We are Legion

My name is Legion: For we are many.

Couldn’t help but think back to that Mass Effect 2 quote. Where do I start here? A quick guild update is in order. Archimonde on normal is now cleared. On the heroic front, we bypassed Iskar and gunned straight to Socrethar and Xhul knocking both of them out this week and placing the guild at 8/13 heroic. Unfortunately, I lost a Resto Druid last week and our resident Mistweaver Monk has gone missing in action. Our auxiliary and off-spec healers have done an admirable job filling in the for them. It’s only going to get harder for them and I didn’t bring them on board to heal full time despite their insistence that they’re willing to do whatever’s needed. I brought them in to deal copious amounts of damage and we’ve invested the damage gear into their characters. Resto Druids continue to be the Defense Against the Dark Arts teacher for my guild, it seems.

Okay, let’s talk about Legion.

That was much more information than I expected from a non-BlizzCon presentation. I assume this means that Diablo 3 is going to headline BlizzCon this year.

The classes

Demon hunters. Straight up 2 specs: Damage and tank.

I’m mentally grimacing because it’s another tank class and another melee class. Is there any point to bring in rogues now (other than Smoke Bomb?). Yeah, too early to tell since there wasn’t much in the way of class information. From the few highlights and abilities, they certainly appear to be a fun and high-mobility class especially with their double jumps. Can’t imagine significant raid combat bonuses though other than being able to traverse slightly larger than normal void zones.

Conditions for raiding as a Demon Hunter

  • Player must make a generous donation to the guild bank
  • Player must find someone to replace their role (if they’re not melee)
  • Player’s Demon Hunter performance must exceed their previous role

If those conditions are met, their request to go Demon Hunter will be considered.

Speaking of classes, Icy Veins with their fantastic interview out this morning, confirmed that Survival Hunters will be switching to a melee class. There was speculation since their artifact shows them wielding a spear instead of a traditional bow or a gun.

Great.

More melee.

I’m glad that hunters get more of a diversity among their 3 specs. But the GM in me is visibly annoyed at this, because this means yet more melee. More players that’ll get struck by cleaves or other close range boss attacks and so forth. Conquest has traditionally been a melee heavy raid and we’re trying to move away from that so we get a little more wiggle room. This doesn’t help us much. Unless Survival Hunters are clearly superior or offer an irresistable utility that’s needed, I don’t plan on actively snagging any for the roster. Could change though.

But ugh, another healer or a ranged class would’ve been nice.

Artifacts

Hey look at that, no weapon drops for this expansion. Once we receive our class weapon, we get to grow with it as we adventure onward. Paladins get to utilize Ashbringer, Death Knights get Frostmourne, Hunters get a random bow and a spear, and what about us Priests?

We have no idea yet. Blast. There’s some speculation that it would be Benediction or Anathema, and I confess, I thought similarly. After further thought, I realized it wouldn’t make sense. Veteran Priests already have those. While they’re certainly iconic Priest weapons, I can’t fathom from a lore or gameplay sense that they’d be “rebooted” and awarded to us.

Gathering the shards of Benediction somewhere in Stormwind Cathedral? Why not use the one that’s just sitting in my void storage?

Now, I were a betting man (which I am), I’d put my gold on Fearbreaker. Anduin is going to pass his iconic mace to us, the “leader” of the Priest class order as his prince duties tie him up elsewhere.

Speaking of Anduin, anyone else amazed at how much he’s aged?

Or maybe they just conjure up a new staff from out of no where and apply some lore magic to it. Maybe it was one of Alonsus Faol’s old staves that was buried with him in his grave somewhere that we need to retrieve.

Class Orders

It’s being billed as similar to garrisons but on a much smaller scale. Instead of raising an army, we’re building a smaller strike team. They should’ve sold it as the class version of the Avengers or something. Actually, if they gave our followers here a talent tree like the Diablo 3 followers, I’d be greatly interested. I suspect it’s a much more developed version of the level 3 Barracks where we can activate select followers to escort and assist us around the world.

