posses, according to PsyBlog, are integrity, persistence, humility, competence, decisiveness, and ability to inspire.

So where do I stack up?

Here’s my self evaluation out of 5 (with 5 being the most and 1 being the least).

  • Integrity: 5
  • Persistence: 3
  • Humility: 5
  • Competence: 3
  • Decisiveness: 4
  • Ability to inspire: 2

(Note: Guildies may comment without fear of reprisal)

Treating People Like Crap

It’s a simple concept. If you treat people like crap, you can expect crap performance. I don’t like to yell but I can and will speak firmly at times in order to crack the whip. In this case, my guild is also my boss. If they don’t like me or my performance, nothing is going to stop them from departing. I don’t want them to leave. I want to foster a friendly yet professional environment. But I can’t afford to be too friendly as you’ll find out later on.

Psychology of Followship

This is another intriguing point from the PsyBlog. What makes people follow someone else? I think it’s important for GMs to ask themselves why these people are following them and why they trust them. GMs are obviously doing something right. If they weren’t, then members would be sporting a different tag. This is especially true in WoW where leaving and joining guilds can be done in mere seconds.

Like people who think alike will generally do similar things. I want to kill Arthas. I want to do it on these days. I want to take this approach. I have over 20 members who have a similar stance. If they didn’t, they wouldn’t be here.

Lack of a Presence

Leaders need to show themselves. They need to be visible. When BC came out, my GM was hardly ever around. I thought he didn’t care about the game. He didn’t have any plans for Karazhan. In my next guild, on the day we were working on Gruul, my GM wasn’t in the raid. He was out farming on Elemental Plateau instead of being with us killing Gruul. We had to pug a player for his spot.

What am I doing following someone who doesn’t seem to care about this game as much as I do? Is this someone I really want to follow?

No Confrontation

If you have a player who is performing poorly or is behaving poorly, they need to be spoken to and the situation needs to be resolved. I’ve had leaders in the past who did not have the spine to call their bluff. I think a GM needs to be prepared to remove anyone from their organization if the situation ever demands it. Be prepared to sit a player out. There will be times when the success of a raid rides on a single player’s performance. If they can’t hack it, they need to be told to sit for the night in favor of someone else.

If the guild I’m in ends up wiping to a single boss for 15 straight tries and the rest of the guild feel that it’s the result of one person, then something’s got to change. Maybe they’re disconnecting like crazy or having computer issues. Whatever the reason, it has to be fixed. The raid must go on. As much it sucks for me having to make the call, I have to be prepared to do it. Even if its me.

Alienation

In a recent post I wrote about Deciding Between Normal Raids and Heroic Raids, AltoholicsAreUs wrote:

The only thing you MIGHT have to watch out for now, is “cliques”, meaning groups of people who plow through the ten mans to farm or obtain gear, but do not allow newer or outside members of your guild to participate.

I’m not the best baby sitter in the world. I got kicked in the groin once by my little “buddy” in grade school. Cliques are going to crop up no matter what and there’s very little that can be done to put a stop to it. You could try, but the clique could react in a bad way. The GM and officers need to be intimately aware of the guildies around them and attempt to include them in guild wide activities such as Lake Wintergrasp. Check in with players from time to time to see how they’re doing.

No Enthusiasm

A GM needs to have a level of energy and passion for something like this. No matter what you do in life, be passionate about your interests. If you’re not, then you’re not doing what you like. Seth Godin’s a great speaker because he’s passionate about what he does. Garr Reynolds is a greater presenter because he excels at speaking and presentation delivery. A great Starbucks barista separates herself from the rest by adding the little swirly thing to my venti sized iced double chocolate chip mocha frappucino!

They all love what they’re doing. I love what I’m doing. I don’t have to be skilled at hockey to be passionate about the game. Are your GMs passionate about what they’re doing? Are you?

One of my new recruits appeared to be delighted when he found out I wrote a WoW blog and contribute to WoW Insider because it demonstrates that I like what I’m doing.

Empathy and the Lackthereof

Some GM’s I’ve had were self centered and self absorbed. They weren’t capable of putting themselves in the shoes of others or just plain didn’t care. Now I may never be able to wear the shoes of Brio or Hassai when it comes to tanking business. I do try to make a concerted effort to listen to them and see where they’re coming from if they feel the need to say anything. Don’t ignore your guys and don’t brush them aside.

