Stare Decisis in Loot Council

Just about a month has gone by in the formation of Conquest. Loot council continues to be an interesting challenge because the council never knows what sort of situation will present itself.

In today’s post, I wanted to talk about an important concept that’s not only valuable in the legal arena but also in an LC guild.

Stare Decisis

This is a legal principles where judges have to follow precedents established in previous decisions. How does this apply to WoW with respect to loot council? Because the decisions we make in how we hand out loot are expected to be binding. I’ll typically follow the principle of Stare Decisis but ultimately, I won’t hesitate to go a different way in decisions of loot for progressive reasons.

Unfortunately, the reality is that virtually no two decisions are going to be the same. You will have similar cases and they’ll be decided similarly. For example, we awarded a tier piece to a Resto Shaman completing his 4 set (because Chain Heal is still whoa). But if I had my 3 piece and a 4th Priest token drop, I wouldn’t award it to me purely because of the bonus (since I don’t use Greater Heal that often to justify it). It literally is a case by case decision. This is bad in that we’re not following a precedent but good in that we’re willing to remain flexible. Remember that this is a loot council not a court of law. Items will drop again.

Decision to Reward vs Decision to Gear

For guilds that have started progressing through different raid instances, realize that you’re going to come across a dilemma and I guarantee you that it will happen. Every member on your loot council is going to ask themselves the following question when an item drops:

Should I award this item to the player who has run all the 10 mans and done all the heroics or should I award this item to the player who dinged recently dinged 80 and hasn’t had the time to get as geared as the other players?

There are two schools of thought on this and let me tell you what goes through my head every time.

Reward: I like to reward players for their efforts. They hit 80 earlier on ahead of the curve. They’ve managed to work their way into pug groups to get themselves geared. Without their efforts, the guild would not be where it is right now. Their contribution is important and I want to recognize that.

Minimum standard:  The other perspective is to gear up the weaker geared player since that player hasn’t had as much time to get where they should be at. Especially for progression kills, there’s a minimum standard that every player regardless of class has to meet. To make life easier on your raid group, the weaker players have to be brought up to speed.

The past 2 weeks have been a lot of fun for all of us (I hope). Everyone has either reached the minimum benchmarks that have been set in terms of performance (2000 DPS on Patchwerk) or have exceeded it (5000+ DPS on Patchwerk). Now that the minimum standard has been reached, I can further lean towards rewarding players that can use items off of the second level bosses such as Kel’Thuzad and Malygos.

Mind you, I’m still just one person on Loot Council.

Mixed messages?

Following a decision that was made earlier for loot is good, especially when deciding on subsequent items. But don’t chain yourself to it or lock yourself.  Keep your loot council flexible because they have to adapt.

Don’t hesitate to acknowledge mistakes.

Don’t commit.

Don’t promise.

Don’t over deliver.

Don’t bind yourself.

So like Amava says, consistency does matter.

There was a case last week where a tanking neck dropped. Both of our tanks expressed interest. We were at a dead lock. The tanks wore the same neck and they could’ve equally benefited from it. We were taking too long. I gave the instruction to roll it.

I realized later on in the evening after the raid was done that it was a bad idea. Upon further reflection, I doubt I’ll give that order again. The exact reasons that crossed my mind were the same ones that Amava listed. This would’ve been the only time (not counting our first unofficial raid) that rolls were used to decide loot. Our current tiebreaker is an officer who is not a part of the loot council and does not wish to take part in decisions. That’s a temporary fix that I need to address. My options are to elevate another player to the loot council (a DPS cloth wearer, perhaps) or set it so that in the event of a tie, my choice wins (Overlord Matticus, hmm). 9 times out of 10, we do reach a consensus. But things like tier tokens always take a bit longer since they’re useful for so many players.

By the way Amava, yes I do read your blog when I can. I read it so that you can keep me honest. Keep doing what you’re doing. I won’t punish you for speaking out or voicing disapproval.

Some more food for thought for players looking and still deciding upon their loot systems.

Spotlight: Loot Council, a New Upgrade Comparison Tool

loot-council-banner

If you’ve ever been in the hot seat during a loot decision like I have, you already know that it’s important to assess the relative value of the upgrade for all interested players before you weigh in on who should be awarded the item. What if there were a tool that you could use to research upgrades for all your guild members and compare them to each other? That would be pretty cool, right?

My friend Bonkers of Vek’nilash has just developed such a tool. It’s name is–not surprisingly–Loot Council, and it will help any WoW player investigate the gear from a certain dungeon and decide when to pass, and when to bid for an item.