Going to be odd though to be the leader of the class order when there’s going to be other priests in the same area with the same title.

Good thing we’re not paladins and watching everyone around us with Judgment gear.

More stuff coming down the pipeline, to be sure. Can’t wait for beta!

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MoP Shakes up healing, Lodur’s thoughts

Well folks, it’s been a while, since I posted. Life has been quite busy for this little shaman. Things are calming down so you’ll see me posting more often (hopefully!). The past week was BlizzCon 2011, a fine time for everyone who got to go. For those of your readers I got to meet, it was an absolute pleasure! Shaking hands with readers is always fun, and sharing a drink with them is even better. Possibly one of the most exciting bits of news was the announcement of the new Mists of Pandaria! Not only will we finally get to play as our kung-fu pandas that we’ve been waiting for since the days of WC3, but it will bring with it a new class, the Monk.

The Monk class is an important addition to the World of Warcraft game for many reasons. Chief among them it is a hybrid class capable of filling all roles in the holy trinity of MMORPG; Tanking, DPS and Healing. This marks the third class capable of all three roles, with the other two being Druids (OP!) and Paladins.  The monk class promotes active playing. It’s a twitch class, and will be in all of it’s roles. While in DPS there is no auto attack, so you will constantly be hitting buttons. In tanking that will still be the same, and in healing well that’s where things get interesting.

Healing for a monk is not just about playing green bar whack-a-mole. The healing monk will be an incredibly active monk. Weaving into close combat to keep their orbs charged and then running around the raid/group to place healing statues or cast effects. It makes use of the monks base abilities of tumbling  and generally being a high mobility class while making you do things like deal damage or do other non-specific healing things to generate healing power. Well, that sounds pretty familiar to me, I mean this is exactly the type of healing I was talking about in March of 2010 here on the site!

It will not be your grandfather’s healing, or at least that’s the idea behind it. Since we’re still in an alpha phase, things will likely change. I personally hope they won’t. I revel in the idea of an active healer. I love the idea of being a hybrid and having to do different things in my role as a healer. I really think that it’s about time that something like this was brought into the world of warcraft as well, if for no other reason than the fact that other games are doing this as well.

T.E.R.A Online will promote active healing. Healing classes there will not just have to do multiple things besides healing in combat, they will actually have to actively target their spells for them to heal. No more just clicking an interface and a key, you will have to duck dive dip and dodge while healing, and target the right person too!  Healers in SWTOR will be healers with teeth, capable of not only healing those around them but fulfilling other roles as well. The Smuggler combat medic smacks of a billy bad-ass that runs around with wookies and will make sure you don’t die… for a price.

The point is, that the future of healing classes in games is moving away from the tried and true method of select unit frame, select spell, and to see the adoption of this in WoW in the next expansion speaks volumes to me of the IP’s survive-ability. The willingness to adapt to the market is important, and to me is exciting.

I play a healer in every game I play that allow it. I love healing, it is my passion in gaming outside of story. I’ve been healing a long time though, so anything that mixes up the normal click and click method of healing to me is exciting. Making me throw punches to charge up my healing? I’m OK with that. Making me have to run around and place my healing wards to actually heal things? I’m OK with that too. Don’t get me wrong, I love healing on my shaman, it’s always a lot of fun for me, but something like this has me seriously considering the possibility of switching to a monk to heal. It depends greatly on execution and how it feels being a healer in the expansion with the class, but I can honestly say I haven’t been this excited in a long time. I can certainly tell you that the vast majority of my play time when I get my beta access to MoP will be playing with the monk healing style to see how I like it.

So, what do you think? Does the idea of monk healing excite you? Do you think it’s silly and hate it? Do you bring PANDAMONIUM!?

The One That Got Away

The other day I had the good fortune of talking with our friends over at Wow relief and our conversation got me thinking about something.
Some of us have been around for a long long time in this game. We’ve lived through PTRs and Betas and now two expansion with a third on the way. We’ve seen many things change and many things come and go, and things that were promised to us never come to be. I got to thinking what I would love to see added to the game for my class. The answer actually comes from the Wrath of The Lich King beta.

