How To Win Epics And Influence People

Admit it. You like loot as much as I do. Maybe you oggle over stats on a new shiny with a calculator and spreadsheet at hand. Perhaps you spend a minute twirling your character around in the dressing room to see how a new item fits.

Whatever the case, you get that fuzzy feeling when you crouch over the still-sizzling and now gently glittering bit of the boss’ corpse and see that it’s dropped something for you.

But should you roll?

Minding your manners with loot is a basic expectation amongst WoW players in any group; organised, guild, PUG or otherwise for 5-25 mans. “Doin’ it rong” with loot could mean dire consequences for you. You could be laughed at, shunned by the community, or end up with your characters running around in eye-peelingly bright colours.

Doing it right, though, could mean that you get the loot you need and that people will consider you trustworthy. I don’t just mean regarding loot. Being sound of mind with loot etiquette is considered a signal that you are generally sound. Loot etiquette is about everyone getting the purples they want without unpleasant hold-ups. So if “your shinies or your life” doesn’t go down well, what is the right way?

I’m going to start off with some basic guidelines and then discuss a few of the finer points regarding loot. A lot of this column might seem like basic stuff to you if you’re a hardcore raider but it’s crucial stuff others have asked me to explain – and who knows, perhaps there’s something in it for everyone.

Either way it’s all subjective stuff and I expect – nay, demand, as any good highwayowl should – that it might inspire a healthy debate about how you expect others to mind their loot manners. But first hold your horses, on to the guidelines;

You should roll on an epic drop if:

  1. It’s a direct upgrade for your main spec. Sidenote: don’t feel guilty about rolling! A DK in my guild always used to feel guilty for rolling as though he hadn’t earned it. That’s tripe. You’ve as much right to roll as anyone else, especially if you’ve given it your all, no matter how little or large the meters ‘think’ that is.
  2. It’s a direct upgrade for your off-spec or a minor side-grade for your main spec if no-one else needs it as in point #1
  3. It’s a quest or seasonal item which you can reasonably assume that if people need it in order to complete their quest/achievement, they will roll. I’m thinking of things like Green Winter Hat. Frozen orbs also come under this category in random PUGs, these days

You should not roll on an epic drop if:

  1. It’s a BoE and you’re needing it for cash without asking/having a group consensus on doing this. I was in a PUG last week for which Avool’s Sword of Jin dropped from the first trash pack. Everyone greeded except the DPS warrior. When pressed by the rest of the group he said he needed it for his off spec. We asked him to equip it and he admitted he was needing it for his flying mount costs. This makes him a ninja, a liar and simply rude as he didn’t apologise at all – all in one. Don’t be that guy.
  2. The item doesn’t have your exact stats and other people need kit with those stats. The obvious case in point here is if you’re a priestie healer and you roll on something with hit on it when there are cloth DPSers in the group. They won’t thank you for taking their epix, and you’ll likely replace it with better itemized pieces quickly anyway.
  3. You’re rolling against someone you run with weekly and it’s orders of magnitude a greater upgrade for him than for you. Take this one with a pinch of salt. It depends on your own opinion, your interpretation of your stats and on how nice you’re feeling, frankly. Passing on a bit of kit for someone else occasionally (don’t do it all the time) can be a kind act and can win you a friend for life (or at least a fortnight) and upgrading Clarence’s iLevel 200 shoes might just benefit the whole group.
  4. Thanks to Phaythe for this oneStat sticks. That is, if it’s a bow or gun and it’s an upgrade for a hunter, melee DPS shouldn’t roll on it. It’s not as much an upgrade for you as for the hunter whose ranged weapon provides a large amount of his DPS. Likewise, hunters shouldn’t roll on melee weapons if meleers need them, for the same reason.

Basic principles that those are, they’re still shrouded by a grey miasma. For example, no basic etiquette list is going to help you if you haven’t got some grip on your class. You do need to know which stats are useful for your class and spec, to stop you getting laughed or nerd-raged at for rolling on tank loot as a fury warrior because it’s purple and you’re in greens, and that’s all you know.

