Your Winter Veil Gift, From Us

Winterveil

Winter Veil’s a’comin! The nights are closing in, the frost’s creeping over the tavern windows and yetis are Icehowl’ing in the snowy fields. It’s a magical time of year that we’d like to celebrate alongside you folks – what better time than to give you a gift? That gift is – a chat by the fireside with each of us. But we need your help to do it.

What we want from you is a topic of conversation. We want you to nominate a different topic to write on for each of us – that is, Matt, Wynthea, Lodur, Thespius and me, Mimetir (Syd is still AWOL being happy and busy, I believe). The topic can be anything at all you like – whatever you want that writer’s thoughts on. WoW related things are a good start for a WoW blog obviously, but as it’s Winter Veil – if you want us to write on something else, we might just do it.

You have until Monday 14th to reply to this article with your topic nominations for each writer. Of course we can’t write on every topic you guys nominate because if we try that we’ll miss Winter Veil ourselves! So once the five-day nomination time is over, Matt will make a list of the collected nominations for each WoM writer and make a secret santa roll to decide which topic we each write on. We’ll each then write an article on our individual topic, given by one of you, and post it up during the holidays.

Sound complicated? Sure, it does a bit. I’m a bird brain trying to explain something, been at the eggnog too much and all that. I’ll give you an example to clear things up.

  • Say six of you nominate different topics for Lodur to write on. That makes six potential topics for Lodur’s Winter Veil-time article
  • Matt takes a 1-6 list of those topics, ordered by when they chronologically appear in the comments on the article
  • He then does an independently adjudicated ‘Lodur roll (/roll 1-6)’ to decide which topic Lodur writes on (this does of course mean that RNG might decide it’s not your topic’s turn this year – but it might decide it is)
  • He does the same for the other four writers – me, Thespius, Wynthea and himself  – and announces the winning topics, along with details of when the articles will go up

Then you watch out over the holidays to read articles on the selection of topics you wanted to hear our deepest thoughts on. You then respond with what you think about your topic and our thoughts. Win.

So how about it? Help us give you something this Winter Veil. What do you want to talk about?

With a Little Help From My Friends…

Thank you!

As many of you know this blog has been around for over 2 years now. We could not have done that without you, the readers. With a love for the game we all play, and your continued readership we remain one of the oldest blogs on the subject out there, and we are not showing any signs of slowing down. So I’d like to take a second and thank you, all of you for continuing to come to the site, and our sister sites of PlusHeal and NoStockUI and sharing your thoughts and offering ideas.

Now for a little announcement, as of today I am submitting the papers to be considered for the Official World of Warcraft Fan Site program. My thinking is that Matt has put so much work into not only this site, but many others, that I believe it’s about time to be added to the list. That brings me back to you, our readers. Today I have a question for you.

Since we’ve been around for over 2 years, we’ve quite an archive of posts and conversations. So I ask you the reader, What is your favorite thing about World of Matticus? This can be a post, or a series of comments, or an idea that was discussed. Did WoM help you down a boss or provide any tips or tricks that helped you out? Anything at all really, I just want to know your fond memories of this site.

Feel free to share, I look forward to seeing your comments on this one.

Sig

Image Courtesy of http://4.bp.blogspot.com

Aion Beta Review From a WoW Player’s Perspective

Mage

I feel like I should put a disclaimer on this article for WoW fanboys and fangirls, because I am about to shower some praise (and criticism, of course) on a different MMO. I pre-ordered the regular edition of NCsoft’s Aion a couple of months ago, and I’ve been participating in some of the closed betas. Today I’m going to share with you my impressions of the game and speculate about its future playability. I’ll say upfront that I’m not planning, at least for myself anyway, to replace WoW with Aion. I’ve promised Matticus that I’ll stick around in WoW at least long enough to kill Arthas, and I hold to that. However, if Aion is as good as I think it might be, it might become the focus of some of my “casual time.”

