6 Influential Factors in Loot Council Decisions

This is a behind the scenes look on the Conquest forums detailing loot factors that are taken into account during loot council disputes. Some readers expressed interest in learning more about the specifics and here they are.

Loot is the single biggest headache involved with raiding. If you are a person that values yourself over the guild, then you want to reassess why you are in this guild, or why you want to join this guild. Ask yourself “do I want gear to raid or do I want to raid for gear?” Hopefully, you are a person who will choose the first option. If all you want is to raid for gear, then Conquest is probably not for you.

Nothing can avoid disagreements over gear. The Loot Council itself has an odd number of members specifically to avoid a deadlock on a piece of gear. Please keep in mind; we will do it as fairly as possible. If you felt you were treated unfairly and made a mistake, place yourself in an officer’s position and look at it from that angle.

If you still feel we error, please get in touch with Mallet and discuss it with him. Unfortunately, we cannot reverse decisions unless the item was erroneously awarded (as in mislooted, which can only be fixed via tickets). But your thoughts will be taken into account for the future.

How to express interest

Say Interested – If the item is a significant upgrade for you in your current spec and role. Best in slot also applies.
Say Pass – If the item is a minor upgrade or you’d like it for an off spec.
Say nothing – If you have zero interest at all in the item.

A countdown will be applied. At the end of it, there will be a dash (-). Interest expressed well after the dash will not be factored into account (unless there was no one interested at all during the countdown).

Note: If you equip a green to ninja gear and attempt to influence the council, you will be gkicked.

The gear reward process

5 members consists of the Loot Council. They each have their own individual personality and are 5 different players. Each council member has 1 vote used to decide who receives an item if there are multiple players interested in an item.

6 Influential factors

Current rank and position: Initiates and Subs will not get loot assigned to them if there are members in the raid with Raider status that has interest. This is to prevent people from joining, getting a few pieces of loot, and then leaving. It is basically a form of DKP. It forces people to have a vested interest in the guild to receive gear. This may be overlooked based on performance, attendance, or the amount of loot already received during that raid. To attain Raider status a person must be a member for a few weeks and attended (or been on vent and available) a minimum of three raids per week.

Attendance: Raid attendance is extremely important. If players aren’t here to raid, they’re not going to be able to contribute. Remember that loot drops will be awarded in order to be as effective as possible. This means there is a higher chance that a player who attends 3-5 times a week will get an item over a player who only shows up once a week.

Effectiveness: Is it effective for the guild as a whole? Will you be able to utilize it and ensure that it does not become useless? We want to ensure that items aren’t going to be wasted by being awarded to alts or off specs unless there is no main interest. Paladins looking to obtain DPS Plate gear aren’t going to get it if they’re in raids to heal. It does not maximize the effectiveness of the item if it is not being used.

Current items: A player still wearing Heroic or Normal Naxx level gear is going to have a higher chance of being awarded an item. Keep in mind that this will not always be the case. In certain situations, while the item in question may be a larger upgrade for a newer player, it could be awarded to a veteran player who has been in there for weeks or months on end trying to get the item.

Equal distribution: Loot will be distributed as equally as possible to the appropriate classes that need them (at least, we’ll attempt to). It is unlikely for players to receive more than one item from a boss. But it is entirely possible for players to receive multiple items in one run. We cannot control what items a boss drops. The last thing we want to do is shard a piece.

Set bonuses: With certain classes, some T7.5 bonuses are just plain awesome to have. If you have an odd number of set pieces (like 1 or 3 set pieces), we want nothing more than to help activate them.

Self improvement and teamwork

The main tanks in the guild are able to talk amongst themselves and figure out who needs upgrades over the other first. They do this purely through communication and cooperation by figuring out their weaknesses and identifying the items that benefit them the most. When tank items drop, they are able to compromise.

I encourage other players to do the same with the other classes or other players wearing similar armor types. As an example, I try to work with the other Priest and clothies to see who can benefit more.

90% of loot drops is handled informally among our members. They all take turns passing and are aware who can benefit items the most. It’s the 10% where loot council has to step in and make a decision. The trend here is that it ends up mostly being trinkets, rings, or weapons.

* Note: Anyone is free to take this post and modify or use accordingly for their own guild. Yes, you have permission. Don’t have to email and ask.

