World of Matticus: 2008 Retrospective and Highlights

Another year has gone by! Soon we shall say goodbye to 2008 and hello to 2009!

2008 was a big year for World of Matticus. This year we saw a new and fresh look for the blog. 2 talented bloggers also joined the crew! In today’s post, we’re going to look at highlight events that have taken place on World of Matticus over the past year.

A big thank you to all the supporters, friends, readers, lurkers, Twitterati, forum goers, moderators, guild members, and so forth! This blog would not be what it is today without you! A lot of insight and inspiration is gleaned from the public.

Last week, I noted that I was selected by One Among Many to take part in her meme where she asks the following question:

Go back to your first few posts. Who was the first person to ever comment on your blog?

Among active bloggers, it would have to be Kestrel. It was a comment to the classic level 70 Priest gear post. It has the most views on this blog of all time.

OMGooses! Exactly what I’ve been looking for, all in one place.

Now all I need to do is run the instances to get some of this stuff to drop! (Have my Primal Mooncloth Belt, though!)

First ever WoW related comment would have to be from Pasco:

I do not like the fact everybody will get Fear Ward, would be nicer to remove this spell from the whole game (no I am not a warlock) for balancing issues.

Allow me to start another meme of my own and let’s see if this takes off.

To the bloggerati: I think your readers would love a look back at your favourite posts and activities of 2008. Would you not agree?

Here’s a look back at some of my favourite posts and highlight events over the past year!

And, it shall be written in the third person.

January

This was the start of a new year. Matt started an interview series on the blog interviewing other bloggers. The first blogger on the pedestal? Phaelia of Resto4Life. Not only that, but the time was right for Phae to launch Blog Azeroth and it seemed like a number of blogs sprung up overnight! The community continues to serve veteran and new bloggers alike to this day. Time constraints on his part has led to the never ending series to be placed on hiatus. But it’ll come back soon enough.

blog-azeroth

One of the most popular posts during this month involved a spotlight being shone on a guild leader’s support staff. He showcased 10+3 personalities that every guild leader needs to have around. A lot of readers got a kick out it and even suggested several that he had missed! A resolution was made where he vowed that he would never pug a 25 man again. A year later, Matt’s still pugging 25s because he would never allow himself to bring his own undergeared character to guild runs. Many readers found the post on pvp battleground preform leaders revealed to be insightful and somewhat accurate in how they view their own ideal battleground leaders.

personalities

February

Matt reached out to as many bloggers as possible via email in the hopes of enlisting their own contribution on the first of many collaborative blog posts. The end result was 7+2 healing haikus! It’s still fun to read now as it was a pleasure then. 

haiku

Carnage, Matt’s guild at the time, saw a few members leave. Those events nudged him to write a post on leaving the guild the right way. Another Cosmo inspired headline ended up with this tongue-in-cheek eye opener of a post that plays might not have been aware of. Healers spill: White lies we tell tanks all the time contains even more excuses from healers and non-healers alike who offered their own wild stories that they’ve heard (and used)! Of course, that community-centric post further inspires another community involving post. Raiding horror stories and the opportunity it brings helped non-raiders realize that for all of its rewards, raiding can still be a big pain in the butt!

whitelies

March

The subconcious trend towards guild topic continues as Matt highlighted 20 characteristics of a mature guild member. It even gets picked up by Massively at one point. The blogger also offered a glimpse into my blog reading habits that aren’t necessarily WoW related.

 matureguildmember

This was the month where he started his 5 part series that examined the 5 barriers of a raid healer. For those that were thinking about it, he offered 8 rules to forming your pickup raid. For another humourous story, take a look at the Matticus Hypothesis. It’s funny now just looking back on it. But man, was he pissed then.

OLYMPUS DIGITAL CAMERA

April

Matticus discovers that there are many tools for guild leaders but there isn’t a place that has all of them in one easy to reach place. 44 resources for the new guild leader is born! 5 Raid saving lessons from Dr House is penned after watching nothing but House reruns for a month.

house

Another step toward world domination is taken when Matticus signs on with the WoW Insider team. Healing Priests everywhere are delighted that a Priest presence has returned. Your responses to Matt’s first ever Cosmo Challenge and the objective of helping bloggers have fun with their writing is complete. How to improve players without coming across as a jerk rounds out the month as Matticus looks inward to resolve his own inner demons.

bear

May

Positive feedback from an avid reader leads to the start of a friendly relationship. Matticus starts corresponding more which leads to Wynthea being brought on board. She makes up the 1 person department at the blog known as “Quality Assurance”. 20 things I know at level 70 that I didn’t know at level 1. 9 Traditional WoW Blog posts. Raiders become more introspective as they  compare their love of their guild versus love for themselves. Quick, critical and improv thinking on the fly is a valuable skill that merits its own post.

Wynthea and Matticus draw the battlelines and debate whether players should care about healing meters or whether they shouldn’t care (Discipline Priests know what Matt’s preaching).