The Art of Aion

The number one draw of most games for me is their art. WoW has largely been an exception to this rule. I would call the WoW graphics pleasant, even charming, and I certainly appreciate the ease of running WoW on my machine, but I’d never say that the WoW visuals are breathtaking. I gravitate toward strange, beautiful, and strangely beautiful images, and I was quite pleased to find that Aion has something of the look of a Miyazaki movie. In particular, the pastel desert style landscapes in early Elyos zones recall the visuals of his film Nausicaa of the Valley of the Wind–a longtime favorite of mine. Below, you can see a screenshot of my character hovering over Verteron, which is an early quest hub. I like the mountains and glacial valley in this particular scene, especially as it’s punctuated with prehistoric-looking animals–it gives the world an ancient feel that I appreciate. Some zones are much more pastoral, but in general, the color palette is more muted that WoW’s–it uses more pastels and seems to prefer yellow and brown over blue and red. This look gives an overall impression of age and decadence, which fits the story quite well. After all, according to the game’s lore, we’re supposed to understand that the once-flourishing world was literally split in two by cosmic warfare. The game’s visuals, on the whole, support that claim. I have played mostly Elyos side, but poking around about in the Asmodean starting area I can say that the cooler palette of Asmodae continues the eerie feel of the game as a whole.

hovering

Character Customization

Aion’s spectacularly sensitive character generation tools have probably gotten more press than any other aspect of the game. Unlike WoW, which essentially gives a player a few pre-determined models to choose from, Aion lets the user play with proportions of face and body and minute differences in color to render truly unique player characters. I will say that I still like WoW’s character creator. I’ve logged lots of hours creating my alts and then testing their hairstyles and movements. I also spend much more gold in the barbershops than anyone ought to. However, my need to create compelling characters was not really satisfied until I found Aion. I spent at least 6 hours on character creator, making one unique face at the start of each of my beta gaming sessions. I wish I’d taken screenshots of all the characters I created and destroyed, but I was able to make a mixture of face and body types that referenced different ethnicities. I’ll show you my three favorites: my sorcereress, my cleric, and my ranger.

char creator
This is my sorceress, whose name I won’t reveal because I intend to use it when Aion goes live. I created her to look like the main character of the novel I’ve been working on for longer than I’ll admit. So what I have here is a character who’s supposed to look innocent despite a rather odd appearance–prematurely white hair and goth makeup. I couldn’t resist adding the elf ears as a nod to my favorite characters in WoW. The result is more eerie than a generic Galadriel elf type, and I’m very pleased to run around on this character. The character animations and movements have a sort of dainty quality to them that I’ve enjoyed immensely. The picture below is the resting (restoring mana) animation for my character, and I have to say, she looks a bit like Alice in Wonderland in that pose.
resting

The next character is my cleric, which is the game’s main healing class. I couldn’t resist giving her Syd’s parsley-colored hair. She may be the most beautiful of the three characters I made, but I will have to say, of the three her face is closest to the preset values and thus there are probably many others like her out there.
Cleric

My third character, a ranger, probably took the most time to create, because I used a photograph of a Civil War general to help me approximate the look I wanted. It’s possible to spend hours and hours tweaking an Aion character to look like a photograph. Not all faces can be imitated, and the basic faces do have a certain similarity to each other. I’m not sure how good a job I did with the limited options, but my ranger does have sort of an archaic look that I just love.
Ranger

Basic Gameplay

So far, so good, right? Well, if one never looked beyond the quality of the art and character customization in Aion, it would be easy to say that it’s a great game. However, the finesse of the art is not matched by smooth gameplay. I found the basic controls in Aion to be similar to WoW and pretty workable, but I also made extensive use of macros and remapped most of my basic abilities for easier reach. I’m used to dpsing with a certain set of keys in WoW, and I made similar bindings for my sorcerer. However, Aion is certainly playable out of the box. The only exception to this is that the flight controls are automatically mapped to Page Up and Page Down, which are two keys I simply can’t reach if I’m using my mouse. Other than that, the only thing that’s truly egregious about the controls is that the left mouse button is used for click-to-move. Thank goodness that’s easy to unbind. I miss holding down left click to look around as I do in WoW, but that’s a minor thing. My Razer Death Adder mouse with its two thumb buttons simply doesn’t work with Aion, and that’s a pretty big disappointment. I had planned to put my health and mana recovery functions over there. From what I’ve read on the forums, the Logitech gaming mice do work. Sigh.

