Pain Suppression, Meditation, Arenas and blogging

Patch is coming soon next week, doo dah, doo dah, Priests get mana up the butt, oh the doo dah day. I guess we’ll find out how good the increased mana regeneration buff will be when it debuts (Meditation). Considering we’re running five Priests in our raids, we should be able to project our spells slightly longer then usual. I’m rather curious as to the viability of the redesigned Pain Suppression. Right now, it reads:

Pain Suppression redesigned: Now castable on other friendly targets; Reduces target’s threat by 5% and the damage they take by 40%. Cooldown reduced to 2 minutes.

Typically, a Raid consists of three types or roles: Tank, DPS/CC, and Heals. In the past, the Discipline tree has always been considered a support tree. The talents have been designed to increase the survivability of a Priest and the amount of utility it brings. I find it unlikely that Raids will find room for such a role as outlined above. It’s easy enough to get Improved Divine Spirit and invest the rest into the Holy Tree and you’ll come out great. That’s the Priestiality of the situation. Alternatively, you join the dark side and melt faces for a living. Those are the primary reasons why Priests are brought into Raids. I find it unlikely for many Guilds to bring in a Discipline Priest because they do not fulfill the three roles as highlighted above. True, a Discipline Priest can heal, but not as well as their Holy counterparts. Smite damage? No thanks. You shouldn’t be Pain Suppressing a tank when they’re trying to get aggro.

So then what’s the point of the post-modern Discipline tree?

Combat. Pure PvP combat. You’re going in close quarters and instead of being two shot by that rogue, you’re going to get four shot. That mage that’s getting focused fired by a 4 DPS team? He’s going to last 6 seconds longer (but there’s a 35% chance that it might get purged/dispelled/etc). Are we going to see a huge influx of Discipline trees in the Arena? I don’t know, it’s tough to say. On paper, it looks plausible. But the assets that are brought in do not seem enough to nudge another class out of a PvP line up. It’s too early to say right now, so we’ll need to see. I can’t help but wonder if we’ll begin to see a 5-caster type team in the Arenas.

Speaking of PvP and the patch, here’s some healthy advice from the Out of Mana blog. The announcement of 2.3 heralds the end of Season 2, which means:

  1. Alterac Valley will change (hopefully for the better)
  2. Arenas will be in a frenzy when the Season 3 begins
  3. Honor points can now be used to purchase Season 1 swag

World of Matticus is about to undergo some minor additions. You’ll note that the middle column was removed in favor of extending the right and left bars. I’m going to make my RSS feeds more prominent on the front page somewhere. There’s a lot of things I want to do, right now.

By the way, I purchased Call of Duty 4. AWESOME GAME! GREAT way to relieve the stress and tensions of WoW.

Matt’s Three Stars: Week Ending November 2, and some reader responses

Welfare Epics and Loot Envy: I saw

WoW Web Stats: Start here first. It’s a guide from Kirk regarding a tool that I have preached for a long time. I would argue it is better then any in game damage meter. Use it for your post raid analysis to help determine what went wrong. Once you’ve finished looking at that, refer to his post on using it for healing in raids. There isn’t much more for me to say as the rest has already been covered by the guy. Second star!

A blog post a day: The challenge has been issued. The battle lines have been drawn. A friend of mine from school informed me that November is National Novel Writing Month. Stephi has twisted the concept slightly and made it her goal to pump out 50000 words by the end of the month at a rate of ~1700 words per day. If I were not in school nor had other things to attend to (blogging, demon fragging, etc) I would gladly embrace this challenge. But as such, there is no way I can maintain that kind of a pace without something else in my life giving way. Next year, I will entertain the idea of participating in the novel writing month itself. The third star as well as good luck goes to Stephi!

I took two straight days off both on Friday and Saturday. Why? Because I’ve been busy chasing the dream of priests everywhere: to beat the living snot out of anything unholy. My Evoker is now level 19. I can’t imagine what life would be like had I rolled a different class. But my blog would definitely not be the way it is now.

I received a comment and an email that I wanted to respond to because it merited addressing on the main page.

Maladorous writes:

After reading this it seems your a priest that likes MP5. With 2.3 coming out and priest talent Meditation getting such a big boost what are you thoughts about spirit regeneration? Also the set bonus from the primal moon cloth set would put you at about 35% Regen while in the FSR. I think this is great and will put your Regen way up.

I drop my spell down as i get more +healing so that saves mana also so i get the +18 gems.

For the most part, I’ve refrained from commenting too much about 2.3 because what changes are can easily be reversed the next day rendering past thoughts on them irrelevant. I still think it’s too early to say. Spirit is definitely getting a huge boost. I’ll confess I don’t know the mathematics or the formulas behind it quite yet. Remember, as a Priest, we need to think situationally. It isn’t often that we are inactive for sessions longer than five seconds. If we are, then either we’re not doing our job or we have one hell of a tank. It’s also important to think long term and what it is you’ll be doing. In raid encounters, you NEED that mana per five. It’s a simple concept. Spells need mana. No mana means no heals which means the tank dies which means its game over. It’s not the size of the tank, it’s how fast the gas gets pumped into it. I didn’t spec Spirit of Redemption in my build (simply because I felt those seconds could best be used for running back into the instance). With the upcoming changes, I’ll need to take a closer look.