The No Asshole Rule: Constructing a Civilized Guild

This is one of the tougher pieces I’ve written. I had to wrestle with my internal conscience about how to properly word it. I couldn’t think of anything else better than asshole. I’ll probably end up turning away a few readers as a result, but this is something that has to be written.

Every time we play WoW, we interact with various people. We interact with people in partys. We interact with players in trade chat or out in the world. And there is no place we interact more then in our own guild. Whether you care to admit it or not, most guilds have an asshole. I’m not talking about the jerk who likes to get on his fat mount and block the quest turn in guy. Or the jackass who likes to hop up and down on your fishing bobber.

No, the assholes I’m talking about represent a type of cancer in your guild. You might be aware of it but most of you might not be.

This post is intended to be a wakeup call.

Several years ago when I was just a sophomore Priest, I went into a raid instance called Blackwing Lair. Throughout those weeks, I battle hard through every aspect of the zone. I pulled off the suppression room, mopped the floor with Vaelastrasz, Broodlord, and Firemaw. Spent hours practicing and then defeating Chromaggus until I came upon Nefarian before he fell.

A piece of Transcendence dropped and I was in line for it next. It was awarded to me and the elated feeling that players received after killing a boss and getting upgrades swept over me. Then another healer in the group sent me a whisper.

“Grats on the robe. Nice to be in a guild that awards loot to undeserving players.”

The feelings of joy vanished in an instant. I went from feeling the best to feeling like complete crap.

The Two Tests

Dr. Robert Sutton came up with two tests to determine when a person is acting like an asshole.

  1. After talking to the alleged asshole, does the ““target” feel oppressed, humiliated, de-energized, or belittled by the person? In particular, does the target feel worse about him- or herself?
  2. Does the alleged asshole aim his crap at people who are less powerful rather than those who are more powerful?

While some assholes are fully capable of doing damage publicly through guild chat, forums or ventrilo in front of your guild, there are some who are able to do their dirty work in private and are much tougher to catch.

12 Common Everyday Actions that Assholes Use

I’ll bold the ones that I believe are possibly relevant to you and your guild. This list is right out of Sutton’s book as well.

  1. Personal insults
  2. Invading one’s personal territory
  3. Uninvited physical contact
  4. Threats and intimidation, both verbal and nonverbal
  5. Sarcastic jokes and teasing used as insult delivery systems
  6. Withering e-mail flames
  7. Status slaps intended to humiliate their victims
  8. Public shaming or status degradation rituals
  9. Rude interruptions
  10. Two-faced attacks
  11. Dirty looks
  12. Treating people as if they’re invisible

All of us have acted like assholes at one point or another. Some days we lose our cool. It happens. We just have to do a better job of trying to control. I’ve lost my temper before and I’ve said things that I regretted immediately.

But the certified guild asshole? He has a level of persistence around him. He has a history of the consistently results in one person after another feeling like crap. They feel humiliated. Disrespected. De-energized. Constricted. Suffocated. In the end, they just feel really bad about how they are.

In short, the certified asshole gets the title because they are always treating people like crap around them.

Do you realize that you spend 15 bucks a month to play WoW? Where does it say you have to spend those 15 bucks playing alongside assholes who do nothing but treat you like garbage everytime you’re on? You deserve a lot better than that. There have even been studies that have shown that interacting with assholes often can lead to physical health problems like anxiety, fatigue, anger and depression.

An asshole can have a serious negative effect in your guild because they suck the life and energy out of people through smaller and seemingly insignificant act as opposed to one or two flareups. Consider the officer who reminds a healer that “he sucks” at healing every chance he gets. Or continues to belittle them with questions like “Why are you so bad?” It’s annoying and its utterly stupid.

The human brain perceives negative interactions in a bigger way than positive interactions. Sutton states that negativity can have an effect that’s five times more powerful than a positive statement. It takes a lot of support from positive people to help counteract the energy drained by one asshole.

The No Asshole Rule

If only it were unnecessary for guilds to not need the no asshole rule. Its quite simple.

It is entirely possible to have a productive and constructive guild without resorting to destructive methods.

Set clear expectations and standards of your players. How they should act and how they should conduct themselves. The moment any one of them pushes the line or crosses it, you have to take action. If they treat people like dirt in a pickup group or master loot themselves a trinket in a run they organize, there is no place for such behavior.

