Why Resto Shaman Need a Defensive Cooldown, or Another Spirit Link Post

In case you’ve missed it, I’ve grown quite partial to the idea behind Spirit Link. I’ve talked about it recently wondering where it is. Before that I lamented its absence as the one that got away. Today I’d like to take a different approach to this enigma.

Tuesday I reported about the Cataclysm beta and how things looked so far. In that post I quoted the devs with their answers to many questions, including the state of Spirit Link. Their answer was not one I was all to keen on. Back on the 13th of July I appeared on the podcast Raid Warning with their Shaman Roundtable. I had the opportunity to talk with some amazing members of the shaman community and share ideas. While we were talking a fantastic point was made. Shaman are in need of an external cooldown.

Sure it seems like we have it all. Fame, power, sweet shoveltusk-ghost-shoulders, but the truth is we still have some holes in our healing arsenal that need to be addressed. Let me specify that a defensive cooldown is not an “OH SHIT!” ability like Nature’s Swiftness. I’m talking about cooldowns that are used in anticipation of something bad happening instead of reactionary (with a couple exceptions).

Let us compare to other healers.

Priests

Pain Suppression – Lets face it, this spell has come in handy on more boss fights than you would normally consider. Every 3 minutes Discipline priests can reduce the incoming damage on a target by 40% for 8 seconds. That is a large number, and while 8 seconds might not seem like a lot of time, 8 seconds can wind up being just enough to mitigate a boss mob’s large nasty spell or ability. If you Glyph it, you can even cast it while your stunned!  This is a great raid leading ( or heal leading) shot gun, and honestly has saved our rears quite a few times.

Guardian Spirit – Holy priests are not left without a big cooldown. Like pain suppression, this spell is on a 3 minute cooldown and increases healing received on the target by 40%. If the person dies while guardian spirit is active, the spirit will instead be consumed and the person will be healed immediately for 50% of their maximum health. It lasts for 10 seconds on the target and with the Glyph, if it lasts the entire 10 seconds without being consumed your cooldown gets reset to 1 minute. As a healing lead I love abusing this talent. It is a net, a nice cushion-esque net. You can set it on a tank and if you got OOM or have to move and cant push healing, it buys you time. Minimizing risk and compensation for “oops” is part of every raid leaders job, and cooldowns like this can help a ton.

Druids

Tranquility – 8 minute cooldown for a massive area of effect heal. There have been plenty of fights where this has come in handy, and rotations have been set up between multiple druids. Tranquility is another “buys you time” spell. It heals everyone around the druid for a sizeable chunk of health every 2 seconds for 8 seconds, but those 4 pulses of healing can spell defeat or victory as it allows you to help mitigate massive AoE damage and buys healers time to shift gears and compensate. It is often used when you expect massive amounts of raid wide damage.

Rebirth – This spell carries a 10 minute cooldown and a material component in order to cast it, but in this case the effect is greater than the cost by leaps and bounds. Rebirth brings a player who has died back to life with about 6k health and almost 5k mana. Doesn’t sound like a whole lot right? Well if you didn’t know, it is the only resurrection spell that can be cast while in combat. This is huge! Sometimes, things go bad and there is nothing you can do to stop it. A DPS ganks aggro and splats before you can heal them, but you need them alive in order to make the enrage timer. If you have a druid handy this is not an issue, they can bring that person back up and help complete the task at hand. If the druid is using the Glyph, it returns the target of the res with FULL health. This is an amazing cooldown to be able to call on in those particularly awful fights. While this one is a reactionary ability, I think it still fits in with the “defensive” cooldown abilities so I’ve made an exception and included it in the list.

Paladins

Hand of Sacrifice – 2 minute cooldown and it transfers 30% of the damage taken on the target to the paladin for 12 seconds or until the paladin takes damage equal to their total health. The paladin can still use their bubble while using hand of sac in order to mitigate the damage they are receiving and it can be very strategically used to bleed off normally lethal damage on the tank. Divine Sacrifice is an area affect version of this spell that redirects 30% of all damage within 30 yards to the paladin for a maximum of 40% of the paladin’s health times the number of party members.

Hand of Protection – 5 minute cooldown but it makes the target completely from physical attacks for 10 seconds. This can be a great way to drop physical debuffs or just to protect someone from getting 1-shot. This was very useful in Trial of the Crusader.