Bottom line: Nothing has changed. I still value MP5. Expect that to change as soon as more tests are done by my colleagues in that area. If there is empirical proof that Spirit is better then MP5, then I’ll make the necessary announcements.

Until then, keep hoarding Nightseyes. But if there’s cheap healing/spirit gems on your server, consider possibly investing in several and storing them in the bank. At worst, you can resell them back on the AH as their uncut selves. At best, you no longer need to worry about gems for a long time because you just committed grand theft jewelery on the AH. If you look up Talasite on WoW Econ and plot it for a 90-day chart, you’ll notice a spike in the price. I think that coincided with the time that patch 2.2 went live and Talasite was another option for arena players. Expect the price of Star of Elune to increase slightly. We may begin to see Purified Shadow Pearls in frequency as well. Guess those Naga’s have a use after all.

The above question is a great segue (did I spell that right?) into another question from another reader this time via email:

I’m a bit confused as to which is more important, my mana pool or my +healing. My guild (a social guild more than anything else) has just started raiding Kara, so we’re all barely geared enough for it. I have 1066 +healing and a mana pool of 9521. After looking at your gear list, I opted for Essence Focuser and the Nethering Spiritualist offhand, and am debating getting a +30 Int chant or Major healing on the mace. Some healer that’s supposed to be The Shit told an officer in my guild that my mana pool isn’t up to par, so that constructive (*cough*) criticism in mind, I’m hesitant about using the mace instead of Epoch Mender, since the Mender gives me +35 Int, I believe.

Your healing is a little low, but it meets the requirements. Your mana pool on the other hand is excellent. But there is one important question that you need to ask: How is my mana regeneration? Like I said in the previous post, it’s not the size of the mana pool that matters but how you use it. Encounters depend on your ability to heal. Your healability depends on how fast you get your mana. Sooner or later, cooldowns will catch up to you. Your Druid’s innervate will be burned. Your potions blown. Your Shaman’s Mana Tide deployed. Every trinket you have, used. At present, your MP5 is very low. I think that needs to be increased substantially (to at least 100+ while casting spells). Consider the 6 MP5 to chest, the application of the shoulder enchant, and the application of the head enchant. If you need to trade mana pool for mana regen, do it. Having 9.5k mana is a nice buffer in the opening stages, but you’ll burn out by the time you get down to 50% on Attumen. Remember to downrank your heals some to help alleviate the pressure.

I would also apply 81 healing to the mace. BUT, wait for a while first. The mats are expensive and you’ll want to use it on a weapon that will see action for a long time. See if you can farm the reputation for the Shatar and pick up the Gavel of Pure Light. Failing that, you can always roll the dice and attempt to pick up the Shard of the Virtuous from Maiden.

Good luck!

Remember, I’m only an email away. You can find it on the left pane of my blog (unlinked to scare off those pesky spam bots). Please, feel free to ask. If I can’t help you, I’ll direct you to someone who can.

One more topic of note for sunday. GMW’s post about speaking WoW in real life? That actually happened to me the other day. I was at school when one of my friend’s came up to me and asked what I had on the agenda for the next day:

Girl: Hows tomorrow look?
Me: Not much. No class until 230. Midterms are over. Papers are next week. Oh wait, I have a quest to do tomorrow.
Girl: *blink*
Me: What? Oh! Did I say quest? I mean quiz!
Girl: *sigh*

Ho hum.

The Ill-fated Group 2

Ah the Group 2 problem. What a sad and illustrious history it has. It generally consisting of B-List raiders who do not appear to be as active or as skilled as Group 1 (yet). Back in the day (when Kara was THEE instance to run), Group 2 was like the middle sibling in the Guild. They would always be overshadowed by the elder group. Every week, Group 1 would continue to link their swag in Guild chat. Eventually, it comes to a point where Group 2 (or the reject group) feels demoralized without the desire to raid any more because they feel they aren’t “good enough”.

Would it be accurate to say that the above experience happens to all Guilds? No. But I suspect that it happens to most casual raiding Guilds (the hardcore raiding Guilds don’t have such a problem since they advance through Kara at roughly the same pace).

From what I’ve seen in the past, Group 1 consisted of the most keenest raiders who shot to 70 within a week or two, spent another week gearing up their characters, and then straight dove into Kara while the rest of the Guild lagged behind a littl bit because they were unable to keep up with that pace.

How do I deal with it?

As a Guild leader, you have several options. At this stage of a Guild, Karazhan is now on farm. But the problem with Group 2 needs to be isolated. It could range from insufficient gear, bad players, bad raid leader, etc. Personally, I think the main problem is that the Group sets their expectations way too high and consequently feels bad when they fail to meet them. You need to reassure them that your Group 1 did go through the same problems. They went through the very same frustrations as Group 2 has done.

