No Money No Problem

Can that patch get here any sooner? The faster I get to deal more damage, the faster I can start getting money. Leiandra made a good point the other day. Why on earth do we do daily quests? With all the raiding and the wiping on Vashj, I need income from some source to restock on potions. I need Mana Potions to survive and make sure the rest of my team lives. Here’s my main problem. It’s not the inability for me to deal damage. It’s my lack of time. There’s so many things that I need to do on a given day that I just don’t have the time to farm the necessary Herbs. Therefore, I’m caught flatfooted and placed at the mercy of the auction house minutes before the raid is due to begin. That is why I need the money from daily quests. I’m trading time for money.

During the summer, the gain from doing dailies outweighed the loss from repairs and pots. I was raking in about 100 G per day between Mallet and Saphfira. I was able to pick up an epic mount soon after. It went to Saphfira. Why not my main you ask? Because Saphfira’s professions are mining and herbalism whereas Mallet’s are enchanting and tailoring. It makes more sense. The time I do have to farm can then be increased further.

Now that I have one epic mount already, I just don’t have the desire to collect the gold needed for another one. I just don’t see the point. Prestige? Whoaness? No, I rely on my gear for that. Just about everyone has an epic or a netherdrake already. My income has been cut dramatically short. It’s now something like 20 gold per day. It’s barely enough to get me by on potions and repairs. My gold count tends to stay below 100 among both my characters. I guess I’d be considered impoverished in WoW?

Minimum Class Stat Requirements for Karazhan

A dear friend asked me for some help a few days ago. She wanted to know what the minimum requirements are for new players looking to enter Karazhan. I’m not looking for numbers that will take down Prince on the first try. What I want are respectable numbers that players of any class can shoot for. I’m looking for ABSOLUTE MINIMUMS HERE. These are the kinds of numbers that will down Attumen after one try, Moroes after three, Maiden after two, and Curator after fifteen because they don’t have the gear for it.

These are the numbers that she has so far. Any recommendations or adjustments? I’ve modified the numbers for opinions on Holy Priests and Shamans. When I get a chance, I’m going to begin perusing the blogs of my other colleagues to see if they have any information that I can add to this list. Even a simple confirmation of numbers would be nice to see, so don’t be shy! (Note: Don’t mind the colors. I copied it directly off a forum)

SUGGESTED MINIMUM REQUIREMENTS TO START KARAZHAN

Warrior

Tank(MT):
12000 Armor, 12000 hp, 490 def., 15-30% Dodge/Parry

DPS:
1700 ap, 70 hit, 33% crit

Druid

Tank:
415 def with 3/3 Survival of the fittest, 12000 hp, 30% Dodge, 20k armor
(As suggested by Karthis)
DPS:
600 dmg, 15% crit (caster form), 75 mp/5, 75 hit

Heal:
+1000 heals, 100 mp/5

Rogue

1300 – 1400 ap, 90 hit, 20% crit
As suggested by mesczante

Priest

Heal:
6000+ health, 7500 mana, +1000 healing, 100 mp5

DPS:
6000 mana, +650 dmg, + 3-5% hit
(As suggested by MK)

Hunter

BM:
8000 hp, 6000 mana, 1450 ap, 17.5% crit, 75 hit

MM:
8000 hp, 6000 mana, 1750 ap, 17.5% crit 75 hit

Shammy

Resto:
950 – 1000 heals, 110 mp/5, 10% crit

Elemental:
+500 dmg, 20% crit

Enhancement:
1000 – 1200 ap, 20% crit, 8% hit

Mage

+600 dmg, 90 hit, 25% crit, 6000 hp and 7000 mana
(As suggested by Calandris)

Pally

Tank:
102.5% Total avoidance (dodge/parry/block)
490 def, 10500 hp, +100-150 dmg

Heal:
1000-1200 heals, 80-100 mp/5, 8000-9000 mana, 15-20% holy crit

Warlock

Affliction: 7000 hp, 6000 mana, +600 dmg, 90 hit

Destro/Demon: 7000 hp, 6000 mana, +600 dmg, 90 hit, 20% crit

Again, your comments and opinions will be greatly appreciated.

I hate second guessing myself

The Carnage strike team raided on Tuesday. This run wasn’t as smooth. Unfortunately, we couldn’t shut out the first five bosses in SSC and we did not have enough time for a Leo kill. I just need to assuage myself.

So here’s the situation.

We killed Fathomlord and two Defender tokens drop (Pants for Priests, Warriors, and Druids). Most of the other Priests had theirs. One of the Healing Priests took it, and then the option fell on me since I had the next highest amount of DKP among the three classes.

If I were to take it, it would render my [item]Star-Soul Breeches[/item] obsolete from Solarian. I would have wasted past DKP. Obviously the [item]Breeches of the Avatar[/item] would have been an upgrade but it would have been a slight upgrade.

If I pass, then the option would pass onto one of our main feral tanks. I know he would exercise his option and take it as they would upgrade his pants and make our raids marginally easier.