You don’t have to be an asshole to get the message across to someone. It can be done critically and it can be done firmly. More importantly, it can be done in a civil fashion.

Enforce the rule or don’t have it at all

You know what’s worse then having an asshole in the guild? Not doing anything about it when the rules specifically state that such assholeish behavior isn’t allowed.

It ends up being nothing more then a paper tiger.

Why do guilds put up with it?

There’s a belief in that having negative outbursts are character flaws that become tolerated if people are talented, intelligent and harder to replace. Talent can justify guilds looting items to these douchebags and we end up sending this message:

If you’re really good at what you do, you can get away with being a really big asshole. Actually this isnt just limited to guilds as it applies anywhere you go, really. Whether its at work or at school, the philosophy appears to be the same.

If you display words about treating people with respect but allow or even encourage the opposite behavior, it becomes useless. You end up being seen as a hypocrite and as a cynic. Players will lose faith in you and in the guild itself. Assholes multiply. When players see a person acting like one and is left unchecked, they’ll give in to their own inner rage and start doing the same thing.

Either enforce the rule or don’t implement it at all.

Life is too short for you to work and play among assholes.

 

I do want to encourage you to pick up this book if you’re into management or leadership. Heck, even if you’re just looking for a good book to read. Maybe you’re a teacher or you work in an office. There’s a chapter on how to deal and cope with assholes. It’s called the The No Asshole Rule: Building a Civilized Workplace and Surviving One That Isn’t by Dr. Robert Sutton.

Resto Shaman: INT vs MP5

This is a guest post by Chloebelle, a Resto Shaman helping you decide between MP5 or Int as the stat to aim for

There is something that feels really dirty when you start stacking intellect. Like that’s what you would do if you knew nothing but what was on the WoW Tool Tips.

For so long MP5 was vital to ensuring you could last an entire fight. Now, thanks to Replenishment, intellect has stepped into the spotlight.

Replenishment restores .25% of max mana every second. If you have an 18k mana pool then you are getting 45 mana a second or 225 extra mp5. If you have a mana pool of 20k then you are getting 50 mana a second or 250 mp5. That is a lot of additional mana.

Solely looking at gems, check out what intellect could do for you:

Ignoring socket bonuses – if the average person has 7 sockets (not including meta) all gemmed with blue quality intellect gems they would have 123 (including 11 with talent) intellect, 1845 mana, 18 spell power (with talents), 1.5% to crit and 23 extra mp5 from a replenishment buff.

If you gem all your sockets with blue quality royal twilight opal then you have 63 sp and 21 mp5 (but you don’t rely on the buff). Less mp5, less mana, less crit, but 45 more spell power. If you socket all 6 mp5 gems, then you would get 42 mp5. I know it’s not realistic to think that you would socket all one way or another – but just as an idea.

Don’t forget that shamans also have Water Shield and mana stream to that will boost mp5 another 185 at least. That doesn’t even count talent points and glyphs that would increase it even more. On top of this, our gear has a great deal of MP5 on it already. Don’t waste a gem slot on 3 or 6 mp5. Use the slot to increase your intellect and let your raid make up do its job. Let the Ret Pallies, Hunters, and Shadow Priests handle your mana regen while you concentrate on healing.

As you gear up you are going to notice that you are rarely going to run out of mana. If this is the case, you can start replacing some of your intellect gems for haste or crit or more SP, depending on how you like to play. Chain heal healers will most likely enjoy haste, while Lesser Healing Wave and Healing Wave healers will most likely enjoy crit.

If you are guaranteed to have the replenishment buff – socketing for intellect is the smartest solution.

On the other hand, if you don’t have the buff – your larger mana pool will likely not make up for the mp5 and SP you will miss.

4 Questions to Answer on the Respec Policy

A couple of weeks ago, I wrote a post detailing the freedom that players had in their own play. Reader Revaan wrote a series of questions that I wanted to answer but I never got around to it until now. I’ll divide that post into two parts: One with a direct Q & A to his questions and the second half with a more detailed thought process.

Q&A

Revaan: The debating about consequences of respeccing seems to make it clear that every guild should have a policy about respecs. Do you require approval from anyone? If so who?