General Ineptitude

Some people just should not be trusted with leadership. It’s sad to say, I know. Not everyone is capable of being a Michael Jordan or a Tiger Woods. Not everyone is meant to lead. Whatever the reason is, bad leaders will eventually lead to a fractured organization that will have no future as a worst case scenario. Maybe they don’t have the social skills or the time. Perhaps they can’t take the disciplinary actions required to do something. If a guild loses faith in its leader and no longer has confidence, something needs to change before it deteriorates further.

Where does this leave us?

I can’t just talk the talk. I have to walk the walk. If I can’t back up my words or beliefs, then I am no better than some of the GM’s I’ve had in the past. But by being aware of what makes bad leadership, I can consciously make an effort to steer myself away from the behavior that made them that way.

I’m in a unique position since I have several bloggers in my guild who aren’t afraid to call me out and keep my honest. It’s in my best interest to not suck and to do the right thing. I can’t just hold myself accountable to my guild. I also need to hold myself accountable to my readers.

Here’s a challenge for the WoW bloggers and readers out there.

What makes your GM great?

I would love to hear your thoughts on the matter. Whether it’s stories about bad experiences or good experiences, others including myself would surely benefit.

Guest Post: Mana Tide – To-do List for the Level 80 Resto Shaman.

This is a guest post written by Devon.

guest-post Prologue

Click the link above fellow totemites, let the rejoicing begin. This position of power ensures Shaman buffs in the future (and hopefully a college football playoff); not even Blizzard can tell this guy “no”. Damn government just can’t keep its hands off, but in this case I’ll keep my trap zipped.

In preparation for the shaman revolution and my PvE aspirations I’ve compiled a quick gear list and to-do list for the chain healer in all of us. This can, and should, be started at late level 77 and 78. The goal is not to make heroics manageable, but to make you one of the best resto shamans in your guild regardless of your time in Naxx.

Print it out, tack it to your wall, and let it do the thinking for you. You know you want to.

*Steps 0-0.5 are preliminary. The rest should be completed every day until your desired epeen loot level is achieved.

Step 0:

Get your freak spec on.

Before respeccing I suggest getting your Icecrown quest achievement. It will get you the Cannoneer’s Morale trinket, Knights of the Ebon Blade rep, and Argent Crusade rep. Searing totem just doesn’t kill as fast as ye ol’ Stormstrike.

http://www.wowhead.com/?talent=hZ0xxIZxMezVxogkrIRt is my recommendation.

The 16 points in Enhancement are very solid. The following build has the restoration tree must-haves, everything else is just gravy (or filler you pessimists):

Must have talents click here.

Head over to the AH and grab your Glyph of Chain Heal, Water Mastery, Earth Living Weapon, and Water Shield. You should have already had the latter Boudreaux.

This oh-@#^& macro free of charge from elitistjerks.com:

#showtooltip Nature’s Swiftness

/stopcasting

/use 13

/use 14

/cast Nature’s Swiftness

/Cast Tidal Force

/cast Healing Wave

With this and rip-tide I’ve had no heroic troubles. This has the over-zealous rogue seal of approval.

Step 0.5

Where the little guy gets his totem.

Grizzly D. Adams will give you Totem of the Bay.

Dis one, it’s da best. Get 30 of these.

Step 1

What’s with the fat guard standing on the quest giver? Go do your Wyrmrest Dailies everyday until you are Exalted for the Grips of Fierce Pronouncements.

Drake Hunt at the Nexus. Raelastrasz 33, 34 coords. The harpoon has ridiclous range. If you don’t have your flying mount I recommend the western platform.

Defending Wyrmrest Temple at Wyrmrest Temple. The quest-giver is on the MIDDLE level of the temple. As with all dailies practice makes perfect, but I recommend renew and the sprint (press 4) every time they are up. For those going for time note that it only takes one dot and one flame breath to kill the drakes, pwn and move on. Happy hunting.

– Aces High. See comments here.

Step 2

Knights of the Ebon Blade make me think of emo kids at my high school.

Ebon Blade Dailies everyday until you are Exalted for your Kilt of Dark Mercy.

Icecrown dailies:

Repeatable Quest:

Step 3

Troll Pa’troll everyday until Exalted with Argent Dawn for your Signet of Hopeful Light.

The Troll Patrol quest is given in the Argent Stand of Zul’Drak. 3 of them are very easy, the quest form Alchemist Finklestein WOULD be difficult if you didn’t have this mod: http://wow.curse.com/downloads/wow-addons/details/easyserum.aspx

You get a bonus for doing Troll Pa’troll in less than 20 minutes, there should be time to spare using this mod.