One of the hardest things to do in this game is to pass on loot when it comes to your turn. All of us players are human. Humans are inherently greedy. Passing on those pants, from a logical stand point, would be the right thing to do. But there’s that inner demon inside me that screams “I WANT IT AND I WANT IT NOW” (the Id even). Then I internally punched it in the face and said pass. If I took it, I would’ve been a hypocrite. At least now I’m practicing what I preach.

Who knows when it’s going to drop again? Knowing my luck, never. I’m not going to spend points on it until all the other Warriors, Priests, and Druids have theirs.

Pain Suppression, Meditation, Arenas and blogging

Patch is coming soon next week, doo dah, doo dah, Priests get mana up the butt, oh the doo dah day. I guess we’ll find out how good the increased mana regeneration buff will be when it debuts (Meditation). Considering we’re running five Priests in our raids, we should be able to project our spells slightly longer then usual. I’m rather curious as to the viability of the redesigned Pain Suppression. Right now, it reads:

Pain Suppression redesigned: Now castable on other friendly targets; Reduces target’s threat by 5% and the damage they take by 40%. Cooldown reduced to 2 minutes.

Typically, a Raid consists of three types or roles: Tank, DPS/CC, and Heals. In the past, the Discipline tree has always been considered a support tree. The talents have been designed to increase the survivability of a Priest and the amount of utility it brings. I find it unlikely that Raids will find room for such a role as outlined above. It’s easy enough to get Improved Divine Spirit and invest the rest into the Holy Tree and you’ll come out great. That’s the Priestiality of the situation. Alternatively, you join the dark side and melt faces for a living. Those are the primary reasons why Priests are brought into Raids. I find it unlikely for many Guilds to bring in a Discipline Priest because they do not fulfill the three roles as highlighted above. True, a Discipline Priest can heal, but not as well as their Holy counterparts. Smite damage? No thanks. You shouldn’t be Pain Suppressing a tank when they’re trying to get aggro.

So then what’s the point of the post-modern Discipline tree?

Combat. Pure PvP combat. You’re going in close quarters and instead of being two shot by that rogue, you’re going to get four shot. That mage that’s getting focused fired by a 4 DPS team? He’s going to last 6 seconds longer (but there’s a 35% chance that it might get purged/dispelled/etc). Are we going to see a huge influx of Discipline trees in the Arena? I don’t know, it’s tough to say. On paper, it looks plausible. But the assets that are brought in do not seem enough to nudge another class out of a PvP line up. It’s too early to say right now, so we’ll need to see. I can’t help but wonder if we’ll begin to see a 5-caster type team in the Arenas.

Speaking of PvP and the patch, here’s some healthy advice from the Out of Mana blog. The announcement of 2.3 heralds the end of Season 2, which means:

  1. Alterac Valley will change (hopefully for the better)
  2. Arenas will be in a frenzy when the Season 3 begins
  3. Honor points can now be used to purchase Season 1 swag

World of Matticus is about to undergo some minor additions. You’ll note that the middle column was removed in favor of extending the right and left bars. I’m going to make my RSS feeds more prominent on the front page somewhere. There’s a lot of things I want to do, right now.

By the way, I purchased Call of Duty 4. AWESOME GAME! GREAT way to relieve the stress and tensions of WoW.

Encouraging Raiders to Sign Up and Why

For a list of suggested add-ons or web scripts regarding raid signups, scroll down.

This is a problem that’s plagued many Guilds. Many members are simply too lazy to sign for raids. I’ve found it very frustrating as a former Officer. I know other Guilds who are suffering from the same problem. It makes my life easier if I know who is going to show for sure and who isn’t.

Let’s take a step back for a moment. Why is it necessary for people to sign up to raid?

Answer: Having Raid signups allows the leadership to determine who will show up for sure and who will not be. I would like to know what kind of assets I have available going into a Raid. I guarantee that all of us have been in a situation where our raid comes to a halt (or doesn’t even get underway) because we’re missing a certain class. Then we spend the next hour trying to find a pickup player. Then we wipe twice on a boss. Then we call it a night. It would be nice to know before hand what players will be there and what needs to be there. With information like that, arrangements can be made in advance to look for other players to fill that void.

On the other hand, I’ve heard of various reasons as to why people don’t sign up. It goes something like this:

“I can’t figure out how to use it.”

“It’s broken. I get some kind of an error.”

“I don’t want to download that add-on.”

I think that just about summarizes almost all of the excuses I have heard in the past. As leadership people, the onus is on us to show them how to operate the tools that they need. The methods you have chosen for signups will be narrowed to one of two methods: Either it’s an in-game addon or some webpage based script. I guess forums can be used, but that’s amazingly tedious.

Enforcing Signups

Now you’ve determined the method which your Guild will use to sign up. The only obstacle in the way is people’s willpower and the laziness factor. Three years and $10000 on tuition has told me that people will take the easiest route to perform an action. Why? Because everyone is inherently lazy. We’re not going to do anymore work then is required. But if we have to work for it, there damn well better be an incentive.

