Circle of Heartbreak: Proposed Fixes

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This a guest post by Jason who examines other ways that Circle of Healing can be “fixed” other than using a cooldown.

Within my guild I’m referred to as the “Pre-Nerf Priest,” lovingly, I’m sure.  However, I’ve recently started getting in-game whispers asking me to heal some heroic “before the nerf hits.”  It’s one thing for gentle ribbing from your guild, those you live, die, and progress with.  It’s a different matter entirely when strangers are bringing it up in the first line of dialogue they’ve ever had with you.  It’s the latter scenario that has really opened my eyes to just how big this coming change is.  Not only are the Priests concerned, but also it appears that every class is painfully aware of what’s to come.

Of course I’m referring to the proposed Circle of Healing nerf coming in patch 3.0.8.  For the uninitiated, Circle of Healing is the spell responsible for life on this planet, grants Chuck Norris-like invincibility allowing all DPS to AoE at will with no ill consequences whatsoever, and (rumor has it) Circle of Healing has beaten WoW.

Twice.

Alright, so maybe that was a bit of an exaggeration. Circle of Healing (CoH) is actually one of four AoE healing spells available to Holy Priests, and the only one requiring a specific talent build as it’s the 41-point talent in the Holy tree. CoH heals five targets in the party or raid within 15 yards of the target. It is one of two spells that can effect targets in the entire raid, and it and Wild Growth (Druid specific ability) are the only instant-cast AoE heal in the game with no cool down timer. In that last part we find our problem.

Blizzard has expressed concern with the over-use of CoH by holy Priests. I’ve personally witnessed usage up to 50-60%. Blizz reports that there are individuals out there who are using it 70% of the time or more. Understandably, they feel that if we’re leaning on the spell this heavily, it’s overpowered.

The proposed nerf is a 6-second cool down to be applied to the spell.  To me this means the spell isn’t healing for too much, it’s an issue with the raw number of times it’s being cast in a raid/dungeon. Their developers and designers put a lot of hard work into those other spells, and dang-it, you need to use them more!

For me, CoH has always been that emergency spell I can pull out of my pocket when things are out of hand or when the boss mechanic calls for it.  Those accidental patrol pulls with vicious AoE, Loatheb’s 4-second window to heal, Malygos’s Vortex ability are all examples of situations where CoH is a godsend and can save a raid.  This is the true value of the spell: the utility of it.  Yes, the 6-second cool down would indeed lower the number of times a Priest can use CoH in an encounter, but it also removes all the previously mentioned utility and, to me, removes all purpose and uniqueness from the spell. 

Further, how creative is a 6-second cool down?  Come on Blizz, you can do better.  However, since you seem set on your solution, let me propose a few of my own.  The idea here is to create a limitation on the use of CoH by giving the players a choice with consequences, as well as retain the core purpose of the spell. 

Think of healing as a water balloon fight. Throwing a water balloon at a single target is relatively easy.  You have one balloon, one target, and two hands (in most cases).  You’re clearly well equipped for this task.  Now take 5 water balloons (6 if you have a special piece of paper stuffed into a book) and hit the 5 driest targets at the same time.  Not so easy is it?  Not only do you have to aim these 5 harbingers of the soak, but it also takes 5 times the effort to throw them.

Yes, you could alleviate the additional strain by waiting 6 seconds between tosses to make up for the additional strain.  However, the purpose of all these water balloons is to make a lot of people wet, fast, in the case of a heat wave.  What do you do?  You have two choices.  Toss progressively smaller and lighter water balloons until you are no longer able to do so, or continue to strain with the same size balloons, throwing slower and slower until your arms give out.  At that point you rest, recover your strength, and are able to resume barraging your victims… err… targets. 

So let’s apply this to CoH with some game-specific mechanics.  While there are several ways to do this, I’m going to mention the two that makes the most sense to me:

Holy Exertion
– Casting CoH causes the debuff “Holy Exertion” to appear on the caster.  The debuff lasts for 6 seconds and can stack up to X number of times, with each cast of CoH refreshing the debuff timer.  Each additional debuff lowers the effectiveness of CoH by a set amount in one of three ways (not all three, just pick one):

  • With each use of CoH within the 6 second window, one less target receives the heal until it reaches 0.
  • Each cast heals for Y% less healing until the amount healed reaches 0.  So if Y is 25%, then after four CoH casts within a 6-second window, you have 6             seconds before casting it will generate heals again.
  • Increased mana usage.  Each cast within the debuff window requires 50% more mana, for example. 