Shaman

I’m having a hard time thinking of anything I can consider a preemptive defensive cooldown. HeroLust is an offensive ability as is both of our elementals. Everything else we have that has a cooldown is reactionary (Nature’s Swiftness). I can’t count Reincarnation in this either as while it is nice to be able to resurrect yourself, finding the timing to do so with all the environmental effects and boss abilities are going off, as well as not being able to rez yourself at, you still only rez with a maximum of 40% of your health. With no buffs it is very easy just to splat again. In a large raid where there is a group of healers to pull abilities from this isn’t such a big thing. But when you start talking about smaller raids it is at that point it starts to become an issue.

Now with Cataclysm on the horizon a few things are happening that make this an issue that needs to be addressed. First of all, raid sizes will be smaller. Now I don’t mean blizzard is taking away 25 man raiding, but they are evening out gear distribution and content to be consistent from 10 man to 25 man. The only difference will be how much of the loot drops from 10 man compared to 25 man. My prediction is that this will cause a lot more 10 man raiding groups to pop up. While the game has come a long way from 40 man raids, organizing 25 man raids can be just as stressful.  The ability to gain the same gear from 10 mans that you do from 25 mans removes some of the incentive to actually run 25 man raids. The facts is, organizing 10 people is easier than 25.

Healing is being tuned to be quite a bit harder both on the healer themselves in terms of mana management but also for groups in terms of damage output. Having had first hand experience in the new 5 mans in cataclysm I can tell you healing has become much more difficult. There were several times where I wish I had something I could toss up on a group member so I could keep healing the tank without having to choose which of the two would die (and there were several instances in which someone WILL die), or a few occasions where a tank was getting pummeled hard and could have used something to either help mitigate the damage or use as a life line.

It is in these smaller groups (5 and 10 man content) that our distinct lack of an external cool down to help those around us mitigate damage or act as prevention really is highlighted. This means in smaller group compositions another healer type may wind up being preferable. Keep in mind that in current content external cooldowns have been used to help tanks and raids quite a bit. Examples include but are not limited to; Vezaxx with pain Suppression and Guradrian Spirit were big deals and on hard mode you almost had to have them available. Ormokk the Impailer was cake with a paladin with Hand of Prot and bubbles, and Tranquility owns the air phase on Blood Queen. These are just a few examples

The Fix

The first thing that comes to mind is that we honestly need an external cooldown. The concept of Spirit Link could very easily fill that gap. Now there is a concern that players would use it to kill other players and exactly how the mechanic would work, but there are a couple ways this could be balanced.

You can certainly make it analogous to Divine Sacrifice. Traditionally and lore wise, shaman have always been the protectors of their people both in health and physical defense. Calling upon the powerful spirits and ancestors to guide them, making offerings to produce better hunts or harvests. The idea of a AoE Spirit Link on a long cooldown could be quite nice.

Spirit Link: Instant cast 3 minute cooldown

The shaman calls upon the spirits of their ancestors to watch over their companions and help ease their burdens and suffering

30% of all damage taken by party members within 40 yards is redirected to the Shaman (up to a maximum of 50% of the Shaman’s health times the number of party members).  Damage which reduces the Shaman below 20% health will break the effect.  Lasts 15 sec.

I could see something like that couldn’t you? Could also be handy if say it could also be affected by Ancestral Resolve, we could get that much more out of it. It also stays true to the original thought and feeling behind the spell.

Maybe make it like a healing Misdiretion, where it will still be on a long cool down but maybe transfers a portion of the damage off of x number of swings or impose a time limit. maybe something like:

Spirit Link: Instant cast 3-5 minute cooldown

The current party or raid member targeted will receive 30% of the damage dealt to a secondary target for the next 10 seconds. Any effect that reduces the targets health below 50% will cancel the effect.

These aren’t perfect but it is an idea at least. It really is the only tool we are missing. A long defensive cooldown. The other classes all have their cookies and flavors for this, and with groups potentially thinning down, and with healing being changed as it is, it is personally something I think the class needs. Just… call it Spirit Link to humor me is all I ask! Once we have that I think our healing tool-set will be complete, and then we will truly be princes of the universe! (bet you were wondering why I linked a Queen song up at the top ;])

So what do you think? Do you think shaman need that defensive cooldown? What would you make it? would you change any of our spells to fill the gap?

That is it for this week folks. Happy Healing!