How to Use Loot Council

Once you get to http://loot-council.appspot.com/, you’ll find that you have a form to fill out. To get the most out of Bonkers’ fantastic creation, put in the names of two or more characters of the same class and spec in your guild, separated by commas. To test out the LC tool, I used the names of Conquest’s three resto druids. Then, select a ranking type (Wowhead is working best at the moment) and a dungeon. I put in Naxxramas Heroic. Some Naxxramas normal stuff may still show up–I think Bonkers is working on that.

What you will get is a list of all the items in Naxx that might be of interest to a resto druid and a summary of the comparative upgrade for each player. As with all generic rankings like Wowhead, it can’t tell how important spirit or intellect is to a particular player. However, I find Loot Council’s suggestions to be helpful, especially when I know that I personally want an item. What it helps me see is whether someone else on my team would benefit from getting it first.

Sample Entry

Here’s what you will see when you scroll down to the items that you’re interested in. Even though I’d like to have this item, it looks like a pass to Burningpaw is in order the first time it drops.
loot-council-example

Why Use the Loot Council Tool?

Either for Loot Council members deciding how to award prizes or for individuals deciding whether to pass on an item or spend dkp, the issue of fairness is very important. I always urge people to research their gear, and this tool lets you do that–and, at the same time, research your friends’ gear. Raiding isn’t just about loot–or, in any case, it shouldn’t be. It’s also about friendships, and sharing is one of the things that helps build those bonds. I think it’s no coincidence that the opening page of the Loot Council tool features Oliver and Otto, Bonkers’ two cats–or, I should say, two greedy little piggies who happen to look like cats, and who also happen to be best friends. Oh, if only WoW raiders could be like that. No matter how much we want the loot, we’ve got to learn to share our kibble.

The Off Armour Problem

guest-post This is a guest post from friend and bodyguard Cassio

I’m Cassio, I’ve been playing a rogue on Ner’zhul for the better part of three years so my area of expertise is something different then the writers here.

I’m a damage guy. I run numbers to figure out how to squeeze another one or two points of damage per second out of my rotation or how much I should weigh hit stat verses attack power or agility. So please understand that I will not be talking about the best way to heal a boss encounter. Most of the time I have no idea what a healer is doing in them since they are behind me somewhere. Instead, I’ll be trying to stay remotely within the sphere of this blog by talking about loot distribution.

The problem

With the changes that have been made since the release of Wrath, almost every spec to become viable for raiding. This means that some classes may be dipping down into gear that’s exclusive for other classes to use due to armor class restrictions. Boomkins, tree druids and holy paladins may start to want to take gear that all cloth wearers can use. The same goes for titans grip (TG) warriors and to some extent enhancement shamans and hunters with rogue/feral druid gear.

It is my opinion that this should be avoided whenever possible.

Taking gear from a class when it is all they can use and giving it to a class that is moving down armor types to pick up an upgrade might seem fine in the short term. However, it will hurt raids in the long term due to the limited upgrade pool available to classes who have no other option other than leather or cloth.

In my guild, I am currently the raid leader for ten man raids and it falls onto me to sort out loot distribution and how to do so without causing problems that could destabilize the raid group and force us back due to people leaving and having to replace with new people. The system I have worked out is part science and part art but the basics of it is to keep gear separated to classes that are restricted to their armor type before opening it to others. There are some exceptions, such as if the gear is only a miniscule upgrade for a rogue and a large one for someone else.

Weapons

Weapons are handled by letting those that get the biggest upgrade from them roll, any two-hander classes have to roll against each other just as any one-hander users and casters have to roll against each other. So that means that ret paladins, TG (Titan’s Grip) warriors and death knights all have to roll against each other. This method relies heavily on the loot master knowing the different needs of the classes and where his raid members are in gear progression.

Suggested process

While I find that I can do this (with some help from officers and others outside my guild that know the other classes better) I would not suggest that anyone try such a method in a twenty-five man environment. Instead make your officers/class leaders do gear upgrade charts for your members and give the upgrades from the different raid instances a set value, making sure to include heroics gear where it applies, and then use that as a way to check which gear is a better upgrade for who. The higher the number the larger the upgrade, also there should be a method worked out to reward those that go out and craft or farm the gear for outside raids that will help you progress through the instances you wish to run.