There are a few other little annoyances related to moving around and doing things in the world. I’m used to WoW, which has cleaned up its interface considerably, so I get frustrated with Aion’s more primitive system. In general, I would say that the controls in Aion are slower. The global cooldown occurs after, not during, a spell’s cast time, so to a WoW player a rotation will feel slow. Gathering also takes a considerable amount of time and uses a clunky animation, as does resting. Picking up quest items can be frustrating because of the game’s phasing system. While questing, you can change channels in order to better share the space with many players. However, I think this causes problems with looting quest items on the ground, as very often your character can’t interact with an object that you can see. In addition, every time you loot a quest item, you have to click a dialog box that says its ok to loot an untradeable item. This gets very annoying while solo questing.

The other thing that bothered me during questing had to do with my character’s voice animations. My sorceress talks too much, and she utters nonsense phrases that unfortunately sound a bit like words in English. I didn’t play the last closed beta, so I have no idea what the North American/European vocals for casting, resting, and hp/mana recovery sound like, but from what I’ve read, they use the same nonsense syllables as in the Korean version, just pronounced in a less “Asian” style. I hate to say it, but I made fun of my character all throughout the betas for her gibberish. For example, when I casted a nuke, my character said something that sounded like “Kick in the PANTS!”, and when I used a bandage, she declared that she was “shittin-n-pissin.” It’s too bad that I need my game sounds to play well. Here’s hoping that the character voices were localized for the NA audience in a thoughtful manner. We’ll see when the final version of the game is released. I don’t think I can play a character that constantly needs to relieve herself (and tell me about it).

I’ll also mention a couple of minor gameplay issues that certainly aren’t game-breaking but might be off-putting to WoW players in particular. When it’s time to learn new skills in Aion, bring a notebook. They are learned on a system similar to Warlock pets’ old grimoires, using spellbooks. It’s easy to miss one or buy the same one twice. I haven’t leveled a character enough to get into the stigma system, which is analogous to specs in WoW. It seems pretty strange and exotic to me.

The other thing that might discomfit WoW healers in particular is a combination of a poor healing interface (think Vanilla WoW) and a lack of support for mods. You simply can’t modify the interface, except with macros. I think mouseover macros would work for healing, but I didn’t try them. The interface made me glad I’d decided to play ranged dps, which even in WoW is not heavily dependent on UI mods.

I’d have to say, though, that the biggest annoyance for any WoW player will probably be the chat commands. They simply aren’t the same / commands that we’re used to, and I end up doing a lot of right clicking and menu searching when I want to say something to a party member. I’m sure I’ll learn the system, but from what I’ve seen talking to others is simply not as easy as it is in WoW.

Flight

Besides the character creation engine, Aion’s biggest selling point is its flight mechanics. At level 10, your character ascends as a Daeva and receives a pair of spirit wings. The drawback is that these wings sometimes work and sometimes don’t–and mostly, they don’t. Many players will use The Lore to explain why flight is sometimes not allowed. There’s some mumbo jumbo about how I have to have pieces of aether nearby to pop my magical wings. I am highly cognizant of the arbitrary nature of The Lore, and I will tell you now that the reason that flight is so severely limited while leveling in Aion is lack of imagination. It’s simply easier to design a ground-based game than one that uses vertical space. I get it, but I end up feeling very ripped off by the limits on flight. First, you can fly for only one minute at a time, and the takeoff animation is going to take up 6-8 seconds of that. Second, gliding, which is basically flying downward with limited use of your controls, only extends this time slightly. Third, once you land, it takes another full minute to restore your flight time. One minute of flight on, one minute off.