June

Matticus is invited to speak on the Twisted Nether blogcast. The world finally hears the voice behind the keyboard. Outsourcing your raid instance is a common tactic progressed guilds use to get what they need fast. Another inspiration strikes courtesy of the Monique from Girls Don’t Game which helps spark confessions of a current ‘core raider.

OLYMPUS DIGITAL CAMERA

13 things every WoW player should know how to do is a quick lesson primer for many beginning and intro-level gamers. The game is beaten when Matticus takes down Illidan.

July

The ambitious healing blogger continues to scheme. Matticus isn’t yet satisfied. He wanted to develop the community more and offer additional ways to make the blog useful. After much discussion and collaboration with other top bloggers in the community, the decision is made. The project is green lighted. Plusheal, the all healer and newbie friendly community is established. It continues to be a resource for all healers both veteran and junior alike. Over 1000 members share ideas and tips with each other.

plusheal

A post is written on AFKing with etiquette: 4 things to remember for those of us with seemingly oversized bladders. Wyn presents her perspective on why the attitude of it doesn’t matter as long as the boss dies is wrong and harmful to raiding guilds. Confessions of a Raid healer is shamelessly written followed by Murphy’s 13 laws of raiding. An important question is answered: What should I look for in joining a guild?

August

A blog expansion begins as Matticus decides to host a contest to search for another blogger to add to the team. Readers voiced their opinions and picked their sides when guest blogger Aylii wrote about the potential doomsday scenario that Wrath raiding brings. Were the fears justified or was it really nothing to worry about? August is also full of guest bloggers who are anxious at a shot of being the 3rd blogger.

sytycb

7 points for a stress free raid helps to calm down irritated and temper flaring raiders. Matticus gets selected to participate in the Wrath beta test and over the next few weeks provides much wanted information for readers who wanted more information. A first look at the WoW achievement system is published .

September

After several technical difficulties, the blog receives an emergency visual overhaul. Reception is positive and information becomes even more streamlined. Font sizes for blog posts increase to the delight of eyesore WoW players everywhere.

womss1

An easy process in how to be a World of Warcraft God in 5 steps is laid out for those with deity-like aspirations. As one of the few bloggers and healers with access to a WoW beta account, Matt takes a realistic look at level 80 raid healing. The third blogger is chosen to help round out the World of Matticus editorial team. Sydera, SYTYCB winner, continues to lend her wisdom in building a guild. Saresa attempts to seduce Matticus with reasons why Warlocks make the best lovers after he aptly states Warlocks aren’t his type. He counters with 12 Reasons why priests don’t make the best lovers.

October

Syd voices her love and hate for the newly added achievement system. More guild problems happen and I have to help resolve it.

In anticipation of Naxxramas, Matticus begins blogging about healing and boss strategies. NaNoWriMo is almost here and 7 ideas to jump start your WoW related novel are born. Healing became more fun with the addition of Surge of Light and Holy Concentration proccing abilities. Matt surmises Priests may not be sure which spell to use under what situation. Result? Order of Operations for Surge of Light, Clearcasting, and Improved Holy Concentration.

barack-obama

Also, this guy takes the internet and the world by storm.

November

The blogopshere took a minor hit in productivity this month due to some minor expansion being released. Matticus took a rare several days off during this period of time. Several days later, he’s back with a ding being the first in Conquest to do so. A list of tips is written for those who want to fast track themselves to 80.

wrath

In this same month, Matticus departs for free agency and works with fellow blogger Sydera to form Conquest. Bars are set and expectations remain high. No one knows how this project will turn out. The Twitterati, ever so supportive, offer a list of advice to GM-to-be Matticus in his transition from officer to executive. The Matticus doctrine is written out which continues to be the centerpiece of the guild. A guide for fresh 80 Holy Priests is written up on pre-raid gear selections.

conq-splash

December

The Wrath expansion is well under way and Matticus offers up some advice for guilds that have recently formed: 11 reasons guild masters fail and deciding between normal and heroic raids. Several bloggers and Twitterati ask the Conquest loot system prompting a blog post about loot council

gavel

Guild and raid efficiency continues to be a main concern that’s addressed in 7 ways to cut the crap out of guild bureaucracy. A reputation guide is written for Priests who are making their way into Northrend. It’s even applicable for casters. More guest posts are added and the process is streamlined with these posting guidelines for guest submissions.

2009: World of Matticus

The blog continues to grow and evolve in an accelerated pace. But we wouldn’t be here without you readers. We want to hear it from you: How can World of Matticus change for the upcoming year? What other topics would you like to read about? Your opinion can change the blog and make it that much more relevant to yourself, your guild, and your friends.

Feel free to leave a comment below or use the contact form.

Creativity and delivery is the heart and soul of Matticus. We want you to keep coming back. Our standards continue to go up every month. We’ll keep coming up with new blog posts and ideas to keep World of Matticus fresh for everyone.

We’ll be listening. 