Back in Beta, restoration shaman had a rather interesting 51 point tallent to play around with. It was unique and new and fresh and odd and I loved it.

Spell_Shaman_SpiritLinkSpirit Link (Rank 1): You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.

This little baby was awesome in my eyes. The concept behind it and the possible strategic uses of it, especially considering the health pools of both Druid tanks and Death Knights  intrigued me. It wasn’t your normal everyday spell. As a healer we’re used to playing healing triage as well as Cast X spell get Y result + / – a little. This you know the values but you can effectively use this to shift some raid damage around. Alas this was not meant to be and it was replaced by Riptide, which is a very good spell, but doesn’t lend itself to the same sort of mysterious awe that Spirit Link gave me. With cataclysm coming back I’d love to see this come back as a mastery spell or some such. It was a fantastic concept that I’m sad to say got left on the cutting room floor.

So, with that I turn it over to you our readers. Anything you want to see desperately added to the game? Why? Did you find something in a Beta or PTR that you wish would have made it to the live servers?

That’s all for today, until next time Happy Healing!

Sig

Of Heroes and Villains part 1

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Unless you’ve been under a rock for the last few weeks you’ve likely heard about Blizzard obtaining and copyrighting domains and trademarks surround the name Cataclysm. wow.com has been doing a great job keeping up on it .
The registering of the domain and copyrighting the name has sprung all sorts of speculation in the community. Some are calling it the name of the next expansion and a reference to the Maelstrom, the aftermath of the Well of Eternity exploding. Others speculate that it is the name of the next MMO that Blizzard has been working on (I have my own theories on what that one is, but that’s another post). All the buzz has produced one important truth. With Ulduar here and Yoggy being trampled, and with the tournament around the corner we are definitely getting ready for the announcement of the next expansion. Regardless of where the expansion takes us, one of the most talked about things has been what the next hero class will be. Today I’d like to talk about hero classes for a bit, this is the first in a series of three posts.

Back in the days of Warcraft 3: Reign of Chaos many of us were marveling at our new hero units. Some of us lucky enough to be in beta got to experience them before they were level capped (A lvl 14 mountain king > scourge fyi). It added a new depth of strategy to the game we all loved. This solidified even more as we got into The Frozen Throne and saw the story unfold.

When World of Warcraft came out there were many of us that were disappointed to not see hero classes present in the game (hell, we had to wait until patch 0.6 to be able to play Druids!), but we did ok and trudged along. When the announcement for The Burning Crusade came, the community was full of speculation and hopeful murmurs that hero classes would be in the game finally! Again we were let down, but we sucked it up and kept trucking. Then came the announcement for Wrath of the Lich King, and with it the announcement of our first hero class, the Death Knight. I’ll be honest I was giddy and eagerly followed their development. When I got to play around in the beta I was not disappointed. The way they were packaged and presented to us was amazing and it had a way to immerse you into the story line. The way your character broke out from under Arthas and went back to their faction was great. The entire story surrounding them was amazing and most importantly, their arrival signified two things. Hero classes were indeed real, and their arrival has changed the story of the world we play in.

Now that we are looking for the next hero class, lets take a quick gander at the actual list of Hero units from WC3.

Alliance

Horde

Scourge

Night Elf

Neutral

Quite a few of them right? Some of these are already in the game in the shape of NPC’s or bosses, and a few are already playable. Looking at the list above you can figure some of them out see Paladin’s are already a playable character, as is Death Knight. Archmage abilities can be found on regular mages now (with mass teleport being replaced by portals in a way). Lots of the Shadow Hunter abilities found their way over to Shaman, and various others are represented by NPC’s strewn about the dungeons and cities of Warcraft. Take a look around and see who is where.

So what do you think the next hero class will be? Do you think it’s one of the ones on the list? What do you think of hero classes in general?