Holy Exhaustion – Similar to the above mechanic with a 6 second timer on a “Holy Exhaustion” debuff, however, there is a more severe penalty for over-using CoH.  In this case, all of your healing spells would be impacted by your decision to use, or not use CoH.  See the following two possibilities:

  • Every time you cast CoH while the debuff is active, you become exhausted.  Each cast causes some percentage decline in your haste rating.  For example, you cast CoH once, the debuff becomes active, no haste penalty.  You cast it again within that 6-second window, and you take a 5% haste penalty.  Again and it’s 10%, then 15%, and so on and so forth.  Sure, this won’t impact CoH as it’s an instant heal, but 6 seconds with a flash or greater heal that takes 50% longer to cast could be fatal to a tank or dps player.
  • The other option is that once the debuff reaches a specific number, you are exhausted and can no longer cast any spells for 6 seconds.

So why are these better solutions to the problem than just slapping on a 6-second cool down?  These allow the spell to remain true to its design and purpose while adding a degree of penalty if over-used.  Now instead of spamming CoH, or under the proposed solution, hitting it and counting to 6, we have to analyze the fight on the fly.  Is it worth taking a possible haste reduction or losing all my heals for 6 seconds to get off this one last CoH? 

Blizzard has said they want to make healing “more fun” and move away from the whack-a-mole model we currently have.  I think they have a great opportunity to start moving in that direction with the CoH change.  Let the players know the risks and weigh the consequences.  Give us something with substance to it, not just another bland spell we’ll tap every 6 seconds.

Image courtesy of woodsy

Priest Tier 8 Previews

I don’t know if you’ve seen it or not, but the crew at MMO-Champion’s just released screenshots of a bunch of tier 8 gear.

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No wings this time. But we do look more Rogue like. They have Death Knight, Hunter, Mage, Rogue and Warlock Tier 8 previews.

The Hunter set looks incredibly bad ass. Some of the Ulduar weapon previews are out as well. The 1H is almost as large as the 2H. Check out the rifles at the bottom. Talk about packing serious heat. No caster weapons as of yet, however.

What do you think about the Priest Tier 8 look?

Matt’s Predictions for 2009

2008 was a blast. I wish I did a predictions post last year. Who knows what I might’ve gotten correct? Probably nothing. But it’s not too late to do one for 2009!

2009 Predictions: What will happen? Speaking of predictions, check out Doofy’s blog for his!

WoW Blogging growth: We’ll continue to see more and more WoW bloggers entering the blogosphere. Death Knight blogs in particular will be on the rise.

Path of a Hero flourishes: Make sure you add the  guy on Twitter (@pathofahero). Epic and Legendary Path of a Hero accounts will be launched soon. This service is just a chronicling of your character’s progression. Think of it as an automated character tracker with text inserts for your journalistic needs.

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Machanima standards rise: Craft of War: Blind sets a new standard in WoW machinima.

Warriors spotlighted: The removal of the Titan’s Grip hit penalty will see Warriors doing even higher damage. Where 2008 was the year of the Druid for arena, 2009 could very well be the year of the Warrior.

Dual specs delayed: Delays from trying to interface dual speccing with alternate bars, glyphs, and talents continue. Players continue to fork over hundreds of gold in respecs and reglyphs.

Dance studios delayed: Continuing Blizzard’s trend of releasing stuff “when it’s ready”, dance studios will reach PTR status but will still not be live just yet.

Swimming mounts implemented: On the other hand, swimming mounts will arrive in the first quarter of 2009.

Achievements become the standard of guild progression: WoW Progress and Warcrafter are sites that rank your progression on both a guild and personal level. In the past, the only way a guild’s success could be measured was via the speed at which bosses were taken down. But achievements, whether you love them or hate them, will eventually be used as another comparison tool between guild A and guild B.

Megan’s arena team vs Hafu’s arena team: They will meet in the grand finals somewhere. This will be the match of the century.

3.1.0 content beaten in 4 months: Difficulty curve of Ulduar and the other unknown instance throw a big curveball to raiding guilds. Blizzard brings back “gated” content like what was done with the last bosses of Sunwell to slow down progression.

Epic gems introduced: Even though epic gems came out in the third tier of content in BC, the difficulty level of Ulduar is ramped up where epic gems become an almost necessity.

Ghostcrawler retires: After much epic QQing and players disagreeing with his perspective and discussions on class balance, Ghostcralwer promptly calls it a career. Class discussion boards and other related forums vanish as blues begin to scale back the amount of posting and responses they do to avoid community burnout.

What are your predictions for 2009?

Discipline without Penance – Can It Work?