10 Tips for the New Discipline Priest

Last week, I surveyed the Plus Heal forums (Priest regiment) for any quick advice they’d like to offer for any Priests that had just turned Discipline (like me). This is what they came up with:

The Tips

Remember the four Ps, and use them! Penance, Power Word: Shield, Pain Suppression, and Power Infusion.

Joveta

It’s not your job to top the healing charts; you’re there to prevent crisis moments.

– Wistoovern

Play to your strengths; don’t be afraid to chain cast. If it’s truly warranted, you are at your strongest. Penance does not consume Borrowed Time yet still benefits from it

– Arcady

Your job is about damage mitigation, and speed healing.

– Melchizedeck

Power Word: Shield does so many things for you. If you’re not keeping that up consistently on your tank, you might be missing out on some emergency opportunities!

– Kitts

During fights that you know involve AoE damage, I’ve found it very helpful to use my spare time to toss PW:S on the DPS. They end up being protected if they get hit by something, and you really get to abuse Borrowed Time.

– Juzaba

As far as the AoE damage is concerned, I’ve found that PW:S on myself plus a Holy Nova followed immediately by a nice Prayer of Healing really did wonders for everyone’s health box.

– Seriah

You benefit more from MP5 than spirit. It goes against everything you have learned as a holy priest, but because you chain cast there is no chance to cheat the five second rule with Clearcasting (you don’t even get this) and Inner Focus.

– Takka

With the threat generation being made easier for tanks, any tank crying about the bubble should scare you and make you think twice about healing them in a group or raid.

– Beanne

You can also use Renew & PoM without consuming Borrowed Time, if you still want to save it for a Flash or Greater Heal.

– dunia

I turned Discipline for the weekend and had a lot of fun with it PvPing. It took me a while to get used to it at first, but I really freakin’ enjoyed it! I hope these tips from the more experienced Discipline Priests will benefit you as it did for me. I’ll definitely be tapping their minds in the future for more advice.

Don’t forget to read more about Discipline healing from guest writer Seriah that went up earlier!

Interview: Holy Priest vs Discipline Priest

priest-compare

I had an idea the other day to interview two healing Priests of different specs. I wanted to see what choices they make under similar circumstances. Figured it would be fun to ask them both identical questions to determine where the differences started between them! Hopefully this post will help shed some light for Priests that are still mulling over what spec to select for in end game.

Where did I find my Priests from? The Plusheal forums naturally!