But I’m no theorycrafter, I hear you cry. ” That’s fine. It is essential that you have a basic grasp of your stats but you don’t need any more than that if you don’t want to confuse yourself for whatever reason. Perhaps you’re a fresh 80 wanting to take it slow, just not a stat-interested person, perhaps you’re new to the class, or just get confused with amounts of stats – whatever the reason, step one is to remember that it’s ok to only have a basic grasp; you don’t need to be a human WoW stat splicer if you don’t want to be. Just get as far into stats as you’re comfortable with.

Step 2 in this case is to be proactive. Get that basic knowledge of your stats. There are websites out there with information for all classes and specs, and a lot of those sites have people who are genuinely helpful if you ask questions. You could also use sandbox websites like Warcrafter, customizeable stat-weighting addons like Pawn or programs like Rawr in advance and when loot drops so you know what items and stats to look for.

Likewise, you could also find friends or helpful players who can answer questions like “do I need more hit” or “is Hersir’s Greatspear better than Twin’s Pact for me?”

And yes, players should be willing to help. They should know it’s entirely possible that players can gear up in Heroics and then hit raids with gaps in their knowledge. I have, as a new bear tank who geared up purely in Heroics and is starting to raid from a bear’s furry perspective – looking straight at ICC loot. The end-game raids *are* the training grounds in WotLK.

If all else fails and the roll-timer is running low (it’s not that long if you’re agonizing over rolling) then you could always ask in raid chat whether it’s ok that you need X too. If the other rollers are nice and considerate they’ll either say “sure go ahead” or “no, because ABC good reason, for you”. An answer like “omg no feck off its mine noob” is a sure reason that they are only in it for themselves and you should probably roll.

You could also look at min-maxing if you do have a grasp of stats and you want to wring more out of your items. In order to avoid mis-looting in this case you’ll need an even clearer grasp on your class; which stats are useful and until which point (for example, soft crit cap if you’re a holy priest), how much to stack some stats while safely ignoring others. You’ll also need to keep updated with hotfixes and theorycrafting trends – and it’ll behoof you to be flexible if the theorycrafters turn a long-held cornerstone of your class on its head.

This is a real beartrap (or owl, or… you get the idea) as regards etiquette. If your stat requirements change due to min-maxing or trying new set ups, it might make you appear inconsistent or dopey – at best – when rolling for loot. At worst, it might make you seem plain weird or rude, because you might be rolling on things you weren’t interested in last week or items which other people think aren’t exactly suited to you.

I wasn’t kidding when I said loot etiquette was subjective. In this case the best method is probably to say “I want to roll on this because I’m over the soft crit cap and need some haste”; sounding reasonable is going to be more acceptable and trustworthy than, say, swearing and disappearing in a homely blue beam.

There is another form of min-maxing specifically related to PUGs vs. guild runs. I think of it as the loyalty <-> selfishness temptation. Say you’re in a PUG run and a piece of loot drops which is a side-grade for your character. Or maybe you think the item might be useful in one or two progression encounters; in reality it’d likely never see the light of day out of your backpack. It so happens that it’s also a huge upgrade for some of the other healers in your PUG. Do you roll on it because 6 extra haste might give you an edge in your guild’s progression night? Guild comes first, right? Every little helps?

Yes. So does it for the other healers in your PUG. They want to give their guild’s runs an edge, too, and they want to progress their character. In this case the etiquette really is personal preference. I’d say if it’s not that much benefit to you then be nice – it’ll make that healer’s day and may gain you another healer’s loyalty.

In any case, if the drops are perfectly stat’ed for your spec and it is an upgrade then you should roll, right?

Wait.

The only thing is – you’re a mail wearer, and the drop’s cloth. This is a frequent event for my resto shaman. I’m currently wearing two pieces of cloth from badges – but useful (and indeed on the BiS list for me) raid-drop cloth? Those I won’t get for a long time because there are clothies in my group. I wouldn’t even consider rolling against them. Generally you’ll be looked at askance and have some trust-points taken off if you ask to roll on loot that’s not your armour proficiency. It’s Bad Manners.

This is all particularly relevant when there are no loot systems in place. To a certain extent loot systems remove the need for etiquette towards other players, as they give you an incentive to wait for the thing you really need. But that doesn’t mean you can’t still be nice, considerate, and win some friends with (or without) a set loot system like DKP or Suicide Kings.