I can tell already that flight in Aion is going to be primarily a combat technique. It’s far too limited to be used for travel purposes, even with the flight time extensions that are available in potions and upgraded wings. I wish that the developers had decided to keep combat on the ground (especially PvP combat) and let flight be used as a convenience. As it stands now, flight in Aion doesn’t feel like freedom. It’s actually more efficient to run on the ground if you’re trying to get somewhere. If you want to feel truly free in flight, there’s nothing like the druid flight form, which I’ve been enjoying in WoW for quite some time. I love to shift and reshift, falling in my elf form and catching myself in bird form. That’s just not as easy to do in Aion. I’m hoping for future changes to this aspect of gameplay as it’s one of the most common complaints from North American beta players. However, as the game is already up and running (and wildly successful) in Korea and China, I don’t expect changes before the NA release in September.

One thing I will say about flight in Aion–it’s pretty stylish. Here’s a screenshot that captures the elegance of it. My character uses her extended legs as a sort of tail when she floats, and it reminds me of Nausicaa on her glider.

nausicaa_imitation

Factions

Aion has two factions, the Elyos and the Asmodeans. Some call them angels and demons, but both groups are perfectly good and perfectly beautiful. I focused on Elyos for my own beta gameplay, but it was a difficult choice and I may revise it later. If I wanted to, say, make a character that looked just like Syd, I’d go Asmo. In the end, the choice will be mostly aesthetic. Do you prefer a white/blue wing palette or a black/purple one? Would you rather look more or less human? Elyos is kind of a vanilla choice, I admit, but I chose them primarily for their resplendent white wings. However, as I’m planning on being a casual player, I’m pretty sure I’ll check out both sides. My guess is that Elyos will be more numerous when the live servers open up, but I could always be wrong.

Classes

There are eight classes in Aion, but there are only 4 starting classes: Warrior, Mage, Priest, and Scout. Each of those classes subdivides into two specific classes at level 10. Essentially, a player’s choice of role is deferred for 10 levels.

In the beta, I’ve played Sorcerer, Cleric, and Ranger. I liked all three, though I’m going with Sorcerer for my main. None of the leveling content is going to present much difficulty for WoW veterans. There are slightly different mechanics. For example, all classes depend on chain attacks for much of their damage. A chain sequences my spells for me. When I hit one of my nukes, I have an option to follow it up with a second special attack. I find the chain attacks really useful. The special abilities are on a cooldown, and what happens over time is that the chains themselves push the player into a rotation that looks something like 1-1-2-2-1-1-1-2-2 without theorycrafting it out. It’s a very tidy way to do things.

As far as class choice goes, I’m going to try to match up Aion classes with their WoW equivalents. Be aware, though, that I’m mostly going by forum posts as I haven’t personally played everything.

Warriors

These guys are your typical buckethead plate wearers (I kid) and the tanks of Aion. The two subtypes are Templar and Gladiator. As far as I can tell, the Templar is the most like a traditional tank, like the warrior of Vanilla WoW. The Gladiator seems to be a bit more like a Fury warrior in tanking gear. However, I haven’t played either of these. The only thing I’ve learned from grouping with them is that the taunt function (called provoke I think) actually raises threat with a mob when it’s either crowd controlled or already focused on the tank. That’s pretty different from WoW.

I have a feeling tank characters will have no trouble getting PvE groups, but I will warn that PvE is not the focus of Aion. Tanks may be fairly strong in PvP, but they’re not widely considered OP in that capacity at the moment.

Mages

The mages divide into Sorcerer and Spiritmaster at lvl 10, which seems to correspond pretty well to WoW’s mage and warlock. I love my sorceress. She is a true glass cannon and comes equipped with multiple means of crowd control and several heavy nukes. I will warn that magical damage can’t crit, so sorcerers should expect to do heavy sustained damage without any spectacular bursts. Sorcerers are strong in all aspects of the game, but they are also delicate. In PvP, they are heavily dependent on getting the jump on opponents, and in PvE groups, they will pull aggro early and often with their CC spells. Only play this class if you’re good at making money and patient when you die.