When a Raid Member is Not a Team Member

Quick summary: When the announcement was made that 10mans and 25mans would be on the same loot system, I cheered. All things considered, I just enjoy the feeling of 10mans more. More responsibility on each member, the boss fights can be less forgiving.  Because of work reasons, I had to take a break from Unpossible, Lodur’s guild.  As much as it pained me to lower myself to the bench, it needed to be done.

In that time, I’ve been pieceing together a 10man team that will be Cataclysm ready. Starting with a core group of players that I’ve been gaming with since Pre-BC, it’s starting to flourish. And now, the tale begins…

First Incident

We’re keeping it simple. As our guild name implies, this is a Team Sport. Everyone plays a role. Those of us that are “raid leading” are putting forward the effort to bring these people together. We’re not the “you need #### gear score” or the “link acheivement” type. As I’ve posted before, it’s more about the people than the gear/class/loot. I’ve downed Arthas on 10man normal with Unpossible, but killing Putricide with my friends gave me an even bigger rush.  It may sound crazy, but it’s true.

We’ve been doing what we can to accomodate schedules. We’ve found that Tuesdays and Thursdays yield the most guildies. So, I put up the signups on the calendar. People click Accepted/Declined/Tentative. If they click Tentative, all I ask is that they contact me when they know ‘yay’ or ‘nay’. They all have my email, as well as my cell phone number. This leads me to “Kevin” (not his real name).

The first time Kevin signs up for raid, he lists himself as Tentative. After being a random no-show, the next time I see him, I simply say, “Hey Kevin, sorry we missed ya Tuesday. If you sign up as Tentative, would you mind shootin’ me a text when you know if you can or can’t make it?”  He replied, “Dude, that’s why I signed up Tentative.”  “I know,” I respond, “but I just need to know if we’re waiting for you or moving on.”  “Oh yeah, sure.  Sorry man,” was his final quote.

Second Incident

Kevin signs up for the next night as Tentative. Totally cool. Obviously, real life takes precedence over WoW, and it should. Time ticks down to the first pull of the raid night. No text from Kevin. No email. No in-game mail. His status still listed as Tentative.  So, I text him. His girlfriend has been sick, and he’s taking care of her. “Oh, sorry to hear that. Awesome you’re taking care of her. If you could just shoot me a text if you know you’re not gonna make it, that would help out a lot.”

His reply: “Yeah of course, no problem.”

Third Incident

This time, Kevin signs up as Declined. He sends me a whisper, “Hey, I’m signing up as Declined because I’m not sure I can make it or not.” I say, “Cool, we’ll count you out for the night. If that changes and you can come, just text me and we’ll see what we can work out.” “Yeah cool!” is all he says.

Raid starts a little late because our MT got bogged down with work and needed time to do it. We grab a couple new Applicants to the guild, a few of our usual non-guild friends we raid with, and we set off into ICC to at least get through the first wing.

Approximately 3 hours after the raid was scheduled to start, Kevin signs on.  “Hey guys, how goes ICC?” “Pretty awesome, actually. We just started,” I answer.  Raid continues, we only get through Saurfang with the 45 minutes we had before we started losing people to family, work, sleep, etc.

Face-off

After the raid is over, I get a whisper from Kevin. Here’s essentially the conversation:

Kevin: “Hey man, whatever happened to Team Sport?”

Me: “Not sure what you’re getting at.”

Kevin: “You had 3 Applicants and 2 PuGs in there. What happened to full members getting priority?”

Me: “Well, you signed up as Declined, and didn’t let us know you were coming.”

Kevin: “The Team Sport I know would boot one of the Applicants or PuGs to get a full member in there.”

Me: “Actually, that’s not the way it’s been. If you would’ve given advance notice you were coming, maybe we could’ve work ed something out. I’ve made myself available for you numerous times to get in touch with, and you haven’t taken advantage of it once. Just because you wear the tag is no guarantee, Kevin.”

Kevin: “Whatever dude, I’m out”

**Kevin leaves the guild.

You get the point. I was also called selfish, and accused of not caring about the Team. In actuality, it’s because of this team that we’re trying to make it work. The core of us could go anywhere to raid. We could join random guilds just so we could see and conquer the endgame content, but it’s not how we want to do it. Building and filling out this group is vastly more important to us. If other guild members are up to the task, awesome. If not, no big deal, there are other options to explore.