 

What do you think? Are loot manners the stuff of life or of forgotten legend for WoW? Do you have problems with etiquette because you don’t know what to roll on and don’t feel you can admit it? Do you think loot systems are much safer? Are there any other grey areas that irk you regarding loot?

This is a post by Mimetir, a druid of a raidleader on The Venture Co. (EU). You can find my twitter feed here.

Article images originally by Migraine Chick and unforth @ Flickr

Advice on Blogging Safely Without Fear of a Gkick

I sensed a disturbance in the force. As if millions of unsatisfied WoW bloggers cried out in terror before being silenced.

Okay, so maybe it wasn’t as dramatic but I wanted to offer up some advice to both bloggers and guildmasters about guild stuff that gets blogged. I’ve been on both sides of the coin and I’d gladly share my experiences with those that are a little nervous about coming out to their guild that they’re a closet blogger.

So in this post, I want to expand on a few aspects of blogging about your guild.

  • What spawned this post
  • The guild master’s perspective on the blogger
  • The blogger’s perspective versus the guild
  • Why blogging is good for the application
  • The negative side effects
  • My personal limits
  • How to “out” yourself

A quick background

There was a question on Twitter asked a few nights ago regarding the revealing of your blog to your guild. It eventually turned into this post by anea. I responded that I had no problem with it and that I encouraged it. After a bit more reading and research, I came across a rather disappointing story of a blogger who got the boot over their blog Whoops, factual error. I misread. He didn’t actually get canned. He left of his own accord. Larisa detailed her own thoughts regarding the situation. The folks at Hots & Dots listed their stance on it too.

As a guild master

I go out of my way to remind the bloggers in my guild that they are free to write about whatever they wish, but have some tact. If it’s a problem with myself, a situation, conflicts, or policy issues, that it be brought up with myself or an officer first to see if it can be resolved. After that, they’re free to blog their experiences and what not free of reprisal. It’s not fair to me if I am told that there is no problem only to find out minutes later on their blog that they got treated poorly or had some really bad experience somewhere. It becomes even worse if it’s something that I could have fixed.

Again, I stress that I would never gkick anyone over their comments on their blog. I might be a little hurt but it comes with the territory. I’ll gladly remove players for attitude reasons or what not, but their blog is their territory. It is their personal haven for their thoughts. I don’t exactly pay these guys unless it’s in epics. I would never dream of with holding Holy Paladin loot for the Bossy Pally (especially now that she’s our only one).

Besides, have bloggers in your guild can be a positive thing. They’re ambassadors of your guild to the public and to potential applicants. Bloggers can offer an idea of what raiding or day-to-day guild life is like. This helps applicants reach a better conclusion on whether or not your guild is a good fit for them.

Note: I mentioned this in Anea’s post, but I am most likely the exception as opposed to the norm. Guild masters have take a variety of stances and perspectives when it comes to stuff like this. Some will embrace it and others will feel threatened by it. Not every person is willing to have guild business on the internet and will view it as a private and internal affair. I guess you could say I lead one of the rare few blogger-safe guilds in existence!

As a blogger

In previous guilds, I’ve been just a raider who blogged. So I definitely get that whole feeling of wariness and caution. But you know, I figured I didn’t have much to lose. I knew I was a fairly decent Priest and that raiding guilds love Priests. If I was going to get booted for having a published opinion, then I didn’t want to be in that guild anyway.

The trick though is to write without being utterly spiteful. Don’t come out with guns blazing when you face a problem. Write about it with a sense of style. Write it calmly. Write your drama posts as you would an objective news reporter: The facts. Add your opinion, your feelings, your thoughts afterward.

My blog has always been my personal outlet when I was frustrated with different aspects, proud of various achievements, or if I simply wanted to get my thoughts organized somewhere.

It can also act as a thermometer.

When you notice your blog starts to have more negative posts about your guild, it’s time to re-evaluate the guild you’re in. In the past, I’ve read blog posts centered around dissatisfaction with certain policies or actions. Then I think to myself, “Man, that player and that guild certainly did not make a good fit”.

The story of the bossy pally and how she conquered

I’m going to pick on the bossy pally here just because I’m her GM.