Let’s take a page from Skinner and look at the concept of reinforcement. There’s several ways we can influence people to sign up.

Positive reinforcement: If your Guild utilizes DKP, you can consider giving 0.5 DKP or some other arbitrary number to those who sign up and show up early. But do that only if both conditions are met. This may require additional work on the part of your number cruncher. Not the best idea but not the worse since it involves additional work. Let’s take everyone into account here and don’t forget about the guy who does the DKP who has a degree in science, mathematics, or engineering (or accounting). On a side note, power to YOU DKP guy! You deserve a raise or a beer for having to handle that kind of stress and responsibility. I salute you!

Negative punishment: Players who signup have first priority over loot (okay, so it punishes the guys who don’t sign up). The guys that don’t signup, even if they have more DKP, are forced to wait in line. Carnage utilizes this system well. I recall this precedent being set and followed twice while I’ve been with them so far.

Don’t ask about the psych terms. I learn better if I can apply these principles in real life (or virtual in this case). =)

Next question: What if I’m not sure if I can make the raid? Should I sign up anyway? I know I’ll be late, too!

Yes, sign up anyway. Leave a note explaining your circumstances. Maybe you might need to work overtime. But there is always an off chance that you can make it home in time for a raid. Maybe you live in LA and for some reason the freeway isn’t tied up with traffic or something (Hey, it’s possible!)

Addons and Scripts for Signups

Check out the following links. They just might provide the solution you need if you’re wondering what kind of sign up interface to use. I’ve used most of these at some point during my career. Personally, I favor web based signups because of convenience.

Web Based

phpRaider: This is Carnage’s interface of choice. Actually, we use a slightly dated version. But it still works.

Features (direct from the site)

  • Support for any number of classes, races, and class/race combinations.
  • Support for any MMORPG game.
  • Support for any number of attributes assigned to character profiles such as resistances, damage abilities, talents, and more!
  • Raids are arranged in an easy to view calendar format showing only pertinent information. When clicked, a detailed list of class signups and raid information become available.
  • Post announcements for your members to see.
  • Create any number of characters for each user profile.
  • Extensive permission settings allow you to customize who has access to what features of phpRaider.
  • Ability to signup for multiple raids and create recurring raids.
  • Completely free to use!
  • Much, much more…

Requirements

phpRaider requires a web server (IIS, Apache, etc), a MySQL database (4.0 or higher), PHP (4.0 or higher), and a minimal knowledge of software installation.

RaidNinja: This is an alternative to the above. I remember installing this months ago and I scrapped it for a certain reason. I can’t remember what exactly, but I do believe it was technical. It’s last update was on August 9th and is sitting on version 2.0. I think I might have to install this later on my server and see how well it is. Here’s a sample of what it looks like.

Addons

Guild Event Manager: Looks good in theory. It’s an in-game addon which allows players to signup without the hassles of having to make an account online and such. Events are made in game via a private channel with a password so only your members will have access to the schedules and such. The Guild Leader doesn’t need to be online for this to work. Don’t ask me how or why it works, but that’s the theory behind it.

I’ve never used this addon extensively. I tested it with other people to see if it could fit with our needs (HI JOSH). But, the trials didn’t last very long (partly because our Guild didn’t last very long). At the time, it was easy to use and had lots of features. Now I’ve read mixed reviews about it (mostly on the WoW forums) but the latest version came out on the 30th (2.27).

Group Calendar: Here is another promising addon which I have not had the opportunity to try out. Some of the latest updates include:

– Support for guild addon data channel
– Simplified setup and security
– New event types for doctor, dentist and vacation (doctor and dentist are not shared with the network)
– Notification for new events (minimap button and dates flash when they have new events)
– New tooltip for each date shows a summary of events for that day
– New tooltip for each event shows an attendance summary
– Events can now be created as ‘closed’ which won’t allow signups and players can only be added manually (or the event can be opened later)
– Reminders for events are given at 60, 30, 15, 5, and 1 minute before start time as well as at start time
– Calendar can be set to start the week on a Monday (use ‘/calendar mon’ command)
– Events can now be restricted to members of the your own guild in multi-guild alliances

– Players can now be manually added as ‘not attending’
– Minimap icon changes to an upcoming event one hour before the event starts
– Compatible with The Burning Crusade expansion

I really like that Doctor/Dentist feature. I don’t know why, it just stood out at me. Has anyone used this before? Your thoughts?

Anyway, the last alternative you have if none of these work out for you is to use your Guild Forums and get people to make posts saying they’ll be attending or not. It’s going to be tedious. If theres any other raid management solutions I’ve missed, please do let me know. I’m going to lay down the groundwork for a “Guild Website” series in the next upcoming days. It’s aimed at Guilds who want to establish an online presence but are unsure of as to how to do it.