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This is a guest post from Wistoovern, a Discipline Priest who takes a closer look at Penance to see if it’s really all that

There are some instances in World of Warcraft where individuals who take a role proceed to redefine it into "non-traditional" role. For example, there is the player that decided to level without killing anything, or the hunter that decided not to level ranged weapons at all, but instead maxed out melee. These people are proof that your characters are flexible, unique, and can fill roles that others would not immediately think of.

Along these same lines are character builds that involve or ignore talents and spells that others find key. I’m speaking specifically of the new Penance spell that all of the Discipline priests that I have met so far are just ga-ga over. However, while it might be an efficient spell depending on how you use it, I beg to differ when it is said that a Discipline priest must have it in order to be a viable party/raid healer.

My initial thought to the spell was, "Why? Priest spells have a certain ‘flow’ to them; a spell like this is only going to throw everything out of whack." Well, imagine my surprise when so many Discipline priests started extolling its virtues. Personally, I am still unmoved. I do not believe that this spell is key to Disc healing – after all, we did without it for so long. But shall I go into specifics as to why it is not so as important as others might think?

  • Stop Assuming you need it – Yeah, it’s a 51-point spell. But do ALL Beast Mastery Hunters use Beast Mastery? It’s not too long ago that Lightwell was at the top of the Holy Priest’s tree, but did anyone actually use it? Taking a talent without making sure that you will use it efficiently is useless.
  • Dual Tasking? – Let’s be honest – priests are not hybrid classes. We’re not meant to do both healing and damage at the same time. We really get to pick one or the other. We do a good job at either one (nice shadow priests, GOOD shadow priests…), but both at the same time is impractical or inefficient. So a spell that can either do heals or DPS depending on who is targeted? This can be a big problem.
  • I Mean Really, Dual Tasking? – There are only two other spells that we have that works like this: Holy Nova and Dispel Magic. However, the priest that considers Holy Nova a crucial part of his healing spells needs a reality check, and Dispel Magic (and Mass Dispel, fine) is not going to be an issue if it’s cast on the wrong target (unless you REALLY had to dispel a DoT or effect off of a player and you miss).
  • Did I Do That? YES! – Let us not forget Mr. Urkel and his occasional mistakes with such horrible results. Imagine that you go to heal someone in your party, without realizing that you have a mob targeted that has not yet been pulled. Oops…not only are you making new friends FAST, but your tank probably won’t have time to pull it off of you. Any other heal, and this would not be a problem – in fact, the inability to use healing spells on enemies can help you.
  • The Hell Does That Mean? – Well, here’s a trick that I used to use in Hyjal and Kara. Target a mob that you have to Shackle, and after they’re Shackled, leave them targeted. When you click your keyboard buttons for heals, the system will TRY to heal your target. Oops, you have an enemy targeted, so it will instead give you the "grayed-out finger" pointer. Then, just click on your healing target. Sounds bulky? It’s not! It’s a click tap-click to healing someone. Advantages: no need to use a focus, and you can still pick up the shack quickly if it breaks. Disadvantages: slightly slower than normal, takes a little getting used to, will not work with Dispel Magic…or Penance.
  • What He Giveth With One Hand... – When the GMs build spells, they do it with careful consideration to effect intensity, cooldown, casting time, mana cost, and reagent cost. If they did not, you’d see Instant 50,000 damage spells that cost 100 mana with a .5 second cooldown. No, every spell that they give is balanced through the various aspects. High effect? It will have a high casting time or casting cost. Instant effect? High mana cost or cooldown. Low mana cost? Reagent cost. And when it comes to pure healing spells, cooldowns can be death (literally). Waiting for a heal to be available – or, rather, a heal that so many people think is just "so awesome" is a crapshoot. If a six-second cooldown can kill Circle of Healing, how is Penance so great with a TEN-second cooldown?

I can’t deny that a lot of the numbers for Penance look really good. But assuming that this spell is going to be a Discipline priest’s best friend is like assuming that all druids have feral sets (they don’t) or that all Warriors have Titan’s Grip. I’m not saying don’t use it – just don’t be so surprised if your Discipline priest starts laying down the heals without Penance. It can be done. Really.

World of Matticus: 2008 Retrospective and Highlights

Another year has gone by! Soon we shall say goodbye to 2008 and hello to 2009!

2008 was a big year for World of Matticus. This year we saw a new and fresh look for the blog. 2 talented bloggers also joined the crew! In today’s post, we’re going to look at highlight events that have taken place on World of Matticus over the past year.

A big thank you to all the supporters, friends, readers, lurkers, Twitterati, forum goers, moderators, guild members, and so forth! This blog would not be what it is today without you! A lot of insight and inspiration is gleaned from the public.