Ophelie was not the first blogger to apply to the guild. A while ago, there was a hunter by the name of Amava who applied. You may remember that hunter blogger from a long time ago. But I knew the name, I knew the blog, and I already made up my mind to pick him up. I only skimmed his application. If memory serves, he actually did list his blog in it. Amava has since retired from blogging and is now a social and casual player.

Now the bossy pally on the other hand, did not. She merely mentioned that she had a blog without listing her URL. When I saw that, my eyes narrowed, my knuckles cracked, and my brain turned full tilt.

Here was a supposed blogger who applied without listing their URL.

First, the thought on my mind was that came up was “Why?”.

Why would anyone withhold their blog URL and from me of all people?

Maybe they’re shy. Maybe they’re a little intimidated that what content they have on their blog isn’t good enough. Are they embarrassed? But why be embarrassed? There’s nothing to be embarrassed about. Unless you have a terrible blog layout with really bad eye gouging colors and the inability to type properly, I’ll definitely give applicants that chance.

But, I will absolutely deny an applicant if I find their blog aesthetically vomit worthy. Comic Sans MS?! Fuchsia (I hope I spelled that color right)?! Really obnoxious ads that obscure everything?! Not in Matt’s guild!

Regardless, I was determined to find her blog. I’ll walk you through what I was thinking.

How does showcasing your blog help your application?

  • Demonstrates your knowledge: I want to know what you know. If it’s about raiding? Great. Class knowledge and posts? Perfect. Even if your blog has nothing to do with the game, I’ll still hunt it down anyway because it offers me an insight into your personality. I have this theory that when it comes to writing, people unconsciously imprint a part of their soul or essence into their work. It offers a glimmer or a window into what makes that person who they are. Thankfully, when I saw her blog, I was satisfied with what I saw. Here was a person who was young and new to the world of blogging but had a solid grasp of their class. Her blog layout? Passed with flying colors.

How might showcasing your blog work against you?

  • Content censorship: I think this is something that bloggers wrestle with internally. There is a political aspect to this. “If I write about this, will the leadership get mad? If they get mad, does that jeopardize my status in the guild?” Bloggers, especially those new to the guild or who aren’t as “established” in their organization tend to be a little cautious. No one wants to piss off their boss intentionally. No one wants to screw up their raid spot or have that epic drop accidentally mislooted. As a result, you’re not quite as free as you think you are because you’re subconsciously trying to put up a positive image of not rocking the boat.

Writing about guildies and my limits

Unless my guildies already blog, I’ll never list them by name. It’s more of a protective measure. Every day, I get various tells and emails and such. Most are positive and some aren’t. The last thing I want to have happen is for that sort of publicity spillover to the rest of my guild when that flak is undeserved and unnecessary. I’m a little paranoid about it, I’ll admit. It might be unjustified even so.

All the same, it allows me to blog about certain… finer, humorous moments in the guild without opening them up for exposure. I would never shy away from writing about the positive outcomes. At the same time, while I may be reluctant to write about the negative experiences, I won’t be afraid to dish that out either. If someone in the guild epically failed and took 18.63 seconds to shake of the Pact of the Darkfallen on Blood Queen, I’ll write about it but withhold their name. The primary purpose of the blog has always been to teach and to get you readers to think. Readers can learn from my successes. But they can just as easily learn from my failures. As long as someone out there is getting some kind of value from what they’re reading, then our job here is done.

Be careful about the dirty laundry you decide to air. It could very well come back and bite you in the ass.

Again, you have to remember to be tactful about how you come across. This is the internet. It’s a little difficult to convey tone. Saying “You moron!” like House is vastly different saying “You moron!” in a playfully, teasing manner.

Various ways  to “out” yourself

  • Forum post: Create a simple forum post announcing your blog’s URL and what it’s about. Solicit some advice and feedback about what they like, didn’t like, and what they’d want to read more about.
  • Stealth: Insert it in your forum signature. See how long it takes for people to notice.
  • Announce in guild chat: Maybe log on late or early when there’s a few people around. Subtly leak it to the players that are online. Say that you’re working on a little WoW project.
  • Scavenger hunt: Just say that you have a blog. Leave no URL. Leave no clues. Leave no other indications. Make them work for it and lose sleep until they find it.