Questions Yaxley (Discipline) Deklen (Holy)
First, a brief introduction about yourself: My character is Yaxley, a discipline priest. I’m an officer of the Apostles of the Phoenix raiding guild. I am an officer and healing leader of the guild Phoenix Rising on Mannoroth (US) in which I play a Dwarf Priest named Deklen.
What is your current level of progression? I’ve cleared Obsidian Sanctum 10/25 (no drakes up), Naxx 10/25, and Malygos 10. Currently working on Malygos 25. Phoenix Rising has successfully completed all 10 man content and has completed all 25 man content with the exception of Malygos (We plan to start attempts on him this coming week).
What factors influenced your choice to pick your spec? I felt discipline was a more challenging spec than holy, and when the new talents were announced for 3.0, I was very intrigued. I liked the concept of almost having a healing rotation with many spells to choose from that integrate well together. I really enjoy the diversity of healing spells available to priests, and holy priests in particular. I enjoy the complexity that comes with having to choose the correct healing spell for the given situation.
What stats are the most important for you? Intellect is my most valuable stat, as it contributes to every aspect of my healing. A bigger mana pool means bigger returns from Rapture, Shadowfiend and Replenishment. It also boosts crit for more throughput and more Divine Aegis procs. Haste is what I look for second, but only until about 10%. After that I feel stacking it is hurting other stats. For the expansion, I have chosen to keep spirit at the top of my priority list when it comes to gear selection and augmentation; however, with that being said, I value Intellect much more so than during BC raiding. I reserve yellow sockets for Brilliant Autmn’s Glow, attempting to maintain some semblance of balance between spirit and intellect.
What trinkets are you presently using and how do they help? Right now I’m using the Egg of Mortal Essence from Emblems of Heroism along with Forge Ember from heroic Halls of Stone. I use the Egg mostly for the raw spell power, though the proc is a nice to have when it goes off. Forge Ember gives a nice hefty amount of crit and I love the proc for a nice spell power boost. I carry around a few other trinkets for different situations; I usually use Darkmoon Card: Blue Dragon for long fights as Disc casts enough spells to make it worth a fair amount of regen. I am using the Majestic Dragon Figurine and the Spirit World Glass. The two trinkets provide excellent mana regen for boss encounters. Spirit World Glass really shines when there is predictable incoming damage in which I am able to pop the on use ability after a clearcasting proc, followed up an Inner Focus + Greater Heal to allow for maximum regen time spent OO5SR. If the full 20 seconds is spent not casting or "cheating" the rule, it usually will return about 35-40% of my 20k mana pool.
Your 3 top spells in order of usage on any given raid are: 1: Flash Heal,
2: Penance
3: Prayer of Mending.
1: Flash Heal
2: Circle of Healing
3: Prayer of Mending
Which raid encounter in the game is your favourite? Kel’Thuzad. There is a lot of action going on with a lot of situations where my quick single target heals and shields help. A lot of tank damage, as well as the ice blocks which require people to be healed quickly for a large amount. Sapphiron. The encounter really tests the healers both on raw healing power as well as their regen techniques/skills. In addition, the fight in particular showcases just how awesome bouncing Prayer of Mending can truly be.
What’s the worse? Heroic Thaddius. Its a boring fight when done correctly, and a painful fight with a long corpse run (with frogger slimes and pipe boss in between!) when not executed correctly. And if it were not for levitate I’m sure the Super Mario jump would make it even worse for me. Heroic Patchwerk. While there is some skill involved in trying to keep your mana going throughout the fight, I find little enjoyment in spamming Greater Heal on the MT/OT and praying they dont get 1 shot from a hateful strike. P.S. Holy Paladins are disgusting for this fight.
How do you handle AoE healing? In a five-man, Prayer of Healing is my spell of choice. In a raid, its not as useful as you need to heal outside your own group. As Disc you need to be more aware of who is taking damage and who is going to need the most help. I usually throw shields around the raid on every cooldown for the Borrowed Time buff, but I try to keep them on the tank and the squishiest members of the raid. Prayer of Mending on cooldown as well, this is especially useful during the Vortex in the Malygos encounter. Before casting an AoE healing ability I first determine what caused this person to be damaged, and if they are in close proximity to other players. If they are alone I usually cast a Flash Heal, if they are grouped up I would obviously cast Circle of Healing. In fights like Gluth and Loatheb though, I use Prayer of Healing considerably more (After decimate and when necrotic aura drops off, respectively).
How do you gem red, blue and yellow slots on your gear? Red: Luminous Monarch Topaz
Yellow: Luminous Monarch Topaz or Brilliant Autumn’s Glow (depending on if I’m losing spell power for other stats in an upgrade).
Blue: Seer’s gems
Red: Runed Scarlet Ruby (I dont believe the +Spirit/+Spell damage gem is in the game yet).
Blue: Sparkling Sky Sapphire
Yellow: Brilliant Autumn’s Glow
Your gut reaction to the Circle of Healing nerf is: I like it, as it brings Holy spec back in line with Discipline, where you need to choose your spells carefully. I’d rather they were more creative than using a cooldown, however, as CoH spam is useful in situations. But as it is now, it is useful in nearly all situations – which lead to one button healing. I don’t think it will be as bad as everyone is thinking it will be. Yes we will loose some AoE healing ability but those who spammed the spell mindlessly never really understood the true potential of priests and instead relied on a crutch. That being said, I will miss it!
What type of healing are you assigned to by your leaders when raiding (tank or raid, etc)? I’m assigned to the main tank or an off tank nearly 100% of the time. I still heal the raid from time to time when the boss is trying to break through my shield! Either myself or the GM are responsible for healing assignments, but I usually put myself on raid healing as we have a healthy supply holy paladins but only 1 restoration shaman and 1 restoration druid.
Do you enjoy playing your spec? Does it satisfy you? I love discipline spec. I’m not sure I could heal any other way. I’ve healed as a Holy Paladin and as a Resto Shaman in the past, and discipline definitely takes the monotony out of healing. Managing cooldowns and being smart about what spells to use used to be something relegated to DPS classes. Yes, I very much enjoy healing as a holy priest. As I said before, the diversity and complexity of healing abilities available to the priest is the reason I choose to heal and, ultimately, is what keeps me interested and entertained while healing.
What 1 piece of advice would you give other players who were to play your chosen talent specs? Don’t ever rely on healing meters to judge your performance. At least until Blizzard adds absorption amounts to the combat log. The biggest problem I have observed with new healers is their inability to observe and react. It is so easy to fall into the habit of tunnel visioning your raid frames that you forget to observe what exactly is happening around you.
If you could make one addition or change to your spec, what would it be? The obvious change would be more AoE healing tools, whether it be talents to modify Prayer of Healing or Holy Nova. But since that would be trespassing into Holy’s niche, I think more talents to make Renew useful to a Disc priest would be good. Perhaps allowing it to crit, or to be included in Rapture returns. I don’t believe I would change anything currently given the present PVE environment…PVP on the other hand is a different situation entirely though.

Special thanks to Yaxley and Deklen for participating!

Image courtesy of mmagallan

A Druid’s Reaction to the Wild Growth / Circle of Healing Nerf

wild-growth

Those of you who keep up with upcoming patch notes and blue posts on the official WoW forums have probably known for quite some time–ever since before Wrath’s release in fact–that both Wild Growth and Circle of Healing were living in the shadow of the nerf bat. A 6-second cooldown has been threatened for both spells since beta testing proved their strength.