Matt: Yes and no. Players are free to respec on their own time for PvP or just for general farting around. I impose no conditions on their respecs. When it comes to raids however, they’re required to go back to the original spec they asked to be in when they joined the guild. I’ll elaborate more on this later.

Revaan: Do you have some sort of trial period with the new spec?

Matt: I usually give it a raid. I’ll compare that day’s performance with data from past raids and see if there’s a significant difference. If both specs are about the same, it’s a wash. I’ll let them decide what’s better for their style of play.

Revaan: What if the chosen role is full?

Matt: Tough. It’s first come first serve, usually. If there’s a set amount of tanks and another player wants to go Prot, it’s highly unlikely they’ll ever get a spot unless one of the tanks decides to retire or spontaneously gets their account hacked. But that rarely happens.

(Actually, at the time of this writing, I just found out one of my main tanks had his account compromised. Go figure.)

Revaan: Are they first up if that role opens up or will the guild recruit and you need to compete with applicants?

Matt: Typically no. Players tend to have a certain amount of gear invested in them. For them to change roles like that is a messy undertaking for the guild because not only do we have to find a replacement for the spec they switched from, we also have to gear up that player again. It would be as if we were gearing up two players again instead of one. I would much rather recruit from outside but I will never say never. Situations like these are often resolved in a case by case basis.

Explanation

I don’t like asking people to re-talent themselves unless I have a very good reason to do so. I prefer to let players come to their own conclusion about what’s best for them.

Here is a list of the 3 goals for the 3 different roles in the game.

  • DPS: To deal an insane amount of damage
  • Heal: To heal or mitigate an insane amount of damage
  • Tanking: To survive an insane amount of damage

Respeccing within the role

Let me give you an example of a case where I approved a respec.

During the infant stages of Conquest when we were working our way through Naxxramas, we picked up a Rogue named Derek. He’s an extremely bright and skilled player. He wanted to try out a new spec because he had reason to believe that he could increase his DPS output.

I don’t know much about Rogues. But I figured I had nothing to lose. I was essentially trading a DPS spec for a DPS spec.

After the raid was done, I pulled up the Patchwerk notes for that day along with notes from previous raids and compared them.

Sure enough, Derek’s performance improved notably. It was partly due to gear and partly his style. But it seemed the spec helped a lot. Alas, from what I’ve been told, this upcoming patch may nerf it. You Rogues probably know what I’m talking about because I don’t know what I’m talking about. All I know is, he respecced and his damage spiked upwards.

Derek did an insane amount of damage before. After the respec, he did an insanely higher amount.

Allow your raiders to innovate and test new specs that allow them to excel at the same role. I had a Warlock (let’s call him Tom) who tried a new spec every raid for the first few weeks because he wasn’t sure what the optimum spec was.

What’s cookie cutter now could become outdated later.

As my former mentor Blori once told me,

There ain’t a problem in the world that can’t be solved without more DPS.

Inform your GM

Let your raid leader know. I guarantee you that they will generally be supportive (the good ones at least). Here’s the process:

Derek: Hey Matt, I’d like to respec.
Matt: Why’s that?
Derek: I think I can do more damage
Matt: Sure, go for it and let me know what you need.
Derek: Don’t forget to log me for Patchwerk so I can compare it to last week.

It’s that simple.

Respeccing roles

This one I am not as receptive as. A raid composition consists of a simple equation:

X healers + Y DPS + Z tanks = Dead boss.

By changing the equation, you risk rendering the problem unsolvable. A great tank does not necessarily make a great healer and you may find yourself short stacked on bosses from time to time.

It is an extremely tough sell to a GM. But that’s when everything is good.

On the other hand, if your raid has a few key role players absent, requesting a respec could end up being favorable.

If I’m short on healers and a DPS hybrid requests to go healing to help alleviate the stress, I am way more likely to approve it.

  1. Keeps the raid in house. I don’t have to outsource my important roles to trade chat.
  2. Solves a problem with little effort: It’s a good reflection on the guild member.

I guess my underlying philosophy towards respeccing can be boiled down to one line:

If it improves the raid group in any way, ask.