So how has Ophelie turned out so far? In about 2-3 months, she’s come a long way. When she was first in the guild, she had a tough time speaking at all or saying hi. Now she actually speaks and has even taken the initiative to lead a 10 man.

Lastly, I’m not saying you have to out yourself. That’s your personal move. You shouldn’t be afraid to though.

Let this be a warning! No applicant’s blog will ever be safe from the super blog stalker! Of course, you could just also not say anything and I wouldn’t have a clue (unless I recognized your name like I did with Amava’s).

Ugh, I’m losing my touch. I look at this post and it seems like I’m all over the place. I suppose that’s just blogger rust. The formatting looks weird! Where’s my coherency? Where’d my flow go? I’ve lost my blogging mojo! Sigh! But whatever, I want to get this post out.

Cross Guild Training and Experience

First of all, a well played hockey game by team USA and team Canada. I had a sinking feeling in my heart before the puck dropped that this would not be an ordinary game and it wouldn’t be quite the clean sweep as I hoped it would be. When we scored those two goals, the pub I was at erupted into a huge roar of cheers, high fives and back slaps.

When that tying goal was scored with 24 seconds left, I guarantee you the entire country skipped a heartbeat. What an absolutely thrilling game though.

Team USA has nothing to be upset about. They beat the Canadians last week and came close to doing so again during the gold medal game. I truly expect that their generation of players will evolve into a dominating force in the next world competition (by Sochi).

The Holland (Heineken) House had massive lineups during the Friday game. That game didn’t start until 630, but the place was full and had lineups starting at 230 that afternoon. Of course, if you were the bearer of a Netherlands passport, you could bypass the line and enter in for free (resulting in someone else getting kicked out).

I had a friend who works at the games downtown, and he told me that there were lineups at pubs and bars at 8 AM. Either they were full early or they weren’t quite open yet. It was difficult to tell which pubs were already full and which ones were yet to open. Today was the first time in my whole life where I thought the city of Vancouver could actually run out of alcohol.

That same friend got a picture with Cheryl Bernard. Lucky guy.

Alright, down to business. When I got home from the various celebrations, it was fairly late. The 10 man guild ICC run was already well underway and I had no desire to flex the GM muscle to get myself a spot. The healers in there wanted to get some extra time working on some of the progression bosses in there for 25 anyway.

In any event, I was asked by a player in a different guild if I was interested in healing a 10 man Icecrown for them.

On heroic mode.

Naturally my interest was piqued. I hadn’t gotten to Lich King 10 yet at all so even getting a look at some of the new boss abilities first hand alone would be beneficial. I figured it wouldn’t hurt to check it out and get my cooldown for the week used.

“How do you want to handle loot?”

“I’ll take whatever your guys don’t need. As far as I’m concerned, I’m a guest and I’ll be satisfied with badges and taking notes.”

Compelling reasons to cross train with a different guild

Existing player chemistry. It’s not quite the same as pugging as you’re raiding with a different organized group of players. Most pickup groups don’t have that level of precision or familiarity with players. The night before, I jumped into a pug Freya 10 man hard mode (Knock, Knock, Knock on Wood) and while the players in both that group and the ICC 10 man group were of roughly even quality, it was the chemistry that was notable. These guys had played with each other for a long time and all of a sudden, I became the new guy in their group who had a short time to pick up on their methods.

Quality. Generally speaking, raider quality is above average. But that varies greatly from guild to guild. It’s different running with an already established guild on the server compared to running with a guild that was formed two weeks ago. Only you can be the judge of that. At least you can rest assured that players won’t flake out after the first four bosses in ICC are dead (Usually).

Fresh perspectives. I can tell you that watching videos, reading strategies, and whispering people for ideas doesn’t always work. There are communication barriers, misunderstandings, and the like. When that happens, the next best thing is to simply witness how it is done first hand. For me, that’s when things often click and a light bulb goes off.

Obviously, it’s way more ideal to keep raiding with your own crew. Sometimes it isn’t always possible. Gold medal games and closing ceremonies get in the way. Sadly, the only way to get known is to camp trade and join any groups at first opportunity. I usually do this if I know I won’t be around during a scheduled run. At the end of a successful run, I’ll usually exchange contacts with the leader of the group in case we need each other again. If the run wasn’t so successful, then at least I know who not to go with the next time I’m prowling trade chat. I’ve amassed quite a few contacts this way and it helps build up the networking.