While all this sound complicated it really comes down to the simple idea that each classes chances for upgrades is different. If someone needs an item that is all they can use, then this may be one of a limited amount of chances to get it. Someone that can use other armor has a larger pool of gear to pull from and so has better chances at upgrades.

Reader Request: Wyn’s Guide to Northrend Reputation

Rep

Thanks for voting in the Poll. I still can’t believe this won, but since it did, I’ll do my best to give you the best information available.

Once you hit 80, and the xp grind is over, a new grind starts – this time for reputation and gear. There are really only 3 reasons to grind rep: Gear upgrades, Profession needs, and vanity items. The best way to start churning out rep for ANY faction is to start doing quests in the zone where you find the majority of their NPC’s. After that, some factions will allow you to wear their tabbard into heroic dungeons and gain rep for them, regardless of the zone-location of the instance, while for others you’ll have to diligently knock out daily quests. Either way, it takes some planning to know which factions are worth it. I’m not listing EVERYTHING that’s available for each rep-level with each faction. I doubt you, as a healer, care much about non-spellpower shields and 2H axes.

Wyn’s Guide to Northrend Reputation

Horde Expedition

  • The Hand of Vengeance
  • The Sunreavers
  • The Taunka
  • Warsong Offensive

Alliance Vanguard

  • Explorer’s League
  • The Frostborn
  • The Silver Covenant
  • Valiance Expedition

This is a group of factions, and your rep with the umbrella faction will depend directly on your rep within each of the sub-factions. As you do quests for the sub-factions, 1/2 of the rep is also counted toward the main faction – WoWwiki explains it well: “For example, doing a quest for the Valiance Expedition, earning you 250 reputation with the Valiance Expedition, also gives 125 reputation with the Alliance Vanguard. Therefore, you must have two of the four sub-factions at Exalted in order to be exalted with the Alliance Vanguard, or the equivalent amount of reputation spread across all four.” Got it? Additionally, most dungeons will give you Rep for this faction as default when you’re not wearing the tabard of another faction.

For Horde, you can purchase these items from either Gara Skullcrush in Warsong Hold or Sebastian Crane in Vengeance Landing.
Allies, do your shopping with Logistics Officer Silverstone at Valiance Keep or Logistics Officer Brighton at Valgarde.

Revered:

Exalted

Wyn’s Verdict: The truth is, by the time you’re revered with these factions, you’ll probably have had access to better equipment in both slots, either from non-heroics, heroics, or quest-rewards. However, if you PvP, that head glyph* is going to be a MUST. If you are an engineer, you will almost certainly want to be able to make the motorcycles. If you are an engineer that PvP’s, you got lucky – since you don’t have to farm an otherwise useless faction for only one item. *Note: These slot-enchants USED to be called “glyphs” in Classic and BC. To avoid confusion with stuff made via Inscription, they’re now called Arcanums. I’m still calling them Glyphs, because it was going to be confusing either way.

Argent Crusade

The new and improved version of the Argent Dawn, the Crusade has a few bases around Northrend:

  • Argent Vanguard, on the borders of Icecrown and Storm Peaks
  • Dawn’s Reach, in Dragonblight
  • Light’s Breach, in Zul’Drak
  • The Argent Stand, in Zul’Drak

I found quite a few quests for AC rep in Zul’Drak – so that’s probably where you’ll want to start. There are also two daily quests: Slaves to Saronite and Pa’Troll.

There’s a small bug with Pa’Troll that is worth noting: Pa’Troll is a quest that requires you to go to 4 individuals around the zone, and do a quest for each of them, so it’s kind of 5-quests-in-one. The first time you get the quest (when it’s NOT a daily), go to Alchemist Finklestein and complete The Alchemist’s Apprentice. This involves you picking up 4 random things off the shelves in his lab – very easy. Turn in The Alchemist’s Apprentice for an easy 250 rep, and abandon Pa’Troll. Go back to the Argent Stand, re-accept Pa’Troll, and go back to the Alchemist. Lather, rinse, repeat until you’re exalted. I had a few people in my guild grind to exalted in a few hours, just repeating the Alchemist’s Apprentice.

When you’re ready to make your purchases, you’ll find Quartermaster Aliocha Segard at the Argent Vanguard in Icecrown. (Be aware, she’s stuck under a tent, in the back. It’s kind of a pain to find at first.)