Spiritmasters are much more durable than Sorcerers and thanks to the cute pets, probably better at soloing. I also hear they’re strong in PvP. I’m not interested in this class myself because I detest controlling my warlock pet in WoW, and from what I read, the Spiritmaster pets take even more micromanagement.

Scouts

Scouts divide into Assassin and Ranger, roughly correspondent to WoW Rogues and Hunters. Assassins (surprise, surprise) are strong in PvE solo content and downright dominant against some classes in PvP. From what I read, good assassins are pretty much a hard counter to the sorcerer. Like any other class, they are dependent on surprise for an easy kill. Rangers are far more delicate than the WoW hunter, but they have the potential to be great in PvP. They are less desired in PvE groups than the Sorcerer, and they also tend to be a bit of a glass cannon in that environment–but this game isn’t really about PvE. The Ranger can stealth, and the ranger can crit–so he or she is a force to be reckoned with in PvP. I’ve played a ranger a bit, and I will say that the one thing that will keep me from making one my main is the movement buffs and debuffs. The ranger doesn’t kite in quite the same way as a WoW hunter. Moving forward will give me a damage bonus, while backing up or strafing will give me a speed/damage debuff. A ranger also can’t really toggle autoattack to weave between shots–I keep having to spam it, resulting in a sore left wrist. I would say that sorcerer and ranger are very similar, but sorcerer is a bit easier (for me anyway) to learn.

Priests

I bet you thought I’d play a priest, didn’t you? So did I. I have to say that I like both the Cleric and the Chanter, the two flavors of priest, pretty well, but I need a change. Cleric reminds me of a holy paladin, which chanter could best be compared to enhancement shaman. The Cleric has a smite spell, which I find pretty funny, and they do low damage while being very survivable. My fiance played a cleric in beta, and paired with a sorcerer, a cleric is definitely a force to be reckoned with. However, he got a little frustrated at the slow pace of soloing. The chanter is quite different from other classes in that it’s primarily styled as a buffer. Now, that’s supposed to make a chanter very desired in groups, but there’s not that many of them around and I’ve never played with one. I’d say the chanter is the closest thing Aion has right now to an underpowered class. If healing floats your boat, go with the cleric. From what I’ve read it seems like playing a chanter would be somewhat like leveling a druid in Vanilla WoW–cast Rejuv, and then melee stuff in cat form. I hope it would be more fun than that, but I’m pretty sure it’s not for me.

Professions and Gear Augmentation

Unlike WoW, Aion lets players level up all the crafting professions, which run the usual gamut of armor and consumable making, almost to full. You can only Master (i.e. max out) one profession. Leveling a crafting profession is quite costly, and the economy is harder to “read” than WoW’s because the currency, Kinah, is exchanged in such high numbers. A calculator is necessary for would-be crafters and Auction House speculators. I think the AH is called the Broker in Aion, but I have trouble remembering. In any case, Aion crafting will be slow to level, because all crafts have chance to fail–and if they do, you lose your materials. I’m a very patient person when it comes to grinds, so I’m looking forward to tougher profession leveling–but I am going to bar my hot-tempered fiance from going near the crafting district. Oh, and you can fail at socketing gems as well, destroying millions of Kinah-worth of mana stones. . . and from all reports, chances of failure actually increase with higher-level items. This is a very hardcore crafting and item enhancement system, folks, so be patient with it.

PvPvE

As I’ve said at least twice, this is not a PvE game. The whole purpose of leveling is to get to the Abyss, where you can earn Abyss Points for participating in kills on enemy players. The best armor in the game is earned exclusively through Abyss points–so you tell me where the focus is. From what I’ve read, the Abyss is less like a formal battleground and more like the old epic battles at Southshore. Opposing armies zerg each other, and strength in numbers is the way to win. Aion’s neutral faction, the NPC demon Balaur, always come to the assistance of the outnumbered side. I’m reserving judgment on this one until I see how it works. It could either be great fun, or it could be buggy and easy to exploit. In any case, if I play Aion for any length of time, even I will have to PvP.