Be sure to check back for part 2 of Heroes and Villains,

Until next time

Sig

Image courtesy of www.comicbookmovie.com

SYTYCB: The Dark Side: Expansion Syndrome

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tulani-postThis is a SYTYCB submission from Tulani who made it into the top 7.

I remember back in September of last year, I was talking to a friend of mine. He had raided through Naxx pre-BC, and at the time resided in my hardcore progression guild. We were discussing the unnamed expansion, and he warned me of something that at the time, I didn’t – nay, couldn’t – believe, in my limited BC-only raiding experience. Now, however, it’s more than a reality; it’s an epidemic.

Expansionitus.

That’s right, I said it. I said what so many of us in our “expansion craze” refuse to acknowledge.

There is absolutely nothing that makes me want to scream more than pre-expansion lull. The length of time to get five people together increases to unbearable standards, and god forbid you try to slap a raid into a cohesive class balance. Recruitment slows to a crawl, and the only sign of life in your previously loudmouth guild is the discussion of what’s to come. Everyone turns to the future while shunning the present.

I’m talking to you. You, who’s read everything you can on the new expansion, and now you’re biding your time, leveling alts, and saving up your money, ready to sprint right up to the top all over again. In the meantime though, you’ve grown bored of this version, and you’ve started showing up less and less, and when you do, you couldn’t be more uninterested. And your attitude drags everyone else down with you.

Oh, you thought the quitters were the worst? No, it’s you – the player who’s far too lazy to put in the effort they did a few months ago, but still hang around anyway. You, the member who, had you acted like this before, would have been kicked without a second thought. These members litter raiding guilds as the expansion nears; as an officer, you won’t believe how infuriating it is to deal with the victims of this plague. Well, I’m here to administer the vaccine, and a swift kick to the behind:

Expansion isn’t for months. That’s months of new raids, months of new content, months of new kills.

Allow me to backtrack a second here: I am every bit as eager for a new haircut as the next girl, and there is nothing wrong with preparing and being excited. Expansion will surely be great, and with all the buzz, it doesn’t take an analyst to see how much it dwarfs what we currently play. However, I have goals which I need to see accomplished before I can enjoy something new.

My aspiration? To /dance on Kil’Jaeden’s corpse, plain and simple. I mean, it seems easy enough. You’d think with guilds who have cleared the majority of the game, the only way to go is forward, right? Wrong. Let me tell you my abbreviated story: the looming expansion has hit my guild smack in the face, right after we killed Mu’ru, the “hardest boss in the game.” And I’m not alone. I’m not the only guild experiencing the all-too-common symptoms: the sudden disappearances, the lack of concentration, the endless burnout… but one boss from the end? Your attitude, Mr. Waiting-For-Expansion, is a slap in the face not only to current members, but to everyone who’s given all they have to get us where we are today.

“But Lani, it’s all for nothing anyway. In a few short months, everything you do now won’t matter.”

Allow me to read this for what it really is: in a few months, all that nice gear, and your top dog reputation, will be insignificant, and you can’t handle that. Did you not join your guild saying that the joy is in the journey, not in the epics? It’s another reminder of how a lot of people lie on that question, and unfortunately, it’s those very people that see that the physical gain is going to be worthless, and they’re jumping ship quick. But me, I have a need to kill this big stinking Eredar, for pride, for completion. I don’t want to be “That Guild,” who we’ve all heard about when we’re clearing trash. The “yeah, we almost killed C’Thun, then Beta came out” guild.

We all know Expansionitus isn’t a real disease. It’s simply people who choose to lose sight of the world around them as they sit on their thumbs and wait for a new one. Maybe you’re already sneaking off from raids or your arena teams, or just showing up and watching some ESPN until it’s over. Maybe, like me listening to my guildmate long ago, you just don’t believe it. Wise up. If you want to have anything to come back to in Wrath, then when it comes time for your daily dose of raiding, do those 24 other people who rely on you a favor and pay attention.

So come on. This is the current game. Let’s finish it.