Friendly

Honored

Revered

Exalted

Wyn’s Verdict: You’ll probably want to farm Exalted with this one, since that ring is pretty nifty. The gear in the Honored range is really just gravy – I’m sure you can get better from running the dungeons it’ll take you to finish out to Exalted. The JC pattern is a tanking pattern, but the Spellthread is one tailors wil be able to sell for cash. (You won’t use it yourself, since it’s on-par with the trainable tailor-only thread.)

Kirin Tor

The ruling mages of Dalaran. This faction is related to BC’s Violet Eye – but all those Kara runs won’t help you get any of their rewards in this xpac. Most of the rep gains will be from doing quests in Borean Tundra, around Amber Ledge and in Coldarra, and wearing the Tabard. The Daily cooking and dungeon quests also give Kirin Tor rep.

Friendly

Honored

Revered

Exalted

Wyn’s Verdict: You can’t get around needing a helm-enchant. It’s a gotta-do. And if you want the one with Crit, here’s your faction. JC’ers will definitely want the Exalted gem pattern – it’ll be a big money-maker on the AH, and all the casters in your guild will want it. Tailors will have guildies asking them for the spellthread, mostly for PvP gear, but maybe for some Shammies.

Knights of the Ebon Blade

These are your Death-Knights-turned-good-guys. They do have a base in good ol’ EPL, but for Northrend purposes, you’ll first meet them at Ebon Watch in Zul’Drak. Their main quest hub and Quartermaster, Duchess Mynx, are in Icecrown at the Shadow Vault. You cannot access the Quartermaster until you take back the Vault – a phased quest line which starts with It’s All Fun and Games and is available at lvl 77.
Friendly

Honored

Revered

Exalted

Wyn’s Verdict: Again, Jewel Crafters are going to want to farm this, for completion’s sake, and to fill special orders. The gloves at Revered are really quite nice, especially if you prefer questing to instancing. Tailors will want to make the Warlocks in their lives happy, and most casters will be very impressed with that belt (even without any regen.)

The Kalu’ak
These rather loveable Walrus-people have quest hubs on the southern coasts of Borean Tundra, Dragonblight, and Howling Fjord. Each zone has one daily quest for the faction. The quartermaster, Sairuk, is southeast of the inn at Moa’ki Harbor.
Friendly

Honored

Revered

Exalted

Wyn’s Verdict: Ask all of your JC’s VERY NICELY to pick up that gem pattern at Friendly. Buy them cookies, if necessary. Those of us that fish will want the fishing pole – it’s now the best in the game. Those that collect pets will definitely want the penguin- he’s adorable. For raiders, I would say this is a faction that can wait, since you’ll replace the gear from Honored rather quickly, and none of it is essential for boss-killing.
The Sons of Hodir

Based at Dun Niffelem in the Storm Peaks, this is a cool, lore-based faction, tying into a war with Loken and the titans. These ice giants start out aggressive to you, and you have to do a quest chain starting with They Took Our Men! in K3 to be able to talk to them. Once you’ve completed the quest chain, there are only two ways to earn rep: dailys, and turning in rather hard-to-find items called Everfrost Chips. If you don’t find any chips, it’ll take you 8 days from Friendly to Honored, 8 more for Honored to Revered, and 11 from Revered to Exalted. The Quartermaster, Lillehoff, is inside Dun Niffelem. He’s the big ice giant. Heh.
Honored

Revered

Exalted

Wyn’s Verdict: If you’re not a Scribe (Inscriber? Inscriptionist?) farming this to exalted is essential. JCs and Tailors will will want the patterns anyway, and the mounts are a nice money-sink if you swing that way. Also, this faction has some pretty cool dalies – you don’t have to run all over the place like you did with Ogri’la, and killing the Wild Wyrm is really pretty exciting.

The Wyrmrest Accord

Another example of Blizzard using the lore much earlier in the levelling experience, you’ll find the Wyrmrest Temple in Dragonblight. Joined together against Malygos’ perversion of the Blue Dragonflight, the other Dragon-factions have decided to enlist your help. Quests throughout Dragonblight will give you Wyrmrest rep (say that 3x fast), but there are also 3 daily quests and a tabard to wear in heroic dungeons. Rep rewards can be purchased from Cielstrasza, who is on the very top level of the temple, along with the queen.

Friendly

Honored

Revered

Exalted

Wyn’s Verdict: Your other helm-enchant option comes from this faction. Depending on the rest of your gear, you’ll probably want the Mp5 option over the Crit from the Kirin Tor, but that’s pretty much personal preference. Tailors who are enchanters will certainly want the bag, and this is going to be another long slog for JCers. The gear is relatively meh compared to what you’ll pick up in heroics as you grind the rep, but I know a lot of people will want the Mount. And it DOES look pretty cool.