Image courtesy of marcello99

Reader Question: The Double Bind of Casual Raiding

knot

Those of you who have kept track of my posts know that I love answering reader questions. This one was originally for Matticus, but I decided to take it on because it’s an issue that’s very close to my heart. Essentially, the question is the classic debate of the casual raider: do I stick it out with my guild, or do I move on? However, reader Adam is experiencing an interesting twist on the problem, as he’s a guild master who’s actively working to improve performance in his own guild. Let’s see the quandary in his words, shall we?

So, as a mixed minority I hate generalizing… but I seem to be having a problem in my guild concerning ::duhn duhn duhn:: DPS classes. Tank/Healers tend to enjoy their positions and willingly choose to do them. They read strategies, the seek out gear upgrades in their free time, they put effort into the game. As of late the DPS classes have been showing up expecting amazing loot without wanting to work for it.

Our guild is sizable enough to be running 25 mans every week, but the DPS classes aren’t pulling their weight. None of them will run Heroics to get their own gear, they expect as many drops as the people who have put effort in… none of them read boss strats so I’m forced to review every boss fight beforehand and we still wipe.

I KNOW things can be better because when our “best” do 10mans (just for the hell of it now, no one needs the gear) we can clear everything in one shot with 2 healers (myself and a Resto Druid). Hell, I’ve seen PUGs do better in 25mans than some of my guildmates.

The problem, then, is two-fold:

a) If I don’t let the sub-par DPS into the raids we won’t have enough for Naxx25. No matter how good the rest are you can’t clear it with 15 people. And in a lot of cases the bad DPSers actually hinder our performance (ie putting Grobbulus clouds in awful places, failing to make the jump on Thaddius and then rushing into the fray with an opposite charge, etc).

b) There are a lot of 2 or 3 friend groups within my guild. One is a good player, but he wanted his friends to come along too. They suck, and I can’t say no to them without the good player being hurt, etc. And when I say suck, I’m talking people in 50% Naxx10 or better epics doing 1,000 DPS. I’m not kidding. I did that at level 70 with my Priest in shadow and we currently have a few mages and warlocks consistently performing under the 1,500 mark with full raid buffs.

Recruiting isn’t helping much. I don’t get many people expressing interest in joining and the ones who do message me aren’t exactly cream of the crop. Am I screwed? Should I take my ten best players and start from scratch? Should those ten and I try to merge into another guild? I’ve led guilds since level 60 and I usually have a good idea how to proceed. Right now I’m at an absolute loss.

Such a thoughtful question deserves a somewhat lengthy answer. I’ll do my best to analyze what’s going on, and then I’ll make some suggestions for future actions. As you all might have guessed, there’s no easy fix for this one.

The Double Bind

What is this “double bind” I refer to, you might ask? The word refers to a situation in which a person receives conflicting and contradictory messages about how to behave, such that one behavior would negate the other. It’s similar to what’s referred to as a Catch-22, after the awesome Joseph Heller novel of the same name. Working mothers are often placed in a double bind; so are ethnic minorities, as they try to both stand out from and fit into majority culture. I’m going to put casual raiders right up there with these two put-upon social groups. A casual raiding guild typically tries to follow two conflicting sets of imperatives. I will note that Adam doesn’t refer to his guild as a casual-raiding organization. I mean no insult–I just inferred from the text of the question that the guild is, at present, casual-raiding. Perhaps Adam would like it to transition toward being more of a bona fide raiding guild, but I’ll address that prospect below.

Why is Casual Raiding So Hard?

Like the aforementioned working mothers, casual raiding guilds often try to do it all. They have two basic principles behind their organization, and those principles are mutually exclusive. Below, I’m going to try to generalize what most casual raiding guilds might say about themselves.

Principle #1: Our guild is about friendship and freedom. We value the relationships people have made with each other in-game and out. We try to keep friends and loved ones raiding together. We also let our members play as they like. They have the freedom to set their own schedule and play style.

Principle #2: Our guild is about successful raiding. Everyone has to play a certain way, and we can only do so at set times. Only people who meet certain benchmarks for performance can raid with us.