After the night was over, I scored myself a nice set of kills and achievements. The hard modes that I thought were hard were challenging, but not quite beyond reach as I had first imagined.

Or maybe I simply just got carried.

Casual 101: Knowing Is Half The Battle

It’s no secret that I’m a fan of the “Hardcore Casual” mentality.  In my 3 years of playing World of Warcraft, I’ve cut my teeth against some of the best in the game (well, my server or battlegroup).  I’ve seen some of the strongest players, and I’ve seen some of the weakest players.  The first thing I’ve noticed is a fundemental difference between the two extremes.  The strongest possess it.  The weakest lack it.  By “IT”, I’m talking about knowledge.  Yes, there are casuals that are some of the strongest players I know.  What separates them from a smattering of hardcores is their level of knowledge.

The Usual Scenario

A small guild consists of a tight-knit circle of friends.  All of them have made the necessary adjustments or rolled toons to fill all the roles that a 10man raid needs.  2-3 tanks, 2-3 Healers, and a slew of DPS, both ranged and melee.  When this guild gets together, there’s rarely a duplicate class, let alone spec.  Each player wants to benefit the raid as much as possible.  However, scheduling is always the issue.

Everyone’s got their own lives.  Everyone’s constantly juggling families, kids, jobs, school, friends, and of course, this game.  Each person constantly tries to get a raid together when they see that 8th or 9th person on.  Phone calls fly, text messages flow, and everyone is scouring their friends list to fill the final spots.  On the lucky nights, they can get together ten of their own.  A certain sense of pride swells.  “We got a guild run going,” they all contently utter.

The time is ticking.  One of the healers works the overnight shift on the weekends.  He/she has to be out the door in just over two hours.  The raid gets together surprisingly fast.  Even though ICC is the hot topic, they decide to do ToC since one of the paladins is saved to ICC.  It doesn’t matter, because they derive more joy from the simple act that those ten raiders share the same guild tag.

Buffs ensue, and right before the pull, the off-tank druid confesses his ignorance.  He doesn’t know the fight.  During Acidscale and Dreadmaw, the rogue gets the Burning Bile and runs away, but doesn’t come back to free the tanks with Paralytic Toxin.  This counts for two wipes.  On Lord Jaraxxus, the hunter gets inflicted with Incinerate Flesh and runs to kite it, as though it was Legion Flame.  He runs out of range of the healers, it ticks to zero, and wipes the raid.

We took the time to explain the fights.  The differences in the Wyrms and Jaraxxus’s two flames.  It seemed as though it was in one ear and out the other.  Although they’re all friends, tension is rising, and time is running out.  The healer with the upcoming overnight shift starts to get impatient.  Before they all realize what has happened, he has to leave.  They’ve barely downed Jaraxxus, and he/she is out the door to go to work. 

A reasonably short raid has turned into a long, frustrating endeavour. 

Things to learn as a casual player:

Take a little time to research – Even with my busy schedule, I have the time to watch a video, read a strat, or email a friend that knows.  I download a text-only strategy, copy it into an email, then read it on my phone on the train to work.  Before taking my lunch break, I take 10 minutes to watch a Tankspot video.  I’ve even, yes, downloaded a video to my iPod and watch it while I’m on the can.  (That’s right, I went there).

Listen to what’s being explained – Too often do I see people goofing off in guild chat, making random comments in /say, or participating in /general banter.  I never mind if it’s someone that I’ve done the fight with before, but if a casual player is consistently not listening because they’re engaged in other activities, I have no problem calling them out on it.

My main issue with all of this is the “talk, no walk” scenario.  All of these people will constantly ask, “Hey Thes, do you think we’re raiding tonight?” My constant response is: “I certainly hope so.  Start reading up on the fights.”  They never do.  Oh, they want to raid.  They salivate when the letters ‘I-C-C’ are called out.  Yet, when it comes down to doing a little bit of legwork, they falter.  I dont’ mind explaining the fights, but if after the explanation I hear “I’m sorry, so what am I supposed to do?” from our warlock, I wanna /logout.