Game Economy

It seems to me that most things in game–from great craftable gear to mana potions–can be bought pretty easily either from the Broker or from player stores (the equivalent of trade chat). The values for Kinah seem really inflated to someone used to either United States currency or WoW currency. It wouldn’t be strange to see an item sell for, say, 10 million Kinah. I think the choice of “Kinah” is unfortunate because of the ambiguity with the abbreviation K for thousand. We’ll see how the game and game terminology shakes out. Players may end up abbreviating Kinah KI or KN to disambiguate.

There are certainly gold sinks in the current game. Crafting is probably #1. I am planning on mastering alchemy, as sorcerers are really dependent on mana potions, and I’m usually good at selling things. However, it’s unclear whether selling will ever be profitable in Aion as, over time, players can become self-sufficient by leveling all the consumable professions almost to the max. We’ll see. My darker prediction is that with high prices and few ways to earn, gold buying will become really common.

The other gold sink is death–analogous to repairs in WoW. Each time a player dies in PvE, experience is lost unless you’re willing to pay…and I always am. As a sorcereress, I die a lot. I’m just going to have to find a way to make the Broker system work for me because I’m simply not going to either buy gold or stop dying so much.

Conclusions

Aion is not a perfect game. Neither is WoW. I’d say on the whole that WoW suits me more as a player–large scale PvE raiding is just something that Aion doesn’t offer. I’d also say that I vastly prefer WoW’s interface and mod-using capability. But for PvP or leveling content I might go with Aion. It feels like time for a change, at least for a couple hours a week.

Finally, a Worthy Idol!

It’s no secret that I’ve been less than pleased with patch 3.2. However, last night I finally found something worth cheering over. I realized mid-raid that I had enough Emblems of Triumph to purchase my very own Idol of Flaring Growth. I bought it just before we engaged Faction Champions, and my my. How did I live without this thing?

You see, I’ve always wanted to be able to equip wands like priests do. The druid idols have always been somewhat useful, but much less valuable overall than wands. In general, resto druid spellpower numbers lag a little bit behind priests, and that’s partly due to the wand slot. Gearwise, resto druids and holy priests have become identical in terms of stat allocation on our primary items, and in my mind that’s a good thing. It makes me much less likely to lust over a cloth item, except when no leather equivalent exists.

And now, we get a shiny new idol that gives actual spellpower. The one thing my druid lacks, this idol delivers. How do I feel about more spellpower? Pleased would be an understatement.

This thing pretty much blows my favorite past idols, Emerald Queen and Lush Moss, which gave spellpower bonuses to Lifebloom only, out of the water. I have to say, I enjoy this thing much more even than my days of idol swapping between Regrowth and Lifebloom idols (back when that didn’t incur an extra global cooldown). I’m keeping around my Rejuvenation-oriented idol just in case we ever do Vexaz hardmode, but I plan to make Flaring Growth a permanent part of my healing set.

Let me explain how the idol works. The bonus spellpower effect procs from used or unused tics of Rejuvenation, and it appears to have both a very high proc rate and no internal cooldown. I would compare its uptime to Illustration of the Dragon Soul–which means the item is awesome. Consider it a near-permanent boost. Even if I’m tank healing, I am keeping up one or more Rejuvenations, so I find that the effect is active most of the time. Even in the Faction Champions fight, where I was relying mostly on Nourish, I was able to put out enough Rejuvenations to keep the effect up.

And what, my friends, is the best thing about this idol? Anyone can get it–no raiding required. Just do your heroic daily, collect your modest 25 emblems of Triumph, and get thee to the vendor.

Patch 3.2 in Review

bucket heads

Warning: Fanboys and Fangirls beware, as this is not a post you will like. I am about to criticize Blizzard, and if that offends your sensibilities, go ahead and mark as read. I don’t mind.

For the rest of you who are still reading, I want to take a hard look at a few aspects of patch 3.2. I am going to try not to wax poetic about how wonderful the BC patches were–in a sense, that was a different game for a different time, and I was also a different player. What I am going to do is talk about Blizzard’s successes and failures under the current design ethos, which I will sum up as Time Sinks for All Players.