Shuffle Players

Take a few core players from Group 1 and insert them and see if there is a marked improvement. Maybe the tank isn’t able to sustain that kind of damage. Maybe your healer isn’t capable of healing said damage. Maybe the DPS isn’t delivering. Ideally, instead of one overpowered group and one underpowered group, you’ll now have two equally powered groups with roughly the same skill and power set. Obviously, you can’t expect Prince or Nightbane shutouts immediately. It’ll still take some time. Lower Karazhan needs to be farmed sufficiently before Upper Karazhan be negotiated with (I consider lower Kara as every boss up to and including Chess except for Nightbane, Netherspite, and Illhoof).

Problem with that then is that the Group 1 players will feel a little pressure and frustration. All the hard bosses that they have farmed with ease now present a significant challenge. Zero-day Kara runs are no longer a possibility (Runs that are done in under a day I term as zero-day since it usually requires zero effort). It requires a lot of patience on the part of everyone. If all the players just grind through it and stick with it, then crosshair on Gruul will come next.

Large announcement coming later in the evening… stay tuned

Selling instances, and GH3

Its 9 in the morning and I’m sitting at school and what do I see? Someone dressed as Borat walked right by me holding a mini flag. I think I need to get me some coffee.

Oh, there goes a power ranger.

I wonder if I’ll see any WoW themed characters today at school.

Anyway, on to today’s piece.

I think what we’re about to see is a trend towards selling instances to higher progressed Guilds. Carnage has begun such a practice.

Allow me to explain.

Carnage has cleared out 5/6 SSC and 3/4 TK. It’s only going to be a matter of time before we take down Vashj and Kael. Our last raiding day in the week is on Sunday. If we don’t get Vashj down, that still leaves a Monday free for other Guilds to come and take Vashj. There are a number of high end Guilds DOING Mt. Hyjal and Black Temple. Those two instances require attunement via killing Vashj and Kael. Since Carnage isn’t in position to kill them yet, we may as well allow other Guilds to take over the instance since they can’t be bothered to clear it out themselves. But as with every business deal, there is always conditions:

Holy crap, Optimus Prime just walked by.

  • The Guild must take one of our members in
    • Said members will be handpicked by Officers to fulfill a variety of roles (Healing, DPS, tanking, kiting, etc.)
  • Of the loot that drops, at least ONE piece must go to our players
    • That member will be docked DKP accordingly

Personally I think that’s a fair deal to make. This guarantees that our Guildies continue to get gear and learn the fight in a manner suited to their individual roles (while having to pay DKP accordingly). Likewise, the OP Guild that comes in can get any stragglers attuned without having to waste a raid night in SSC clearing out trash and bosses and focusing purely on the boss that matters: Vashj herself.

I’ve counted at least 15 witches so far. There goes a girl dressed as that lady matron from Adams Family.

Guitar Hero 3: Legends of Rock

I walked into EB Games (Gamestop for the rest of you) with the intent of purchasing Guitar Hero 3. To my horror, I was informed they were sold out. Luckily, there was a Walmart but 60 ft away. Strolled in there empty handed, walked out with Guitar Hero. After yesterday night’s raid, I rushed out to my Wii and started jamming away. What an AWESOME GAME (“Schooooool’s out… for… summer”)!

Borat did another lap around the school. Good grief.

Any other Guitar Heroes out there? Help me out here! When’s the best time for me to use my Star Power?

After class, I’m going to go pick me up a copy of Hellgate: London. With Guitar Hero in one hand, and Hellgate in the other, my WoW Burnout countermeasures are in full force.

Hmm, a girl dressed as a cat. Cute. Sadly, no Night Elves yet. WILL I EVER SEE A NIGHT ELF IRL?!

My First Date with Vashj

As with most of my past dates, it didn’t turn out so well =(.

It all started after we cleared out the keep. We slept through the Voidreaver job and took him down without breaking a sweat. Solarian took a bit more effort but she was down after the fourth try. People still weren’t realizing that they had received the explosion debuffs even with people screaming at them to move. Therefore, the third attempt we took a page from operant conditioning and punished people with DKP removal if they didn’t move. It generated immediate results. She went down thereafter.

There were another three hours to kill in the sunday evening. Instead of going after Mag, we took a jaunt towards SSC and gave the Lady herself a few tries. The DPS’ing down to 70% was not a problem. Phase 2 is a whole new story. She put up this shield around her which can only be removed when an item called a Tainted Core is placed in one of four shield generators. But all four generators need to be deactivated before her shield goes down. Tainted Cores drop randomly from spawning Tainted Elementals (Theres a Tainted and an Enchanted Elemental). Not only that, when you pick up a Core, you cannot run with it. It’s a giant game of European Handball which involves players passing from one another until it reaches a person within range of a shield generator who can then deactivate it.

Now how’s that for a PvP sport?

Unfortunately I had to leave part way through the encounter. I had family over for dinner and I could no longer stretch the playing limit.

Anyways, keep an eye here during the next few days…