The very conditions required by raid content impinge on the freedom of the casual raider. In addition, friendships cause trouble, as in Adam’s case, when guild members understand friendship as a means to a raid invite. These two conflicting principles cause some members of casual raiding guilds to work a lot harder than their raiding guild fellows for less results. It takes a lot more hours to clear content with a less-than-committed group. One of my previous guilds, Random Acts, could best be described as a casual raiding type. During the summer we started Karazhan, we raided for maybe 12 hours a week, but the wipes were such that it took us three months to clear the instance. In addition, because of a need to accommodate people’s schedules, we did crazy things like make attempts on Moroes at 6 am. He owned us, by the way. Both times I changed guilds, I went further in the direction of a progression raiding guild, and each time the number of hours in game reduced for me.

Do One Thing, and Do It Well

In my mind, these are words to live by. This is simply, what works for me, and why I appreciate being a member of a guild that focuses on a specific goal. I have, however, been in a guild, Collateral Damage, that offered some benefits for their more casual members while being very successful at raiding. They actively worked to treat all of their players as equals (even down to taking Kara-geared folks on Black Temple runs). Incredibly, they managed to do this fairly successfully. I know first-hand, however, that the officers and players worked really hard for that, and also that, as a result of mixed messages from the leadership, drama was high. “We can have whatever we want,” was the guild mantra. It’s admirable, I think, to try to be all things to all people. The leadership of that guild is extremely altruistic. However, in the end, it was too much pressure and conflict for me. It’s worth noting, though, that CD always did and continues to do very well in raid content. They just put in a lot more time in other stuff–what I call “casual time” and “administrative time”–than raiding guilds typically do. My current organization, Conquest, which defines itself very strictly as a raiding guild, has its flaws, to be sure, but the one thing it does do is focus on raiding success as it’s only goal.

What to Do With Adam’s Guild?

Short of renaming his organization Catch-22 and just trying to laugh about it, there are a few things this guild leader can do to improve his situation. He has to decide what is most important to him personally. I am guessing that what Adam values most will be one of these things.

1. Progression
2. Friendship
3. Power

Solutions

#1 If progression is the most important, what’s needed is probably a change of guild. It seems like what Adam wants will be extremely difficult to achieve with the current group. He can try to take 10 friends with him and split off to form a new organization, but in my mind that is not the most certain way to better progression. Right now it’s a player’s market on guild recruitment. Almost all guilds are recruiting with Ulduar in mind, and players of all classes can pretty much pick and choose from the guilds at their skill level. It’s a great time to make a move. Sometimes you can do so with one or two friends, but mostly you have to go it alone if you make this choice.

#2 If friendship is most important, Adam should probably stay in the current guild and make the best of it. This means working one-on-one with low-performing dps and trying to encourage them into better behaviors. This means educating the guild about what raiding requires. I saw Collateral Damage take many players through this very education process, and in some cases casual players improved enough to become top-performing raiders. However, the success rate is not particularly high. Most players approach the game as they want to. What’s most important to Adam’s guildies might be things like the freedom to raid how and when they want to. Their personal goals might conflict with Adam’s, and there’s not much he can do about it. As I say repeatedly in my posts, we must all seek our bliss in this game. Sometimes you can turn a team of casuals into a team of raiders, but they have to want it. Even if Adam sits down with each underperforming dps and analyzes their gear choices, talents, and rotation, they still may not improve.

#3 If power is the most important, Adam actually has two choices. The idea is to remain guild master. Either he can work within the framework of the current guild, as in #2, or he can take his 10 best and form a new, smaller guild. I can see how it would feel very important to be in charge. Adam probably has a sense of responsibility for his guildies and wants to take care of them. A lot of guild masters are like this–and I used to be. However, I made myself miserable trying to fight every bad policy, as I saw it, in my previous guild. It didn’t win me any friends. In my current guild, I’m just an officer, not a GM. I speak my mind, but I can pick my battles now. I don’t have to fight them all. If Adam does split off from his current guild, he can expect a lot of work and drama incoming. The surprise factor will probably be that many of his coterie of good players will not want to move, even if they join with another similarly-progressed raiding guild. This always happens when guilds merge or reform. If you’re considering something like this, just be expecting to take a step back in progression for a few weeks as you recruit to fill the spaces in your team.

Either way you choose, Adam, you can’t have everything. My best advice is to think about it during this next raid week and really weigh the things you value against each other. Then, make the best choice that you can. It’s hard to get out of the double bind, but you will be happier if you have some clarity about what it is that you really want.