There’s only so much reaching out we can do.  We can’t do much for people that don’t reach back.

TL;DR – Raid Leading is hard.

**If you’re interested in possibly becoming a part of this team, email me at the link provided below. We’re building a small 10man group of talented and friendly team players. Particularly looking for dps with off-specs in healing/tanking. Even if you don’t fit that bill but are still interested, email me all the same**

Email: Elder.Thespius@gmail.com | Twitter: @Thespius

Introducing A New Site For Your Reading Pleasure…

Melting Pot

I mentioned yesterday that I’d be posting some happy MMO news. I said it’s all hush hush – you know – toodle pip wot-wot, under your hat old chap. …Yep,I know you’re all looking at me a bit oddly now. Anyway, the news has been a tightly kept secret all right – until now.

A few months ago I put out a call asking you folks to lend me your brains. Thanks to everyone who responded! Since then I’ve been beavering away on designing a website. Originally it was going to be a purely WoW based blog doin’ things my way; then the idea grew. It grew to include a wide range of MMOs, and have a community side too.

A couple of weeks ago it split into two projects and the primary site morphed into something different again. Doh. Flexibility for the win.

The Melting Pot is a manual aggregation site for MMO blogs. We actively look for interesting, witty or intelligent opinion-based articles from around the blogosphere – currently from mostly WoW blogs. We then link what we find to let you guys know they’re there. We also give some thoughts of our own to get the discussion started, ‘cos hey – we’re bloggers too, and find these discussions genuinely interesting.

Now, it’s still a lil’ site and adapting daily but it’s ready for general perusal. So without further ado as its Editor in Chief I’d like to invite you to have a gander at MMO Melting Pot.

Feel free to add its feeds to your RSS filters – we’ll be posting daily, from a ever wider selection of sites and games. Prod the shiny comments system with your own opinions – it won’t eat your children. Tip us off about interesting articles you’ve stumbled upon – we’re open to suggestions. And, when you least expect it, community bits n’ bobs might shuffle onto the menu bar too.

So. Drop in, say hi, grab a cup of coffee from the Pot – you might not know what’s in it, but it’s good stuff, mon.

Real ID on Blizzard forums, the good and the bad *Updated AGAIN!*

*update* Real ID is canceled on official forums Blizzard most definitely listened, and it’s a good thing!

So, Vaneras over on the EU forums just informed us that Real ID will be making an appearance on the forums. Needless to say there is a slew of comments slinging around about this. Some people love it, some people hate it. Some say it will be the new life of the forums while others think that this marks their imminent death. So I thought it would be good to talk about it a little bit here.

First off, lets talk about the current state of the forums. There are some good threads there. There are some helpful guides and bits of information. But for each helpful bit there is a counterpart. People that just show up to cause issues, scream drama and pick Internet fights. I know a lot of people personally who avoid the forums just to avoid those specific people. This is a sad thing though, as the forums are set up to help build the community and not to be a source of drama or argument. On a personal level I hate having to weed through 15,000 posts of people complaining to get to the 1 that has a valid point in a discussion. This is obviously an exaggeration, but you get the idea.

Let’s face it, the Internet is a place where people can hide behind a fake name and say and do whatever they want with little to no recourse. This can be simple complaining out outright just being an ass-hat.  This Internet anonymity is what Blizzard is trying to take away I think. How many times have they posted a proposed class change only to have intelligent well thought out responses from posters get drowned out by the wailing masses? How many times has a person asked for advices on gear or spec or spell priority only to be called a noob for pages on end? It happens, trust me I know.  So I can see what Blizzard is trying to do here, by eliminating the ability to hide behind a character name, that person is held accountable for what they said or do.

Quick story here. I know a guy who in real life is one of the kindest people I’ve ever met. Intelligent, well spoken and would give you the shirt off his back. When he logs into game or on the forums however, he does a complete 180. He yells at people, argues incessantly, turns into a complete womanizing bigot and has a completely abrasive personality. This sounds extreme but it is a lot more common than you think. When you don’t have to be held accountable in real life for your actions, the rules change. The Blizzard forums have been plagued by this from day 1.

By adding this level of accountability Blizzard I’m sure is hoping to cut down on the forum slop by discouraging the trolls from posting, and making people think twice about just posting empty whining.