Sidenote: Since drafting this blog, we’ve downed new bosses in ICC for us, so I *am* proud of my friends.  I just get agitated sometimes the lack of initiative. 

ANYWAYS….

If you want to make yourself valuable as as casual raider, just take an extra step or two to be prepared.  If not, you’re wasting your own time.  The less a raid has to “nuture” you, the more appealing you’ll be to bring along.  Personally, I love that our guild, though small, is comprised mostly of people that can fill in for any guild’s raid that may need us.  Kind of like hired mercenaries.  Need a healer?  See if Thespean or Discotheque are on.  Need a tank?  See if Dralo or Naryamas are around.  How about a good DPS?  Ask Arcas or Wolfin.  That means, however, that we do our little bit of homework to make that possible.  You don’t have to be hardcore, but if you know your stuff, you are just as skilled (if not more), than someone who devotes most of their time to raiding.

Are you a player that can’t be on as much as they’d like?  How do you make yourself appealing to be pulled into a raid?

Email: Elder.Thespius@gmail.com | Twitter: @Thespius

What To Do When You Meet Lady D.

So you’ve just met a charismatic, high-powered woman. You know the type. Legions of admirers. A woman capable of raising her followers up and empowering them on to great strengths. The sort of woman who reduces her enemies to insignificance with one touch. And then leaves them for dead on the floor. Oh, yes. You’ve just met Lady Deathwhisper. Want to take her down a peg or two? Here’s what you need to know.

This isn’t just hints and tips to help you get by. If you’ve met Deathwhisper and, more pointedly, the cobblestones in her lair, you’re the embittered adversary. You need a full guide on how to handle it. You need to know everything from basics to tricks for every role of your team. This guide is your friend. It’s going to walk you through the basic tactic for either 10 or 25 mans, and as a bonus I’ll throw in the alternative tactic for 25 mans and a note on the quest you may find yourself on to save Darnavan. It doesn’t matter if you’re there with a PUG group rather than a guild run. In fact, all the better if you are, because this guide assumes it’s not a given that your team know what to do. Just that they – and you – have a grudge against her Ladyship.

So an encounter with Deathwhisper follows a basic two-phase pattern. In the first phase the Lady will, like any leader-with-minions, stay at the back hiding behind a barrier while calling forth waves of minions to attack your group and doing some damage to random players with frostbolts and death and decay. You need to burn down her barrier – which is actually a mana shield – before phase 2 will kick in. Phase 2 is mostly a tank and spank affair, in which you just need to burn her down while she throws frostbolts, death and decay and angry ghosts at your party.

Tanks:

Left side will be 2 melee (fanatic) and 1 ranged (adherent) mobs. Any tanking class should be able to deal with this.

Right side will be 2 ranged (adherent) and 1 melee (fanatic) mobs. Ideally you want a DK or warrior on this side as they have more tricks for annoying ranged types.

  • Be aware that the fanatics cleave: don’t move them around any more than you have to unless you want withering glances from your enhancement shaman.
  • On 10 man the left and right side mobs appear alternately. On 25 man they appear at the same time, as well as an extra wave at the back, which consists of one random mob. You want to put your best kiting tank on the back wave: they tank that mob and take responsibility for kiting any deformed fanatics that spawn in the room.
  • When Deathwhisper’s mana shield goes down your tanks need to tank the Lady herself. She stacks a debuff called Touch of Insignificance on the current tank. It reduces their threat generation by 20% and stacks to five; have your tanks taunt to swap on three stacks.

Healers:

This largely depends on what classes your healing team consists of, and that may or may not change the more times you bounce. The basics apply – if you have a holy paladin he should be able to take care of two tanks, using beacon. Otherwise, put your disc priest, or if they’re confident to do so, resto shaman on tanks.

Healers should just be ready for a lot of damage. More than the fight merits, probably. People will stand in death and decay, probably for a jot longer than they should. Melee might get cleaved in their own rush to get stabbing things. Got a reanimated adherent loose? Oh yep, he’s going to merrily throw deathchill bolts around until someone notices him. Not to mention frostbolt volleys and some rather unhappy ghosts thrown into the mix.