Step 4

No moar dailies, so sayeth my sanity.

All in all I spend about 1.5 hours doing dailies. I try to keep my play time at less than three hours a day for personal reasons so another 0.5 – 1.5 hours lets me run an instance or two (good riddance UBRS). In addition to the loot list below I recommend doing the daily regular or daily heroic instances for the reputation and emblems of heroism. Much of the gear you get in this step each day will be a place holder for crafted epics listed in Step 5. Start with the Wyrmrest Tabard since those dailies require longer flights between quests.

Step 5

Ok, I can haz gold now.

As money permits purchase the following items or their respective mats as they show up on the AH:

Revenant’s Breastplate (Leatherworking): 12 Heavy Borean Leather, 12 Eternal Water, 1 Frozen Orb

Revenant’s Treads (Leatherworking): 10 Heavy Borean Leather, 10 Eternal Water, 1 Frozen Orb

Titansteel Guardian (Blacksmithing) – 6 Saronite Bars, 6 Titansteel Bars, 2 Frozen Orb

I haven’t gotten my guardian yet because I’m scurd of handing a stranger that many mats. Guild blacksmith has a wifey, no chance for me there. The two revenant’s pieces cost me about 1000 gold, which you should have after all that questing you did RIGHT? Quick aside: Lesser Healing Wave and its associated glyph rocks my healing socks.

Regards,

Devon

Guest Post: A Micro Level Look at a Priest’s Trinket Usage

guest-post This is a guest post from Calogero

Hey all , this is Calogero, level 80 discipline priest from Lothar. A little about me before I begin: I am currently raiding with ‘Legion’, a guild that has pushed through all of Naxx 10 up to Sapphiron in the past two weeks. My raid experience includes everything up to AQ 40 in vanilla, up through Black Temple in BC, and now through most of Naxx and Sartharion in WOTLK. I actually only started playing the priest about 3 months ago, when a friend asked me if I wanted to roll on his server (Lothar). Outside of WoW, I’m a 20 year old guy from New York, I go to school and do data management for a hospital.

Topic of the night: Trinkets

I recently picked up the Spirit-World Glass from Gothik in Naxx-10 and the Majestic Dragon Figurine from Sartharion-10. These two can make a wicked regeneration combo that should not be overlooked for longer fights. Any and every spellcast will trigger the Majestic Dragon figurine. Cheating the 5SR with this trinket can regenerate a lot of mana. In addition, Inner focus triggers the figurine, and all ticks of the following spells will trigger the figurine: Hymn of Hope, Penance, and Mind Sear.

So, in a perfect world, to regenerate the most mana, I’d do the following, assuming I had 10 full ticks from the figurine:

FYI: O5SR means out of the 5 second rule

Don’t cast for 5 seconds, then pop Spirit-World Glass. Stop casting for 4 more seconds, cast Inner Focus, which renews the Figurine tick. Wait another 9 seconds, cast Penance, which renews the figurine tick 3 times. Wait another 9 seconds, cast Hymn of hope, which gets 8% of my mana back, and the last tick will renew the figurine, which gives another 10 seconds of extra mana, O5SR. If this was at all possible to pull off uninterrupted, I could get 12 ticks of mana regen O5SR, which, at my current gear level, gives me about 1300 Mp5 when raid buffed with the Spirit-World Glass in action, and a little less than 1000 without it. This all would come out to around 13000 mana over 60 seconds.

Matt’s included a little diagram to help illustrate this better:

trinket-timeline

Obviously, in a raid situation, it’s near impossible to get all of these off in a row. This is where trust comes in. If you have another trustworthy healer or two, let them know, and see if they can keep an extra eye out. See how much of this you can play with and manipulate to keep yourself out of the 5 second rule, while keeping the Figurine ticks up. You can throw a shield, renew, PoM, and pain suppression on the tank before you start. The penance will heal your target for around 9k health on average. It’s very possible to get a few ticks off if you’re prepared.

Gone for the Week and an Optimal Mana Regen Tool

future-post Hey readers, just wanted to let everyone know that I’ll be gone. As I’ve hinted recently, I have exams to study for. My last one will be on Friday the 12th. But don’t worry, I do keep a reserve of posts for rainy days so you guys will have something read during my absence.

It’s like I’m still here when I’m not really here!

I’d like to extend a special thanks to both Devon and Calogero for answering the bell when I put the word out for guest posts. I hope you’ll enjoy reading them as much as I have. Be nice in the comments!