Now that the nerf has gone to PTRs, a new wave of complaints has swept over most healing websites. If the comments on Matticus’s recent WoWInsider article are any indication, the nerf to AoE insta-heals draws a passionate response from almost all players, whether they belong to one of the affected classes or not. In fact, what surprises me about the whole discussion is the sheer number of vehement, “L2P nub, don’t spam AoE heals” type retorts. A lot of discipline priests, in particular, seem to feel vindicated by the nerf. On the other side are those that passionately argue against nerfs to any class. I sympathize with this point–such an adjustment to two classes makes us all weaker. When there are less available tools in the toolkit, the game becomes both more difficult and less fun to play.

That said, I find myself having very little personal reaction at this point. Perhaps that’s because I’ve known that Wild Growth spam isn’t a long-term tactic for months now? This is not to say that I’m in support of putting in a 6 second cooldown on Wild Growth and Circle of Healing, just that by now I’ve become accustomed to the idea.

From a certain perspective, this nerf seems necessary. The following series of musings is my attempt to take what I’ve observed through Naxx 10 and 25, Sartharion 10 and 25, and Malygos 25 and try to explain why, from the developers’ perspective, it’s druids’ and priests’ turn to cry.

The State of Healing in Wrath

1. Right now, the risk of dps death during raids is minimal. Healing is relatively strong overall, and three out of the four healing classes have capable raid-healing tools.

2. Right now, the risk of tank death during raids is minimal. Healers can keep up with incoming damage, and tank healers often have time to cast spells on other targets.

3. Most encounters are designed with at least some AoE damage. This kind of damage will always be at least a little challenging for healers because they have to deal with the Interface Boss in order to get heals on multiple targets. However, there is no new Gurtogg Bloodboil yet–AoE damage has not been taken to the kind of extremes we saw in BC.

4. Wrath encounters typically require less healers than BC bosses did. For most guilds, I would take the number that they ran with in BC and subtract one to get their perfect number of healers for a 25-person raid.

5. Smart heals like Chain Heal, Circle of Healing, and Wild Growth are really, really effective. It turns out that (surprise, surprise) a computer is better than a human being at calculating who needs a heal.

6. Mana management is less challenging than most bloggers–including me–thought it would be. It turns out that the level 80 epic gear does a pretty good job of getting people the regen they need, even though some of the old familiar tools (mana oil and chain-potting) are history.

The Behavior of Healers in the Wrath environment

Intelligent players respond to the conditions given them, and the top WoW players will always use a play style that the numbers support. Now, there may be individual differences and preferences, but given free choice, almost all players of the same class and spec will, at the top end of the ability spectrum, make the same decisions. Here’s how raiders are reacting to our current capabilities and to the demands of the current content.

1. Healers are using Wild Growth and Circle of Healing to the utmost. And why not? These two heals do, in fact, make the content much easier. If AoE damage is the challenge (and Blizzard seems determined that it should be), these two spells are the antidote of the moment.

2. Healing has become a competition between healers instead of a mad race to keep people alive. No one is going to die anyway–the content is too easy for that. The best healers are trying to sneak in effective heals against their fellows. Spells like Wild Growth, Circle of Healing, and even the high-HPS glyphed Healing Touch shine in an atmosphere of heavy competition.

3. Healers are not focusing on mana efficiency. When the content is easy and the team can kill a boss quickly, mana efficiency is less relevant. There are no prizes awarded for ending an encounter with 40% mana. The only prize available is for healing output. As such, many players end up healing too much too early and needing someone else’s innervate. This has happened to me a few times, and I’ve been trying to watch it.

4. Druids and priests are, in fact, leaving paladins and shamans behind on the meters. This has only one good effect–that shamans aren’t as necessary any more. I’ve recruited for two different guilds, and the hardest position to hire is that of alliance resto shaman. There just aren’t many out there.

What the Developers Hope the Nerf Will Accomplish

Here is where I really get speculative. The following is my best guess about exactly what kind of “fix” the new 6-second cooldown will be.

1. The nerf will retroactively add difficulty to encounters that guilds have already cleared. Some guilds may even find themselves unable to beat a “farm status” boss. As a result, guilds may stay in the current tier of content longer than they otherwise would. This is good for developers, because it stresses them less to release the next tier in a timely manner.

2. The healing meters will shake out a little differently. The conspiracy-loving part of my brain thinks that it’s “best” for Blizzard if people go back to complaining about resto shamans. After all, they’re far less numerous than priests and druids, at least on alliance side. While most guilds could fill their entire healing roster with priests and druids, I doubt anyone could fill theirs entirely with shamans. It’s a safer class to have at the top of the chart.