  • Any healer who can cleanse curses – should. Everyone should drop what they’re doing and cleanse Curse of Torpor as soon as anyone in the raid is afflicted by it.
  • Priests can help out by mass dispelling Adherents when they put up the spell reflect shield called Shield of the Occult.
  • Watch your range – this room is just big enough to get out of range of your healing targets or them to outrange you. Be on your toes.

DPS:

Basic kill order:

Deformed Fanatic > Empowered Adherent > normal Fanatic/Adherent > Reanimated Fanatic Adherent > Deathwhisper

  • Some people place reanimated as a higher priority than normals – I don’t, because the less normal adds you have running around the less reanimated adds you might get.
  • Deformed/reanimated fanatics are mostly immune to physical damage: ranged DPS need to kill them. Empowered/reanimated Adherents are mostly immune to magical damage, so they’re meleers’ priority.
  • Normal adherents can be interrupted when casting Deathchill Bolt. They can also be deathgripped. Just be careful not to interrupt or deathgrip them while they have Shroud of the Occult up because it’ll bounce and you’ll be interrupted or, as our unlucky DK found, deathgripped to them. Adherents’ Curse of Torpor should be removed from the party by anyone who can (mages, boomkins, we’re looking at you).
  • Melee should watch out for Reanimated Adherents – we find it can be easy to miss them by assuming that adherents that drop dead are dead, rather than the actual case of the Lady about to reanimate them
  • Normal fanatics cleave. Melee: be sure to stand behind them, eh? Fanatics also have an ability called Vampiric Might, which can be spell stolen by mages.
  • Deathwhisper also mind controls party members on 25 man, one on normal, more on Heroic. DPSers should be ready to CC and snare/slow them before they cause havoc.
  • We also generally find it useful to have some pre-arranged DPS focus solely on the boss in order to get her mana shield down and phase 2 started. In 10 man we have one DPS do this (our enhancement shammy due to her mixture of magical and physical damage making neither add type overly suited to her). In 25 man, at least three should stay on the boss.
  • We’ve found that if you’re a DPS class with a pet it’s generally worth leaving the pet to DPS Deathwhisper unless your pet has an ability that makes him move quicksmart. Otherwise the travel time dragging him around the room will significantly reduce his overall DPS. And give him aching legs.
  • As a last tip and trick, our DK has also found that anti-magic shield is your friend in phase 2. It helps the healers and takes a bit of pressure off all round – and you get free runic power. Win.

The above are exact tactics for 10 man version and extra explanations for 25 mans where necessary. There is an alternative 25 man tactic:

The entire group stands behind Deathwhisper. You can get into position before the fight starts. Melee adds will come towards healers and should be taken down on the way to them in a snare-and-AoE heavy zone created by the ranged DPS. The tanks draw ranged adds in by line of sighting them using the pillars. This tactic has the benefit of reducing run distances for melee and switching times for everyone: the entire group will get more time nuking through Deathwhisper’s mana shield. It’s not so great when everyone’s bunched together and a death and decay patch hits, though.

Oh, and if you find yourself charged with rescuing Darnavan from Deathwhisper’s charms in return for a Sack of Frosty Treasures, the following are all viable tactics when he spawns (usually in the first wave of adds):

  • Have a plate meleer (preferably with some tank kit) tank him off to the side. Be careful not to do too much damage to him as he doesn’t have that much health.
  • Have a hunter pet do the same. It may be difficult for the pet to get it away from the tank. Our hunter solved this with a distracting shot and a bit of kiting to a safe spot where his pet could taunt and tank
  • Have a druid root him, continually. Other CCs don’t work

So, that should be all. Follow these tactics and you should suitably reduce Deathwhisper – that is, to nothing more than a pile of gaudy wrappings under your boots. Ah, justice. Oh, and the elevator will likely land on your head. Don’t be alarmed, elevators aren’t nearly as painful as Deathwhisper laying you low.

How about you? Do you think I’ve forgotten anything glaringly obvious, or have any small tips and tricks to share? This fight is still one of those that can turn from peachy fine to disaster in seconds – do you regularly have problems with this fight?  Do you think there are any particular group setups which work better for this fight – or make it all the more challenging?