Under the somewhat tongue-in-cheek category of the time sink, I comprehend raiding, dailies, instances, and overall reward structure. Let’s look at each of these aspects of patch 3.2 and examine whether Blizzard succeeded in their global goal of keeping their millions of players interested in their game. Notice that I’m not going to talk about class balance, which is a necessary part of any patch and which will be ongoing. I’m talking only about the New Cool Stuff that came in last Tuesday.

The Crusader’s Coliseum

Let me use my Mystic Orb of the Walrus (actually, a bouncy rubber ball full of green sparklies) to channel for you the Crusader’s Coliseum development meeting.

“You know, we really should make a raid instance for this patch.”

“Yeah, something like Zul’Aman. That was really great.”

“Nah, that took us forever to design. We need something easier, like a 5-man.”

“We put a lot of work into those 5-mans! I just don’t think that we can spare that much time.”

“I’ve got it! Why don’t we design an instance with just one room? We can make one room in like, a week.”

“Yeah, YEAH! And oh, let’s make them run it four times per week instead of just two.”

“Excellent. Also, we should make it take four weeks to get each tier piece, even if the bosses are pretty easy. Let’s require an emblem turn-in for each tier piece–that way it will be like old ZG rep gear, and some of them will never get it!”

“Aren’t they going to riot?”

“Well, as long as we let them get some emblems from the heroic daily, we’re good.”

When I walked into the Crusader’s Coliseum, I had a moment of panic as I realized that I was going to be spending 4-5 months of raiding within its hexagonal walls. When I panned my camera upward, I noticed that, far off center in the Alliance cheering section, there were 6 identical Syds cheering me on. I was so creeped out that I got a haircut right after the raid. In an instance where design has been reduced to brown walls and even the spectators are not individuated, how can I have any hope for interesting boss mechanics?

The Crusader’s Coliseum is, quite simply, lazy design.

The Daily Drudgery

Daily quests ought to be fun and easy. If I’m a farming type player, which many are, I’m much more likely to repeat something I find pleasant. I like the Dalaran cooking dailies, for example. They don’t require too much running, and the rewards are sufficient for the time spent. The gold standard of dailies will always be the SSO dailies of Quel’Danas. They used to be so quick, fun, and convenient that I did them on three characters. I will admit that my interest in the game is much lower now than it was back when my guild was working on Illidan. However, I’m pretty sure I’d grind at least one character through similarly well-designed dailies. The Coliseum-area dailies do not measure up. They are quite widespread and hard to do on one’s own. I particularly find the revised version of Battle For the Citadel a pain in the arse to solo. In order to kill 3 commanders, I have to clear any number of lieutenants and get my ass kicked multiple times by respawns. Don’t even get me started on Threat from Above! Dailies should be a solo operation, as they’ve historically been one of the few things one can do in WoW at 4am. As for the new dailies, I’ve only done a couple of them, and they take you a bit far from the questgivers for my taste. Out of ten or so possible dailies, the only one I really love is Among the Champions, where I get to school some NPCs in the joust. I particularly enjoy beating the stuffing out of the uppity Undead guy–if, indeed undeads have any stuffing left after the whole decomposition thing.

The trend in Wrath seems to be to design dailies which take more time and return proportionally less gold. In turn, the non-currency rewards (pets and mounts) are much better than they were in BC. The dailies are almost a pure time sink–and regrettably, I just don’t have that time. For earning money, the AH is the only way to go. I don’t think 6 or so dailies per day, four days a week, would actually pay for raiding, while two hours a week of selling flasks certainly does.