These last two factions are a little different, in that their rep gains are inversely linked. Once you choose one, you’ll be hated by the other. I’ll go over how you choose between them at the bottom – it can be a little confusing.

The Frenzyheart Tribe

These little badger people are not as cuddly as they look, since they tend to ask you to do mean things to The Oracles – who lived in Sholazar basin first. Once you’re affiliated with the Frenzyhearts (see below), you’ll have to do daily quests to farm the rest. The dailies It takes about 8 days to hit Revered from Honored, and 12 or so more for Exalted. Buy your loot from Tanak.

Friendly

Revered

Exalted

Wyn’s Verdict: I’m never really as impressed with the gear from rep factions as I am with the gear from instance-grinding. But, again, if you’re a solo player, there are some solid choices here. Of course, if you’re a solo player, I’ll need to ask you why you’re healy-spec’d. The haste trinket seems pretty useless for casters. A word on the Pet-jar: The one you buy has to ferment for 7 days before it becomes a pet… it’s kind of like letting your fridge marinate long enough to spawn intelligent life. It also has a small chance to give you a reusable Wolvar costume, so once you hit Revered, you can buy one of those suckers every week for your chance.

The Oracles

The Oracles are a sort of super-murloc. I find them rather endearing, what with their naive devotion to the relics of the Titans, quickness to forgive you for fraternizing with the Frenzyheart, and love for “shinies.” Friendly

Revered

Exalted

Wyn’s Verdict: I think this exalted trinket is better for casters than the Frenzyheart one, but that’s not to say it’s a particularly good trinket. If you’re grinding this rep, it’s more than likely for the Egg, which is even MORE special than the jar of ooze. Like the jar, you have to hold onto the egg for 7 days before it will give you a pet. The egg can give you one of FOUR pets, and has a VERY RARE chance to give a Green Proto-Drake mount.

Okay, both the Frenzyheart and the Oracles are located in Sholazar Basin. As you quest through the Nessingwary lines, you’ll eventually meet up with the Frenzyhearts – who will have you do some rather disrespectful things to the Oracles. Eventually, you’ll be given a quest to kill an Oracle caught in a trap… but the only option presented to your character is to talk to the Oracle, and let him go free. This doesn’t sit well with the Frenzyheart, who are watching your every move for signs of disloyalty. You are then forgiven by the Oracles, and start doing quests for them. Eventually, clearing out the zone will lead you to another, seemingly unrelated, chain: A Hero’s Burden. The final quest here has you fighting Artruis the Heartless in a cave – and this nasy piece of work has enslaved both an Oracle and a Frenzyheart. In order to kill him, you must choose which one of them to save, and which to kill. The one you save is the faction you choose, starting you at honored rep – so don’t let it catch you off guard. If you make a mistake, it’s okay – the quest to kill Artruis is a repeatable daily, so you can always go back tomorrow and kill the other one. Now, if you’re a title or achievement collector, you should know that farming to exalted with the Frenzyheart will give you the title Frenzyheart Tribe, while exalted with the Oracles gives you THe Oracles. If you do first one, then the other (the order doesn’t matter), you can also call yourself a Mercenary of Sholazar.

The Bottom Line

The majority of raiding healers will need to farm their Sons of Hodir dailies every day for their shoulder enchants, and will need to pick either the Kirin Tor or Wyrmrest tabards to wear in heroics untill they get their helm-glyph. You’ll also probaby want to toss in Argent Crusade for the ring.

Scribes don’t have to farm Sons of Hodir, since their profession-only shoulder enchants are better. Jewel crafters, tailors, and leatherworkers will have a pleasant boredom-free time in the xpac, since they need revered or exalted with nearly every faction (and sometimes conflicting factions) to complete their pattern-lists.

People who like mounts and pets will want to farm Kalu’ak, Wyrmrest, Sons of Hodir, and both Sholazar Basin factions.

Update as I went to publish: Check out the lovely Seri’s perspective at Snarkcraft.

Luv,
Wyn

Guest Post: Mana Tide – To-do List for the Level 80 Resto Shaman.

This is a guest post written by Devon.

guest-post Prologue

Click the link above fellow totemites, let the rejoicing begin. This position of power ensures Shaman buffs in the future (and hopefully a college football playoff); not even Blizzard can tell this guy “no”. Damn government just can’t keep its hands off, but in this case I’ll keep my trap zipped.