3. The management of another cooldown will add back some of the difficulty of playing a druid or priest. The developers want playing a healer to be difficult. If healing is difficult, a guild takes longer to go through a tier of content. For example, let’s take the healing druid. In the good old days of managing 7 second Lifebloom stacks on multiple targets, timing used to be everything. With stacking de-incentivized, I often have only one 9 second triple stack to manage, giving me a lot of freedom. I have a feeling though that now I will be casting Wild Growth every time it’s up. There will be a bit of a return to a fixed spell rotation. I hear many healers threatening to give up their AoE spells entirely, maybe even going as far to spec out of them. I tend to agree with Matticus in thinking that, paradoxically, Circle of Healing and Wild Growth will become more important. We’ll need to actively manage those cooldowns, and the effect of that adjustment period will be to slow progress down.

4. There might be room for an extra healer in a healing team. Circle of Healing and Wild Growth have been such workhorses that the old numbers for a healthy healing squad didn’t make sense any more. This might give a few out of work raid healers something to do. It’s not good for Blizzard if lots of players lose their raid spots.

Am I in Favor of the Nerf?

Personally, no I’m not. And yet, I’m not up in arms about it either. I realize that it hits druids less hard than priests, but I’m not worried about either class’s raid spots. Wild Growth and Circle of Healing are still good spells. Comparatively, I’d say that the Lifebloom nerf of a few months ago was much more devastating than this one.

The addition of a 6 sec cooldown to my best-designed spell is not a happy prospect, and it’s not the kind of thing that makes healing “more fun.” In fact, managing an extra cooldown, especially for druids, who are already managing Lifebloom and Swiftmend, is pretty much anti-fun. I’ve never believed developers’ claims that they want to make healing “more fun.” I don’t think that’s really in their advantage–to really make healing more fun would probably “trivialize” the content as well, forcing them to come out with more content patches on an accelerated timeline. What they might actually do is change our interface to be more “interactive”–and also a ton more difficult to use. I dread this prospect a lot more than any nerf to Wild Growth! Think about the new vehicle interfaces and imagine if you had to heal and target with that! What if all healing were like Malygos Phase 3 or the final boss of the Oculus? As it is, I think the developers recognize that healing, more so than tanking or dps, requires players to modify their interface. I hope they just leave us alone with that and let Grid do what their standard frames can or will not.

Gearing Your Fresh Level 80 Holy Priest: Matt’s Recommendations

Here it is, Priests. This is the list you’ve been waiting for. Remember, this isn’t the absolutely best gear you can get at level 80 for pre-raiding. This is the fastest way to get gear you can get at level 80. I’ll provide you with quest options and purchase options. Cheap enchants and select gems will be at the bottom.

The goal here is to get your Priest geared as quick as possible without relying on the RNGness of instance grinding (or at least, running them as little as possible). Means it’s going to rely on BoEs and Quest rewards although I will provide a few choice recommendations for some instances.

Head

Cowl of the Vindictive Captain (81 Spellpower): It’s the quest reward from doing the Utgarde Pinnacle quest: Vengeance Be Mine! Lack of Spirit on this one, but doubles as a potential DPS helm. No Crit either.

Frostsavage Cowl (81 Spellpower): Same amount of Spellpower as above. Contains PvP stats like resilience. Not completely optimized for PvE. Does have Crit. Opt for the cowl if possible.

Neck

Titanium Spellshock Necklace (49 Spellpower): First piece of gear with a socket! Epic quality. Downside is that it could cause a dent in the wallet. No Spirit on this one either. Decent amount of Spellpower and crit.

Amulet of the Crusade (40 Spellpower, 10 MP5): Remember those Scarlet Crusade you banged up back in Dragonblight? Here’s the Admiral. Comes from the Icecrown chain quest: The Admiral Revealed.

Shoulders

Mantle of Electrical Charges (60 Spellpower, 51 Spirit): Comes from doing the instance quest in Halls of Lightning: General Bjarngrim.

Back

Wispcloak (59 Spellpower, 20 MP5): Craftable by tailors. The tailor must have run all the normal dungeons and defeated all the end bosses in order to unlock this recipe. Doesn’t have Spirit but has a decent amount of MP5.

Shroud of Dedicated Research (46 Spellpower): Purchasable from Archmage Alvareaux. He’s the Kirin Tor quarter master. Must be Honored with them in order to purchase.

Chest

Moonshroud Robe (105 Spellpower, 89 Spirit): Ouch. Just wait until you see the mats required for this bad boy.

  • 8 Moonshroud
  • 6 Bolt of Imbued Frostweave
  • 1 Eternium Thread
  • 1 Frozen Orb

Moonshroud’s going to be the tough one. It’s going to take Tailors around 16 days from start to finish assuming they blow their own cool downs. You can cut it down to 8 if you do some tactical trading here and there by exchanging cooldowns with other players.

Bauble-Woven Gown (81 Spellpower, 68 Spirit): Comes from the other Utgarde Pinnacle quest Junk in My Trunk. Great alternative to the Moonshroud Robe if you don’t feel like breaking out the coin bag.

Wrists

Ancestral Sinew Wristguards (50 Spellpower, 27 Spirit): Slap on the Wyrmrest Accord tabard and start grinding your rep with them as much as possible. Contains a nifty Blue socket for more delicious Spirit gems.