5-man Instances

I hate to say that I haven’t tried the new instance yet. I’m glad there is one, and I’m sure I’ll get there if it ever comes up as the heroic daily. Because of the reward structure, I try to do the heroic daily whenever I’m on (which is….not that often). I don’t want to be the absolute last person in my raid to buy a tier piece (though truth to tell, I’m in competition for that bottom spot). The thing is, Blizzard de-incentivized their 5-mans during Wrath. Naxx 10 was very easy and accessible compared to the heroics. However, its design was ugly as mud. Meanwhile, the art design for 5-mans was excellent. Most of us saw this beautiful dungeon art only a few times due to the lackluster rewards compared to Naxx. From all reports, the new 5-man is pretty easy, so it’s no Magister’s Terrace. I found Magister’s Terrace to be both challenging and beautiful, and I ran it with all three of my characters (one in tier 6, and two in…crafted purples and Kara gear). I think that Blizzard has–to their own detriment–gone away from the older design of heroics, which allowed some to be much harder than others. I find the hardest Wrath heroic to be Oculus–and I managed to complete that one the day I turned 80.

Rewards and Other Phat Loot

Developers be praised, we’ve got another armor tier to acquire! I love gear. I’m glad that the stats for the three iterations of Tier 9 are actually an upgrade on Ulduar gear. My greatest disappointment with Ulduar (which I love on all other points, including art and gameplay) is that the stats on the gear were such small upgrades from Naxx stuff that I actually didn’t get to see my character improve in noticeable ways even after equipping my new pieces. The only real performance upgrade that I was able to feel was the 4 pc bonus–which for resto druids is widely considered OP. This new patch is just the opposite–I can tell that at least the middle and upper varieties of T9 are going to make a difference in my power and sustainability. I’m jazzed about that. It’s too bad the armor designs themselves are, well, lazy. Many people have commented on this, but suffice it to say, in a few months of work and struggle, Syd is going to go from a gorgeous, glowing creature whose attire includes motifs of branches, leaves, moonlight, and starlight to, well, a Buckethead. Morever, we’re all going to be Bucketheads. I refer you back to the article header should you have any question as to what one’s head looks like when a bucket is equipped in that slot.

Well, let’s say that I can ignore the ugliness of the “new” armor art. There are still many non-gear rewards to be gained in 3.2. The one thing I actually care about, the Ulduar drake that I’ve been working for, is still available (thanks!). It will take a lot of hard raiding to get there–my guild, for one, is not anywhere near done with Ulduar hard modes. There are also new horsies from the Coliseum, mounts upon mounts from Champion’s Seals, more cute pets (even a wyrmling of a different color–who cares, but thanks), and even more tabards (that look pretty much like the old tabards). The game seems to be focused on acquiring volumes of things right now. It’s not “let me get this one beautiful unique mount” but “let me grind for 10 mounts so I can add to my achievements.” I have to say, I’m not too excited about all of it, because too many things seem to be reskins of the same old stuff. My preferred mount grinds are Winterspring Frostsaber (the only kitty with no armor), which I’ve done on one character and started on another, and the Stratholme speed run for Rivendare’s horsie, which I’ve put a few tries into on Syd and ultimately intend to acquire.

How could WoW have hooked me into grinding for new rewards? Well, they could have made them…really new. Let me grind for a raptor mount, and let the horde grind for a Winterspring Frostsaber. That would be pretty sweet. Let me buy the horde mounts for Champion’s Seals. Better yet, make me an entirely new mount–how about a rideable Jormungar? I guarantee you, my play time would have gone up! The new orphan quest is an example of a “good” reward. The gorloc and wolvar pets are pretty unique, and I stayed up an hour later than usual to get my cute little baby oracle.

No More Lazy Design!

The take-home message here is that developers need to spend time and resources on their game. Period. No game is so good that a patch can bring out more of the same and expect to reinvigorate the masses. I think the art budget in particular for WoW needs to go up exponentially.

What is the one thing that I love in patch 3.2? New druid forms! They’re really quite nice (and no, I was not one of the people who complained that they weren’t done right). In my mind, Pink Kitty is pretty much the best thing ever, and I even changed my much-beloved seafoam hair in order to gain access to it. The druid forms are a good example of what happens when you give the community something they’ve asked for and actually spend a little time on it. You get Syd, happily running around in cat form, which has pretty much never happened before. I can has cheezburger naow?

Here’s hoping that the devs announce something astounding at Blizzcon. Something must be done to make up for the overwhelming mediocrity of 3.2…unless, they really do want us to run out and buy Aion come September.