Last week, I noted that I was selected by One Among Many to take part in her meme where she asks the following question:

Go back to your first few posts. Who was the first person to ever comment on your blog?

Among active bloggers, it would have to be Kestrel. It was a comment to the classic level 70 Priest gear post. It has the most views on this blog of all time.

OMGooses! Exactly what I’ve been looking for, all in one place.

Now all I need to do is run the instances to get some of this stuff to drop! (Have my Primal Mooncloth Belt, though!)

First ever WoW related comment would have to be from Pasco:

I do not like the fact everybody will get Fear Ward, would be nicer to remove this spell from the whole game (no I am not a warlock) for balancing issues.

Allow me to start another meme of my own and let’s see if this takes off.

To the bloggerati: I think your readers would love a look back at your favourite posts and activities of 2008. Would you not agree?

Here’s a look back at some of my favourite posts and highlight events over the past year!

And, it shall be written in the third person.

January

This was the start of a new year. Matt started an interview series on the blog interviewing other bloggers. The first blogger on the pedestal? Phaelia of Resto4Life. Not only that, but the time was right for Phae to launch Blog Azeroth and it seemed like a number of blogs sprung up overnight! The community continues to serve veteran and new bloggers alike to this day. Time constraints on his part has led to the never ending series to be placed on hiatus. But it’ll come back soon enough.

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One of the most popular posts during this month involved a spotlight being shone on a guild leader’s support staff. He showcased 10+3 personalities that every guild leader needs to have around. A lot of readers got a kick out it and even suggested several that he had missed! A resolution was made where he vowed that he would never pug a 25 man again. A year later, Matt’s still pugging 25s because he would never allow himself to bring his own undergeared character to guild runs. Many readers found the post on pvp battleground preform leaders revealed to be insightful and somewhat accurate in how they view their own ideal battleground leaders.

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February

Matt reached out to as many bloggers as possible via email in the hopes of enlisting their own contribution on the first of many collaborative blog posts. The end result was 7+2 healing haikus! It’s still fun to read now as it was a pleasure then. 

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Carnage, Matt’s guild at the time, saw a few members leave. Those events nudged him to write a post on leaving the guild the right way. Another Cosmo inspired headline ended up with this tongue-in-cheek eye opener of a post that plays might not have been aware of. Healers spill: White lies we tell tanks all the time contains even more excuses from healers and non-healers alike who offered their own wild stories that they’ve heard (and used)! Of course, that community-centric post further inspires another community involving post. Raiding horror stories and the opportunity it brings helped non-raiders realize that for all of its rewards, raiding can still be a big pain in the butt!

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March

The subconcious trend towards guild topic continues as Matt highlighted 20 characteristics of a mature guild member. It even gets picked up by Massively at one point. The blogger also offered a glimpse into my blog reading habits that aren’t necessarily WoW related.

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This was the month where he started his 5 part series that examined the 5 barriers of a raid healer. For those that were thinking about it, he offered 8 rules to forming your pickup raid. For another humourous story, take a look at the Matticus Hypothesis. It’s funny now just looking back on it. But man, was he pissed then.

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April

Matticus discovers that there are many tools for guild leaders but there isn’t a place that has all of them in one easy to reach place. 44 resources for the new guild leader is born! 5 Raid saving lessons from Dr House is penned after watching nothing but House reruns for a month.

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Another step toward world domination is taken when Matticus signs on with the WoW Insider team. Healing Priests everywhere are delighted that a Priest presence has returned. Your responses to Matt’s first ever Cosmo Challenge and the objective of helping bloggers have fun with their writing is complete. How to improve players without coming across as a jerk rounds out the month as Matticus looks inward to resolve his own inner demons.

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May

Positive feedback from an avid reader leads to the start of a friendly relationship. Matticus starts corresponding more which leads to Wynthea being brought on board. She makes up the 1 person department at the blog known as “Quality Assurance”. 20 things I know at level 70 that I didn’t know at level 1. 9 Traditional WoW Blog posts. Raiders become more introspective as they  compare their love of their guild versus love for themselves. Quick, critical and improv thinking on the fly is a valuable skill that merits its own post.

Wynthea and Matticus draw the battlelines and debate whether players should care about healing meters or whether they shouldn’t care (Discipline Priests know what Matt’s preaching).

June

Matticus is invited to speak on the Twisted Nether blogcast. The world finally hears the voice behind the keyboard. Outsourcing your raid instance is a common tactic progressed guilds use to get what they need fast. Another inspiration strikes courtesy of the Monique from Girls Don’t Game which helps spark confessions of a current ‘core raider.