I’m sure Syd and Wyn will also supplement my posts with some of theirs and I’m sure they know not to publish anything at the 6 AM server time slot because that’s when all these posts will go live over the next week.

But I want more!

Have you been visiting the Plus Heal forums recently? Posts are slowly cropping up about gear, quests, and handling raid bosses. Players are now getting back into the swing of things and there are a ton of active discussions going on and here’s but a small sample:

  • For the lore junkies, Zellea’s asked for some recommended readings
  • Shammymammy needs some help with the mother of all bosses, Patchwerk!
  • Sapphiron is serious business as sunsoar discovers. Would 4 healers work in 10 man? Join in on the discussion!
  • Turns out you can Hex mobs off of horses and drakes. I had no idea!
  • Zusterke likes to make my head spin by outlining the delicate balancing act of Spirit and Intellect!

Speaking of Zusterke, he’s released an online tool for us Spirit users! I won’t claim to be able to understand it but it looks impressive. I know Wyn was taken aback by it when I showed it to her.

I believe her reaction was “Squee!” and that’s a good sign.

I wish I could help out in some way, but I just don’t have the necessary skills :(. So I’m going to help in the only way I can do best which is by spreading the word!

He doesn’t know it yet, but I’m probably going to end up interviewing the guy at some point in the near future. It’s been a long time since I interviewed anyone at all, come to think of it.

So what does one ask theorycrafters?

Guild Goals: Deciding Between Normal Raids and Heroic Raids

10s-raiding-25s-raiding

A number of guilds are beginning to have their members approach level 80. Now they’re stuck at a cross roads. Do I raid 10s or 25s? Setting a raid to Normal difficulty allows only 10 players to enter. Toggling it to Heroic allows 25.

First question GMs need to answer is what kind of raiding guild are you? I’m not referring to casual or hardcore or anything like that. I’m not interested in your style. I’m referring to your end game goals and intentions. When I formed Conquest a few weeks ago, this was the first question that popped into my head. I felt that it was important for a GM to define what their end game is so that steps can be taken towards achieving it.

I basically had 3 options when it came to guild endgame objectives:

  • Strictly 10 mans
  • Strictly 25 mans
  • Both 10s and 25 mans

Not only that, I had to make a choice for myself as a player. If you think about it in terms of BC, this would’ve been tantamount to running SSC, TK, Karazhan, and 2 or 3 resets of Zul’Aman per week. I wanted to commit to no more than 12 hours of raiding per week because a lot of players have other things to do.

Looking at that list, I crossed 10 mans off the list. I am far too ambitious for that.

This left me with the option of either 25s or guild sanctioned 10s and 25s. I had to deliberate this a bit more. Having to organize both 10s and 25s meant extra organizational and logistical work on my part. Since most drops from 10s will be replaced anyway, it made much more sense to me as the GM to stick the guild into the 25s.

Factors

Organizational and logistical: I’d have to plan out raid days for 25s and I’d have to plan out raid days for 10s. I would have to run 2 separate raid groups which would involves its own unique set of challenges. I have to pick out the days for the right group. I have to ensure there’s enough tanks and healers. What happens if someone can’t make it? I’d have to scramble to find replacements. That’s too overwhelming for me to do.

Time: 12 hours of mandatory raiding per week is all I ask for. My experience in beta taught me that 12 is the right amount of time to spend in order to clear out all of the raid instances. To ask them to do more would tax their stamina and increase burnout which is something I want to avoid. Throw in 10s and I could be looking at 20 hours a week of raiding. I won’t even consider that.

Increased freedom and autonomy: By not making mandatory 10 mans, I give them the option of participating in it on their own. From a personal standpoint, I have almost no innate desire to run Naxx 10’s. I suppose that was a side effect of the beta. The 10 man instances are nice, but they’re just not my cup of tea. Between blogging and school, it’s difficult for me to find the time to run 10s on top of the 25s. If players have friends in different guilds, they don’t have to feel obligated to turn down runs with their friends for the sake of guild runs. I make it known that they are on their own. There’s always a few people in guild that feel otherwise and I’m sure they’re capable enough of organizing runs on their own.

Besides, I prefer Earl Grey.

At the end of the day, I decided to give my guys the choice. They can run whatever 10 man they like on their own time with whoever they want, however they want. Loot Council won’t be responsible for how the drops are done.

And it becomes one less burden. This belief plays into the concept of the path of least resistance assuming 25s are the primary objective.