Gloves

Moonshroud Gloves (76 Spellpower, 67 Spirit): This is the second and final piece of the Moonshroud “set”. Not as expensive as the Robe, but can be pricey:

  • 4 Moonshroud
  • 4 Bolt of Imbued Frostweave
  • 1 Eternium Thread
  • 1 Frozen Orb

Gloves of the Time Guardian (60 Spellpower, 51 Spirit): Comes from the Caverns of Time quest: A Royal Escort. Are you prepared for the “Arthas yapping” boss? Again, another cheapsauce alternative.

Belt

Fishy Cinch (60 Spellpower, 51 Spirit): Make friends with your fish pals, the Oracles. There’s a few dailies you can do start with there. I don’t have the time to work on doing dailies with them yet.

Deep Frozen Cord (61 Spellpower): Plan B is to just hook yourself up with a tailor and make this BoE purchase. No Spirit. Has some crit, however.

Legs

Frostmoon Pants (61 Spellpower, 68 Spirit): Finally, daddy’s got a new pair of pants! This one’s from our tailoring friends. Unfortunately, it does eat some expensive materials.

  • 1 Moonshroud
  • 6 Bolt of Imbued Frostweave
  • 4 Iceweb Spider Silk
  • 1 Eternium Thread

Feet

Aurora Slippers (60 Spellpower, 51 Spirit): Like the Frostmoon Pants above, this will eat up one of your precious Moonshrouds. Again, see your local tailor and skinners.

  • 1 Moonshroud
  • 4 Bolt of Imbued Frostweave
  • 2 Heavy Borean Leather
  • 4 Iceweb Spider Silk
  • 1 Eternium Thread

Rings

Ring of Temerity (54 Spellpower): A blue zero mana regen ring coming from doing the Oculus quest: The Struggle Persists.

Lion’s Head Ring (55 Spellpower, 20 Spirit): Decent spellpower and spirit from running the Gundrak quest: For Posterity.

Weapons (Staff)

Malygos’ Favor (314 Spellpower, 95 Spirit): This is the normal mode staff drop from the Oculus off the last boss.

Sempiternal Staff (314 Spellpower, 53 Spirit): Drops off that Infinite Dragonflight bad boy Chrono-Lord Epoch in Caverns of Time: Stratholme.

Staff of Draconic Combat (408 Spellpower, 69 Spirit): See if you can get your hands on that beauty. It’s a Heroic drop from the Cache of Eregos in the Oculus (last boss). It’s the bigger brother to Malygos’ Favor.

Weapons (1 Hand)

Flameheart Spell Scalpel (355 Spellpower): It feels really weird to use a weapon with hit rating on it due to the waste stats. But there aren’t any alternative daggers from quests or vendors. Purchaseable at Kirin Tor – Revered from Archmage Alvareaux

Netherbreath Spellblade (355 Spellpower, 26 Spirit): However, if you run Heroic Utgarde Pinnacle and get lucky with Skadi the Ruthless, he just might drop this sword-like dagger for you. It makes me look dashing on my Dwarf.

Gavel of the Brewing Storm (355 Spellpower): More reason to make friends with or scaly friends. The Wyrmrest mace is purchasable after hitting Revered. Fail with lack of mana regeneration, however.

Weapons (Off hand)

Handbook of Obscure Remedies (59 Spellpower, 38 Spirit): For the low cost of 25 Emblems of Heroism, you can pick up this sweet offhand from the Emblem vendor.

Wands

Purifying Torch (26 Spellpower): Argent Crusade, at Revered, will give you access to their torch.

Wand of Ahnkahet (33 Spellpower): If you feel comfortable, run Heroic Ahn’Kahet and try your luck at getting this wand.

Rings

Ringlet of Repose (43 Spellpower): All you gotta do is run Halls of Stone. It’ll drop off of Maiden’s little sister who happens to also be a Maiden.

Titanium Spellshock Ring (49 Spellpower): This epic level ring has zero mana regen but it does have a gem slot. You can opt to stuff in a regen gem of some sort or resort to it a spellpower red gem to ramp up your amperage. Up to you.

Spectral Seal of the Prophet (51 Spellpower): Head over to Drak’Tharon Keep and toggle it onto Heroic for a challenge. With luck, this will drop off Tharon’ja (Prophet).

Enchanted Wire Stitching (46 Spellpower): Say hello to Meathook! This ring drops in CoT: Stratholme off of Meathook. Don’t worry, you don’t have to set it to Heroic.

Trinkets

Soul Preserver (75 Spellpower): You’re undoubtedly going to run Stratholme a few times. If you’re lucky, you might be able to get this trinket off the end boss. It will certainly help with the mana problems that most Priests have at this stage of the game.

Mercurial Alchemist Stone (59 Spellpower): Alchemists may wish to consider using this stone. It should last them for a while. In theory.