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13 things every WoW player should know how to do is a quick lesson primer for many beginning and intro-level gamers. The game is beaten when Matticus takes down Illidan.

July

The ambitious healing blogger continues to scheme. Matticus isn’t yet satisfied. He wanted to develop the community more and offer additional ways to make the blog useful. After much discussion and collaboration with other top bloggers in the community, the decision is made. The project is green lighted. Plusheal, the all healer and newbie friendly community is established. It continues to be a resource for all healers both veteran and junior alike. Over 1000 members share ideas and tips with each other.

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A post is written on AFKing with etiquette: 4 things to remember for those of us with seemingly oversized bladders. Wyn presents her perspective on why the attitude of it doesn’t matter as long as the boss dies is wrong and harmful to raiding guilds. Confessions of a Raid healer is shamelessly written followed by Murphy’s 13 laws of raiding. An important question is answered: What should I look for in joining a guild?

August

A blog expansion begins as Matticus decides to host a contest to search for another blogger to add to the team. Readers voiced their opinions and picked their sides when guest blogger Aylii wrote about the potential doomsday scenario that Wrath raiding brings. Were the fears justified or was it really nothing to worry about? August is also full of guest bloggers who are anxious at a shot of being the 3rd blogger.

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7 points for a stress free raid helps to calm down irritated and temper flaring raiders. Matticus gets selected to participate in the Wrath beta test and over the next few weeks provides much wanted information for readers who wanted more information. A first look at the WoW achievement system is published .

September

After several technical difficulties, the blog receives an emergency visual overhaul. Reception is positive and information becomes even more streamlined. Font sizes for blog posts increase to the delight of eyesore WoW players everywhere.

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An easy process in how to be a World of Warcraft God in 5 steps is laid out for those with deity-like aspirations. As one of the few bloggers and healers with access to a WoW beta account, Matt takes a realistic look at level 80 raid healing. The third blogger is chosen to help round out the World of Matticus editorial team. Sydera, SYTYCB winner, continues to lend her wisdom in building a guild. Saresa attempts to seduce Matticus with reasons why Warlocks make the best lovers after he aptly states Warlocks aren’t his type. He counters with 12 Reasons why priests don’t make the best lovers.

October

Syd voices her love and hate for the newly added achievement system. More guild problems happen and I have to help resolve it.

In anticipation of Naxxramas, Matticus begins blogging about healing and boss strategies. NaNoWriMo is almost here and 7 ideas to jump start your WoW related novel are born. Healing became more fun with the addition of Surge of Light and Holy Concentration proccing abilities. Matt surmises Priests may not be sure which spell to use under what situation. Result? Order of Operations for Surge of Light, Clearcasting, and Improved Holy Concentration.

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Also, this guy takes the internet and the world by storm.

November

The blogopshere took a minor hit in productivity this month due to some minor expansion being released. Matticus took a rare several days off during this period of time. Several days later, he’s back with a ding being the first in Conquest to do so. A list of tips is written for those who want to fast track themselves to 80.

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In this same month, Matticus departs for free agency and works with fellow blogger Sydera to form Conquest. Bars are set and expectations remain high. No one knows how this project will turn out. The Twitterati, ever so supportive, offer a list of advice to GM-to-be Matticus in his transition from officer to executive. The Matticus doctrine is written out which continues to be the centerpiece of the guild. A guide for fresh 80 Holy Priests is written up on pre-raid gear selections.

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December

The Wrath expansion is well under way and Matticus offers up some advice for guilds that have recently formed: 11 reasons guild masters fail and deciding between normal and heroic raids. Several bloggers and Twitterati ask the Conquest loot system prompting a blog post about loot council

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Guild and raid efficiency continues to be a main concern that’s addressed in 7 ways to cut the crap out of guild bureaucracy. A reputation guide is written for Priests who are making their way into Northrend. It’s even applicable for casters. More guest posts are added and the process is streamlined with these posting guidelines for guest submissions.

2009: World of Matticus

The blog continues to grow and evolve in an accelerated pace. But we wouldn’t be here without you readers. We want to hear it from you: How can World of Matticus change for the upcoming year? What other topics would you like to read about? Your opinion can change the blog and make it that much more relevant to yourself, your guild, and your friends.

Feel free to leave a comment below or use the contact form.

Creativity and delivery is the heart and soul of Matticus. We want you to keep coming back. Our standards continue to go up every month. We’ll keep coming up with new blog posts and ideas to keep World of Matticus fresh for everyone.

We’ll be listening.