In preparation for the shaman revolution and my PvE aspirations I’ve compiled a quick gear list and to-do list for the chain healer in all of us. This can, and should, be started at late level 77 and 78. The goal is not to make heroics manageable, but to make you one of the best resto shamans in your guild regardless of your time in Naxx.

Print it out, tack it to your wall, and let it do the thinking for you. You know you want to.

*Steps 0-0.5 are preliminary. The rest should be completed every day until your desired epeen loot level is achieved.

Step 0:

Get your freak spec on.

Before respeccing I suggest getting your Icecrown quest achievement. It will get you the Cannoneer’s Morale trinket, Knights of the Ebon Blade rep, and Argent Crusade rep. Searing totem just doesn’t kill as fast as ye ol’ Stormstrike.

http://www.wowhead.com/?talent=hZ0xxIZxMezVxogkrIRt is my recommendation.

The 16 points in Enhancement are very solid. The following build has the restoration tree must-haves, everything else is just gravy (or filler you pessimists):

Must have talents click here.

Head over to the AH and grab your Glyph of Chain Heal, Water Mastery, Earth Living Weapon, and Water Shield. You should have already had the latter Boudreaux.

This oh-@#^& macro free of charge from elitistjerks.com:

#showtooltip Nature’s Swiftness

/stopcasting

/use 13

/use 14

/cast Nature’s Swiftness

/Cast Tidal Force

/cast Healing Wave

With this and rip-tide I’ve had no heroic troubles. This has the over-zealous rogue seal of approval.

Step 0.5

Where the little guy gets his totem.

Grizzly D. Adams will give you Totem of the Bay.

Dis one, it’s da best. Get 30 of these.

Step 1

What’s with the fat guard standing on the quest giver? Go do your Wyrmrest Dailies everyday until you are Exalted for the Grips of Fierce Pronouncements.

Drake Hunt at the Nexus. Raelastrasz 33, 34 coords. The harpoon has ridiclous range. If you don’t have your flying mount I recommend the western platform.

Defending Wyrmrest Temple at Wyrmrest Temple. The quest-giver is on the MIDDLE level of the temple. As with all dailies practice makes perfect, but I recommend renew and the sprint (press 4) every time they are up. For those going for time note that it only takes one dot and one flame breath to kill the drakes, pwn and move on. Happy hunting.

– Aces High. See comments here.

Step 2

Knights of the Ebon Blade make me think of emo kids at my high school.

Ebon Blade Dailies everyday until you are Exalted for your Kilt of Dark Mercy.

Icecrown dailies:

Repeatable Quest:

Step 3

Troll Pa’troll everyday until Exalted with Argent Dawn for your Signet of Hopeful Light.

The Troll Patrol quest is given in the Argent Stand of Zul’Drak. 3 of them are very easy, the quest form Alchemist Finklestein WOULD be difficult if you didn’t have this mod: http://wow.curse.com/downloads/wow-addons/details/easyserum.aspx

You get a bonus for doing Troll Pa’troll in less than 20 minutes, there should be time to spare using this mod.

Step 4

No moar dailies, so sayeth my sanity.

All in all I spend about 1.5 hours doing dailies. I try to keep my play time at less than three hours a day for personal reasons so another 0.5 – 1.5 hours lets me run an instance or two (good riddance UBRS). In addition to the loot list below I recommend doing the daily regular or daily heroic instances for the reputation and emblems of heroism. Much of the gear you get in this step each day will be a place holder for crafted epics listed in Step 5. Start with the Wyrmrest Tabard since those dailies require longer flights between quests.

Step 5

Ok, I can haz gold now.

As money permits purchase the following items or their respective mats as they show up on the AH:

Revenant’s Breastplate (Leatherworking): 12 Heavy Borean Leather, 12 Eternal Water, 1 Frozen Orb

Revenant’s Treads (Leatherworking): 10 Heavy Borean Leather, 10 Eternal Water, 1 Frozen Orb

Titansteel Guardian (Blacksmithing) – 6 Saronite Bars, 6 Titansteel Bars, 2 Frozen Orb

I haven’t gotten my guardian yet because I’m scurd of handing a stranger that many mats. Guild blacksmith has a wifey, no chance for me there. The two revenant’s pieces cost me about 1000 gold, which you should have after all that questing you did RIGHT? Quick aside: Lesser Healing Wave and its associated glyph rocks my healing socks.

Regards,

Devon