Talisman of Troll Divinity (73 Spirit): A whopping 73 Spirit on one trinket? Hell yes. I was lucky enough to get this on my first run through Drak’Tharon Keep. The use effect will be a big bonus on fights with enrages or massive damage spikes. The net effect is that your target (or targets) should see a bonus to their healing received by ~290. Usable every 2 minutes.

Enchants and Augments

Helm enchant – Arcanum of Blissful Mending: Another reason to knock out the Wyrmrest Temple rep first. Obtainable at Revered.

Shoulder enchant – Lesser Inscription of the Crag: Sons of Hodir provide this one. Scribes need not worry about grinding their rep here. This area is only unlockable after doing a massive (and epic length) chain quest. With enough dailies, Greater Inscription of the Crag becomes an option.

Chest enchants – Greater Mana Restoration would be the call I’d make here. Mats are a bit on the expensive side so make sure you get yourself a decent chest. Enchant Chest – Major Spirit is a decent and cheap enchant to toss onto a blue for the time being until you replace it.

Cloak enchants – If you can afford it, go for the Wisdom cloak enchant. Make sure you have a damn good cloak to go with it. Otherwise, for the low low price of 6 Infinite Dust, you can get a little extra Speed. Tailors get the option of further enchanting their own cloak with Darkglow Embroidery.

Bracer enchants – Superior Spellpower is what I would consider for a top end Wrath level item. I wouldn’t use it on anything less than an epic quality due to the cost of the mats involved. Go ahead and stick on BC level enchants on your blues for the time being.

Glove enchants – Exceptional Spellpower is a (relatively) cheap glove enchant you can toss onto your mitts. Spellpower gets increased by 28.

Belt – Eternal Belt Buckle: Yes, there is an augment for belts. It is not an enchant but it’s not any less important. Hit up your local auction house or blacksmith and make sure you get one of these belt buckles! It adds an extra gem slot to your belt! This could make or break your meta bonus! Get one!

Leg patches – Opt for the Shining Spellthread first. Once you get a real set of pants, upgrade it to a Brilliant Spellthread.

Boot enchants – Greater Spirit is the main boot enchant of choice. For any sort of resist boots, you may wish to opt for Greater Fortitude.

Weapon enchants – Several interesting choices here at your disposal:

  • Exceptional Spellpower: A good starter choice for Priests in terms of economic impact. Should be affordable for most players.
  • Exceptional Spirit: Slap this on a mana regen weapon of your choice. Or even keep it on your main weapon of choice. You can’t go wrong really.
  • Mighty Spellpower: Exceptional’s big brother Mighty increases your spellpower by 63 (compared to the 50 that the big E provides). 13 Spellpower. Can you justify the mats? If you can, go for it. It’s a tough pill to swallow though, early on in Wrath.
  • Major Intellect: Although it’s an old school BC enchant, I’m wondering if it’s worth putting on a high intellect staff for the purposes of mana regen. Perhaps you could macro a weapon switch with Hymn of Hope so that it could provide a little bit more extra juice.

Gems

There’s a lot more options for gem configurations. I’ll list all of the useful ones first.

Red

Runed Scarlet Ruby (19 Spellpower)
Purified Twilight Opal (9 Spirit, 9 Spellpower) Purple gem
Luminous Monarch Topaz (9 Spellpower, 8 Int) Orange gem
Potent Monarch Topaz (9 Spellpower, 8 Crit rating) Orange gem

Blue

Sparkling Sky Sapphire (16 Spirit)
Purified Twilight Opal (9 Spirit, 9 Spellpower) Purple gem
Misty Forest Emerald (8 Spirit, 8 Crit) Green gem
Seer’s Forest Emerald (8 Int, 8 Spirit) Green gem

Yellow

Brilliant Autumn’s Glow (16 Intellect)
Luminous Monarch Topaz (9 Spellpower, 8 Int) Orange gem
Potent Monarch Topaz (9 Spellpower, 8 Crit rating) Orange gem
Misty Forest Emerald (8 Spirit, 8 Crit) Green gem
Seer’s Forest Emerald (8 Int, 8 Spirit) Green gem

Your gem configuration is going to largely depend on the meta you want to go for. You may have to switch to hybrid color gems instead of pure color gems in order to activate it. The general rule of thumb for entry level Priests is to go for mana regeneration and spellpower. This early in the game, you’re going to want to take a hard look at your Spirit and mana regen so that you have the capability to sustain yourself in raids.

Meta

Bracing Earthsiege Diamond (25 Spellpower, 2% Reduced threat)
Ember Skyflare Diamond (25 Spellpower, 2% Intellect)
Insightful Earthsiege Diamond (21 Int, chance to restore mana)
Revitalizing Skyflare Diamond (8 MP5, 3% increased crit healing)

I’ll pick Insightful Earthsiege. Reports say that the proc gives 600 mana. No doubt it has an internal cooldown.

Sources: WoWHead and WoWWiki

Last updated

November 27