There is however another side to this coin. There are a ton of people who try very hard to separate their real life from their game life. They post helpful guides to trade-skills, or how to level efficiently on the forums for general reading. They offer insight to class changes and constructive criticism when people ask for help. This group of people also has something to lose by this change going live, as does the community in general if they stop posting. Some people like the anonymity of their toons as a way to just separate their lives into distinct parts. If they stop posting because of this change, that will be very sad indeed.

Some are concerned for their safety. They fear stalkers and real life harassment and fallout from the forums following them into real life. As a person who has worked in internet security for a long time, I can tell you the chances of this are pretty slim. A persons name alone does not provide a ton of information. It does not for example provide your address and township. Your internet providers work very hard to keep that information private as do most websites, banks etc. It is in Blizzards best intrest as well to keep this information private, and so far they have done a pretty good job of it. Unless you have a one of a kind name and are publicly listed in an international phone book or public websites with your pertinent information, the chances aren’t too great that your name will give up enough information about you to harass you outside of your online personae.  I understand the concern there,  it is a valid reason for being against the change. But it can be rather difficult to find someone .

Another argument is that this goes against the originally stated purpose of Real ID. It was toted as an optional, convenient way to keep track of your friends across servers and even games. Some people feel that being forced to use it to interact on the forums violates this and removes the “optional” portion of the feature. This is a valid argument as there is no way to circumvent this at current.

There are also those of us that this has absolutely zero effect on. Those of us that already live in the public eye and have our names out there will see no change in how we do business essentially. Me personally, doesn’t phase me one bit. My name is out there from the For the Lore podcast and WoW.com. Having my real name show up on the forums isn’t a big deal at this point. I also have the good fortune to have a name that is not exactly unique. Joseph Perez is the Steve Smith of Hispanic names. Try looking it up in the phone book sometimes, it is rather hilarious.

Here are some facts to remember about this

This will only affect the new forums created when SC2 and Cataclysm launch. Old forums and old posts will remain untouched (for now, hopefully this won’t become retroactive)

Blue Posters are not immune to this, and will also be showing their real first and last names

Having your name does not compromise your account security. Email, password (and hopefully you’re using an authenticator) are what let people in. Even if you call Blizzard customer support and say you are “so and so” you have to provide a LOT of proof of identity.

So what do you think? Do you love it? Do you hate it? Will it be a new beginning for the Blizzard forums or will it mark its death?

UPDATE

Let me clarify something real fast. While the change doesn’t affect me personally I still do NOT like it. I understand what they are trying to do with it, but I don’t think it was thought out enough. On facebook I can go silent, I can turn off chat and no one has to know I’m on. I can hide details like my email, phone number and location, and if I so choose I can change my name on the account. Here we don’t have the option. I do NOT like the idea that choice is being taken away from the gamers. We choose to play this game and who to interact with. Why do we not have a choice in this? I think that the overwhelming response people are having to this is a good thing and hopefully Blizzard will see it and make some changes. But again, I am NOT for this change, but I don’t think it needs to be attacked with nukes instead of calm rational discussion. It is a lot easier for people (i.e. Blizzard) to dismiss an over the top emotional response to this (which don’t get me wrong, it’s a perfectly valid response from us as users to be passionate about this change) as opposed to when people calmly lay down why they don’t agree with it. That’s all.

Lodur on “Totem Recall”

In case you haven’t heard yet, there is a Shaman Round Table on the horizon. On July 13th the folks over at Raid Warning will be hosting the latest in their series of round table discussions. You may also remember that back in February Thespius and Matticus were featured on Power Word: Fail the priest round table. I am very happy to inform you all that I have been asked to join in on this installment of their series Totem Recall.

The previous class discussions have been great successes and if you want to listen follow the link above.

I’m really looking forward to this. There is a great lineup and there is sure to be a fantastic series of topics for discussion. I can’t wait!

Want to be involved? Submit your questions for Totem Recall on Raid Warning’s Epic Advice thread and vote for your favorites to be answered on the show!

Here’s the line up for this round table

Joe “Lodur” Perez of  WoW.com and World of Matticus
Rich “Stoneybaby” Maloy of WoW.com and Big Crits
Borsk of Borsked
Jhaman of Castaclysm
Pewter of MentalShaman
Binkenstein of Elitist Jerks
Masanbol of Elitist Jerks

Make sure to swing on by and give it a listen. Should be a great time!

Image courtesy of Raid Warning